From c32add40ff07beadeaa5464353ee156b3028afd9 Mon Sep 17 00:00:00 2001 From: Syntriax Date: Fri, 26 Jan 2024 20:35:05 +0300 Subject: [PATCH] fix: Shape to Shape Detection --- Engine.Physics2D/CollisionDetector.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Engine.Physics2D/CollisionDetector.cs b/Engine.Physics2D/CollisionDetector.cs index b8a4953..74da3bb 100644 --- a/Engine.Physics2D/CollisionDetector.cs +++ b/Engine.Physics2D/CollisionDetector.cs @@ -39,7 +39,11 @@ public class CollisionDetector : ICollisionDetector private static bool DetectShapeShape(IShapeCollider2D left, IShapeCollider2D right, out CollisionDetectionInformation? collisionInformation) { collisionInformation = default; + return DetectShapeShapeOneWay(left, right, ref collisionInformation) && DetectShapeShapeOneWay(right, left, ref collisionInformation); + } + private static bool DetectShapeShapeOneWay(IShapeCollider2D left, IShapeCollider2D right, ref CollisionDetectionInformation? collisionInformation) + { var vertices = left.ShapeWorld.Vertices; int count = vertices.Count;