From 5b2c13f8bfcfbe7b14a98f90ecebe3a2b67074c7 Mon Sep 17 00:00:00 2001 From: Syntriax Date: Sat, 26 Apr 2025 14:10:40 +0300 Subject: [PATCH] fix: BehaviourController assigning a new state enable to all newly added behaviours fixed --- Engine.Core/BehaviourController.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/Engine.Core/BehaviourController.cs b/Engine.Core/BehaviourController.cs index a5d7ae1..ee31151 100644 --- a/Engine.Core/BehaviourController.cs +++ b/Engine.Core/BehaviourController.cs @@ -27,7 +27,6 @@ public class BehaviourController : BaseEntity, IBehaviourController InsertBehaviourByPriority(behaviour); behaviour.Assign(this); - behaviour.Assign(Factory.StateEnableFactory.Instantiate(behaviour)); if (IsInitialized) behaviour.Initialize();