diff --git a/Engine.Physics2D/Primitives/Circle.cs b/Engine.Physics2D/Primitives/Circle.cs index 360fdf5..dd39b9f 100644 --- a/Engine.Physics2D/Primitives/Circle.cs +++ b/Engine.Physics2D/Primitives/Circle.cs @@ -27,7 +27,7 @@ public static class CircleExtensions public static Circle Displace(this Circle circle, Vector2D displaceVector) => Circle.Displace(circle, displaceVector); - public static Circle TransformCircle(this ITransform transform, Circle circle) => TransformCircle(transform, circle); + public static Circle TransformCircle(this ITransform transform, Circle circle) => Circle.TransformCircle(transform, circle); public static bool ApproximatelyEquals(this Circle left, Circle right) => Circle.ApproximatelyEquals(left, right); }