Syntriax
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c0c48c7d51
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refactor: IHierarchyObject Nullable IGameManager to Non-Nullable
Since in a typical use case of these classes they are already in the
hierarchy and it bloats the behaviour code with lots of null checks
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2024-11-17 22:05:22 +03:00 |
Syntriax
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4856800f5f
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feat: Improved Entering & Exiting of Hierarchy Objects
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2024-11-03 20:13:25 +03:00 |
Syntriax
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cc44e1ea69
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fix: OnEnterHierarchy Not Being Called Correctly
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2024-11-03 19:58:57 +03:00 |
Syntriax
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91aa26e15a
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BREAKING CHANGE: Added IHierarchObject with Hierarchy Enter & Exit
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2024-10-22 22:05:22 +03:00 |
Syntriax
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e7c80871fe
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refactor: Renamed Behaviour to BehaviourBase & BehaviourOverride to Behaviour
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2024-09-30 12:18:51 +03:00 |
Syntriax
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ef21cdf213
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refactor: Actions to Delegates
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2024-07-15 01:13:39 +03:00 |
Syntriax
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dbb263ebed
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feat: IEntity.Id & BaseEntity
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2024-02-02 17:40:46 +03:00 |
Syntriax
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1c7d941bc1
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feat(core): IBehavior.IsActive
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2024-01-28 14:56:50 +03:00 |
Syntriax
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c1c1676b9a
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feat: Behaviour DebuggerDisplay Displays Behaviour Type Name Now
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2024-01-27 21:21:58 +03:00 |
Syntriax
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7b47703ba0
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refactor: DebuggerDisplays For Basic Types
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2024-01-27 00:51:34 +03:00 |
Syntriax
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d75bae802a
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fix: UnAssign Problems
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2023-11-24 17:20:43 +03:00 |
Syntriax
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5a01b01215
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feat: Added IAssignable.Unassign()
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2023-11-24 17:03:21 +03:00 |
Syntriax
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8a8c09f043
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chore: Finalize Don't Set Fields to Null Anymore
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2023-11-24 16:37:09 +03:00 |
Syntriax
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5fcf63c5a7
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chore: Added Initial Engine Code
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2023-11-23 23:54:19 +03:00 |