Syntriax
|
c0c48c7d51
|
refactor: IHierarchyObject Nullable IGameManager to Non-Nullable
Since in a typical use case of these classes they are already in the
hierarchy and it bloats the behaviour code with lots of null checks
|
2024-11-17 22:05:22 +03:00 |
Syntriax
|
1545291942
|
fix: Issues With Behaviours Entering / Leaving the Hierarchy Callbacks Not Firing
|
2024-11-10 20:21:53 +03:00 |
Syntriax
|
81625abd25
|
refactor: Improved & Fixed Issues with Transforms with Parents
|
2024-11-10 19:18:44 +03:00 |
Syntriax
|
4856800f5f
|
feat: Improved Entering & Exiting of Hierarchy Objects
|
2024-11-03 20:13:25 +03:00 |
Syntriax
|
cc44e1ea69
|
fix: OnEnterHierarchy Not Being Called Correctly
|
2024-11-03 19:58:57 +03:00 |
Syntriax
|
24b50eba12
|
fix: IGameObjects Not Being Initialized Properly
|
2024-10-26 22:45:24 +03:00 |
Syntriax
|
43f1749b04
|
refactor: IHierarchy Integration with Overall Code Base
|
2024-10-26 13:46:04 +03:00 |
Syntriax
|
91aa26e15a
|
BREAKING CHANGE: Added IHierarchObject with Hierarchy Enter & Exit
|
2024-10-22 22:05:22 +03:00 |
Syntriax
|
1f8fa78b76
|
BREAKING CHANGE: Renamed IInitialize.Initialized to IsInitialized
|
2024-10-22 20:57:12 +03:00 |
Syntriax
|
ef21cdf213
|
refactor: Actions to Delegates
|
2024-07-15 01:13:39 +03:00 |
Syntriax
|
dbb263ebed
|
feat: IEntity.Id & BaseEntity
|
2024-02-02 17:40:46 +03:00 |
Syntriax
|
1438b19e35
|
feat: GameObjects are now Connected to a Single IGameManager
|
2024-01-30 13:17:02 +03:00 |
Syntriax
|
7b47703ba0
|
refactor: DebuggerDisplays For Basic Types
|
2024-01-27 00:51:34 +03:00 |
Syntriax
|
81f9ef10bf
|
BREAKING CHANGE: Removed MonoGame Package
|
2024-01-22 22:45:40 +03:00 |
Syntriax
|
5a01b01215
|
feat: Added IAssignable.Unassign()
|
2023-11-24 17:03:21 +03:00 |
Syntriax
|
8a8c09f043
|
chore: Finalize Don't Set Fields to Null Anymore
|
2023-11-24 16:37:09 +03:00 |
Syntriax
|
5fcf63c5a7
|
chore: Added Initial Engine Code
|
2023-11-23 23:54:19 +03:00 |