From 7743ccadbf1573e3d18375966536f9cb2df9379a Mon Sep 17 00:00:00 2001 From: Syntriax Date: Wed, 22 Jan 2025 22:06:00 +0300 Subject: [PATCH] fix: Typo on Namespace --- Engine.Physics2D/Physics2D.cs | 2 +- Engine.Physics2D/PhysicsCoroutineManager.cs | 3 +-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/Engine.Physics2D/Physics2D.cs b/Engine.Physics2D/Physics2D.cs index 5cc4f7a..f717d7e 100644 --- a/Engine.Physics2D/Physics2D.cs +++ b/Engine.Physics2D/Physics2D.cs @@ -1,7 +1,7 @@ using Syntriax.Engine.Core; using Syntriax.Engine.Physics2D.Primitives; -namespace Engine.Physics2D; +namespace Syntriax.Engine.Physics2D; public static partial class Physics2D { diff --git a/Engine.Physics2D/PhysicsCoroutineManager.cs b/Engine.Physics2D/PhysicsCoroutineManager.cs index 4c73430..939f94f 100644 --- a/Engine.Physics2D/PhysicsCoroutineManager.cs +++ b/Engine.Physics2D/PhysicsCoroutineManager.cs @@ -5,14 +5,13 @@ using Syntriax.Engine.Core; using Syntriax.Engine.Core.Abstract; using Syntriax.Engine.Physics2D.Abstract; -namespace Engine.Physics2D; +namespace Syntriax.Engine.Physics2D; public class PhysicsCoroutineManager : HierarchyObjectBase { private readonly List enumerators = []; private IPhysicsEngine2D? physicsEngine = null; - public IEnumerator CreateCoroutine(IEnumerator enumerator) { enumerators.Add(enumerator);