From dc96b9302472eb6824204ebeecac893383997dfa Mon Sep 17 00:00:00 2001 From: Syntriax Date: Sun, 28 Jan 2024 14:56:13 +0300 Subject: [PATCH] feat(physics): Engine Rigidbody2D Static Check --- Engine.Physics2D/PhysicsEngine2D.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Engine.Physics2D/PhysicsEngine2D.cs b/Engine.Physics2D/PhysicsEngine2D.cs index af56e22..8b22240 100644 --- a/Engine.Physics2D/PhysicsEngine2D.cs +++ b/Engine.Physics2D/PhysicsEngine2D.cs @@ -65,6 +65,10 @@ public class PhysicsEngine2D : IPhysicsEngine2D if (bothCollidersAreTriggers) continue; + bool bothCollidersAreStatic = colliderX.RigidBody2D?.IsStatic ?? true && colliderX.RigidBody2D?.IsStatic == colliderY.RigidBody2D?.IsStatic; + if (bothCollidersAreStatic) + continue; + if (collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information)) { if (colliderX.IsTrigger)