diff --git a/Engine.Physics2D/PhysicsEngine2D.cs b/Engine.Physics2D/PhysicsEngine2D.cs index af56e22..8b22240 100644 --- a/Engine.Physics2D/PhysicsEngine2D.cs +++ b/Engine.Physics2D/PhysicsEngine2D.cs @@ -65,6 +65,10 @@ public class PhysicsEngine2D : IPhysicsEngine2D if (bothCollidersAreTriggers) continue; + bool bothCollidersAreStatic = colliderX.RigidBody2D?.IsStatic ?? true && colliderX.RigidBody2D?.IsStatic == colliderY.RigidBody2D?.IsStatic; + if (bothCollidersAreStatic) + continue; + if (collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information)) { if (colliderX.IsTrigger)