diff --git a/Engine.Physics2D/Physics2D.cs b/Engine.Physics2D/Physics2D.cs index 2c994d7..acf0fc3 100644 --- a/Engine.Physics2D/Physics2D.cs +++ b/Engine.Physics2D/Physics2D.cs @@ -8,9 +8,6 @@ namespace Engine.Physics2D; public static partial class Physics2D { - public const float RadianToDegree = 57.29577866666166f; - public const float DegreeToRadian = 0.01745329277777778f; - public static bool Overlaps(this Circle left, Circle right) { float distanceSquared = left.Position.FromTo(right.Position).LengthSquared();