diff --git a/Engine.Core/Primitives/Quaternion.cs b/Engine.Core/Primitives/Quaternion.cs
index 2f3c918..23e9ed7 100644
--- a/Engine.Core/Primitives/Quaternion.cs
+++ b/Engine.Core/Primitives/Quaternion.cs
@@ -243,9 +243,9 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
/// The axis of the rotation in .
/// The angle in radians.
/// The rotation calculated by the given parameters.
- public static Quaternion FromAxisAngle(Vector3D axis, float angle)
+ public static Quaternion FromAxisAngle(Vector3D axis, float angleInRadian)
{
- float halfAngle = angle * .5f;
+ float halfAngle = angleInRadian * .5f;
float sinHalf = Math.Sin(halfAngle);
return new Quaternion(axis.X * sinHalf, axis.Y * sinHalf, axis.Z * sinHalf, Math.Cos(halfAngle));
}