diff --git a/Engine.Core/Vector2D.cs b/Engine.Core/Vector2D.cs
index 3de9a5e..172d903 100644
--- a/Engine.Core/Vector2D.cs
+++ b/Engine.Core/Vector2D.cs
@@ -77,7 +77,7 @@ public readonly struct Vector2D(float x, float y)
///
/// The .
/// The length of the .
- public static float Length(Vector2D vector) => MathF.Sqrt(LengthSquared(vector));
+ public static float Length(Vector2D vector) => Math.Sqrt(LengthSquared(vector));
///
/// Calculates the squared length of the .
@@ -184,7 +184,7 @@ public readonly struct Vector2D(float x, float y)
/// The to rotate.
/// The angle to rotate by, in radians.
/// The rotated .
- public static Vector2D Rotate(Vector2D vector, float angleInRadian) => new(MathF.Cos(angleInRadian) * vector.X - MathF.Sin(angleInRadian) * vector.Y, MathF.Sin(angleInRadian) * vector.X + MathF.Cos(angleInRadian) * vector.Y);
+ public static Vector2D Rotate(Vector2D vector, float angleInRadian) => new(Math.Cos(angleInRadian) * vector.X - Math.Sin(angleInRadian) * vector.Y, Math.Sin(angleInRadian) * vector.X + Math.Cos(angleInRadian) * vector.Y);
///
/// Returns the component-wise minimum of two s.
@@ -234,7 +234,7 @@ public readonly struct Vector2D(float x, float y)
/// The first .
/// The second .
/// The angle between the two s in radians.
- public static float Angle(Vector2D left, Vector2D right) => MathF.Acos(Dot(left, right) / (Length(left) * Length(right)));
+ public static float Angle(Vector2D left, Vector2D right) => Math.Acos(Dot(left, right) / (Length(left) * Length(right)));
///
/// Calculates the dot product of two s.