diff --git a/Engine.Physics2D/Abstract/Updates/IPhysicsUpdate.cs b/Engine.Physics2D/Abstract/Updates/IPhysicsUpdate.cs
index d648057..f447dfa 100644
--- a/Engine.Physics2D/Abstract/Updates/IPhysicsUpdate.cs
+++ b/Engine.Physics2D/Abstract/Updates/IPhysicsUpdate.cs
@@ -10,6 +10,6 @@ public interface IPhysicsUpdate : IBehaviour
///
/// Updates the physics state of the object based on the elapsed time since the last update.
///
- /// The time elapsed since the last physics update, typically in seconds.
+ /// The time elapsed since the last physics update.
void PhysicsUpdate(float delta);
}
diff --git a/Engine.Physics2D/Abstract/Updates/IPostPhysicsUpdate.cs b/Engine.Physics2D/Abstract/Updates/IPostPhysicsUpdate.cs
index 6f368bb..e6edb47 100644
--- a/Engine.Physics2D/Abstract/Updates/IPostPhysicsUpdate.cs
+++ b/Engine.Physics2D/Abstract/Updates/IPostPhysicsUpdate.cs
@@ -10,6 +10,6 @@ public interface IPostPhysicsUpdate : IBehaviour
///
/// Execute logic that should occur after the physics simulation has been updated.
///
- /// The time elapsed since the last physics update, typically in seconds.
+ /// The time elapsed since the last physics update.
void PostPhysicsUpdate(float delta);
}
diff --git a/Engine.Physics2D/Abstract/Updates/IPrePhysicsUpdate.cs b/Engine.Physics2D/Abstract/Updates/IPrePhysicsUpdate.cs
index acdf352..4de7d66 100644
--- a/Engine.Physics2D/Abstract/Updates/IPrePhysicsUpdate.cs
+++ b/Engine.Physics2D/Abstract/Updates/IPrePhysicsUpdate.cs
@@ -10,6 +10,6 @@ public interface IPrePhysicsUpdate : IBehaviour
///
/// Execute logic that should occur before the physics simulation is updated.
///
- /// The time elapsed since the last physics update, typically in seconds.
+ /// The time elapsed since the last physics update.
void PrePhysicsUpdate(float delta);
}
diff --git a/Engine.Physics2D/PhysicsEngine2D.cs b/Engine.Physics2D/PhysicsEngine2D.cs
index 725e063..feab8e1 100644
--- a/Engine.Physics2D/PhysicsEngine2D.cs
+++ b/Engine.Physics2D/PhysicsEngine2D.cs
@@ -187,6 +187,7 @@ public class PhysicsEngine2D : Behaviour, IPhysicsEngine2D
{
physicsPreUpdateCollector.Assign(universe);
physicsUpdateCollector.Assign(universe);
+ physicsIterationCollector.Assign(universe);
physicsPostUpdateCollector.Assign(universe);
colliderCollector.Assign(universe);
rigidBodyCollector.Assign(universe);
@@ -198,6 +199,7 @@ public class PhysicsEngine2D : Behaviour, IPhysicsEngine2D
{
physicsPreUpdateCollector.Unassign();
physicsUpdateCollector.Unassign();
+ physicsIterationCollector.Unassign();
physicsPostUpdateCollector.Unassign();
colliderCollector.Unassign();
rigidBodyCollector.Unassign();