diff --git a/Engine.Core/Abstract/Assignable/IAssignable.cs b/Engine.Core/Abstract/Assignable/IAssignable.cs
index a571013..b4cac2a 100644
--- a/Engine.Core/Abstract/Assignable/IAssignable.cs
+++ b/Engine.Core/Abstract/Assignable/IAssignable.cs
@@ -8,7 +8,7 @@ public interface IAssignable
///
/// Event triggered when the 's fields are unassigned and completely ready to recycle.
///
- event UnassignEventHandler? OnUnassigned;
+ Event? OnUnassigned { get; }
///
/// Unassign 's all fields and make it ready to recycle.
@@ -17,6 +17,4 @@ public interface IAssignable
/// , if the fields are unsigned successfully, if not.
///
bool Unassign();
-
- delegate void UnassignEventHandler(IAssignable sender);
}
diff --git a/Engine.Core/Abstract/Assignable/IHasBehaviourController.cs b/Engine.Core/Abstract/Assignable/IHasBehaviourController.cs
index f58357d..6feff7e 100644
--- a/Engine.Core/Abstract/Assignable/IHasBehaviourController.cs
+++ b/Engine.Core/Abstract/Assignable/IHasBehaviourController.cs
@@ -8,7 +8,7 @@ public interface IHasBehaviourController : IAssignable
///
/// Event triggered when the value has has been assigned a new value.
///
- event BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned;
+ Event OnBehaviourControllerAssigned { get; }
///
IBehaviourController BehaviourController { get; }
@@ -21,6 +21,4 @@ public interface IHasBehaviourController : IAssignable
/// , if the value given assigned successfully assigned, if not.
///
bool Assign(IBehaviourController behaviourController);
-
- delegate void BehaviourControllerAssignedEventHandler(IHasBehaviourController sender);
}
diff --git a/Engine.Core/Abstract/Assignable/IHasEntity.cs b/Engine.Core/Abstract/Assignable/IHasEntity.cs
index 13d211c..205ffe5 100644
--- a/Engine.Core/Abstract/Assignable/IHasEntity.cs
+++ b/Engine.Core/Abstract/Assignable/IHasEntity.cs
@@ -8,7 +8,7 @@ public interface IHasEntity : IAssignable
///
/// Event triggered when the value has has been assigned a new value.
///
- event EntityAssignedEventHandler? OnEntityAssigned;
+ Event OnEntityAssigned { get; }
///
IEntity Entity { get; }
@@ -21,6 +21,4 @@ public interface IHasEntity : IAssignable
/// , if the value given assigned successfully assigned, if not.
///
bool Assign(IEntity entity);
-
- delegate void EntityAssignedEventHandler(IHasEntity sender);
}
diff --git a/Engine.Core/Abstract/Assignable/IHasStateEnable.cs b/Engine.Core/Abstract/Assignable/IHasStateEnable.cs
index d7a96d0..0a5c766 100644
--- a/Engine.Core/Abstract/Assignable/IHasStateEnable.cs
+++ b/Engine.Core/Abstract/Assignable/IHasStateEnable.cs
@@ -8,7 +8,7 @@ public interface IHasStateEnable : IAssignable
///
/// Event triggered when the value has has been assigned a new value.
///
- event StateEnableAssignedEventHandler? OnStateEnableAssigned;
+ Event OnStateEnableAssigned { get; }
///
IStateEnable StateEnable { get; }
@@ -21,6 +21,4 @@ public interface IHasStateEnable : IAssignable
/// , if the value given assigned successfully assigned, if not.
///
bool Assign(IStateEnable stateEnable);
-
- delegate void StateEnableAssignedEventHandler(IHasStateEnable sender);
}
diff --git a/Engine.Core/Abstract/Assignable/IHasUniverse.cs b/Engine.Core/Abstract/Assignable/IHasUniverse.cs
index 78f741b..bcf13f2 100644
--- a/Engine.Core/Abstract/Assignable/IHasUniverse.cs
+++ b/Engine.Core/Abstract/Assignable/IHasUniverse.cs
@@ -8,7 +8,7 @@ public interface IHasUniverse : IAssignable
///
/// Event triggered when the value has has been assigned a new value.
///
- event UniverseAssignedEventHandler? OnUniverseAssigned;
+ Event OnUniverseAssigned { get; }
///
IUniverse Universe { get; }
@@ -21,6 +21,4 @@ public interface IHasUniverse : IAssignable
/// , if the value given assigned successfully assigned, if not.
///
bool Assign(IUniverse universe);
-
- delegate void UniverseAssignedEventHandler(IHasUniverse sender);
}
diff --git a/Engine.Core/Abstract/Assignable/IHasUniverseObject.cs b/Engine.Core/Abstract/Assignable/IHasUniverseObject.cs
index f02753c..ad1081a 100644
--- a/Engine.Core/Abstract/Assignable/IHasUniverseObject.cs
+++ b/Engine.Core/Abstract/Assignable/IHasUniverseObject.cs
@@ -8,7 +8,7 @@ public interface IHasUniverseObject : IAssignable
///
/// Event triggered when the value has has been assigned a new value.
///
- event UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned;
+ Event OnUniverseObjectAssigned { get; }
///
IUniverseObject UniverseObject { get; }
@@ -21,6 +21,4 @@ public interface IHasUniverseObject : IAssignable
/// , if the value given assigned successfully assigned, if not.
///
bool Assign(IUniverseObject universeObject);
-
- delegate void UniverseObjectAssignedEventHandler(IHasUniverseObject sender);
}
diff --git a/Engine.Core/Abstract/IActive.cs b/Engine.Core/Abstract/IActive.cs
index b8941d5..7fbfd6c 100644
--- a/Engine.Core/Abstract/IActive.cs
+++ b/Engine.Core/Abstract/IActive.cs
@@ -8,12 +8,12 @@ public interface IActive
///
/// Event triggered when the state of the changes.
///
- event ActiveChangedEventHandler? OnActiveChanged;
+ Event OnActiveChanged { get; }
///
/// The value indicating whether the is enabled.
///
bool IsActive { get; }
- delegate void ActiveChangedEventHandler(IActive sender, bool previousState);
+ readonly record struct ActiveChangedArguments(bool PreviousState);
}
diff --git a/Engine.Core/Abstract/IBehaviour.cs b/Engine.Core/Abstract/IBehaviour.cs
index 695af6f..25ec8cd 100644
--- a/Engine.Core/Abstract/IBehaviour.cs
+++ b/Engine.Core/Abstract/IBehaviour.cs
@@ -8,12 +8,12 @@ public interface IBehaviour : IEntity, IActive, IHasBehaviourController, IHasSta
///
/// Event triggered when the priority of the changes.
///
- event PriorityChangedEventHandler? OnPriorityChanged;
+ Event OnPriorityChanged { get; }
///
/// The priority of the .
///
int Priority { get; set; }
- delegate void PriorityChangedEventHandler(IBehaviour sender, int previousPriority);
+ readonly record struct PriorityChangedArguments(int PreviousPriority);
}
diff --git a/Engine.Core/Abstract/IBehaviourCollector.cs b/Engine.Core/Abstract/IBehaviourCollector.cs
index fa016d4..ad9ed56 100644
--- a/Engine.Core/Abstract/IBehaviourCollector.cs
+++ b/Engine.Core/Abstract/IBehaviourCollector.cs
@@ -10,12 +10,12 @@ public interface IBehaviourCollector : IHasUniverse where T : class
///
/// Event triggered when an object of type is added to the collector.
///
- event CollectedEventHandler? OnCollected;
+ Event, BehaviourCollectedArguments> OnCollected { get; }
///
/// Event triggered when an object of type is removed from the collector.
///
- event RemovedEventHandler? OnRemoved;
+ Event, BehaviourRemovedArguments> OnRemoved { get; }
///
/// Amount of collected.
@@ -32,12 +32,11 @@ public interface IBehaviourCollector : IHasUniverse where T : class
///
/// The instance of the that triggered the event.
/// The object of type that was added to the collector.
- delegate void CollectedEventHandler(IBehaviourCollector sender, T behaviourCollected);
+ readonly record struct BehaviourCollectedArguments(T BehaviourCollected);
///
/// Delegate for handling the event.
///
- /// The instance of the that triggered the event.
- /// The object of type that was removed from the collector.
- delegate void RemovedEventHandler(IBehaviourCollector sender, T behaviourRemoved);
+ /// The object of type that was removed from the collector.
+ readonly record struct BehaviourRemovedArguments(T BehaviourRemoved);
}
diff --git a/Engine.Core/Abstract/IBehaviourController.cs b/Engine.Core/Abstract/IBehaviourController.cs
index 5de1ea3..590e2e8 100644
--- a/Engine.Core/Abstract/IBehaviourController.cs
+++ b/Engine.Core/Abstract/IBehaviourController.cs
@@ -10,12 +10,12 @@ public interface IBehaviourController : IEntity, IHasUniverseObject
///
/// Event triggered when a is added to the .
///
- event BehaviourAddedEventHandler? OnBehaviourAdded;
+ Event OnBehaviourAdded { get; }
///
/// Event triggered when a is removed from the .
///
- event BehaviourRemovedEventHandler? OnBehaviourRemoved;
+ Event OnBehaviourRemoved { get; }
///
/// Amount of collected.
@@ -78,6 +78,6 @@ public interface IBehaviourController : IEntity, IHasUniverseObject
/// The to remove.
void RemoveBehaviour(T behaviour) where T : class, IBehaviour;
- delegate void BehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
- delegate void BehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
+ readonly record struct BehaviourAddedArguments(IBehaviour BehaviourAdded);
+ readonly record struct BehaviourRemovedArguments(IBehaviour BehaviourRemoved);
}
diff --git a/Engine.Core/Abstract/IEntity.cs b/Engine.Core/Abstract/IEntity.cs
index 7a837c5..3eeefdd 100644
--- a/Engine.Core/Abstract/IEntity.cs
+++ b/Engine.Core/Abstract/IEntity.cs
@@ -9,12 +9,12 @@ public interface IEntity : IInitializable, IHasStateEnable
/// Event triggered when the of the changes.
/// The string action parameter is the previous of the .
///
- event IdChangedEventHandler? OnIdChanged;
+ Event OnIdChanged { get; }
///
/// The ID of the .
///
string Id { get; set; }
- delegate void IdChangedEventHandler(IEntity sender, string previousId);
+ readonly record struct IdChangedArguments(string PreviousId);
}
diff --git a/Engine.Core/Abstract/IInitializable.cs b/Engine.Core/Abstract/IInitializable.cs
index 7710354..64230d3 100644
--- a/Engine.Core/Abstract/IInitializable.cs
+++ b/Engine.Core/Abstract/IInitializable.cs
@@ -8,12 +8,12 @@ public interface IInitializable
///
/// Event triggered when the method is called successfully.
///
- event InitializedEventHandler? OnInitialized;
+ Event OnInitialized { get; }
///
/// Event triggered when the method is called successfully.
///
- event FinalizedEventHandler? OnFinalized;
+ Event OnFinalized { get; }
///
/// The value indicating whether the entity has been initialized.
@@ -31,7 +31,4 @@ public interface IInitializable
///
/// if finalization is successful, otherwise .
bool Finalize();
-
- delegate void InitializedEventHandler(IInitializable sender);
- delegate void FinalizedEventHandler(IInitializable sender);
}
diff --git a/Engine.Core/Abstract/INameable.cs b/Engine.Core/Abstract/INameable.cs
index 3ac9f0c..93442be 100644
--- a/Engine.Core/Abstract/INameable.cs
+++ b/Engine.Core/Abstract/INameable.cs
@@ -8,12 +8,12 @@ public interface INameable
///
/// Event triggered when the name of the entity changes.
///
- event NameChangedEventHandler? OnNameChanged;
+ Event OnNameChanged { get; }
///
/// The name of the entity.
///
string Name { get; set; }
- delegate void NameChangedEventHandler(INameable sender, string previousName);
+ readonly record struct NameChangedArguments(string PreviousName);
}
diff --git a/Engine.Core/Abstract/IStateEnable.cs b/Engine.Core/Abstract/IStateEnable.cs
index c39e404..4c61668 100644
--- a/Engine.Core/Abstract/IStateEnable.cs
+++ b/Engine.Core/Abstract/IStateEnable.cs
@@ -8,12 +8,12 @@ public interface IStateEnable : IHasEntity
///
/// Event triggered when the state of the changes.
///
- event EnabledChangedEventHandler? OnEnabledChanged;
+ Event OnEnabledChanged { get; }
///
/// The value indicating whether the is enabled.
///
bool Enabled { get; set; }
- delegate void EnabledChangedEventHandler(IStateEnable sender, bool previousState);
+ readonly record struct EnabledChangedArguments(bool PreviousState);
}
diff --git a/Engine.Core/Abstract/ITransform2D.cs b/Engine.Core/Abstract/ITransform2D.cs
index 45abbd0..b0175fa 100644
--- a/Engine.Core/Abstract/ITransform2D.cs
+++ b/Engine.Core/Abstract/ITransform2D.cs
@@ -8,17 +8,17 @@ public interface ITransform2D : IBehaviour
///
/// Event triggered when the of the changes.
///
- event PositionChangedEventHandler? OnPositionChanged;
+ Event OnPositionChanged { get; }
///
/// Event triggered when the of the changes.
///
- event ScaleChangedEventHandler? OnScaleChanged;
+ Event OnScaleChanged { get; }
///
/// Event triggered when the of the changes.
///
- event RotationChangedEventHandler? OnRotationChanged;
+ Event OnRotationChanged { get; }
///
/// The world position of the in 2D space.
@@ -51,23 +51,20 @@ public interface ITransform2D : IBehaviour
float LocalRotation { get; set; }
///
- /// Delegate for the event triggered when the 's rotation changes.
+ /// Arguments for the event triggered when the 's rotation changes.
///
- /// The that the parent has changed.
- /// The previous of the .
- delegate void PositionChangedEventHandler(ITransform2D sender, Vector2D previousPosition);
+ /// The previous of the .
+ readonly record struct PositionChangedArguments(Vector2D PreviousPosition);
///
- /// Delegate for the event triggered when the 's rotation changes.
+ /// Arguments for the event triggered when the 's rotation changes.
///
- /// The that the parent has changed.
- /// The previous of the .
- delegate void ScaleChangedEventHandler(ITransform2D sender, Vector2D previousScale);
+ /// The previous of the .
+ readonly record struct ScaleChangedArguments(Vector2D PreviousScale);
///
- /// Delegate for the event triggered when the 's rotation changes.
+ /// Arguments for the event triggered when the 's rotation changes.
///
- /// The that the parent has changed.
- /// The previous of the .
- delegate void RotationChangedEventHandler(ITransform2D sender, float previousRotation);
+ /// The previous of the .
+ readonly record struct RotationChangedArguments(float PreviousRotation);
}
diff --git a/Engine.Core/Abstract/IUniverse.cs b/Engine.Core/Abstract/IUniverse.cs
index 8577aae..116967b 100644
--- a/Engine.Core/Abstract/IUniverse.cs
+++ b/Engine.Core/Abstract/IUniverse.cs
@@ -10,47 +10,47 @@ public interface IUniverse : IEntity, IEnumerable
///
/// Event triggered when is about to be called called on the .
///
- event UpdateEventHandler? OnPreUpdate;
+ Event OnPreUpdate { get; }
///
/// Event triggered when is called on the .
///
- event UpdateEventHandler? OnUpdate;
+ Event OnUpdate { get; }
///
/// Event triggered after is called on the .
///
- event UpdateEventHandler? OnPostUpdate;
+ Event OnPostUpdate { get; }
///
/// Event triggered when is about to be called called on the .
///
- event DrawEventHandler? OnPreDraw;
+ Event OnPreDraw { get; }
///
/// Event triggered when is called on the .
///
- event DrawEventHandler? OnDraw;
+ Event OnDraw { get; }
///
/// Event triggered after is called on the .
///
- event DrawEventHandler? OnPostDraw;
+ Event OnPostDraw { get; }
///
/// Event triggered when a is registered to the .
///
- event UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered;
+ Event OnUniverseObjectRegistered { get; }
///
/// Event triggered when a is unregistered from the .
///
- event UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered;
+ Event OnUniverseObjectUnRegistered { get; }
///
/// Event triggered when is changed on the .
///
- event TimeScaleChangedEventHandler? OnTimeScaleChanged;
+ Event OnTimeScaleChanged { get; }
///
/// Current time scale the operates on.
@@ -103,11 +103,8 @@ public interface IUniverse : IEntity, IEnumerable
///
void Draw();
- delegate void TimeScaleChangedEventHandler(IUniverse sender, float previousTimeScale);
-
- delegate void UpdateEventHandler(IUniverse sender, UniverseTime engineTime);
- delegate void DrawEventHandler(IUniverse sender);
-
- delegate void UniverseObjectRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectRegistered);
- delegate void UniverseObjectUnRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectUnregistered);
+ readonly record struct TimeScaleChangedArguments(float PreviousTimeScale);
+ readonly record struct UpdateArguments(UniverseTime EngineTime);
+ readonly record struct UniverseObjectRegisteredArguments(IUniverseObject UniverseObjectRegistered);
+ readonly record struct UniverseObjectUnRegisteredArguments(IUniverseObject UniverseObjectUnregistered);
}
diff --git a/Engine.Core/Abstract/IUniverseObject.cs b/Engine.Core/Abstract/IUniverseObject.cs
index 09010a6..7f03950 100644
--- a/Engine.Core/Abstract/IUniverseObject.cs
+++ b/Engine.Core/Abstract/IUniverseObject.cs
@@ -12,27 +12,27 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
///
/// Event triggered when the enters the universe.
///
- event EnteredUniverseEventHandler? OnEnteredUniverse;
+ Event OnEnteredUniverse { get; }
///
/// Event triggered when the exits the universe.
///
- event ExitedUniverseEventHandler? OnExitedUniverse;
+ Event OnExitedUniverse { get; }
///
/// Event triggered when the of the changes. The second parameter is the old .
///
- event ParentChangedEventHandler? OnParentChanged;
+ Event OnParentChanged { get; }
///
/// Event triggered when a new is added to the .
///
- event ChildrenAddedEventHandler? OnChildrenAdded;
+ Event OnChildrenAdded { get; }
///
/// Event triggered when an is removed from the .
///
- event ChildrenRemovedEventHandler? OnChildrenRemoved;
+ Event OnChildrenRemoved { get; }
///
/// Gets the this is connected to, if any.
@@ -94,38 +94,38 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
void RemoveChild(IUniverseObject universeObject);
///
- /// EventHandler delegate for the event triggered when the enters the universe of a .
+ /// Arguments for the event triggered when the enters the universe of a .
///
/// The that entered the universe.
/// The that the has entered it's universe.
- delegate void EnteredUniverseEventHandler(IUniverseObject sender, IUniverse universe);
+ readonly record struct EnteredUniverseArguments(IUniverse Universe);
///
- /// EventHandler delegate for the event triggered when the exits the universe of a .
+ /// Arguments for the event triggered when the exits the universe of a .
///
/// The that exited the universe.
/// The that the has exited it's universe.
- delegate void ExitedUniverseEventHandler(IUniverseObject sender, IUniverse universe);
+ readonly record struct ExitedUniverseArguments(IUniverse Universe);
///
- /// Delegate for the event triggered when the 's parent changes.
+ /// Arguments for the event triggered when the 's parent changes.
///
/// The that the parent has changed.
/// The previous the sender was a child of.
/// The new and current the sender is a child of.
- delegate void ParentChangedEventHandler(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent);
+ readonly record struct ParentChangedArguments(IUniverseObject? PreviousParent, IUniverseObject? CurrentParent);
///
- /// Delegate for the event triggered when a new added as a child.
+ /// Arguments for the event triggered when a new added as a child.
///
/// The parent this event is being called from.
/// The that got removed as a children of the sender .
- delegate void ChildrenAddedEventHandler(IUniverseObject sender, IUniverseObject childrenAdded);
+ readonly record struct ChildrenAddedArguments(IUniverseObject ChildrenAdded);
///
/// Delegate for the event triggered when a new removed from being a child.
///
/// The parent this event is being called from.
/// The that got removed as a children of the sender .
- delegate void ChildrenRemovedEventHandler(IUniverseObject sender, IUniverseObject childrenRemoved);
+ readonly record struct ChildrenRemovedArguments(IUniverseObject ChildrenRemoved);
}
diff --git a/Engine.Core/ActiveBehaviourCollector.cs b/Engine.Core/ActiveBehaviourCollector.cs
index 410feea..533ff47 100644
--- a/Engine.Core/ActiveBehaviourCollector.cs
+++ b/Engine.Core/ActiveBehaviourCollector.cs
@@ -1,15 +1,20 @@
-using System.Collections;
+using System;
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class ActiveBehaviourCollector : IBehaviourCollector where T : class, IBehaviour
{
- public event IAssignable.UnassignEventHandler? OnUnassigned = null;
- public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
+ public Event, IBehaviourCollector.BehaviourCollectedArguments> OnCollected { get; } = new();
+ public Event, IBehaviourCollector.BehaviourRemovedArguments> OnRemoved { get; } = new();
+ public Event OnUniverseAssigned { get; } = new();
+ public Event? OnUnassigned { get; } = new();
- public event IBehaviourCollector.CollectedEventHandler? OnCollected = null;
- public event IBehaviourCollector.RemovedEventHandler? OnRemoved = null;
+ private readonly Event.EventHandler delegateOnBehaviourAdded = null!;
+ private readonly Event.EventHandler delegateOnBehaviourRemoved = null!;
+ private readonly Event.EventHandler delegateOnBehaviourStateChanged = null!;
+ private readonly Event.EventHandler delegateOnUniverseObjectRegistered = null!;
+ private readonly Event.EventHandler delegateOnUniverseObjectUnregistered = null!;
private readonly List monitoringBehaviours = new(32);
protected readonly List activeBehaviours = new(32);
@@ -17,69 +22,70 @@ public class ActiveBehaviourCollector : IBehaviourCollector where T : clas
public IUniverse Universe { get; private set; } = null!;
- public ActiveBehaviourCollector() { }
- public ActiveBehaviourCollector(IUniverse universe) => Assign(universe);
-
- private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
+ private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
{
- universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
- universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
+ IUniverseObject universeObject = args.UniverseObjectRegistered;
+
+ universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
+ universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
- OnBehaviourAdded(universeObject.BehaviourController, universeObject.BehaviourController[i]);
+ OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
- private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
+ private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
{
- universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
- universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
+ IUniverseObject universeObject = args.UniverseObjectUnregistered;
+
+ universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
+ universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
- OnBehaviourRemoved(universeObject.BehaviourController, universeObject.BehaviourController[i]);
+ OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
- private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
+ private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
{
- if (behaviour is not T tBehaviour)
+ if (args.BehaviourAdded is not T tBehaviour)
return;
monitoringBehaviours.Add(tBehaviour);
monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
- tBehaviour.OnActiveChanged += OnBehaviourStateChanged;
- OnBehaviourStateChanged(tBehaviour, !tBehaviour.IsActive);
+ tBehaviour.OnActiveChanged.AddListener(delegateOnBehaviourStateChanged);
+ OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive));
}
- private void OnBehaviourStateChanged(IActive sender, bool previousState)
+ private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments args)
{
T behaviour = monitoringActiveToBehaviour[sender];
if (sender.IsActive)
{
activeBehaviours.Add(behaviour);
OnBehaviourAdd(behaviour);
- OnCollected?.Invoke(this, behaviour);
+ OnCollected?.Invoke(this, new(behaviour));
}
else if (activeBehaviours.Remove(behaviour))
{
OnBehaviourRemove(behaviour);
- OnRemoved?.Invoke(this, behaviour);
+ OnRemoved?.Invoke(this, new(behaviour));
}
}
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
- private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
+ private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
{
- if (behaviour is not T tBehaviour)
+ if (args.BehaviourRemoved is not T tBehaviour)
return;
if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
return;
- tBehaviour.OnActiveChanged -= OnBehaviourStateChanged;
+ tBehaviour.OnActiveChanged.RemoveListener(delegateOnBehaviourStateChanged);
if (activeBehaviours.Remove(tBehaviour))
{
OnBehaviourRemove(tBehaviour);
- OnRemoved?.Invoke(this, tBehaviour);
+ OnRemoved?.Invoke(this, new(tBehaviour));
}
}
@@ -89,10 +95,10 @@ public class ActiveBehaviourCollector : IBehaviourCollector where T : clas
return false;
foreach (IUniverseObject universeObject in universe.UniverseObjects)
- OnUniverseObjectRegistered(universe, universeObject);
+ OnUniverseObjectRegistered(universe, new(universeObject));
- universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
- universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
+ universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
+ universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
Universe = universe;
OnUniverseAssigned?.Invoke(this);
@@ -106,10 +112,10 @@ public class ActiveBehaviourCollector : IBehaviourCollector where T : clas
return false;
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
- OnUniverseObjectUnregistered(Universe, universeObject);
+ OnUniverseObjectUnregistered(Universe, new(universeObject));
- Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
- Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
+ Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
+ Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
Universe = null!;
OnUnassigned?.Invoke(this);
@@ -117,5 +123,25 @@ public class ActiveBehaviourCollector : IBehaviourCollector where T : clas
}
public int Count => activeBehaviours.Count;
- public T this[System.Index index] => activeBehaviours[index];
+ public T this[Index index] => activeBehaviours[index];
+
+ public ActiveBehaviourCollector()
+ {
+ delegateOnBehaviourAdded = OnBehaviourAdded;
+ delegateOnBehaviourRemoved = OnBehaviourRemoved;
+ delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
+ delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
+ delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
+ }
+
+ public ActiveBehaviourCollector(IUniverse universe)
+ {
+ delegateOnBehaviourAdded = OnBehaviourAdded;
+ delegateOnBehaviourRemoved = OnBehaviourRemoved;
+ delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
+ delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
+ delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
+
+ Assign(universe);
+ }
}
diff --git a/Engine.Core/BaseEntity.cs b/Engine.Core/BaseEntity.cs
index fbd0769..e98e387 100644
--- a/Engine.Core/BaseEntity.cs
+++ b/Engine.Core/BaseEntity.cs
@@ -4,13 +4,11 @@ namespace Syntriax.Engine.Core;
public abstract class BaseEntity : IEntity
{
- public event IEntity.IdChangedEventHandler? OnIdChanged = null;
-
- public event IInitializable.InitializedEventHandler? OnInitialized = null;
- public event IInitializable.FinalizedEventHandler? OnFinalized = null;
-
- public event IHasStateEnable.StateEnableAssignedEventHandler? OnStateEnableAssigned = null;
- public event IAssignable.UnassignEventHandler? OnUnassigned = null;
+ public Event OnIdChanged { get; } = new();
+ public Event OnInitialized { get; } = new();
+ public Event OnFinalized { get; } = new();
+ public Event OnStateEnableAssigned { get; } = new();
+ public Event OnUnassigned { get; } = new();
private IStateEnable _stateEnable = null!;
@@ -33,7 +31,7 @@ public abstract class BaseEntity : IEntity
string previousId = _id;
_id = value;
- OnIdChanged?.Invoke(this, previousId);
+ OnIdChanged?.Invoke(this, new(previousId));
}
}
diff --git a/Engine.Core/Behaviour.cs b/Engine.Core/Behaviour.cs
index 4a9976f..a7d899e 100644
--- a/Engine.Core/Behaviour.cs
+++ b/Engine.Core/Behaviour.cs
@@ -7,11 +7,17 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
+ private readonly Event.EventHandler delegateEnteredUniverse = null!;
+ private readonly Event.EventHandler delegateExitedUniverse = null!;
+
public Behaviour()
{
- OnInitialized += OnInitialize;
- OnFinalized += OnFinalize;
- OnUnassigned += OnUnassign;
+ OnInitialized.AddListener(OnInitialize);
+ OnFinalized.AddListener(OnFinalize);
+ OnUnassigned.AddListener(OnUnassign);
+
+ delegateEnteredUniverse = EnteredUniverse;
+ delegateExitedUniverse = ExitedUniverse;
}
protected virtual void OnUnassign() { }
@@ -20,25 +26,25 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
protected virtual void OnInitialize() { }
protected virtual void OnInitialize(IInitializable _)
{
- BehaviourController.UniverseObject.OnEnteredUniverse += EnteredUniverse;
- BehaviourController.UniverseObject.OnExitedUniverse += ExitedUniverse;
+ BehaviourController.UniverseObject.OnEnteredUniverse.AddListener(delegateEnteredUniverse);
+ BehaviourController.UniverseObject.OnExitedUniverse.AddListener(delegateExitedUniverse);
OnInitialize();
if (UniverseObject.IsInUniverse)
- EnteredUniverse(UniverseObject, Universe);
+ EnteredUniverse(UniverseObject, new(Universe));
}
protected virtual void OnFinalize() { }
protected virtual void OnFinalize(IInitializable _)
{
- BehaviourController.UniverseObject.OnEnteredUniverse -= EnteredUniverse;
- BehaviourController.UniverseObject.OnExitedUniverse -= ExitedUniverse;
+ BehaviourController.UniverseObject.OnEnteredUniverse.RemoveListener(delegateEnteredUniverse);
+ BehaviourController.UniverseObject.OnExitedUniverse.RemoveListener(delegateExitedUniverse);
OnFinalize();
if (UniverseObject.IsInUniverse)
- ExitedUniverse(UniverseObject, Universe);
+ ExitedUniverse(UniverseObject, new(Universe));
}
protected virtual void OnFirstActiveFrame() { }
@@ -133,8 +139,8 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
}
protected virtual void OnEnteredUniverse(IUniverse universe) { }
- protected virtual void EnteredUniverse(IUniverseObject sender, IUniverse universe) => OnEnteredUniverse(universe);
+ protected virtual void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments args) => OnEnteredUniverse(args.Universe);
protected virtual void OnExitedUniverse(IUniverse universe) { }
- protected virtual void ExitedUniverse(IUniverseObject sender, IUniverse universe) => OnExitedUniverse(universe);
+ protected virtual void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args) => OnExitedUniverse(args.Universe);
}
diff --git a/Engine.Core/Behaviour2D.cs b/Engine.Core/Behaviour2D.cs
index f7be439..6cfbcc0 100644
--- a/Engine.Core/Behaviour2D.cs
+++ b/Engine.Core/Behaviour2D.cs
@@ -17,6 +17,6 @@ public abstract class Behaviour2D : Behaviour, IBehaviour2D
}
protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
- protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverse universe) => base.EnteredUniverse(sender, universe);
- protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverse universe) => base.ExitedUniverse(sender, universe);
+ protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments args) => base.EnteredUniverse(sender, args);
+ protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args) => base.ExitedUniverse(sender, args);
}
diff --git a/Engine.Core/BehaviourBase.cs b/Engine.Core/BehaviourBase.cs
index 2aff939..5846d13 100644
--- a/Engine.Core/BehaviourBase.cs
+++ b/Engine.Core/BehaviourBase.cs
@@ -3,9 +3,13 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
public abstract class BehaviourBase : BaseEntity, IBehaviour
{
- public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
- public event IBehaviour.PriorityChangedEventHandler? OnPriorityChanged = null;
- public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
+ public Event OnPriorityChanged { get; } = new();
+ public Event OnActiveChanged { get; } = new();
+ public Event OnBehaviourControllerAssigned { get; } = new();
+
+ private readonly Event.EventHandler delegateOnUniverseObjectAssigned = null!;
+ private readonly Event.EventHandler delegateOnUniverseObjectActiveChanged = null!;
+ private readonly Event.EventHandler delegateOnStateEnabledChanged = null!;
private IBehaviourController _behaviourController = null!;
public IBehaviourController BehaviourController => _behaviourController;
@@ -21,7 +25,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
int previousPriority = _priority;
_priority = value;
- OnPriorityChanged?.Invoke(this, previousPriority);
+ OnPriorityChanged?.Invoke(this, new(previousPriority));
}
}
@@ -36,7 +40,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
_behaviourController = behaviourController;
OnAssign(behaviourController);
- behaviourController.OnUniverseObjectAssigned += OnUniverseObjectAssigned;
+ behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
if (behaviourController.UniverseObject is not null)
OnUniverseObjectAssigned(behaviourController);
OnBehaviourControllerAssigned?.Invoke(this);
@@ -45,7 +49,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
private void OnUniverseObjectAssigned(IHasUniverseObject sender)
{
- sender.UniverseObject.OnActiveChanged += OnUniverseObjectActiveChanged;
+ sender.UniverseObject.OnActiveChanged.AddListener(delegateOnUniverseObjectActiveChanged);
UpdateActive();
}
@@ -53,13 +57,14 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
{
base.OnAssign(stateEnable);
- stateEnable.OnEnabledChanged += OnStateEnabledChanged;
+ stateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
}
protected override void UnassignInternal()
{
- StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
- BehaviourController.OnUniverseObjectAssigned -= OnUniverseObjectAssigned;
+ BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(delegateOnUniverseObjectActiveChanged);
+ StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
+ BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
base.UnassignInternal();
_behaviourController = null!;
}
@@ -70,8 +75,8 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
Debug.Assert.AssertStateEnableAssigned(this);
}
- private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
- private void OnUniverseObjectActiveChanged(IActive sender, bool previousState) => UpdateActive();
+ private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
+ private void OnUniverseObjectActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
private void UpdateActive()
{
@@ -79,6 +84,13 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
_isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
if (previousActive != IsActive)
- OnActiveChanged?.Invoke(this, previousActive);
+ OnActiveChanged?.Invoke(this, new(previousActive));
+ }
+
+ protected BehaviourBase()
+ {
+ delegateOnUniverseObjectAssigned = OnUniverseObjectAssigned;
+ delegateOnUniverseObjectActiveChanged = OnUniverseObjectActiveChanged;
+ delegateOnStateEnabledChanged = OnStateEnabledChanged;
}
}
diff --git a/Engine.Core/BehaviourCollector.cs b/Engine.Core/BehaviourCollector.cs
index 7869237..ae04f3a 100644
--- a/Engine.Core/BehaviourCollector.cs
+++ b/Engine.Core/BehaviourCollector.cs
@@ -1,63 +1,68 @@
-using System.Collections;
+using System;
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class BehaviourCollector : IBehaviourCollector where T : class
{
- public event IAssignable.UnassignEventHandler? OnUnassigned = null;
- public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
+ public Event, IBehaviourCollector.BehaviourCollectedArguments> OnCollected { get; } = new();
+ public Event, IBehaviourCollector.BehaviourRemovedArguments> OnRemoved { get; } = new();
+ public Event OnUniverseAssigned { get; } = new();
+ public Event? OnUnassigned { get; } = new();
- public event IBehaviourCollector.CollectedEventHandler? OnCollected = null;
- public event IBehaviourCollector.RemovedEventHandler? OnRemoved = null;
+ private readonly Event.EventHandler delegateOnBehaviourAdded = null!;
+ private readonly Event.EventHandler delegateOnBehaviourRemoved = null!;
+ private readonly Event.EventHandler delegateOnUniverseObjectRegistered = null!;
+ private readonly Event.EventHandler delegateOnUniverseObjectUnregistered = null!;
protected readonly List behaviours = new(32);
public IUniverse Universe { get; private set; } = null!;
- public BehaviourCollector() { }
- public BehaviourCollector(IUniverse universe) => Assign(universe);
-
- private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
+ private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
{
- universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
- universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
+ IUniverseObject universeObject = args.UniverseObjectRegistered;
+
+ universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
+ universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
- OnBehaviourAdded(universeObject.BehaviourController, universeObject.BehaviourController[i]);
+ OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
- private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
+ private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
{
- universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
- universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
+ IUniverseObject universeObject = args.UniverseObjectUnregistered;
+
+ universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
+ universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
- OnBehaviourRemoved(universeObject.BehaviourController, universeObject.BehaviourController[i]);
+ OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
- private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
+ private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
{
- if (behaviour is not T tBehaviour)
+ if (args.BehaviourAdded is not T tBehaviour)
return;
behaviours.Add(tBehaviour);
- OnBehaviourAdd(behaviour);
- OnCollected?.Invoke(this, tBehaviour);
+ OnBehaviourAdd(args.BehaviourAdded);
+ OnCollected?.Invoke(this, new(tBehaviour));
}
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
- private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
+ private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
{
- if (behaviour is not T tBehaviour)
+ if (args.BehaviourRemoved is not T tBehaviour)
return;
if (!behaviours.Remove(tBehaviour))
return;
- OnBehaviourRemove(behaviour);
- OnRemoved?.Invoke(this, tBehaviour);
+ OnBehaviourRemove(args.BehaviourRemoved);
+ OnRemoved?.Invoke(this, new(tBehaviour));
}
protected virtual void OnAssign(IUniverse universe) { }
@@ -67,10 +72,10 @@ public class BehaviourCollector : IBehaviourCollector where T : class
return false;
foreach (IUniverseObject universeObject in universe.UniverseObjects)
- OnUniverseObjectRegistered(universe, universeObject);
+ OnUniverseObjectRegistered(universe, new(universeObject));
- universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
- universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
+ universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
+ universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
Universe = universe;
OnAssign(universe);
@@ -85,10 +90,10 @@ public class BehaviourCollector : IBehaviourCollector where T : class
return false;
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
- OnUniverseObjectUnregistered(Universe, universeObject);
+ OnUniverseObjectUnregistered(Universe, new(universeObject));
- Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
- Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
+ Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
+ Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
Universe = null!;
OnUnassigned?.Invoke(this);
@@ -96,5 +101,23 @@ public class BehaviourCollector : IBehaviourCollector where T : class
}
public int Count => behaviours.Count;
- public T this[System.Index index] => behaviours[index];
+ public T this[Index index] => behaviours[index];
+
+ public BehaviourCollector()
+ {
+ delegateOnBehaviourAdded = OnBehaviourAdded;
+ delegateOnBehaviourRemoved = OnBehaviourRemoved;
+ delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
+ delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
+ }
+
+ public BehaviourCollector(IUniverse universe)
+ {
+ delegateOnBehaviourAdded = OnBehaviourAdded;
+ delegateOnBehaviourRemoved = OnBehaviourRemoved;
+ delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
+ delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
+
+ Assign(universe);
+ }
}
diff --git a/Engine.Core/BehaviourController.cs b/Engine.Core/BehaviourController.cs
index bbf1b8a..5e4855f 100644
--- a/Engine.Core/BehaviourController.cs
+++ b/Engine.Core/BehaviourController.cs
@@ -1,5 +1,4 @@
using System;
-using System.Collections;
using System.Collections.Generic;
using System.Linq;
@@ -8,11 +7,11 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
public class BehaviourController : BaseEntity, IBehaviourController
{
- public event IBehaviourController.BehaviourAddedEventHandler? OnBehaviourAdded = null;
- public event IBehaviourController.BehaviourRemovedEventHandler? OnBehaviourRemoved = null;
- public event IHasUniverseObject.UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned = null;
+ public Event OnBehaviourAdded { get; } = new();
+ public Event OnBehaviourRemoved { get; } = new();
+ public Event OnUniverseObjectAssigned { get; } = new();
- private readonly IList behaviours = new List(Constants.BEHAVIOURS_SIZE_INITIAL);
+ private readonly List behaviours = new(Constants.BEHAVIOURS_SIZE_INITIAL);
private IUniverseObject _universeObject = null!;
@@ -28,8 +27,9 @@ public class BehaviourController : BaseEntity, IBehaviourController
if (IsInitialized)
behaviour.Initialize();
- behaviour.OnPriorityChanged += OnPriorityChange;
- OnBehaviourAdded?.Invoke(this, behaviour);
+
+ behaviour.OnPriorityChanged.AddListener(OnPriorityChange);
+ OnBehaviourAdded?.Invoke(this, new(behaviour));
return behaviour;
}
@@ -94,10 +94,10 @@ public class BehaviourController : BaseEntity, IBehaviourController
if (!behaviours.Contains(behaviour))
throw new Exception($"{behaviour.GetType().Name} does not exist in {UniverseObject.Name}'s {nameof(IBehaviourController)}.");
- behaviour.OnPriorityChanged -= OnPriorityChange;
+ behaviour.OnPriorityChanged.RemoveListener(OnPriorityChange);
behaviour.Finalize();
behaviours.Remove(behaviour);
- OnBehaviourRemoved?.Invoke(this, behaviour);
+ OnBehaviourRemoved?.Invoke(this, new(behaviour));
}
protected virtual void OnAssign(IUniverseObject universeObject) { }
@@ -146,7 +146,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
behaviours.Add(behaviour);
}
- private void OnPriorityChange(IBehaviour sender, int previousPriority)
+ private void OnPriorityChange(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
{
behaviours.Remove(sender);
InsertBehaviourByPriority(sender);
diff --git a/Engine.Core/CoroutineManager.cs b/Engine.Core/CoroutineManager.cs
index 950891a..511f755 100644
--- a/Engine.Core/CoroutineManager.cs
+++ b/Engine.Core/CoroutineManager.cs
@@ -20,15 +20,15 @@ public class CoroutineManager : UniverseObject
protected override void OnEnteringUniverse(IUniverse universe)
{
- universe.OnUpdate += OnUpdate;
+ universe.OnUpdate.AddListener(OnUpdate);
}
protected override void OnExitingUniverse(IUniverse universe)
{
- universe.OnUpdate -= OnUpdate;
+ universe.OnUpdate.RemoveListener(OnUpdate);
}
- private void OnUpdate(IUniverse sender, UniverseTime time)
+ private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args)
{
for (int i = enumerators.Count - 1; i >= 0; i--)
{
diff --git a/Engine.Core/Helpers/Event.cs b/Engine.Core/Helpers/Event.cs
new file mode 100644
index 0000000..121b637
--- /dev/null
+++ b/Engine.Core/Helpers/Event.cs
@@ -0,0 +1,46 @@
+using System;
+using System.Collections.Generic;
+
+namespace Syntriax.Engine.Core;
+
+public class Event
+{
+ private readonly List listeners = new(8);
+
+ public void AddListener(EventHandler listener) => listeners.Add(listener);
+ public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
+ public void Clear() => listeners.Clear();
+ public void Invoke(TSender argument)
+ {
+ for (int i = 0; i < listeners.Count; i++)
+ try { listeners[i].Invoke(argument); }
+ catch (Exception exception)
+ {
+ string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({argument})";
+ Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
+ }
+ }
+
+ public delegate void EventHandler(TSender sender);
+}
+
+public class Event
+{
+ private readonly List listeners = new(8);
+
+ public void AddListener(EventHandler listener) => listeners.Add(listener);
+ public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
+ public void Clear() => listeners.Clear();
+ public void Invoke(TSender sender, TArguments args)
+ {
+ for (int i = 0; i < listeners.Count; i++)
+ try { listeners[i].Invoke(sender, args); }
+ catch (Exception exception)
+ {
+ string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({string.Join(", ", sender, args)})";
+ Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
+ }
+ }
+
+ public delegate void EventHandler(TSender sender, TArguments args);
+}
diff --git a/Engine.Core/Helpers/Progression/IReadOnlyProgressionTracker.cs b/Engine.Core/Helpers/Progression/IReadOnlyProgressionTracker.cs
index 0daed26..a92034d 100644
--- a/Engine.Core/Helpers/Progression/IReadOnlyProgressionTracker.cs
+++ b/Engine.Core/Helpers/Progression/IReadOnlyProgressionTracker.cs
@@ -2,12 +2,11 @@ namespace Syntriax.Engine.Core;
public interface IReadOnlyProgressionTracker
{
- event ProgressionUpdatedEventHandler? OnUpdated;
- event ProgressionEndedEventHandler? OnEnded;
+ Event OnUpdated { get; }
+ Event OnEnded { get; }
float Progression { get; }
string Status { get; }
- delegate void ProgressionUpdatedEventHandler(IReadOnlyProgressionTracker sender, float previousProgression, string previousStatus);
- delegate void ProgressionEndedEventHandler(IReadOnlyProgressionTracker sender);
+ readonly record struct ProgressionUpdatedArguments(float PreviousProgression, string PreviousStatus);
}
diff --git a/Engine.Core/Helpers/Progression/ProgressionTracker.cs b/Engine.Core/Helpers/Progression/ProgressionTracker.cs
index 7175561..93cf936 100644
--- a/Engine.Core/Helpers/Progression/ProgressionTracker.cs
+++ b/Engine.Core/Helpers/Progression/ProgressionTracker.cs
@@ -2,8 +2,8 @@ namespace Syntriax.Engine.Core;
public class ProgressionTracker : IProgressionTracker
{
- public event IReadOnlyProgressionTracker.ProgressionUpdatedEventHandler? OnUpdated = null;
- public event IReadOnlyProgressionTracker.ProgressionEndedEventHandler? OnEnded = null;
+ public Event OnUpdated { get; } = new();
+ public Event OnEnded { get; } = new();
public float Progression { get; private set; } = 0f;
public string Status { get; private set; } = "Default";
@@ -19,7 +19,7 @@ public class ProgressionTracker : IProgressionTracker
Progression = progression.Clamp(Progression, 1f);
Status = status;
- OnUpdated?.Invoke(this, previousProgression, previousStatus);
+ OnUpdated?.Invoke(this, new(previousProgression, previousStatus));
if (progression >= 1f)
OnEnded?.Invoke(this);
@@ -30,7 +30,7 @@ public class ProgressionTracker : IProgressionTracker
Progression = 0f;
Status = "Default";
- OnUpdated = null;
- OnEnded = null;
+ OnUpdated.Clear();
+ OnEnded.Clear();
}
}
diff --git a/Engine.Core/Primitives/Shape2D.cs b/Engine.Core/Primitives/Shape2D.cs
index 6030f8c..06122c0 100644
--- a/Engine.Core/Primitives/Shape2D.cs
+++ b/Engine.Core/Primitives/Shape2D.cs
@@ -18,7 +18,7 @@ public class Shape2D(List vertices) : IEnumerable
public static Shape2D Pentagon => CreateNgon(5, Vector2D.Up);
public static Shape2D Hexagon => CreateNgon(6, Vector2D.Right);
- public event ShapeUpdatedEventHandler? OnShapeUpdated = null;
+ public Event OnShapeUpdated { get; } = new();
private List _vertices = vertices;
@@ -256,8 +256,6 @@ public class Shape2D(List vertices) : IEnumerable
///
IEnumerator IEnumerable.GetEnumerator() => Vertices.GetEnumerator();
-
- public delegate void ShapeUpdatedEventHandler(Shape2D shape2D);
}
///
diff --git a/Engine.Core/Serialization/EntityRegistry.cs b/Engine.Core/Serialization/EntityRegistry.cs
index a698ab1..c02b9d2 100644
--- a/Engine.Core/Serialization/EntityRegistry.cs
+++ b/Engine.Core/Serialization/EntityRegistry.cs
@@ -5,7 +5,7 @@ namespace Syntriax.Engine.Core.Serialization;
public class EntityRegistry
{
- public event EntityRegisteredEventHandler? OnEntityRegistered = null!;
+ public Event OnEntityRegistered = null!;
private readonly Dictionary?> assignCallbacks = [];
private readonly Dictionary registeredEntities = [];
@@ -14,7 +14,7 @@ public class EntityRegistry
public void Add(IEntity entity)
{
if (registeredEntities.TryAdd(entity.Id, entity))
- OnEntityRegistered?.Invoke(this, entity);
+ OnEntityRegistered?.Invoke(this, new(entity));
}
public void QueueAssign(string id, Action setMethod)
@@ -35,5 +35,5 @@ public class EntityRegistry
registeredEntities.Clear();
}
- public delegate void EntityRegisteredEventHandler(EntityRegistry sender, IEntity entity);
+ public readonly record struct EntityRegisteredArguments(IEntity Entity);
}
diff --git a/Engine.Core/StateEnable.cs b/Engine.Core/StateEnable.cs
index d3dd714..2b4fc9e 100644
--- a/Engine.Core/StateEnable.cs
+++ b/Engine.Core/StateEnable.cs
@@ -2,9 +2,9 @@ namespace Syntriax.Engine.Core;
public class StateEnable : IStateEnable
{
- public event IAssignable.UnassignEventHandler? OnUnassigned = null;
- public event IHasEntity.EntityAssignedEventHandler? OnEntityAssigned = null;
- public event IStateEnable.EnabledChangedEventHandler? OnEnabledChanged = null;
+ public Event OnEnabledChanged { get; } = new();
+ public Event OnEntityAssigned { get; } = new();
+ public Event? OnUnassigned { get; } = new();
private bool _enabled = true;
private IEntity _entity = null!;
@@ -21,7 +21,7 @@ public class StateEnable : IStateEnable
bool previousState = _enabled;
_enabled = value;
- OnEnabledChanged?.Invoke(this, previousState);
+ OnEnabledChanged?.Invoke(this, new(previousState));
}
}
diff --git a/Engine.Core/Systems/DrawManager.cs b/Engine.Core/Systems/DrawManager.cs
index 2d05c91..53f5267 100644
--- a/Engine.Core/Systems/DrawManager.cs
+++ b/Engine.Core/Systems/DrawManager.cs
@@ -1,4 +1,3 @@
-
namespace Syntriax.Engine.Core;
public class DrawManager : UniverseObject
@@ -33,9 +32,9 @@ public class DrawManager : UniverseObject
drawEntities.Assign(universe);
postDrawEntities.Assign(universe);
- universe.OnPreDraw += OnPreDraw;
- universe.OnDraw += OnDraw;
- universe.OnPostDraw += OnPostDraw;
+ universe.OnPreDraw.AddListener(OnPreDraw);
+ universe.OnDraw.AddListener(OnDraw);
+ universe.OnPostDraw.AddListener(OnPostDraw);
}
protected override void OnExitingUniverse(IUniverse universe)
@@ -44,8 +43,8 @@ public class DrawManager : UniverseObject
drawEntities.Unassign();
postDrawEntities.Unassign();
- universe.OnPreDraw -= OnPreDraw;
- universe.OnDraw -= OnDraw;
- universe.OnPostDraw -= OnPostDraw;
+ universe.OnPreDraw.RemoveListener(OnPreDraw);
+ universe.OnDraw.RemoveListener(OnDraw);
+ universe.OnPostDraw.RemoveListener(OnPostDraw);
}
}
diff --git a/Engine.Core/Systems/UpdateManager.cs b/Engine.Core/Systems/UpdateManager.cs
index 1380866..470f1c6 100644
--- a/Engine.Core/Systems/UpdateManager.cs
+++ b/Engine.Core/Systems/UpdateManager.cs
@@ -1,4 +1,3 @@
-
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
@@ -21,9 +20,9 @@ public class UpdateManager : UniverseObject
updateEntities.Assign(universe);
postUpdateEntities.Assign(universe);
- universe.OnPreUpdate += OnPreUpdate;
- universe.OnUpdate += OnUpdate;
- universe.OnPostUpdate += OnPostUpdate;
+ universe.OnPreUpdate.AddListener(OnPreUpdate);
+ universe.OnUpdate.AddListener(OnUpdate);
+ universe.OnPostUpdate.AddListener(OnPostUpdate);
}
protected override void OnExitingUniverse(IUniverse universe)
@@ -33,12 +32,12 @@ public class UpdateManager : UniverseObject
updateEntities.Unassign();
postUpdateEntities.Unassign();
- universe.OnPreUpdate -= OnPreUpdate;
- universe.OnUpdate -= OnUpdate;
- universe.OnPostUpdate -= OnPostUpdate;
+ universe.OnPreUpdate.RemoveListener(OnPreUpdate);
+ universe.OnUpdate.RemoveListener(OnUpdate);
+ universe.OnPostUpdate.RemoveListener(OnPostUpdate);
}
- private void OnPreUpdate(IUniverse sender, UniverseTime engineTime)
+ private void OnPreUpdate(IUniverse sender, IUniverse.UpdateArguments args)
{
for (int i = toCallFirstFrameUpdates.Count - 1; i >= 0; i--)
{
@@ -50,25 +49,25 @@ public class UpdateManager : UniverseObject
preUpdateEntities[i].PreUpdate();
}
- private void OnUpdate(IUniverse sender, UniverseTime engineTime)
+ private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args)
{
for (int i = updateEntities.Count - 1; i >= 0; i--)
updateEntities[i].Update();
}
- private void OnPostUpdate(IUniverse sender, UniverseTime engineTime)
+ private void OnPostUpdate(IUniverse sender, IUniverse.UpdateArguments args)
{
for (int i = postUpdateEntities.Count - 1; i >= 0; i--)
postUpdateEntities[i].PostUpdate();
}
- private void OnFirstFrameCollected(IBehaviourCollector sender, IFirstFrameUpdate behaviourCollected)
+ private void OnFirstFrameCollected(IBehaviourCollector sender, IBehaviourCollector.BehaviourCollectedArguments args)
{
- toCallFirstFrameUpdates.Add(behaviourCollected);
+ toCallFirstFrameUpdates.Add(args.BehaviourCollected);
}
public UpdateManager()
{
- firstFrameUpdates.OnCollected += OnFirstFrameCollected;
+ firstFrameUpdates.OnCollected.AddListener(OnFirstFrameCollected);
}
}
diff --git a/Engine.Core/Transform2D.cs b/Engine.Core/Transform2D.cs
index e51e21d..fa50bb9 100644
--- a/Engine.Core/Transform2D.cs
+++ b/Engine.Core/Transform2D.cs
@@ -5,9 +5,9 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Name: {UniverseObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
public class Transform2D : Behaviour, ITransform2D
{
- public event ITransform2D.PositionChangedEventHandler? OnPositionChanged = null;
- public event ITransform2D.ScaleChangedEventHandler? OnScaleChanged = null;
- public event ITransform2D.RotationChangedEventHandler? OnRotationChanged = null;
+ public Event OnPositionChanged { get; } = new();
+ public Event OnScaleChanged { get; } = new();
+ public Event OnRotationChanged { get; } = new();
private Vector2D _position = Vector2D.Zero;
private Vector2D _scale = Vector2D.One;
@@ -31,7 +31,7 @@ public class Transform2D : Behaviour, ITransform2D
_position = value;
UpdateLocalPosition();
- OnPositionChanged?.Invoke(this, previousPosition);
+ OnPositionChanged?.Invoke(this, new(previousPosition));
}
}
@@ -47,7 +47,7 @@ public class Transform2D : Behaviour, ITransform2D
_scale = value;
UpdateLocalScale();
- OnScaleChanged?.Invoke(this, previousScale);
+ OnScaleChanged?.Invoke(this, new(previousScale));
}
}
@@ -63,7 +63,7 @@ public class Transform2D : Behaviour, ITransform2D
_rotation = value;
UpdateLocalRotation();
- OnRotationChanged?.Invoke(this, previousRotation);
+ OnRotationChanged?.Invoke(this, new(previousRotation));
}
}
@@ -79,7 +79,7 @@ public class Transform2D : Behaviour, ITransform2D
_localPosition = value;
UpdatePosition();
- OnPositionChanged?.Invoke(this, previousPosition);
+ OnPositionChanged?.Invoke(this, new(previousPosition));
}
}
@@ -97,8 +97,8 @@ public class Transform2D : Behaviour, ITransform2D
UpdateScale();
UpdatePosition();
- OnScaleChanged?.Invoke(this, previousScale);
- OnPositionChanged?.Invoke(this, previousPosition);
+ OnScaleChanged?.Invoke(this, new(previousScale));
+ OnPositionChanged?.Invoke(this, new(previousPosition));
}
}
@@ -114,21 +114,21 @@ public class Transform2D : Behaviour, ITransform2D
_localRotation = value;
UpdateRotation();
- OnRotationChanged?.Invoke(this, previousRotation);
+ OnRotationChanged?.Invoke(this, new(previousRotation));
}
}
- private void RecalculatePosition(ITransform2D _, Vector2D previousPosition)
+ private void RecalculatePosition(ITransform2D _, ITransform2D.PositionChangedArguments args)
{
if (parentTransform is null)
return;
UpdatePosition();
- OnPositionChanged?.Invoke(this, previousPosition);
+ OnPositionChanged?.Invoke(this, args);
}
- private void RecalculateScale(ITransform2D _, Vector2D previousScale)
+ private void RecalculateScale(ITransform2D _, ITransform2D.ScaleChangedArguments args)
{
if (parentTransform is null)
return;
@@ -138,11 +138,11 @@ public class Transform2D : Behaviour, ITransform2D
UpdateScale();
UpdatePosition();
- OnScaleChanged?.Invoke(this, previousScale);
- OnPositionChanged?.Invoke(this, previousPosition);
+ OnScaleChanged?.Invoke(this, args);
+ OnPositionChanged?.Invoke(this, new(previousPosition));
}
- private void RecalculateRotation(ITransform2D _, float previousRotation)
+ private void RecalculateRotation(ITransform2D _, ITransform2D.RotationChangedArguments args)
{
if (parentTransform is null)
return;
@@ -152,8 +152,8 @@ public class Transform2D : Behaviour, ITransform2D
UpdateRotation();
UpdatePosition();
- OnRotationChanged?.Invoke(this, previousRotation);
- OnPositionChanged?.Invoke(this, previousPosition);
+ OnRotationChanged?.Invoke(this, args);
+ OnPositionChanged?.Invoke(this, new(previousPosition));
}
private void UpdateLocalPosition()
@@ -207,12 +207,12 @@ public class Transform2D : Behaviour, ITransform2D
protected override void InitializeInternal()
{
UpdateReferences(UniverseObject.Parent);
- UniverseObject.OnParentChanged += OnParentChanged;
+ UniverseObject.OnParentChanged.AddListener(OnParentChanged);
}
protected override void FinalizeInternal()
{
- UniverseObject.OnParentChanged -= OnParentChanged;
+ UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
}
private void UpdateReferences(IUniverseObject? parent)
@@ -220,48 +220,48 @@ public class Transform2D : Behaviour, ITransform2D
ITransform2D? previousParent = parentTransform;
if (previousParent is not null)
{
- previousParent.OnPositionChanged -= RecalculatePosition;
- previousParent.OnScaleChanged -= RecalculateScale;
- previousParent.OnRotationChanged -= RecalculateRotation;
- previousParent.BehaviourController.UniverseObject.OnParentChanged -= OnParentChanged;
- previousParent.BehaviourController.OnBehaviourAdded -= LookForTransform2D;
+ previousParent.OnPositionChanged.RemoveListener(RecalculatePosition);
+ previousParent.OnScaleChanged.RemoveListener(RecalculateScale);
+ previousParent.OnRotationChanged.RemoveListener(RecalculateRotation);
+ previousParent.BehaviourController.UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
+ previousParent.BehaviourController.OnBehaviourAdded.RemoveListener(LookForTransform2D);
}
parentTransform = parent?.BehaviourController.GetBehaviour();
if (parentTransform is not null)
{
- parentTransform.OnPositionChanged += RecalculatePosition;
- parentTransform.OnScaleChanged += RecalculateScale;
- parentTransform.OnRotationChanged += RecalculateRotation;
- parentTransform.BehaviourController.UniverseObject.OnParentChanged += OnParentChanged;
+ parentTransform.OnPositionChanged.AddListener(RecalculatePosition);
+ parentTransform.OnScaleChanged.AddListener(RecalculateScale);
+ parentTransform.OnRotationChanged.AddListener(RecalculateRotation);
+ parentTransform.BehaviourController.UniverseObject.OnParentChanged.AddListener(OnParentChanged);
UpdatePosition();
UpdateScale();
UpdateRotation();
}
else if (UniverseObject.Parent is not null)
- UniverseObject.Parent.BehaviourController.OnBehaviourAdded += LookForTransform2D;
+ UniverseObject.Parent.BehaviourController.OnBehaviourAdded.AddListener(LookForTransform2D);
UpdateLocalPosition();
UpdateLocalScale();
UpdateLocalRotation();
- OnPositionChanged?.Invoke(this, Position);
- OnScaleChanged?.Invoke(this, Scale);
- OnRotationChanged?.Invoke(this, Rotation);
+ OnPositionChanged?.Invoke(this, new(Position));
+ OnScaleChanged?.Invoke(this, new(Scale));
+ OnRotationChanged?.Invoke(this, new(Rotation));
}
- private void LookForTransform2D(IBehaviourController sender, IBehaviour behaviourAdded)
+ private void LookForTransform2D(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
{
- if (behaviourAdded is not ITransform2D transform2D)
+ if (args.BehaviourAdded is not ITransform2D)
return;
UpdateReferences(UniverseObject.Parent);
}
- private void OnParentChanged(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
+ private void OnParentChanged(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
{
- UpdateReferences(newParent);
+ UpdateReferences(args.CurrentParent);
}
}
diff --git a/Engine.Core/Universe.cs b/Engine.Core/Universe.cs
index 62be549..f0f82a4 100644
--- a/Engine.Core/Universe.cs
+++ b/Engine.Core/Universe.cs
@@ -7,21 +7,28 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("UniverseObject Count: {_universeObjects.Count}")]
public class Universe : BaseEntity, IUniverse
{
- public event IUniverse.UpdateEventHandler? OnPreUpdate = null;
- public event IUniverse.UpdateEventHandler? OnUpdate = null;
- public event IUniverse.UpdateEventHandler? OnPostUpdate = null;
- public event IUniverse.DrawEventHandler? OnPreDraw = null;
- public event IUniverse.DrawEventHandler? OnDraw = null;
- public event IUniverse.DrawEventHandler? OnPostDraw = null;
+ public Event OnPreUpdate { get; } = new();
+ public Event OnUpdate { get; } = new();
+ public Event OnPostUpdate { get; } = new();
+ public Event OnPreDraw { get; } = new();
+ public Event OnDraw { get; } = new();
+ public Event OnPostDraw { get; } = new();
+ public Event OnUniverseObjectRegistered { get; } = new();
+ public Event OnUniverseObjectUnRegistered { get; } = new();
+ public Event OnTimeScaleChanged { get; } = new();
- public event IUniverse.UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered = null;
- public event IUniverse.UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered = null;
-
- public event IUniverse.TimeScaleChangedEventHandler? OnTimeScaleChanged = null;
+ private readonly Event.EventHandler delegateOnUniverseObjectFinalize = null!;
+ private readonly Event.EventHandler delegateOnUniverseObjectExitedUniverse = null!;
private readonly List _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
private float _timeScale = 1f;
+ public Universe()
+ {
+ delegateOnUniverseObjectFinalize = OnUniverseObjectFinalize;
+ delegateOnUniverseObjectExitedUniverse = OnUniverseObjectExitedUniverse;
+ }
+
public IReadOnlyList UniverseObjects => _universeObjects;
public UniverseTime Time { get; private set; } = new();
@@ -37,7 +44,7 @@ public class Universe : BaseEntity, IUniverse
float previousTimeScale = _timeScale;
_timeScale = value;
- OnTimeScaleChanged?.Invoke(this, previousTimeScale);
+ OnTimeScaleChanged?.Invoke(this, new(previousTimeScale));
}
}
@@ -46,8 +53,8 @@ public class Universe : BaseEntity, IUniverse
if (_universeObjects.Contains(universeObject))
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is already registered to the {nameof(Universe)}.");
- universeObject.OnFinalized += OnUniverseObjectFinalize;
- universeObject.OnExitedUniverse += OnUniverseObjectExitedUniverse;
+ universeObject.OnFinalized.AddListener(delegateOnUniverseObjectFinalize);
+ universeObject.OnExitedUniverse.AddListener(delegateOnUniverseObjectExitedUniverse);
if (!universeObject.Initialize())
throw new Exception($"{universeObject.Name} can't be initialized");
@@ -60,7 +67,7 @@ public class Universe : BaseEntity, IUniverse
if (!universeObject.EnterUniverse(this))
throw new Exception($"{universeObject.Name} can't enter the universe");
- OnUniverseObjectRegistered?.Invoke(this, universeObject);
+ OnUniverseObjectRegistered?.Invoke(this, new(universeObject));
}
public T InstantiateUniverseObject(params object?[]? args) where T : class, IUniverseObject
@@ -81,8 +88,8 @@ public class Universe : BaseEntity, IUniverse
if (!_universeObjects.Contains(universeObject))
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is not registered to the {nameof(Universe)}.");
- universeObject.OnFinalized -= OnUniverseObjectFinalize;
- universeObject.OnExitedUniverse -= OnUniverseObjectExitedUniverse;
+ universeObject.OnFinalized.RemoveListener(delegateOnUniverseObjectFinalize);
+ universeObject.OnExitedUniverse.RemoveListener(delegateOnUniverseObjectExitedUniverse);
for (int i = universeObject.Children.Count - 1; i >= 0; i--)
Remove(universeObject.Children[i]);
@@ -95,7 +102,7 @@ public class Universe : BaseEntity, IUniverse
if (!universeObject.Finalize())
throw new Exception($"{universeObject.Name} can't be finalized");
- OnUniverseObjectUnRegistered?.Invoke(this, universeObject);
+ OnUniverseObjectUnRegistered?.Invoke(this, new(universeObject));
}
protected override void InitializeInternal()
@@ -118,9 +125,9 @@ public class Universe : BaseEntity, IUniverse
UnscaledTime = engineTime;
Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
- OnPreUpdate?.Invoke(this, Time);
- OnUpdate?.Invoke(this, Time);
- OnPostUpdate?.Invoke(this, Time);
+ OnPreUpdate?.Invoke(this, new(Time));
+ OnUpdate?.Invoke(this, new(Time));
+ OnPostUpdate?.Invoke(this, new(Time));
}
public void Draw()
@@ -138,7 +145,7 @@ public class Universe : BaseEntity, IUniverse
Remove(universeObject);
}
- private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverse universe)
+ private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args)
{
if (sender is IUniverseObject universeObject)
Remove(universeObject);
diff --git a/Engine.Core/UniverseObject.cs b/Engine.Core/UniverseObject.cs
index 9a8adbd..94ff25a 100644
--- a/Engine.Core/UniverseObject.cs
+++ b/Engine.Core/UniverseObject.cs
@@ -6,14 +6,15 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
public class UniverseObject : BaseEntity, IUniverseObject
{
- public event IUniverseObject.EnteredUniverseEventHandler? OnEnteredUniverse = null;
- public event IUniverseObject.ExitedUniverseEventHandler? OnExitedUniverse = null;
- public event IUniverseObject.ParentChangedEventHandler? OnParentChanged = null;
- public event IUniverseObject.ChildrenAddedEventHandler? OnChildrenAdded = null;
- public event IUniverseObject.ChildrenRemovedEventHandler? OnChildrenRemoved = null;
- public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
- public event INameable.NameChangedEventHandler? OnNameChanged = null;
- public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
+ public Event OnEnteredUniverse { get; } = new();
+ public Event OnExitedUniverse { get; } = new();
+ public Event OnParentChanged { get; } = new();
+ public Event OnChildrenAdded { get; } = new();
+ public Event OnChildrenRemoved { get; } = new();
+
+ public Event OnActiveChanged { get; } = new();
+ public Event OnNameChanged { get; } = new();
+ public Event OnBehaviourControllerAssigned { get; } = new();
private string _name = nameof(UniverseObject);
private IUniverse _universe = null!;
@@ -37,7 +38,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
string previousName = _name;
_name = value;
- OnNameChanged?.Invoke(this, previousName);
+ OnNameChanged?.Invoke(this, new(previousName));
}
}
@@ -50,7 +51,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
_universe = universe;
UpdateActive();
OnEnteringUniverse(universe);
- OnEnteredUniverse?.Invoke(this, universe);
+ OnEnteredUniverse?.Invoke(this, new(universe));
return true;
}
@@ -62,7 +63,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
OnExitingUniverse(universe);
_universe = null!;
- OnExitedUniverse?.Invoke(this, universe);
+ OnExitedUniverse?.Invoke(this, new(universe));
return true;
}
@@ -78,7 +79,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
if (previousParent is not null)
{
previousParent.RemoveChild(this);
- previousParent.OnActiveChanged -= OnParentActiveChanged;
+ previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged);
}
Parent = parent;
@@ -89,11 +90,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
parent.Universe.Register(this);
parent.AddChild(this);
- parent.OnActiveChanged += OnParentActiveChanged;
+ parent.OnActiveChanged.AddListener(OnParentActiveChanged);
}
UpdateActive();
- OnParentChanged?.Invoke(this, previousParent, parent);
+ OnParentChanged?.Invoke(this, new(previousParent, parent));
}
public void AddChild(IUniverseObject parent)
@@ -103,7 +104,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
_children.Add(parent);
parent.SetParent(this);
- OnChildrenAdded?.Invoke(this, parent);
+ OnChildrenAdded?.Invoke(this, new(parent));
}
public void RemoveChild(IUniverseObject child)
@@ -112,7 +113,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
return;
child.SetParent(null);
- OnChildrenRemoved?.Invoke(this, child);
+ OnChildrenRemoved?.Invoke(this, new(child));
}
protected virtual void OnAssign(IBehaviourController behaviourController) { }
@@ -131,11 +132,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
{
base.OnAssign(stateEnable);
- stateEnable.OnEnabledChanged += OnStateEnabledChanged;
+ stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged);
}
- private void OnParentActiveChanged(IActive sender, bool previousState) => UpdateActive();
- private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
+ private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
+ private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
private void UpdateActive()
{
@@ -143,13 +144,13 @@ public class UniverseObject : BaseEntity, IUniverseObject
_isActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
if (previousActive != IsActive)
- OnActiveChanged?.Invoke(this, previousActive);
+ OnActiveChanged?.Invoke(this, new(previousActive));
}
protected override void UnassignInternal()
{
base.UnassignInternal();
- StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
+ StateEnable.OnEnabledChanged.RemoveListener(OnStateEnabledChanged);
}
protected override void InitializeInternal()
diff --git a/Engine.Physics2D/Abstract/ICollider2D.cs b/Engine.Physics2D/Abstract/ICollider2D.cs
index ee9c38a..a6cfa7d 100644
--- a/Engine.Physics2D/Abstract/ICollider2D.cs
+++ b/Engine.Physics2D/Abstract/ICollider2D.cs
@@ -10,17 +10,17 @@ public interface ICollider2D : IBehaviour
///
/// Event triggered when a collision is detected.
///
- event CollisionDetectedEventHandler? OnCollisionDetected;
+ Event OnCollisionDetected { get; }
///
/// Event triggered when a collision is resolved.
///
- event CollisionResolvedEventHandler? OnCollisionResolved;
+ Event OnCollisionResolved { get; }
///
/// Event triggered when another triggers this .
///
- event TriggeredEventHandler? OnTriggered;
+ Event OnTriggered { get; }
///
ITransform2D Transform { get; }
@@ -44,7 +44,7 @@ public interface ICollider2D : IBehaviour
void Resolve(CollisionDetectionInformation collisionDetectionInformation);
void Trigger(ICollider2D initiator);
- delegate void CollisionDetectedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
- delegate void CollisionResolvedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
- delegate void TriggeredEventHandler(ICollider2D sender, ICollider2D initiatorCollider);
+ readonly record struct CollisionDetectedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
+ readonly record struct CollisionResolvedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
+ readonly record struct TriggeredArguments(ICollider2D sender, ICollider2D initiatorCollider);
}
diff --git a/Engine.Physics2D/Abstract/IPhysicsEngine2D.cs b/Engine.Physics2D/Abstract/IPhysicsEngine2D.cs
index c65f139..c096daf 100644
--- a/Engine.Physics2D/Abstract/IPhysicsEngine2D.cs
+++ b/Engine.Physics2D/Abstract/IPhysicsEngine2D.cs
@@ -1,3 +1,5 @@
+using Syntriax.Engine.Core;
+
namespace Syntriax.Engine.Physics2D;
///
@@ -8,12 +10,12 @@ public interface IPhysicsEngine2D
///
/// Event triggered when the has done a single physics iteration.
///
- event PhysicsIterationEventHandler? OnPhysicsIteration;
+ Event OnPhysicsIteration { get; }
///
/// Event triggered when the has done a full physics step/>.
///
- event PhysicsStepEventHandler? OnPhysicsStep;
+ Event OnPhysicsStep { get; }
///
/// The number of iterations the performs per step.
@@ -33,6 +35,6 @@ public interface IPhysicsEngine2D
/// The time step.
void StepIndividual(IRigidBody2D rigidBody, float deltaTime);
- delegate void PhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
- delegate void PhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
+ readonly record struct PhysicsIterationArguments(IPhysicsEngine2D sender, float iterationDeltaTime);
+ readonly record struct PhysicsStepArguments(IPhysicsEngine2D sender, float stepDeltaTime);
}
diff --git a/Engine.Physics2D/Collider2DBehaviourBase.cs b/Engine.Physics2D/Collider2DBehaviourBase.cs
index 66cfda2..72acf9c 100644
--- a/Engine.Physics2D/Collider2DBehaviourBase.cs
+++ b/Engine.Physics2D/Collider2DBehaviourBase.cs
@@ -4,13 +4,30 @@ namespace Syntriax.Engine.Physics2D;
public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
{
- public event ICollider2D.CollisionDetectedEventHandler? OnCollisionDetected = null;
- public event ICollider2D.CollisionResolvedEventHandler? OnCollisionResolved = null;
- public event ICollider2D.TriggeredEventHandler? OnTriggered = null;
+ public Event OnCollisionDetected { get; } = new();
+ public Event OnCollisionResolved { get; } = new();
+ public Event OnTriggered { get; } = new();
+
+ private readonly Event.EventHandler delegateOnBehaviourAddedToController = null!;
+ private readonly Event.EventHandler delegateOnBehaviourRemovedFromController = null!;
+ private readonly Event.EventHandler delegateSetNeedsRecalculationFromPosition = null!;
+ private readonly Event.EventHandler delegateSetNeedsRecalculationFromRotation = null!;
+ private readonly Event.EventHandler delegateSetNeedsRecalculationFromScale = null!;
+ private readonly Event.EventHandler delegateUpdateRigidBody2D = null!;
protected bool NeedsRecalculation { get; set; } = true;
protected IRigidBody2D? _rigidBody2D = null;
+ protected Collider2DBehaviourBase()
+ {
+ delegateOnBehaviourAddedToController = OnBehaviourAddedToController;
+ delegateOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
+ delegateSetNeedsRecalculationFromPosition = SetNeedsRecalculationFromPosition;
+ delegateSetNeedsRecalculationFromRotation = SetNeedsRecalculationFromRotation;
+ delegateSetNeedsRecalculationFromScale = SetNeedsRecalculationFromScale;
+ delegateUpdateRigidBody2D = UpdateRigidBody2D;
+ }
+
public IRigidBody2D? RigidBody2D => _rigidBody2D;
public bool IsTrigger { get; set; } = false;
@@ -29,44 +46,44 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
{
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
- BehaviourController.OnBehaviourAdded += OnBehaviourAddedToController;
- BehaviourController.OnBehaviourRemoved += OnBehaviourRemovedFromController;
+ BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAddedToController);
+ BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemovedFromController);
- Transform.OnPositionChanged += SetNeedsRecalculationFromPosition;
- Transform.OnRotationChanged += SetNeedsRecalculationFromRotation;
- Transform.OnScaleChanged += SetNeedsRecalculationFromScale;
- UniverseObject.OnParentChanged += UpdateRigidBody2D;
+ Transform.OnPositionChanged.AddListener(delegateSetNeedsRecalculationFromPosition);
+ Transform.OnRotationChanged.AddListener(delegateSetNeedsRecalculationFromRotation);
+ Transform.OnScaleChanged.AddListener(delegateSetNeedsRecalculationFromScale);
+ UniverseObject.OnParentChanged.AddListener(delegateUpdateRigidBody2D);
}
- private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
+ private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
{
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
}
- private void OnBehaviourAddedToController(IBehaviourController _, IBehaviour behaviour)
+ private void OnBehaviourAddedToController(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
{
- if (behaviour is IRigidBody2D rigidBody)
+ if (args.BehaviourAdded is IRigidBody2D rigidBody)
_rigidBody2D = rigidBody;
}
- private void OnBehaviourRemovedFromController(IBehaviourController _, IBehaviour behaviour)
+ private void OnBehaviourRemovedFromController(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments args)
{
- if (behaviour is IRigidBody2D _)
+ if (args.BehaviourRemoved is IRigidBody2D)
_rigidBody2D = null;
}
- private void SetNeedsRecalculationFromScale(ITransform2D sender, Vector2D previousScale) => NeedsRecalculation = true;
- private void SetNeedsRecalculationFromPosition(ITransform2D sender, Vector2D previousPosition) => NeedsRecalculation = true;
- private void SetNeedsRecalculationFromRotation(ITransform2D sender, float previousRotation) => NeedsRecalculation = true;
+ private void SetNeedsRecalculationFromPosition(ITransform2D sender, ITransform2D.PositionChangedArguments args) => NeedsRecalculation = true;
+ private void SetNeedsRecalculationFromScale(ITransform2D sender, ITransform2D.ScaleChangedArguments args) => NeedsRecalculation = true;
+ private void SetNeedsRecalculationFromRotation(ITransform2D sender, ITransform2D.RotationChangedArguments args) => NeedsRecalculation = true;
protected override void OnFinalize()
{
- BehaviourController.OnBehaviourAdded -= OnBehaviourAddedToController;
- BehaviourController.OnBehaviourRemoved -= OnBehaviourRemovedFromController;
- Transform.OnScaleChanged -= SetNeedsRecalculationFromScale;
+ BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAddedToController);
+ BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemovedFromController);
+ Transform.OnScaleChanged.RemoveListener(delegateSetNeedsRecalculationFromScale);
- Transform.OnPositionChanged -= SetNeedsRecalculationFromPosition;
- Transform.OnRotationChanged -= SetNeedsRecalculationFromRotation;
+ Transform.OnPositionChanged.RemoveListener(delegateSetNeedsRecalculationFromPosition);
+ Transform.OnRotationChanged.RemoveListener(delegateSetNeedsRecalculationFromRotation);
}
public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
diff --git a/Engine.Physics2D/PhysicsCoroutineManager.cs b/Engine.Physics2D/PhysicsCoroutineManager.cs
index 9583933..e5d47c1 100644
--- a/Engine.Physics2D/PhysicsCoroutineManager.cs
+++ b/Engine.Physics2D/PhysicsCoroutineManager.cs
@@ -7,6 +7,8 @@ namespace Syntriax.Engine.Physics2D;
public class PhysicsCoroutineManager : UniverseObject
{
+ private readonly Event.EventHandler delegateOnUpdate = null!;
+
private readonly List enumerators = [];
private IPhysicsEngine2D? physicsEngine = null;
@@ -25,9 +27,9 @@ public class PhysicsCoroutineManager : UniverseObject
{
physicsEngine = universe.GetUniverseObject();
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
- foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
+ foundPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
else
- universe.OnUpdate += OnUpdate;
+ universe.OnUpdate.AddListener(OnUpdate);
}
private void OnPhysicsStep(IPhysicsEngine2D sender, float stepDeltaTime)
@@ -45,11 +47,11 @@ public class PhysicsCoroutineManager : UniverseObject
protected override void OnExitingUniverse(IUniverse universe)
{
if (physicsEngine is IPhysicsEngine2D existingPhysicsEngine)
- existingPhysicsEngine.OnPhysicsStep -= OnPhysicsStep;
- universe.OnUpdate -= OnUpdate;
+ existingPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
+ universe.OnUpdate.RemoveListener(OnUpdate);
}
- private void OnUpdate(IUniverse sender, UniverseTime engineTime)
+ private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args)
{
if (Universe is not IUniverse universe)
return;
@@ -57,8 +59,13 @@ public class PhysicsCoroutineManager : UniverseObject
physicsEngine = universe.GetUniverseObject();
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
{
- foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
- universe.OnUpdate -= OnUpdate;
+ foundPhysicsEngine.OnPhysicsStep.AddListener(OnPhysicsStep);
+ universe.OnUpdate.RemoveListener(OnUpdate);
}
}
+
+ public PhysicsCoroutineManager()
+ {
+ delegateOnUpdate = OnUpdate;
+ }
}
diff --git a/Engine.Physics2D/PhysicsEngine2D.cs b/Engine.Physics2D/PhysicsEngine2D.cs
index ae9a5e9..355d0ca 100644
--- a/Engine.Physics2D/PhysicsEngine2D.cs
+++ b/Engine.Physics2D/PhysicsEngine2D.cs
@@ -4,8 +4,10 @@ namespace Syntriax.Engine.Physics2D;
public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
{
- public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
- public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
+ public Event OnPhysicsIteration { get; } = new();
+ public Event OnPhysicsStep { get; } = new();
+
+ private readonly Event.EventHandler delegateOnPreUpdate = null!;
private float physicsTicker = 0f;
private int _iterationPerStep = 1;
@@ -178,7 +180,7 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
colliderCollector.Assign(universe);
rigidBodyCollector.Assign(universe);
- universe.OnPreUpdate += OnEnginePreUpdate;
+ universe.OnPreUpdate.AddListener(OnEnginePreUpdate);
}
protected override void OnExitingUniverse(IUniverse universe)
@@ -189,12 +191,12 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
colliderCollector.Unassign();
rigidBodyCollector.Unassign();
- universe.OnPreUpdate -= OnEnginePreUpdate;
+ universe.OnPreUpdate.RemoveListener(OnEnginePreUpdate);
}
- private void OnEnginePreUpdate(IUniverse sender, UniverseTime engineTime)
+ private void OnEnginePreUpdate(IUniverse sender, IUniverse.UpdateArguments args)
{
- physicsTicker += engineTime.DeltaTime;
+ physicsTicker += args.EngineTime.DeltaTime;
while (physicsTicker >= IterationPeriod)
{
@@ -207,11 +209,15 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
{
collisionDetector = new CollisionDetector2D();
collisionResolver = new CollisionResolver2D();
+
+ delegateOnPreUpdate = OnEnginePreUpdate;
}
public PhysicsEngine2D(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
{
this.collisionDetector = collisionDetector;
this.collisionResolver = collisionResolver;
+
+ delegateOnPreUpdate = OnEnginePreUpdate;
}
}
diff --git a/Engine.Physics2D/PhysicsEngine2DStandalone.cs b/Engine.Physics2D/PhysicsEngine2DStandalone.cs
index 375ed60..66bf714 100644
--- a/Engine.Physics2D/PhysicsEngine2DStandalone.cs
+++ b/Engine.Physics2D/PhysicsEngine2DStandalone.cs
@@ -6,8 +6,11 @@ namespace Syntriax.Engine.Physics2D;
public class PhysicsEngine2DStandalone : IPhysicsEngine2D
{
- public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
- public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
+ public Event OnPhysicsIteration { get; } = new();
+ public Event OnPhysicsStep { get; } = new();
+
+ private readonly Event.EventHandler delegateOnBehaviourAdded = null!;
+ private readonly Event.EventHandler delegateOnBehaviourRemoved = null!;
private readonly List rigidBodies = new(32);
private readonly List colliders = new(64);
@@ -29,13 +32,16 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
foreach (ICollider2D collider2D in rigidBody.BehaviourController.GetBehaviours())
colliders.Add(collider2D);
- rigidBody.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
- rigidBody.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
+ rigidBody.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
+ rigidBody.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
}
public void RemoveRigidBody(IRigidBody2D rigidBody)
{
rigidBodies.Remove(rigidBody);
+
+ rigidBody.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
+ rigidBody.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
}
public void Step(float deltaTime)
@@ -172,17 +178,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
}
- private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
+ private void OnBehaviourAdded(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
{
- if (behaviour is not ICollider2D collider2D)
+ if (args.BehaviourAdded is not ICollider2D collider2D)
return;
colliders.Add(collider2D);
}
- private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
+ private void OnBehaviourRemoved(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments args)
{
- if (behaviour is not ICollider2D collider2D)
+ if (args.BehaviourRemoved is not ICollider2D collider2D)
return;
colliders.Remove(collider2D);
@@ -192,11 +198,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
{
collisionDetector = new CollisionDetector2D();
collisionResolver = new CollisionResolver2D();
+
+ delegateOnBehaviourAdded = OnBehaviourAdded;
+ delegateOnBehaviourRemoved = OnBehaviourRemoved;
}
public PhysicsEngine2DStandalone(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
{
this.collisionDetector = collisionDetector;
this.collisionResolver = collisionResolver;
+
+ delegateOnBehaviourAdded = OnBehaviourAdded;
+ delegateOnBehaviourRemoved = OnBehaviourRemoved;
}
}
diff --git a/Engine.Systems/Input/IButtonInputs.cs b/Engine.Systems/Input/IButtonInputs.cs
index 6361772..75cd678 100644
--- a/Engine.Systems/Input/IButtonInputs.cs
+++ b/Engine.Systems/Input/IButtonInputs.cs
@@ -4,15 +4,15 @@ namespace Syntriax.Engine.Systems.Input;
public interface IButtonInputs : IHasStateEnable
{
- event ButtonCallbackEventHandler? OnAnyButtonPressed;
- event ButtonCallbackEventHandler? OnAnyButtonReleased;
+ Event, ButtonCallbackArguments> OnAnyButtonPressed { get; }
+ Event, ButtonCallbackArguments> OnAnyButtonReleased { get; }
- void RegisterOnPress(T button, ButtonCallbackEventHandler callback);
- void UnregisterOnPress(T button, ButtonCallbackEventHandler callback);
- void RegisterOnRelease(T button, ButtonCallbackEventHandler callback);
- void UnregisterOnRelease(T button, ButtonCallbackEventHandler callback);
+ void RegisterOnPress(T button, Event, ButtonCallbackArguments>.EventHandler callback);
+ void UnregisterOnPress(T button, Event, ButtonCallbackArguments>.EventHandler callback);
+ void RegisterOnRelease(T button, Event, ButtonCallbackArguments>.EventHandler callback);
+ void UnregisterOnRelease(T button, Event, ButtonCallbackArguments>.EventHandler callback);
bool IsPressed(T button);
- delegate void ButtonCallbackEventHandler(IButtonInputs buttonInputs, T button);
+ readonly record struct ButtonCallbackArguments(T Button);
}
diff --git a/Engine.Systems/StateMachine/IState.cs b/Engine.Systems/StateMachine/IState.cs
index e3bb49e..f30b260 100644
--- a/Engine.Systems/StateMachine/IState.cs
+++ b/Engine.Systems/StateMachine/IState.cs
@@ -4,10 +4,10 @@ namespace Syntriax.Engine.Systems.StateMachine;
public interface IState : IEntity, INameable
{
- event StateUpdateEventHandler? OnStateUpdate;
- event StateTransitionedFromEventHandler? OnStateTransitionedFrom;
- event StateTransitionedToEventHandler? OnStateTransitionedTo;
- event StateTransitionReadyEventHandler? OnStateTransitionReady;
+ Event OnStateUpdate { get; }
+ Event OnStateTransitionedFrom { get; }
+ Event OnStateTransitionedTo { get; }
+ Event OnStateTransitionReady { get; }
IState? GetNextState();
@@ -15,8 +15,7 @@ public interface IState : IEntity, INameable
void TransitionTo(IState from);
void TransitionFrom(IState to);
- delegate void StateUpdateEventHandler(IState sender);
- delegate void StateTransitionedFromEventHandler(IState sender, IState toState);
- delegate void StateTransitionedToEventHandler(IState sender, IState fromState);
- delegate void StateTransitionReadyEventHandler(IState sender, IState toState);
+ readonly record struct StateTransitionedFromArguments(IState ToState);
+ readonly record struct StateTransitionedToArguments(IState FromState);
+ readonly record struct StateTransitionReadyArguments(IState ToState);
}
diff --git a/Engine.Systems/StateMachine/State.cs b/Engine.Systems/StateMachine/State.cs
index 656e269..86b030e 100644
--- a/Engine.Systems/StateMachine/State.cs
+++ b/Engine.Systems/StateMachine/State.cs
@@ -6,11 +6,11 @@ namespace Syntriax.Engine.Systems.StateMachine;
public class State : BaseEntity, IState
{
- public event IState.StateUpdateEventHandler? OnStateUpdate = null;
- public event IState.StateTransitionedFromEventHandler? OnStateTransitionedFrom = null;
- public event IState.StateTransitionedToEventHandler? OnStateTransitionedTo = null;
- public event IState.StateTransitionReadyEventHandler? OnStateTransitionReady = null;
- public event INameable.NameChangedEventHandler? OnNameChanged = null;
+ public Event OnStateUpdate { get; } = new();
+ public Event OnStateTransitionedFrom { get; } = new();
+ public Event OnStateTransitionedTo { get; } = new();
+ public Event OnStateTransitionReady { get; } = new();
+ public Event OnNameChanged { get; } = new();
private readonly List transitions = [];
private readonly Dictionary possibleTransitions = [];
@@ -28,7 +28,7 @@ public class State : BaseEntity, IState
string previousName = _name;
_name = value;
- OnNameChanged?.Invoke(this, previousName);
+ OnNameChanged?.Invoke(this, new(previousName));
}
}
@@ -53,12 +53,12 @@ public class State : BaseEntity, IState
public void Update()
{
if (GetNextState() is IState transitionState)
- OnStateTransitionReady?.Invoke(this, transitionState);
+ OnStateTransitionReady?.Invoke(this, new(transitionState));
OnStateUpdate?.Invoke(this);
}
- public void TransitionTo(IState from) => OnStateTransitionedTo?.Invoke(this, from);
- public void TransitionFrom(IState to) => OnStateTransitionedFrom?.Invoke(this, to);
+ public void TransitionTo(IState from) => OnStateTransitionedTo?.Invoke(this, new(from));
+ public void TransitionFrom(IState to) => OnStateTransitionedFrom?.Invoke(this, new(to));
public IState? GetNextState()
{
diff --git a/Engine.Systems/StateMachine/StateBehaviourBase.cs b/Engine.Systems/StateMachine/StateBehaviourBase.cs
index 2b93388..efc6c9a 100644
--- a/Engine.Systems/StateMachine/StateBehaviourBase.cs
+++ b/Engine.Systems/StateMachine/StateBehaviourBase.cs
@@ -4,12 +4,11 @@ namespace Syntriax.Engine.Systems.StateMachine;
public abstract class StateBehaviourBase : Behaviour, IState
{
- public event IState.StateUpdateEventHandler? OnStateUpdate = null;
- public event IState.StateTransitionedFromEventHandler? OnStateTransitionedFrom = null;
- public event IState.StateTransitionedToEventHandler? OnStateTransitionedTo = null;
- public event INameable.NameChangedEventHandler? OnNameChanged = null;
-
- public abstract event IState.StateTransitionReadyEventHandler? OnStateTransitionReady;
+ public Event OnStateUpdate { get; } = new();
+ public Event OnStateTransitionedFrom { get; } = new();
+ public Event OnStateTransitionedTo { get; } = new();
+ public Event OnStateTransitionReady { get; } = new();
+ public Event OnNameChanged { get; } = new();
private string _name = string.Empty;
public string Name
@@ -22,7 +21,7 @@ public abstract class StateBehaviourBase : Behaviour, IState
string previousName = _name;
_name = value;
- OnNameChanged?.Invoke(this, previousName);
+ OnNameChanged?.Invoke(this, new(previousName));
}
}
@@ -37,14 +36,14 @@ public abstract class StateBehaviourBase : Behaviour, IState
public void TransitionTo(IState from)
{
OnTransitionedToState(from);
- OnStateTransitionedTo?.Invoke(this, from);
+ OnStateTransitionedTo?.Invoke(this, new(from));
}
protected virtual void OnTransitionedFromState(IState to) { }
public void TransitionFrom(IState to)
{
OnTransitionedFromState(to);
- OnStateTransitionedFrom?.Invoke(this, to);
+ OnStateTransitionedFrom?.Invoke(this, new(to));
}
public abstract IState? GetNextState();
diff --git a/Engine.Systems/StateMachine/StateMachine.cs b/Engine.Systems/StateMachine/StateMachine.cs
index 10b4be9..90b0b29 100644
--- a/Engine.Systems/StateMachine/StateMachine.cs
+++ b/Engine.Systems/StateMachine/StateMachine.cs
@@ -5,9 +5,17 @@ namespace Syntriax.Engine.Systems.StateMachine;
public class StateMachine : Behaviour
{
- public event StateChangedEventHandler? OnStateChanged = null;
+ public Event OnStateChanged { get; } = new();
+
+ private readonly Event.EventHandler delegateOnStateTransitionReady = null!;
private IState _state = new State();
+
+ public StateMachine()
+ {
+ delegateOnStateTransitionReady = OnStateTransitionReady;
+ }
+
[Serialize]
public IState State
{
@@ -18,20 +26,20 @@ public class StateMachine : Behaviour
return;
IState previousState = _state;
- previousState.OnStateTransitionReady -= OnStateTransitionReady;
+ previousState.OnStateTransitionReady.RemoveListener(delegateOnStateTransitionReady);
_state = value;
previousState.TransitionFrom(value);
value.TransitionTo(_state);
- OnStateChanged?.Invoke(this, previousState, value);
+ OnStateChanged?.Invoke(this, new(value, previousState));
- value.OnStateTransitionReady += OnStateTransitionReady;
+ value.OnStateTransitionReady.AddListener(delegateOnStateTransitionReady);
}
}
- private void OnStateTransitionReady(IState sender, IState toState)
+ private void OnStateTransitionReady(IState sender, IState.StateTransitionReadyArguments args)
{
- State = toState;
+ State = args.ToState;
while (State.GetNextState() is IState nextState)
State = nextState;
}
@@ -47,5 +55,5 @@ public class StateMachine : Behaviour
State.Update();
}
- public delegate void StateChangedEventHandler(StateMachine sender, IState previousState, IState newState);
+ public readonly record struct StateChangedArguments(IState CurrentState, IState PreviousState);
}
diff --git a/Engine.Systems/Time/IReadOnlyStopwatch.cs b/Engine.Systems/Time/IReadOnlyStopwatch.cs
index 3caaaa9..ea28155 100644
--- a/Engine.Systems/Time/IReadOnlyStopwatch.cs
+++ b/Engine.Systems/Time/IReadOnlyStopwatch.cs
@@ -1,18 +1,19 @@
+using Syntriax.Engine.Core;
+
namespace Syntriax.Engine.Systems.Time;
public interface IReadOnlyStopwatch
{
- event StopwatchEventHandler? OnStarted;
- event StopwatchDeltaEventHandler? OnDelta;
- event StopwatchEventHandler? OnStopped;
+ Event OnStarted { get; }
+ Event OnDelta { get; }
+ Event OnStopped { get; }
double Time { get; }
TimerState State { get; }
- event StopwatchEventHandler? OnPaused;
- event StopwatchEventHandler? OnResumed;
+ Event OnPaused { get; }
+ Event OnResumed { get; }
- delegate void StopwatchEventHandler(IReadOnlyStopwatch sender);
- delegate void StopwatchDeltaEventHandler(IReadOnlyStopwatch sender, double delta);
+ readonly record struct StopwatchDeltaArguments(double Delta);
}
diff --git a/Engine.Systems/Time/IReadOnlyTicker.cs b/Engine.Systems/Time/IReadOnlyTicker.cs
index 9ffec3b..665671f 100644
--- a/Engine.Systems/Time/IReadOnlyTicker.cs
+++ b/Engine.Systems/Time/IReadOnlyTicker.cs
@@ -1,11 +1,11 @@
+using Syntriax.Engine.Core;
+
namespace Syntriax.Engine.Systems.Time;
public interface IReadOnlyTicker : IReadOnlyStopwatch
{
- event TickerTickEventHandler? OnTick;
+ Event OnTick { get; }
int TickCounter { get; }
double TickPeriod { get; set; }
-
- delegate void TickerTickEventHandler(IReadOnlyTicker sender);
}
diff --git a/Engine.Systems/Time/IReadOnlyTimer.cs b/Engine.Systems/Time/IReadOnlyTimer.cs
index 660ccb7..c1e2a51 100644
--- a/Engine.Systems/Time/IReadOnlyTimer.cs
+++ b/Engine.Systems/Time/IReadOnlyTimer.cs
@@ -1,13 +1,15 @@
+using Syntriax.Engine.Core;
+
namespace Syntriax.Engine.Systems.Time;
public interface IReadOnlyTimer
{
- event TimerEventHandler? OnStarted;
- event TimerDeltaEventHandler? OnDelta;
- event TimerEventHandler? OnStopped;
+ Event OnStarted { get; }
+ Event OnDelta { get; }
+ Event OnStopped { get; }
- event TimerEventHandler? OnPaused;
- event TimerEventHandler? OnResumed;
+ Event OnPaused { get; }
+ Event OnResumed { get; }
double StartTime { get; }
double Remaining { get; }
@@ -16,7 +18,6 @@ public interface IReadOnlyTimer
TimerState State { get; }
- delegate void TimerEventHandler(IReadOnlyTimer sender);
- delegate void TimerDeltaEventHandler(IReadOnlyTimer sender, double delta);
+ readonly record struct TimerDeltaArguments(double delta);
}
diff --git a/Engine.Systems/Time/ITicker.cs b/Engine.Systems/Time/ITicker.cs
index 8bb1fc2..1d88e4a 100644
--- a/Engine.Systems/Time/ITicker.cs
+++ b/Engine.Systems/Time/ITicker.cs
@@ -1,11 +1,11 @@
+using Syntriax.Engine.Core;
+
namespace Syntriax.Engine.Systems.Time;
public interface ITicker : IStopwatch
{
- event TickerTickEventHandler? OnTick;
+ Event OnTick { get; }
int TickCounter { get; }
double Period { get; set; }
-
- delegate void TickerTickEventHandler(ITicker sender);
}
diff --git a/Engine.Systems/Time/StopwatchBehaviour.cs b/Engine.Systems/Time/StopwatchBehaviour.cs
index 96bcb8a..cb71327 100644
--- a/Engine.Systems/Time/StopwatchBehaviour.cs
+++ b/Engine.Systems/Time/StopwatchBehaviour.cs
@@ -4,11 +4,11 @@ namespace Syntriax.Engine.Systems.Time;
public class StopwatchBehaviour : Behaviour, IStopwatch
{
- public event IReadOnlyStopwatch.StopwatchEventHandler? OnStarted = null;
- public event IReadOnlyStopwatch.StopwatchDeltaEventHandler? OnDelta = null;
- public event IReadOnlyStopwatch.StopwatchEventHandler? OnStopped = null;
- public event IReadOnlyStopwatch.StopwatchEventHandler? OnPaused = null;
- public event IReadOnlyStopwatch.StopwatchEventHandler? OnResumed = null;
+ public Event OnStarted { get; } = new();
+ public Event OnDelta { get; } = new();
+ public Event OnStopped { get; } = new();
+ public Event OnPaused { get; } = new();
+ public Event OnResumed { get; } = new();
public double Time { get; protected set; } = 0f;
public TimerState State { get; protected set; } = TimerState.Idle;
@@ -46,7 +46,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
double delta = Universe.Time.DeltaSpan.TotalSeconds;
Time += delta;
- OnDelta?.Invoke(this, delta);
+ OnDelta?.Invoke(this, new(delta));
}
protected override void OnEnteredUniverse(IUniverse universe)
diff --git a/Engine.Systems/Time/TickerBehaviour.cs b/Engine.Systems/Time/TickerBehaviour.cs
index 9f82b30..4f47d1e 100644
--- a/Engine.Systems/Time/TickerBehaviour.cs
+++ b/Engine.Systems/Time/TickerBehaviour.cs
@@ -4,7 +4,7 @@ namespace Syntriax.Engine.Systems.Time;
public class TickerBehaviour : StopwatchBehaviour, ITicker
{
- public event ITicker.TickerTickEventHandler? OnTick = null;
+ public Event OnTick { get; } = new();
public double Period { get; set; } = 1f;
public int TickCounter { get; private set; } = 0;
diff --git a/Engine.Systems/Time/TimerBehaviour.cs b/Engine.Systems/Time/TimerBehaviour.cs
index 533fea4..93162fe 100644
--- a/Engine.Systems/Time/TimerBehaviour.cs
+++ b/Engine.Systems/Time/TimerBehaviour.cs
@@ -4,11 +4,11 @@ namespace Syntriax.Engine.Systems.Time;
public class TimerBehaviour : Behaviour, ITimer
{
- public event IReadOnlyTimer.TimerEventHandler? OnStarted = null;
- public event IReadOnlyTimer.TimerDeltaEventHandler? OnDelta = null;
- public event IReadOnlyTimer.TimerEventHandler? OnStopped = null;
- public event IReadOnlyTimer.TimerEventHandler? OnPaused = null;
- public event IReadOnlyTimer.TimerEventHandler? OnResumed = null;
+ public Event OnStarted { get; } = new();
+ public Event OnDelta { get; } = new();
+ public Event OnStopped { get; } = new();
+ public Event OnPaused { get; } = new();
+ public Event OnResumed { get; } = new();
public TimerState State { get; protected set; } = TimerState.Idle;
public double StartTime { get; protected set; } = 0f;
@@ -61,7 +61,7 @@ public class TimerBehaviour : Behaviour, ITimer
double delta = Universe.Time.DeltaSpan.TotalSeconds;
Remaining -= delta;
- OnDelta?.Invoke(this, delta);
+ OnDelta?.Invoke(this, new(delta));
if (Remaining <= .0f)
Stop();
diff --git a/Engine.Systems/Tween/ITween.cs b/Engine.Systems/Tween/ITween.cs
index 6f90137..f4d881b 100644
--- a/Engine.Systems/Tween/ITween.cs
+++ b/Engine.Systems/Tween/ITween.cs
@@ -1,16 +1,18 @@
+using Syntriax.Engine.Core;
+
namespace Syntriax.Engine.Systems.Tween;
public interface ITween
{
- event TweenEventHandler? OnStarted;
- event TweenEventHandler? OnPaused;
- event TweenEventHandler? OnResumed;
- event TweenEventHandler? OnCancelled;
- event TweenEventHandler? OnCompleted;
- event TweenEventHandler? OnEnded;
+ Event OnStarted { get; }
+ Event OnPaused { get; }
+ Event OnResumed { get; }
+ Event OnCancelled { get; }
+ Event OnCompleted { get; }
+ Event OnEnded { get; }
- event TweenEventHandler? OnUpdated;
- event TweenDeltaEventHandler? OnDeltaUpdated;
+ Event OnUpdated { get; }
+ Event OnDeltaUpdated { get; }
TweenState State { get; set; }
@@ -19,7 +21,6 @@ public interface ITween
float Progress { get; }
float Value { get; }
- delegate void TweenEventHandler(ITween sender);
- delegate void TweenDeltaEventHandler(ITween sender, float delta);
+ readonly record struct TweenDeltaArguments(float Delta);
}
diff --git a/Engine.Systems/Tween/Tween.cs b/Engine.Systems/Tween/Tween.cs
index 5a4d48a..c92aa94 100644
--- a/Engine.Systems/Tween/Tween.cs
+++ b/Engine.Systems/Tween/Tween.cs
@@ -4,14 +4,14 @@ namespace Syntriax.Engine.Systems.Tween;
internal class Tween : ITween
{
- public event ITween.TweenEventHandler? OnStarted = null;
- public event ITween.TweenEventHandler? OnPaused = null;
- public event ITween.TweenEventHandler? OnResumed = null;
- public event ITween.TweenEventHandler? OnCancelled = null;
- public event ITween.TweenEventHandler? OnCompleted = null;
- public event ITween.TweenEventHandler? OnEnded = null;
- public event ITween.TweenEventHandler? OnUpdated = null;
- public event ITween.TweenDeltaEventHandler? OnDeltaUpdated = null;
+ public Event OnStarted { get; } = new();
+ public Event OnPaused { get; } = new();
+ public Event OnResumed { get; } = new();
+ public Event OnCancelled { get; } = new();
+ public Event OnCompleted { get; } = new();
+ public Event OnEnded { get; } = new();
+ public Event OnUpdated { get; } = new();
+ public Event OnDeltaUpdated { get; } = new();
private TweenState _state = TweenState.Idle;
public TweenState State
@@ -60,7 +60,7 @@ internal class Tween : ITween
Progress = Counter / Duration;
OnUpdated?.Invoke(this);
- OnDeltaUpdated?.Invoke(this, Easing.Evaluate(Progress) - Easing.Evaluate(previousProgress));
+ OnDeltaUpdated?.Invoke(this, new(Easing.Evaluate(Progress) - Easing.Evaluate(previousProgress)));
if (_counter >= Duration)
State = TweenState.Completed;
@@ -74,6 +74,22 @@ internal class Tween : ITween
State = TweenState.Idle;
}
+ internal void Wipe()
+ {
+ OnStarted.Clear();
+ OnPaused.Clear();
+ OnResumed.Clear();
+ OnCancelled.Clear();
+ OnCompleted.Clear();
+ OnEnded.Clear();
+ OnUpdated.Clear();
+ OnDeltaUpdated.Clear();
+
+ Easing = EaseLinear.Instance;
+
+ Reset();
+ }
+
public Tween() { }
public Tween(float duration)
{
diff --git a/Engine.Systems/Tween/TweenExtensions.cs b/Engine.Systems/Tween/TweenExtensions.cs
index aa10375..4b02cac 100644
--- a/Engine.Systems/Tween/TweenExtensions.cs
+++ b/Engine.Systems/Tween/TweenExtensions.cs
@@ -1,7 +1,5 @@
using System;
-using Syntriax.Engine.Core;
-
namespace Syntriax.Engine.Systems.Tween;
public static class TweenExtensions
@@ -11,14 +9,14 @@ public static class TweenExtensions
Tween tweenConcrete = (Tween)tween;
int counter = count;
- tweenConcrete.OnCompleted += _ =>
+ tweenConcrete.OnCompleted.AddListener(_ =>
{
if (counter-- <= 0)
return;
tweenConcrete.Reset();
tweenConcrete.State = TweenState.Playing;
- };
+ });
return tween;
}
@@ -26,11 +24,11 @@ public static class TweenExtensions
public static ITween LoopInfinitely(this ITween tween)
{
Tween tweenConcrete = (Tween)tween;
- tweenConcrete.OnCompleted += _ =>
+ tweenConcrete.OnCompleted.AddListener(_ =>
{
tweenConcrete.Reset();
tweenConcrete.State = TweenState.Playing;
- };
+ });
return tween;
}
@@ -45,57 +43,49 @@ public static class TweenExtensions
public static ITween OnStart(this ITween tween, Action callback)
{
- Tween tweenConcrete = (Tween)tween;
- tweenConcrete.OnStarted += _ => callback.Invoke();
+ tween.OnStarted.AddListener(_ => callback.Invoke());
return tween;
}
public static ITween OnPause(this ITween tween, Action callback)
{
- Tween tweenConcrete = (Tween)tween;
- tweenConcrete.OnPaused += _ => callback.Invoke();
+ tween.OnPaused.AddListener(_ => callback.Invoke());
return tween;
}
public static ITween OnResume(this ITween tween, Action callback)
{
- Tween tweenConcrete = (Tween)tween;
- tweenConcrete.OnResumed += _ => callback.Invoke();
+ tween.OnResumed.AddListener(_ => callback.Invoke());
return tween;
}
public static ITween OnCancel(this ITween tween, Action callback)
{
- Tween tweenConcrete = (Tween)tween;
- tweenConcrete.OnCancelled += _ => callback.Invoke();
+ tween.OnCancelled.AddListener(_ => callback.Invoke());
return tween;
}
public static ITween OnComplete(this ITween tween, Action callback)
{
- Tween tweenConcrete = (Tween)tween;
- tweenConcrete.OnCompleted += _ => callback.Invoke();
+ tween.OnCompleted.AddListener(_ => callback.Invoke());
return tween;
}
public static ITween OnEnd(this ITween tween, Action callback)
{
- Tween tweenConcrete = (Tween)tween;
- tweenConcrete.OnEnded += _ => callback.Invoke();
+ tween.OnEnded.AddListener(_ => callback.Invoke());
return tween;
}
public static ITween OnUpdate(this ITween tween, Action callback)
{
- Tween tweenConcrete = (Tween)tween;
- tweenConcrete.OnUpdated += _ => callback.Invoke();
+ tween.OnUpdated.AddListener(_ => callback.Invoke());
return tween;
}
public static ITween OnDeltaUpdate(this ITween tween, Action callback)
{
- Tween tweenConcrete = (Tween)tween;
- tweenConcrete.OnDeltaUpdated += (_, delta) => callback.Invoke(delta);
+ tween.OnDeltaUpdated.AddListener((_, arguments) => callback.Invoke(arguments.Delta));
return tween;
}
}
diff --git a/Engine.Systems/Tween/TweenManager.cs b/Engine.Systems/Tween/TweenManager.cs
index 7bd052d..f547042 100644
--- a/Engine.Systems/Tween/TweenManager.cs
+++ b/Engine.Systems/Tween/TweenManager.cs
@@ -15,7 +15,7 @@ public class TweenManager : UniverseObject, ITweenManager
public ITween StartTween(float duration, ITweenManager.TweenSetCallback? setCallback = null)
{
Tween tween = Get(duration);
- tween.OnUpdated += tween => setCallback?.Invoke(tween.Value);
+ tween.OnUpdated.AddListener(tween => setCallback?.Invoke(tween.Value));
runningCoroutines.Add(tween, coroutineManager.StartCoroutine(RunTween(tween)));
return tween;
}
@@ -59,6 +59,7 @@ public class TweenManager : UniverseObject, ITweenManager
}
runningCoroutines.Remove(tween);
+ Return(tween);
}
public void CancelTween(ITween tween)