From fbdea47dc7768aea65fe6826020cc6dd79a0b711 Mon Sep 17 00:00:00 2001 From: Syntriax Date: Thu, 5 Jun 2025 23:17:45 +0300 Subject: [PATCH] docs: updated physics interface delta parameter comment --- Engine.Physics2D/Abstract/Updates/IPhysicsUpdate.cs | 2 +- Engine.Physics2D/Abstract/Updates/IPostPhysicsUpdate.cs | 2 +- Engine.Physics2D/Abstract/Updates/IPrePhysicsUpdate.cs | 2 +- Engine.Physics2D/PhysicsEngine2D.cs | 2 ++ 4 files changed, 5 insertions(+), 3 deletions(-) diff --git a/Engine.Physics2D/Abstract/Updates/IPhysicsUpdate.cs b/Engine.Physics2D/Abstract/Updates/IPhysicsUpdate.cs index d648057..f447dfa 100644 --- a/Engine.Physics2D/Abstract/Updates/IPhysicsUpdate.cs +++ b/Engine.Physics2D/Abstract/Updates/IPhysicsUpdate.cs @@ -10,6 +10,6 @@ public interface IPhysicsUpdate : IBehaviour /// /// Updates the physics state of the object based on the elapsed time since the last update. /// - /// The time elapsed since the last physics update, typically in seconds. + /// The time elapsed since the last physics update. void PhysicsUpdate(float delta); } diff --git a/Engine.Physics2D/Abstract/Updates/IPostPhysicsUpdate.cs b/Engine.Physics2D/Abstract/Updates/IPostPhysicsUpdate.cs index 6f368bb..e6edb47 100644 --- a/Engine.Physics2D/Abstract/Updates/IPostPhysicsUpdate.cs +++ b/Engine.Physics2D/Abstract/Updates/IPostPhysicsUpdate.cs @@ -10,6 +10,6 @@ public interface IPostPhysicsUpdate : IBehaviour /// /// Execute logic that should occur after the physics simulation has been updated. /// - /// The time elapsed since the last physics update, typically in seconds. + /// The time elapsed since the last physics update. void PostPhysicsUpdate(float delta); } diff --git a/Engine.Physics2D/Abstract/Updates/IPrePhysicsUpdate.cs b/Engine.Physics2D/Abstract/Updates/IPrePhysicsUpdate.cs index acdf352..4de7d66 100644 --- a/Engine.Physics2D/Abstract/Updates/IPrePhysicsUpdate.cs +++ b/Engine.Physics2D/Abstract/Updates/IPrePhysicsUpdate.cs @@ -10,6 +10,6 @@ public interface IPrePhysicsUpdate : IBehaviour /// /// Execute logic that should occur before the physics simulation is updated. /// - /// The time elapsed since the last physics update, typically in seconds. + /// The time elapsed since the last physics update. void PrePhysicsUpdate(float delta); } diff --git a/Engine.Physics2D/PhysicsEngine2D.cs b/Engine.Physics2D/PhysicsEngine2D.cs index 725e063..feab8e1 100644 --- a/Engine.Physics2D/PhysicsEngine2D.cs +++ b/Engine.Physics2D/PhysicsEngine2D.cs @@ -187,6 +187,7 @@ public class PhysicsEngine2D : Behaviour, IPhysicsEngine2D { physicsPreUpdateCollector.Assign(universe); physicsUpdateCollector.Assign(universe); + physicsIterationCollector.Assign(universe); physicsPostUpdateCollector.Assign(universe); colliderCollector.Assign(universe); rigidBodyCollector.Assign(universe); @@ -198,6 +199,7 @@ public class PhysicsEngine2D : Behaviour, IPhysicsEngine2D { physicsPreUpdateCollector.Unassign(); physicsUpdateCollector.Unassign(); + physicsIterationCollector.Unassign(); physicsPostUpdateCollector.Unassign(); colliderCollector.Unassign(); rigidBodyCollector.Unassign();