diff --git a/Engine.Physics2D/Primitives/Circle.cs b/Engine.Physics2D/Primitives/Circle.cs index 4a6e180..2be2b56 100644 --- a/Engine.Physics2D/Primitives/Circle.cs +++ b/Engine.Physics2D/Primitives/Circle.cs @@ -6,6 +6,8 @@ namespace Syntriax.Engine.Physics2D.Primitives; [System.Diagnostics.DebuggerDisplay("Center: {Center.ToString(), nq}, Radius: {Radius}")] public readonly struct Circle(Vector2D Center, float Radius) { + public static readonly Circle UnitCircle = new(Vector2D.Zero, 1f); + public readonly Vector2D Center { get; init; } = Center; public readonly float Radius { get; init; } = Radius;