diff --git a/.editorconfig b/.editorconfig
new file mode 100644
index 0000000..b314c0c
--- /dev/null
+++ b/.editorconfig
@@ -0,0 +1,225 @@
+# EditorConfig is awesome: https://EditorConfig.org
+
+# top-most EditorConfig file
+root = true
+
+# Don't use tabs for indentation.
+[*]
+indent_style = space
+# (Please don't specify an indent_size here; that has too many unintended consequences.)
+spelling_exclusion_path = SpellingExclusions.dic
+
+# Code files
+[*.{cs,csx,vb,vbx}]
+indent_size = 4
+insert_final_newline = true
+charset = utf-8-bom
+
+# XML project files
+[*.{csproj,vbproj,vcxproj,vcxproj.filters,proj,projitems,shproj}]
+indent_size = 2
+
+# XML config files
+[*.{props,targets,ruleset,config,nuspec,resx,vsixmanifest,vsct}]
+indent_size = 2
+
+# JSON files
+[*.json]
+indent_size = 2
+
+# Powershell files
+[*.ps1]
+indent_size = 2
+
+# Shell script files
+[*.sh]
+end_of_line = lf
+indent_size = 2
+
+# Dotnet code style settings:
+[*.{cs,vb}]
+
+# Sort using and Import directives with System.* appearing first
+dotnet_sort_system_directives_first = true
+dotnet_separate_import_directive_groups = false
+# Avoid "this." and "Me." if not necessary
+dotnet_style_qualification_for_field = false:refactoring
+dotnet_style_qualification_for_property = false:refactoring
+dotnet_style_qualification_for_method = false:refactoring
+dotnet_style_qualification_for_event = false:refactoring
+
+# Use language keywords instead of framework type names for type references
+dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
+dotnet_style_predefined_type_for_member_access = true:suggestion
+
+# Suggest more modern language features when available
+dotnet_style_object_initializer = true:suggestion
+dotnet_style_collection_initializer = true:suggestion
+dotnet_style_coalesce_expression = true:none
+dotnet_style_null_propagation = true:suggestion
+dotnet_style_explicit_tuple_names = true:suggestion
+
+# Whitespace options
+dotnet_style_allow_multiple_blank_lines_experimental = false:error
+
+# IDE0055: Fix formatting
+# Workaround for https://github.com/dotnet/roslyn/issues/70570
+dotnet_diagnostic.IDE0055.severity = suggestion
+
+# https://github.com/dotnet/roslyn-analyzers/issues/7436 - False positives from valid GetDeclaredSymbol calls
+dotnet_diagnostic.RS1039.severity = none
+
+# CSharp code style settings:
+
+# IDE0029: Use coalesce expression
+dotnet_diagnostic.IDE0029.severity = none
+
+# IDE0040: Add accessibility modifiers
+dotnet_diagnostic.IDE0040.severity = warning
+
+[*.cs]
+# Newline settings
+csharp_new_line_before_open_brace = all
+csharp_new_line_before_else = true
+csharp_new_line_before_catch = true
+csharp_new_line_before_finally = true
+csharp_new_line_before_members_in_object_initializers = true
+csharp_new_line_before_members_in_anonymous_types = true
+csharp_new_line_between_query_expression_clauses = true
+
+# Indentation preferences
+csharp_indent_block_contents = true
+csharp_indent_braces = false
+csharp_indent_case_contents = true
+csharp_indent_case_contents_when_block = true
+csharp_indent_switch_labels = true
+csharp_indent_labels = flush_left
+
+# Whitespace options
+csharp_style_allow_embedded_statements_on_same_line_experimental = true
+csharp_style_allow_blank_lines_between_consecutive_braces_experimental = false:error
+csharp_style_allow_blank_line_after_colon_in_constructor_initializer_experimental = true
+csharp_style_allow_blank_line_after_token_in_conditional_expression_experimental = true
+csharp_style_allow_blank_line_after_token_in_arrow_expression_clause_experimental = true
+
+# Prefer "var" everywhere
+csharp_style_var_for_built_in_types = false:warning
+csharp_style_var_when_type_is_apparent = false:warning
+csharp_style_var_elsewhere = false:warning
+
+# Prefer method-like constructs to have a block body
+csharp_style_expression_bodied_methods = false:none
+csharp_style_expression_bodied_constructors = false:none
+csharp_style_expression_bodied_operators = false:none
+
+# Prefer property-like constructs to have an expression-body
+csharp_style_expression_bodied_properties = true:none
+csharp_style_expression_bodied_indexers = true:none
+csharp_style_expression_bodied_accessors = true:none
+
+# Suggest more modern language features when available
+csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
+csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
+csharp_style_inlined_variable_declaration = true:suggestion
+csharp_style_throw_expression = true:suggestion
+csharp_style_conditional_delegate_call = true:suggestion
+csharp_style_prefer_extended_property_pattern = true:suggestion
+
+# Space preferences
+csharp_space_after_cast = false
+csharp_space_after_colon_in_inheritance_clause = true
+csharp_space_after_comma = true
+csharp_space_after_dot = false
+csharp_space_after_keywords_in_control_flow_statements = true
+csharp_space_after_semicolon_in_for_statement = true
+csharp_space_around_binary_operators = before_and_after
+csharp_space_around_declaration_statements = do_not_ignore
+csharp_space_before_colon_in_inheritance_clause = true
+csharp_space_before_comma = false
+csharp_space_before_dot = false
+csharp_space_before_open_square_brackets = false
+csharp_space_before_semicolon_in_for_statement = false
+csharp_space_between_empty_square_brackets = false
+csharp_space_between_method_call_empty_parameter_list_parentheses = false
+csharp_space_between_method_call_name_and_opening_parenthesis = false
+csharp_space_between_method_call_parameter_list_parentheses = false
+csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
+csharp_space_between_method_declaration_name_and_open_parenthesis = false
+csharp_space_between_method_declaration_parameter_list_parentheses = false
+csharp_space_between_parentheses = false
+csharp_space_between_square_brackets = false
+
+# Blocks are allowed
+csharp_prefer_braces = true:silent
+csharp_preserve_single_line_blocks = true
+csharp_preserve_single_line_statements = true
+
+# IDE0060: Remove unused parameter
+dotnet_diagnostic.IDE0060.severity = warning
+
+[src/{Compilers,ExpressionEvaluator,Scripting}/**Test**/*.{cs,vb}]
+
+# IDE0060: Remove unused parameter
+dotnet_diagnostic.IDE0060.severity = none
+
+[src/{Analyzers,CodeStyle,Features,Workspaces,EditorFeatures,VisualStudio}/**/*.{cs,vb}]
+
+# IDE0011: Add braces
+csharp_prefer_braces = false:warning
+# NOTE: We need the below severity entry for Add Braces due to https://github.com/dotnet/roslyn/issues/44201
+dotnet_diagnostic.IDE0011.severity = warning
+
+# IDE0040: Add accessibility modifiers
+dotnet_diagnostic.IDE0040.severity = warning
+
+# IDE0052: Remove unread private member
+dotnet_diagnostic.IDE0052.severity = warning
+
+# IDE0059: Unnecessary assignment to a value
+dotnet_diagnostic.IDE0059.severity = warning
+
+# CA1012: Abstract types should not have public constructors
+dotnet_diagnostic.CA1012.severity = warning
+
+# CA1822: Make member static
+dotnet_diagnostic.CA1822.severity = warning
+
+# Prefer "var" everywhere
+dotnet_diagnostic.IDE0007.severity = warning
+csharp_style_var_for_built_in_types = false:warning
+csharp_style_var_when_type_is_apparent = false:warning
+csharp_style_var_elsewhere = false:warning
+
+# csharp_style_allow_embedded_statements_on_same_line_experimental
+dotnet_diagnostic.IDE2001.severity = warning
+
+# csharp_style_allow_blank_line_after_colon_in_constructor_initializer_experimental
+dotnet_diagnostic.IDE2004.severity = warning
+
+# csharp_style_allow_blank_line_after_token_in_conditional_expression_experimental
+dotnet_diagnostic.IDE2005.severity = warning
+
+# csharp_style_allow_blank_line_after_token_in_arrow_expression_clause_experimental
+dotnet_diagnostic.IDE2006.severity = warning
+
+[src/{VisualStudio}/**/*.{cs,vb}]
+# CA1822: Make member static
+# There is a risk of accidentally breaking an internal API that partners rely on though IVT.
+dotnet_code_quality.CA1822.api_surface = private
+
+[**/{ExternalAccess}/**/*.{cs,vb}]
+
+# RS0016: Only enable if API files are present
+dotnet_public_api_analyzer.require_api_files = true
+
+dotnet_diagnostic.RS0051.severity = error
+dotnet_diagnostic.RS0052.severity = error
+dotnet_diagnostic.RS0053.severity = error
+dotnet_diagnostic.RS0054.severity = error
+dotnet_diagnostic.RS0055.severity = error
+dotnet_diagnostic.RS0056.severity = error
+dotnet_diagnostic.RS0057.severity = error
+dotnet_diagnostic.RS0058.severity = error
+dotnet_diagnostic.RS0059.severity = error
+dotnet_diagnostic.RS0060.severity = error
+dotnet_diagnostic.RS0061.severity = error
diff --git a/Engine.Core/Abstract/Assignable/IAssignable.cs b/Engine.Core/Abstract/Assignable/IAssignable.cs
index bd4af57..04137dc 100644
--- a/Engine.Core/Abstract/Assignable/IAssignable.cs
+++ b/Engine.Core/Abstract/Assignable/IAssignable.cs
@@ -8,7 +8,7 @@ public interface IAssignable
///
/// Event triggered when the 's fields are unassigned and completely ready to recycle.
///
- event OnUnassignedEventHandler? OnUnassigned;
+ event UnassignEventHandler? OnUnassigned;
///
/// Unassign 's all fields and make it ready to recycle.
@@ -18,5 +18,5 @@ public interface IAssignable
///
bool Unassign();
- delegate void OnUnassignedEventHandler(IAssignable sender);
+ delegate void UnassignEventHandler(IAssignable sender);
}
diff --git a/Engine.Core/Abstract/Assignable/IAssignableGameObject.cs b/Engine.Core/Abstract/Assignable/IAssignableGameObject.cs
deleted file mode 100644
index fbcfcca..0000000
--- a/Engine.Core/Abstract/Assignable/IAssignableGameObject.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-namespace Syntriax.Engine.Core.Abstract;
-
-///
-/// Indicates the object is an with an assignable field.
-///
-public interface IAssignableGameObject : IAssignable
-{
- ///
- /// Event triggered when the value has has been assigned a new value.
- ///
- event OnGameObjectAssignedEventHandler? OnGameObjectAssigned;
-
- ///
- IGameObject GameObject { get; }
-
- ///
- /// Assign a value to the field of this object.
- ///
- /// New to assign.
- ///
- /// , if the value given assigned successfully assigned, if not.
- ///
- bool Assign(IGameObject gameObject);
-
- delegate void OnGameObjectAssignedEventHandler(IAssignableGameObject sender);
-}
diff --git a/Engine.Core/Abstract/Assignable/IAssignableTransform.cs b/Engine.Core/Abstract/Assignable/IAssignableTransform.cs
deleted file mode 100644
index 797c1b7..0000000
--- a/Engine.Core/Abstract/Assignable/IAssignableTransform.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-namespace Syntriax.Engine.Core.Abstract;
-
-///
-/// Indicates the object is an with an assignable field.
-///
-public interface IAssignableTransform : IAssignable
-{
- ///
- /// Event triggered when the value has has been assigned a new value.
- ///
- event OnTransformAssignedEventHandler? OnTransformAssigned;
-
- ///
- ITransform Transform { get; }
-
- ///
- /// Assign a value to the field of this object.
- ///
- /// New to assign.
- ///
- /// , if the value given assigned successfully assigned, if not.
- ///
- bool Assign(ITransform transform);
-
- delegate void OnTransformAssignedEventHandler(IAssignableTransform sender);
-}
diff --git a/Engine.Core/Abstract/Assignable/IAssignableBehaviourController.cs b/Engine.Core/Abstract/Assignable/IHasBehaviourController.cs
similarity index 78%
rename from Engine.Core/Abstract/Assignable/IAssignableBehaviourController.cs
rename to Engine.Core/Abstract/Assignable/IHasBehaviourController.cs
index 0365bd6..496147d 100644
--- a/Engine.Core/Abstract/Assignable/IAssignableBehaviourController.cs
+++ b/Engine.Core/Abstract/Assignable/IHasBehaviourController.cs
@@ -3,12 +3,12 @@ namespace Syntriax.Engine.Core.Abstract;
///
/// Indicates the object is an with an assignable field.
///
-public interface IAssignableBehaviourController : IAssignable
+public interface IHasBehaviourController : IAssignable
{
///
/// Event triggered when the value has has been assigned a new value.
///
- event OnBehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned;
+ event BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned;
///
IBehaviourController BehaviourController { get; }
@@ -22,5 +22,5 @@ public interface IAssignableBehaviourController : IAssignable
///
bool Assign(IBehaviourController behaviourController);
- delegate void OnBehaviourControllerAssignedEventHandler(IAssignableBehaviourController sender);
+ delegate void BehaviourControllerAssignedEventHandler(IHasBehaviourController sender);
}
diff --git a/Engine.Core/Abstract/Assignable/IAssignableEntity.cs b/Engine.Core/Abstract/Assignable/IHasEntity.cs
similarity index 80%
rename from Engine.Core/Abstract/Assignable/IAssignableEntity.cs
rename to Engine.Core/Abstract/Assignable/IHasEntity.cs
index ad96566..90e8ec6 100644
--- a/Engine.Core/Abstract/Assignable/IAssignableEntity.cs
+++ b/Engine.Core/Abstract/Assignable/IHasEntity.cs
@@ -3,12 +3,12 @@ namespace Syntriax.Engine.Core.Abstract;
///
/// Indicates the object is an with an assignable field.
///
-public interface IAssignableEntity : IAssignable
+public interface IHasEntity : IAssignable
{
///
/// Event triggered when the value has has been assigned a new value.
///
- event OnEntityAssignedEventHandler? OnEntityAssigned;
+ event EntityAssignedEventHandler? OnEntityAssigned;
///
IEntity Entity { get; }
@@ -22,5 +22,5 @@ public interface IAssignableEntity : IAssignable
///
bool Assign(IEntity entity);
- delegate void OnEntityAssignedEventHandler(IAssignableEntity sender);
+ delegate void EntityAssignedEventHandler(IHasEntity sender);
}
diff --git a/Engine.Core/Abstract/Assignable/IAssignableGameManager.cs b/Engine.Core/Abstract/Assignable/IHasGameManager.cs
similarity index 74%
rename from Engine.Core/Abstract/Assignable/IAssignableGameManager.cs
rename to Engine.Core/Abstract/Assignable/IHasGameManager.cs
index 27f9559..9946837 100644
--- a/Engine.Core/Abstract/Assignable/IAssignableGameManager.cs
+++ b/Engine.Core/Abstract/Assignable/IHasGameManager.cs
@@ -1,14 +1,14 @@
namespace Syntriax.Engine.Core.Abstract;
///
-/// Indicates the object is an with an assignable field.
+/// Indicates the object is an with an assignable field.
///
-public interface IAssignableGameManager : IAssignable
+public interface IHasGameManager : IAssignable
{
///
/// Event triggered when the value has has been assigned a new value.
///
- event OnGameManagerAssignedEventHandler? OnGameManagerAssigned;
+ event GameManagerAssignedEventHandler? OnGameManagerAssigned;
///
IGameManager GameManager { get; }
@@ -22,5 +22,5 @@ public interface IAssignableGameManager : IAssignable
///
bool Assign(IGameManager gameManager);
- delegate void OnGameManagerAssignedEventHandler(IAssignableGameManager sender);
+ delegate void GameManagerAssignedEventHandler(IHasGameManager sender);
}
diff --git a/Engine.Core/Abstract/Assignable/IHasHierarchyObject.cs b/Engine.Core/Abstract/Assignable/IHasHierarchyObject.cs
new file mode 100644
index 0000000..6b7c6c9
--- /dev/null
+++ b/Engine.Core/Abstract/Assignable/IHasHierarchyObject.cs
@@ -0,0 +1,26 @@
+namespace Syntriax.Engine.Core.Abstract;
+
+///
+/// Indicates the object is an with an assignable field.
+///
+public interface IHasHierarchyObject : IAssignable
+{
+ ///
+ /// Event triggered when the value has has been assigned a new value.
+ ///
+ event HierarchyObjectAssignedEventHandler? OnHierarchyObjectAssigned;
+
+ ///
+ IHierarchyObject HierarchyObject { get; }
+
+ ///
+ /// Assign a value to the field of this object.
+ ///
+ /// New to assign.
+ ///
+ /// , if the value given assigned successfully assigned, if not.
+ ///
+ bool Assign(IHierarchyObject hierarchyObject);
+
+ delegate void HierarchyObjectAssignedEventHandler(IHasHierarchyObject sender);
+}
diff --git a/Engine.Core/Abstract/Assignable/IAssignableStateEnable.cs b/Engine.Core/Abstract/Assignable/IHasStateEnable.cs
similarity index 79%
rename from Engine.Core/Abstract/Assignable/IAssignableStateEnable.cs
rename to Engine.Core/Abstract/Assignable/IHasStateEnable.cs
index 8a366f6..73561e7 100644
--- a/Engine.Core/Abstract/Assignable/IAssignableStateEnable.cs
+++ b/Engine.Core/Abstract/Assignable/IHasStateEnable.cs
@@ -3,12 +3,12 @@ namespace Syntriax.Engine.Core.Abstract;
///
/// Indicates the object is an with an assignable field.
///
-public interface IAssignableStateEnable : IAssignable
+public interface IHasStateEnable : IAssignable
{
///
/// Event triggered when the value has has been assigned a new value.
///
- event OnStateEnableAssignedEventHandler? OnStateEnableAssigned;
+ event StateEnableAssignedEventHandler? OnStateEnableAssigned;
///
IStateEnable StateEnable { get; }
@@ -22,5 +22,5 @@ public interface IAssignableStateEnable : IAssignable
///
bool Assign(IStateEnable stateEnable);
- delegate void OnStateEnableAssignedEventHandler(IAssignableStateEnable sender);
+ delegate void StateEnableAssignedEventHandler(IHasStateEnable sender);
}
diff --git a/Engine.Core/Abstract/Assignable/IHierarchyObject.cs b/Engine.Core/Abstract/Assignable/IHierarchyObject.cs
deleted file mode 100644
index ccc153b..0000000
--- a/Engine.Core/Abstract/Assignable/IHierarchyObject.cs
+++ /dev/null
@@ -1,64 +0,0 @@
-namespace Syntriax.Engine.Core.Abstract;
-
-///
-/// Represents an that can enter and exit a hierarchy within the system.
-/// This interface allows for tracking the object's presence in the hierarchy and provides events
-/// for notifying when the see enters or exits the hierarchy.
-///
-public interface IHierarchyObject : IEntity, INameable
-{
- ///
- /// Event triggered when the enters the hierarchy.
- ///
- event OnEnteredHierarchyEventHandler? OnEnteredHierarchy;
-
- ///
- /// Event triggered when the exits the hierarchy.
- ///
- event OnExitedHierarchyEventHandler? OnExitedHierarchy;
-
- ///
- /// Gets the associated with this , if any.
- ///
- IGameManager GameManager { get; }
-
- ///
- /// Indicates whether the is currently in the hierarchy.
- ///
- bool IsInHierarchy { get; }
-
- ///
- /// Internal method to handle entering the hierarchy.
- /// This should be called by the system to properly manage hierarchy states.
- ///
- /// The game manager that is managing this hierarchy.
- ///
- /// if the successfully entered the hierarchy;
- /// if it failed to do so.
- ///
- internal bool EnterHierarchy(IGameManager gameManager);
-
- ///
- /// Internal method to handle exiting the hierarchy.
- /// This should be called by the system to properly manage hierarchy states.
- ///
- ///
- /// if the successfully exited the hierarchy;
- /// if it failed to do so.
- ///
- internal bool ExitHierarchy();
-
- ///
- /// EventHandler delegate for the event triggered when the enters the hierarchy of a .
- ///
- /// The that entered the hierarchy.
- /// The that the has entered it's hierarchy.
- delegate void OnEnteredHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager);
-
- ///
- /// EventHandler delegate for the event triggered when the exits the hierarchy of a .
- ///
- /// The that exited the hierarchy.
- /// The that the has exited it's hierarchy.
- delegate void OnExitedHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager);
-}
diff --git a/Engine.Core/Abstract/IActive.cs b/Engine.Core/Abstract/IActive.cs
new file mode 100644
index 0000000..34c7dd3
--- /dev/null
+++ b/Engine.Core/Abstract/IActive.cs
@@ -0,0 +1,19 @@
+namespace Syntriax.Engine.Core.Abstract;
+
+///
+/// Represents an entity which can be active or not.
+///
+public interface IActive
+{
+ ///
+ /// Event triggered when the state of the changes.
+ ///
+ event ActiveChangedEventHandler? OnActiveChanged;
+
+ ///
+ /// The value indicating whether the is enabled.
+ ///
+ bool IsActive { get; }
+
+ delegate void ActiveChangedEventHandler(IActive sender, bool previousState);
+}
diff --git a/Engine.Core/Abstract/IBehaviour.cs b/Engine.Core/Abstract/IBehaviour.cs
index 9f6df38..6858d0a 100644
--- a/Engine.Core/Abstract/IBehaviour.cs
+++ b/Engine.Core/Abstract/IBehaviour.cs
@@ -3,22 +3,17 @@ namespace Syntriax.Engine.Core.Abstract;
///
/// Represents a behaviour that any object in the game might use to interact with itself or other objects.
///
-public interface IBehaviour : IEntity, IAssignableBehaviourController, IAssignableStateEnable
+public interface IBehaviour : IEntity, IActive, IHasBehaviourController, IHasStateEnable
{
///
/// Event triggered when the priority of the changes.
///
- event OnPriorityChangedEventHandler? OnPriorityChanged;
+ event PriorityChangedEventHandler? OnPriorityChanged;
///
/// The priority of the .
///
int Priority { get; set; }
- ///
- /// The value indicating whether the is active.
- ///
- bool IsActive { get; }
-
- delegate void OnPriorityChangedEventHandler(IBehaviour sender, int previousPriority);
+ delegate void PriorityChangedEventHandler(IBehaviour sender, int previousPriority);
}
diff --git a/Engine.Core/Abstract/IBehaviour2D.cs b/Engine.Core/Abstract/IBehaviour2D.cs
new file mode 100644
index 0000000..558d664
--- /dev/null
+++ b/Engine.Core/Abstract/IBehaviour2D.cs
@@ -0,0 +1,6 @@
+namespace Syntriax.Engine.Core.Abstract;
+
+public interface IBehaviour2D : IBehaviour
+{
+ ITransform2D Transform { get; }
+}
diff --git a/Engine.Core/Abstract/IBehaviourCollector.cs b/Engine.Core/Abstract/IBehaviourCollector.cs
index 967abe1..a1d4527 100644
--- a/Engine.Core/Abstract/IBehaviourCollector.cs
+++ b/Engine.Core/Abstract/IBehaviourCollector.cs
@@ -7,29 +7,29 @@ namespace Syntriax.Engine.Core.Abstract;
/// Provides mechanisms for tracking additions and removals, and notifies subscribers when such events occur on the assigned .
///
/// The type of objects tracked by the collector.
-public interface IBehaviourCollector : IAssignableGameManager, IEnumerable where T : class
+public interface IBehaviourCollector : IHasGameManager, IEnumerable where T : class
{
///
/// Event triggered when an object of type is added to the collector.
///
- event OnCollectedEventHandler? OnCollected;
+ event CollectedEventHandler? OnCollected;
///
/// Event triggered when an object of type is removed from the collector.
///
- event OnRemovedEventHandler? OnRemoved;
+ event RemovedEventHandler? OnRemoved;
///
/// Delegate for handling the event.
///
- /// The instance of the that triggered the event.
+ /// The instance of the that triggered the event.
/// The object of type that was added to the collector.
- public delegate void OnCollectedEventHandler(BehaviourCollector sender, T behaviourCollected);
+ delegate void CollectedEventHandler(IBehaviourCollector sender, T behaviourCollected);
///
/// Delegate for handling the event.
///
- /// The instance of the that triggered the event.
+ /// The instance of the that triggered the event.
/// The object of type that was removed from the collector.
- public delegate void OnRemovedEventHandler(BehaviourCollector sender, T behaviourRemoved);
+ delegate void RemovedEventHandler(IBehaviourCollector sender, T behaviourRemoved);
}
diff --git a/Engine.Core/Abstract/IBehaviourController.cs b/Engine.Core/Abstract/IBehaviourController.cs
index 5bfb27a..64fa28e 100644
--- a/Engine.Core/Abstract/IBehaviourController.cs
+++ b/Engine.Core/Abstract/IBehaviourController.cs
@@ -1,37 +1,36 @@
using System.Collections.Generic;
-using System.Diagnostics.CodeAnalysis;
namespace Syntriax.Engine.Core.Abstract;
///
-/// Represents a controller for managing s and notify them accordingly about the engine's updates. Connected to an .
+/// Represents a controller for managing s and notify them accordingly about the engine's updates. Connected to an .
///
-public interface IBehaviourController : IInitialize, IAssignableGameObject, IEnumerable
+public interface IBehaviourController : IInitializable, IHasHierarchyObject, IEnumerable
{
///
/// Event triggered before the update of s.
///
- event OnPreUpdateEventHandler? OnPreUpdate;
+ event PreUpdateEventHandler? OnPreUpdate;
///
/// Event triggered during the update of s.
///
- event OnUpdateEventHandler? OnUpdate;
+ event UpdateEventHandler? OnUpdate;
///
/// Event triggered before the drawing phase.
///
- event OnPreDrawEventHandler? OnPreDraw;
+ event PreDrawEventHandler? OnPreDraw;
///
/// Event triggered when a is added to the .
///
- event OnBehaviourAddedEventHandler? OnBehaviourAdded;
+ event BehaviourAddedEventHandler? OnBehaviourAdded;
///
/// Event triggered when a is removed from the .
///
- event OnBehaviourRemovedEventHandler? OnBehaviourRemoved;
+ event BehaviourRemovedEventHandler? OnBehaviourRemoved;
///
/// Adds a to the .
@@ -94,10 +93,10 @@ public interface IBehaviourController : IInitialize, IAssignableGameObject, IEnu
///
void UpdatePreDraw();
- delegate void OnPreUpdateEventHandler(IBehaviourController sender);
- delegate void OnUpdateEventHandler(IBehaviourController sender);
- delegate void OnPreDrawEventHandler(IBehaviourController sender);
- delegate void OnBehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
- delegate void OnBehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
+ delegate void PreUpdateEventHandler(IBehaviourController sender);
+ delegate void UpdateEventHandler(IBehaviourController sender);
+ delegate void PreDrawEventHandler(IBehaviourController sender);
+ delegate void BehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
+ delegate void BehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
}
diff --git a/Engine.Core/Abstract/ICamera2D.cs b/Engine.Core/Abstract/ICamera2D.cs
index a70a7fa..5779092 100644
--- a/Engine.Core/Abstract/ICamera2D.cs
+++ b/Engine.Core/Abstract/ICamera2D.cs
@@ -3,7 +3,7 @@ namespace Syntriax.Engine.Core.Abstract;
///
/// Represents a 2D camera in the engine.
///
-public interface ICamera2D : IBehaviour, IAssignableTransform
+public interface ICamera2D : IBehaviour2D
{
///
/// The zoom level of the camera.
diff --git a/Engine.Core/Abstract/ICoroutineYield.cs b/Engine.Core/Abstract/ICoroutineYield.cs
index a0d9be2..1b03404 100644
--- a/Engine.Core/Abstract/ICoroutineYield.cs
+++ b/Engine.Core/Abstract/ICoroutineYield.cs
@@ -1,5 +1,3 @@
-using System.Collections;
-
namespace Syntriax.Engine.Core.Abstract;
public interface ICoroutineYield
diff --git a/Engine.Core/Abstract/IEntity.cs b/Engine.Core/Abstract/IEntity.cs
index 34acf3b..984603b 100644
--- a/Engine.Core/Abstract/IEntity.cs
+++ b/Engine.Core/Abstract/IEntity.cs
@@ -3,18 +3,18 @@ namespace Syntriax.Engine.Core.Abstract;
///
/// Represents a basic entity in the engine.
///
-public interface IEntity : IInitialize, IAssignableStateEnable
+public interface IEntity : IInitializable, IHasStateEnable
{
///
/// Event triggered when the of the changes.
/// The string action parameter is the previous of the .
///
- event OnIdChangedEventHandler? OnIdChanged;
+ event IdChangedEventHandler? OnIdChanged;
///
/// The ID of the .
///
string Id { get; set; }
- delegate void OnIdChangedEventHandler(IEntity sender, string previousId);
+ delegate void IdChangedEventHandler(IEntity sender, string previousId);
}
diff --git a/Engine.Core/Abstract/IGameManager.cs b/Engine.Core/Abstract/IGameManager.cs
index 5433888..f573639 100644
--- a/Engine.Core/Abstract/IGameManager.cs
+++ b/Engine.Core/Abstract/IGameManager.cs
@@ -3,44 +3,34 @@ using System.Collections.Generic;
namespace Syntriax.Engine.Core.Abstract;
///
-/// Represents a game world responsible for managing s.
+/// Represents a game world responsible for managing s.
///
-public interface IGameManager : IEntity
+public interface IGameManager : IEntity, IEnumerable
{
///
- /// Event triggered when is called on the .
+ /// Event triggered when is called on the .
///
- event OnUpdateEventHandler? OnUpdate;
+ event UpdateEventHandler? OnUpdate;
///
/// Event triggered when is called on the .
///
- event OnPreDawEventHandler? OnPreDraw;
-
- ///
- /// Event triggered when a is registered to the .
- ///
- event OnGameObjectRegisteredEventHandler? OnGameObjectRegistered;
-
- ///
- /// Event triggered when a is unregistered from the .
- ///
- event OnGameObjectUnRegisteredEventHandler? OnGameObjectUnRegistered;
+ event PreDawEventHandler? OnPreDraw;
///
/// Event triggered when a is registered to the .
///
- event OnHierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered;
+ event HierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered;
///
/// Event triggered when a is unregistered from the .
///
- event OnHierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered;
+ event HierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered;
///
- /// Gets a read-only list of s managed by the .
+ /// Contains time data related to this .
///
- IReadOnlyList GameObjects { get; }
+ EngineTime Time { get; }
///
/// Gets a read-only list of s managed by the .
@@ -54,12 +44,12 @@ public interface IGameManager : IEntity
void Register(IHierarchyObject hierarchyObject);
///
- /// Instantiates a of type T with the given arguments and registers it to the .
+ /// Instantiates a of type T with the given arguments and registers it to the .
///
- /// The type of to instantiate.
- /// Constructor parameters for the given type of .
- /// The instantiated .
- T InstantiateGameObject(params object?[]? args) where T : class, IGameObject;
+ /// The type of to instantiate.
+ /// Constructor parameters for the given type of .
+ /// The instantiated .
+ T InstantiateHierarchyObject(params object?[]? args) where T : class, IHierarchyObject;
///
/// Removes an from the .
@@ -68,21 +58,19 @@ public interface IGameManager : IEntity
void Remove(IHierarchyObject hierarchyObject);
///
- /// Updates the with the given engine time data.
+ /// Updates the with the given delta time.
///
- /// The engine time.
- void Update(EngineTime time);
+ /// Delta time.
+ void Update(EngineTime engineTime);
///
/// Performs operations that should be done before the draw calls.
///
void PreDraw();
- delegate void OnUpdateEventHandler(IGameManager sender, EngineTime time);
- delegate void OnPreDawEventHandler(IGameManager sender);
+ delegate void UpdateEventHandler(IGameManager sender, EngineTime engineTime);
+ delegate void PreDawEventHandler(IGameManager sender);
- delegate void OnGameObjectRegisteredEventHandler(IGameManager sender, IGameObject gameObjectRegistered);
- delegate void OnGameObjectUnRegisteredEventHandler(IGameManager sender, IGameObject gameObjectUnregistered);
- delegate void OnHierarchyObjectRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectRegistered);
- delegate void OnHierarchyObjectUnRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectUnregistered);
+ delegate void HierarchyObjectRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectRegistered);
+ delegate void HierarchyObjectUnRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectUnregistered);
}
diff --git a/Engine.Core/Abstract/IGameObject.cs b/Engine.Core/Abstract/IGameObject.cs
deleted file mode 100644
index 03b187d..0000000
--- a/Engine.Core/Abstract/IGameObject.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-namespace Syntriax.Engine.Core.Abstract;
-
-///
-/// Represents a game object with various properties and functionalities.
-///
-public interface IGameObject : IEntity, IHierarchyObject, IAssignableTransform, IAssignableBehaviourController, INameable, IInitialize
-{
- ///
- /// Event triggered when the method is called.
- ///
- event OnUpdatedEventHandler? OnUpdated;
-
- ///
- /// Updates the game object.
- ///
- void Update();
-
- delegate void OnUpdatedEventHandler(IGameObject sender);
-}
diff --git a/Engine.Core/Abstract/IHierarchyObject.cs b/Engine.Core/Abstract/IHierarchyObject.cs
new file mode 100644
index 0000000..e3909b5
--- /dev/null
+++ b/Engine.Core/Abstract/IHierarchyObject.cs
@@ -0,0 +1,131 @@
+using System.Collections.Generic;
+
+namespace Syntriax.Engine.Core.Abstract;
+
+///
+/// Represents an that can enter and exit a hierarchy within the system.
+/// This interface allows for tracking the object's presence in the hierarchy and provides events
+/// for notifying when the see enters or exits the hierarchy.
+///
+public interface IHierarchyObject : IEntity, IActive, INameable, IHasBehaviourController, IEnumerable
+{
+ ///
+ /// Event triggered when the enters the hierarchy.
+ ///
+ event EnteredHierarchyEventHandler? OnEnteredHierarchy;
+
+ ///
+ /// Event triggered when the exits the hierarchy.
+ ///
+ event ExitedHierarchyEventHandler? OnExitedHierarchy;
+
+ ///
+ /// Event triggered when the of the changes. The second parameter is the old .
+ ///
+ event ParentChangedEventHandler? OnParentChanged;
+
+ ///
+ /// Event triggered when a new is added to the .
+ ///
+ event ChildrenAddedEventHandler? OnChildrenAdded;
+
+ ///
+ /// Event triggered when an is removed from the .
+ ///
+ event ChildrenRemovedEventHandler? OnChildrenRemoved;
+
+ ///
+ /// Gets the this is connected to, if any.
+ ///
+ IGameManager GameManager { get; }
+
+ ///
+ /// Indicates whether the is currently in the hierarchy.
+ ///
+ bool IsInHierarchy { get; }
+
+ ///
+ /// The parent of the .
+ ///
+ IHierarchyObject? Parent { get; }
+
+ ///
+ /// The s that have this as their .
+ ///
+ IReadOnlyList Children { get; }
+
+ ///
+ /// Internal method to handle entering the hierarchy.
+ /// This should be called by the system to properly manage hierarchy states.
+ ///
+ /// The that is managing this hierarchy.
+ ///
+ /// if the successfully entered the hierarchy;
+ /// if it failed to do so.
+ ///
+ internal bool EnterHierarchy(IGameManager gameManager);
+
+ ///
+ /// Internal method to handle exiting the hierarchy.
+ /// This should be called by the system to properly manage hierarchy states.
+ ///
+ ///
+ /// if the successfully exited the hierarchy;
+ /// if it failed to do so.
+ ///
+ internal bool ExitHierarchy();
+
+ ///
+ /// Sets the parent of this .
+ ///
+ /// The parent to set.
+ void SetParent(IHierarchyObject? hierarchyObject);
+
+ ///
+ /// Adds a child to this .
+ ///
+ /// The child to add.
+ void AddChild(IHierarchyObject hierarchyObject);
+
+ ///
+ /// Removes a child from this .
+ ///
+ /// The child to remove.
+ void RemoveChild(IHierarchyObject hierarchyObject);
+
+ ///
+ /// EventHandler delegate for the event triggered when the enters the hierarchy of a .
+ ///
+ /// The that entered the hierarchy.
+ /// The that the has entered it's hierarchy.
+ delegate void EnteredHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager);
+
+ ///
+ /// EventHandler delegate for the event triggered when the exits the hierarchy of a .
+ ///
+ /// The that exited the hierarchy.
+ /// The that the has exited it's hierarchy.
+ delegate void ExitedHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager);
+
+ ///
+ /// Delegate for the event triggered when the 's parent changes.
+ ///
+ /// The that the parent has changed.
+ /// The previous the sender was a child of.
+ /// The new and current the sender is a child of.
+ delegate void ParentChangedEventHandler(IHierarchyObject sender, IHierarchyObject? previousParent, IHierarchyObject? newParent);
+
+ ///
+ /// Delegate for the event triggered when a new added as a child.
+ ///
+ /// The parent this event is being called from.
+ /// The that got removed as a children of the sender .
+ delegate void ChildrenAddedEventHandler(IHierarchyObject sender, IHierarchyObject childrenAdded);
+
+ ///
+ /// Delegate for the event triggered when a new removed from being a child.
+ ///
+ /// The parent this event is being called from.
+ /// The that got removed as a children of the sender .
+ delegate void ChildrenRemovedEventHandler(IHierarchyObject sender, IHierarchyObject childrenRemoved);
+}
diff --git a/Engine.Core/Abstract/IInitialize.cs b/Engine.Core/Abstract/IInitializable.cs
similarity index 74%
rename from Engine.Core/Abstract/IInitialize.cs
rename to Engine.Core/Abstract/IInitializable.cs
index d4487c7..54ff8a1 100644
--- a/Engine.Core/Abstract/IInitialize.cs
+++ b/Engine.Core/Abstract/IInitializable.cs
@@ -3,17 +3,17 @@ namespace Syntriax.Engine.Core.Abstract;
///
/// Represents an entity that can be initialized and finalized. This information is useful for objects we know that are not in use and can be either recycled or dropped for garbage collection.
///
-public interface IInitialize
+public interface IInitializable
{
///
/// Event triggered when the method is called successfully.
///
- event OnInitializedEventHandler? OnInitialized;
+ event InitializedEventHandler? OnInitialized;
///
- /// Event triggered when the method is called successfully.
+ /// Event triggered when the method is called successfully.
///
- event OnFinalizedEventHandler? OnFinalized;
+ event FinalizedEventHandler? OnFinalized;
///
/// The value indicating whether the entity has been initialized.
@@ -32,6 +32,6 @@ public interface IInitialize
/// if finalization is successful, otherwise .
bool Finalize();
- delegate void OnInitializedEventHandler(IInitialize sender);
- delegate void OnFinalizedEventHandler(IInitialize sender);
+ delegate void InitializedEventHandler(IInitializable sender);
+ delegate void FinalizedEventHandler(IInitializable sender);
}
diff --git a/Engine.Core/Abstract/INameable.cs b/Engine.Core/Abstract/INameable.cs
index 202cc49..4a60100 100644
--- a/Engine.Core/Abstract/INameable.cs
+++ b/Engine.Core/Abstract/INameable.cs
@@ -8,12 +8,12 @@ public interface INameable
///
/// Event triggered when the name of the entity changes.
///
- event OnNameChangedEventHandler? OnNameChanged;
+ event NameChangedEventHandler? OnNameChanged;
///
/// The name of the entity.
///
string Name { get; set; }
- delegate void OnNameChangedEventHandler(INameable sender, string previousName);
+ delegate void NameChangedEventHandler(INameable sender, string previousName);
}
diff --git a/Engine.Core/Abstract/IStateEnable.cs b/Engine.Core/Abstract/IStateEnable.cs
index 8591eb4..132b9bd 100644
--- a/Engine.Core/Abstract/IStateEnable.cs
+++ b/Engine.Core/Abstract/IStateEnable.cs
@@ -3,17 +3,17 @@ namespace Syntriax.Engine.Core.Abstract;
///
/// Represents an entity with an enable state that can be toggled.
///
-public interface IStateEnable : IAssignableEntity
+public interface IStateEnable : IHasEntity
{
///
/// Event triggered when the state of the changes.
///
- event OnNameChangedEventHandler? OnEnabledChanged;
+ event EnabledChangedEventHandler? OnEnabledChanged;
///
/// The value indicating whether the is enabled.
///
bool Enabled { get; set; }
- delegate void OnNameChangedEventHandler(IStateEnable sender, bool previousState);
+ delegate void EnabledChangedEventHandler(IStateEnable sender, bool previousState);
}
diff --git a/Engine.Core/Abstract/ITransform.cs b/Engine.Core/Abstract/ITransform.cs
deleted file mode 100644
index 7254020..0000000
--- a/Engine.Core/Abstract/ITransform.cs
+++ /dev/null
@@ -1,105 +0,0 @@
-using System;
-using System.Collections.Generic;
-
-namespace Syntriax.Engine.Core.Abstract;
-
-///
-/// Represents the transformation properties of an object such as position, scale, and rotation.
-///
-public interface ITransform : IAssignableGameObject, IEnumerable
-{
- ///
- /// Event triggered when the of the changes.
- ///
- event OnPositionChangedEventHandler? OnPositionChanged;
-
- ///
- /// Event triggered when the of the changes.
- ///
- event OnScaleChangedEventHandler? OnScaleChanged;
-
- ///
- /// Event triggered when the of the changes.
- ///
- event OnRotationChangedEventHandler? OnRotationChanged;
-
- ///
- /// Event triggered when the of the changes. The second parameter is the old .
- ///
- event OnParentChangedEventHandler? OnParentChanged;
-
- ///
- /// Event triggered when a new is added to the .
- ///
- event OnChildrenAddedEventHandler? OnChildrenAdded;
-
- ///
- /// Event triggered when an is removed from the .
- ///
- event OnChildrenRemovedEventHandler? OnChildrenRemoved;
-
- ///
- /// The world position of the in 2D space.
- ///
- Vector2D Position { get; set; }
-
- ///
- /// The world scale of the .
- ///
- Vector2D Scale { get; set; }
-
- ///
- /// The world rotation of the in degrees.
- ///
- float Rotation { get; set; }
-
- ///
- /// The local position of the in 2D space.
- ///
- Vector2D LocalPosition { get; set; }
-
- ///
- /// The local scale of the .
- ///
- Vector2D LocalScale { get; set; }
-
- ///
- /// The local rotation of the in degrees.
- ///
- float LocalRotation { get; set; }
-
- ///
- /// The parent of the .
- ///
- ITransform? Parent { get; }
-
- ///
- /// The s that have this as their .
- ///
- IReadOnlyList Children { get; }
-
- ///
- /// Sets the parent of this .
- ///
- /// The parent to set.
- void SetParent(ITransform? transform);
-
- ///
- /// Adds a child to this .
- ///
- /// The child to add.
- void AddChild(ITransform transform);
-
- ///
- /// Removes a child from this .
- ///
- /// The child to remove.
- void RemoveChild(ITransform transform);
-
- delegate void OnPositionChangedEventHandler(ITransform sender);
- delegate void OnScaleChangedEventHandler(ITransform sender);
- delegate void OnRotationChangedEventHandler(ITransform sender);
- delegate void OnParentChangedEventHandler(ITransform sender, ITransform? previousParent, ITransform? newParent);
- delegate void OnChildrenAddedEventHandler(ITransform sender, ITransform childrenAdded);
- delegate void OnChildrenRemovedEventHandler(ITransform sender, ITransform childrenRemoved);
-}
diff --git a/Engine.Core/Abstract/ITransform2D.cs b/Engine.Core/Abstract/ITransform2D.cs
new file mode 100644
index 0000000..f085501
--- /dev/null
+++ b/Engine.Core/Abstract/ITransform2D.cs
@@ -0,0 +1,73 @@
+namespace Syntriax.Engine.Core.Abstract;
+
+///
+/// Represents the transformation properties of an object such as position, scale, and rotation in 2D space.
+///
+public interface ITransform2D : IBehaviour
+{
+ ///
+ /// Event triggered when the of the changes.
+ ///
+ event PositionChangedEventHandler? OnPositionChanged;
+
+ ///
+ /// Event triggered when the of the changes.
+ ///
+ event ScaleChangedEventHandler? OnScaleChanged;
+
+ ///
+ /// Event triggered when the of the changes.
+ ///
+ event RotationChangedEventHandler? OnRotationChanged;
+
+ ///
+ /// The world position of the in 2D space.
+ ///
+ Vector2D Position { get; set; }
+
+ ///
+ /// The world scale of the .
+ ///
+ Vector2D Scale { get; set; }
+
+ ///
+ /// The world rotation of the in degrees.
+ ///
+ float Rotation { get; set; }
+
+ ///
+ /// The local position of the in 2D space.
+ ///
+ Vector2D LocalPosition { get; set; }
+
+ ///
+ /// The local scale of the .
+ ///
+ Vector2D LocalScale { get; set; }
+
+ ///
+ /// The local rotation of the in degrees.
+ ///
+ float LocalRotation { get; set; }
+
+ ///
+ /// Delegate for the event triggered when the 's rotation changes.
+ ///
+ /// The that the parent has changed.
+ /// The previous of the .
+ delegate void PositionChangedEventHandler(ITransform2D sender, Vector2D previousPosition);
+
+ ///
+ /// Delegate for the event triggered when the 's rotation changes.
+ ///
+ /// The that the parent has changed.
+ /// The previous of the .
+ delegate void ScaleChangedEventHandler(ITransform2D sender, Vector2D previousScale);
+
+ ///
+ /// Delegate for the event triggered when the 's rotation changes.
+ ///
+ /// The that the parent has changed.
+ /// The previous of the .
+ delegate void RotationChangedEventHandler(ITransform2D sender, float previousRotation);
+}
diff --git a/Engine.Core/ActiveBehaviourCollector.cs b/Engine.Core/ActiveBehaviourCollector.cs
new file mode 100644
index 0000000..f7472aa
--- /dev/null
+++ b/Engine.Core/ActiveBehaviourCollector.cs
@@ -0,0 +1,127 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+
+using Syntriax.Engine.Core.Abstract;
+
+namespace Syntriax.Engine.Core;
+
+public class ActiveBehaviourCollector : IBehaviourCollector where T : class, IBehaviour
+{
+ public event IAssignable.UnassignEventHandler? OnUnassigned = null;
+ public event IHasGameManager.GameManagerAssignedEventHandler? OnGameManagerAssigned = null;
+
+ public event IBehaviourCollector.CollectedEventHandler? OnCollected = null;
+ public event IBehaviourCollector.RemovedEventHandler? OnRemoved = null;
+
+ private readonly List monitoringBehaviours = new(32);
+ protected readonly List activeBehaviours = new(32);
+ protected readonly Dictionary monitoringActiveToBehaviour = new(32);
+
+ public IReadOnlyList Behaviours => activeBehaviours;
+ public IGameManager GameManager { get; private set; } = null!;
+
+ public T this[Index index] => activeBehaviours[index];
+
+ public ActiveBehaviourCollector() { }
+ public ActiveBehaviourCollector(IGameManager gameManager) => Assign(gameManager);
+
+ private void OnHierarchyObjectRegistered(IGameManager manager, IHierarchyObject hierarchyObject)
+ {
+ hierarchyObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
+ hierarchyObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
+
+ foreach (IBehaviour item in hierarchyObject.BehaviourController)
+ OnBehaviourAdded(hierarchyObject.BehaviourController, item);
+ }
+
+ private void OnHierarchyObjectUnregistered(IGameManager manager, IHierarchyObject hierarchyObject)
+ {
+ hierarchyObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
+ hierarchyObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
+
+ foreach (IBehaviour item in hierarchyObject.BehaviourController)
+ OnBehaviourRemoved(hierarchyObject.BehaviourController, item);
+ }
+
+ protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
+ private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
+ {
+ if (behaviour is not T tBehaviour)
+ return;
+
+ monitoringBehaviours.Add(tBehaviour);
+ monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
+ tBehaviour.OnActiveChanged += OnBehaviourStateChanged;
+ OnBehaviourStateChanged(tBehaviour, !tBehaviour.IsActive);
+ }
+
+ private void OnBehaviourStateChanged(IActive sender, bool previousState)
+ {
+ T behaviour = monitoringActiveToBehaviour[sender];
+ if (sender.IsActive)
+ {
+ activeBehaviours.Add(behaviour);
+ OnBehaviourAdd(behaviour);
+ OnCollected?.Invoke(this, behaviour);
+ }
+ else if (activeBehaviours.Remove(behaviour))
+ {
+ OnBehaviourRemove(behaviour);
+ OnRemoved?.Invoke(this, behaviour);
+ }
+ }
+
+ protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
+ private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
+ {
+ if (behaviour is not T tBehaviour)
+ return;
+
+ if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
+ return;
+
+ tBehaviour.OnActiveChanged -= OnBehaviourStateChanged;
+ if (activeBehaviours.Remove(tBehaviour))
+ {
+ OnBehaviourRemove(tBehaviour);
+ OnRemoved?.Invoke(this, tBehaviour);
+ }
+ }
+
+ public bool Assign(IGameManager gameManager)
+ {
+ if (GameManager is not null)
+ return false;
+
+ foreach (IHierarchyObject hierarchyObject in gameManager.HierarchyObjects)
+ OnHierarchyObjectRegistered(gameManager, hierarchyObject);
+
+ gameManager.OnHierarchyObjectRegistered += OnHierarchyObjectRegistered;
+ gameManager.OnHierarchyObjectUnRegistered += OnHierarchyObjectUnregistered;
+
+ GameManager = gameManager;
+ OnGameManagerAssigned?.Invoke(this);
+
+ return true;
+ }
+
+ public bool Unassign()
+ {
+ if (GameManager is null)
+ return false;
+
+ foreach (IHierarchyObject hierarchyObject in GameManager.HierarchyObjects)
+ OnHierarchyObjectUnregistered(GameManager, hierarchyObject);
+
+ GameManager.OnHierarchyObjectRegistered -= OnHierarchyObjectRegistered;
+ GameManager.OnHierarchyObjectUnRegistered -= OnHierarchyObjectUnregistered;
+
+ GameManager = null!;
+ OnUnassigned?.Invoke(this);
+ return true;
+ }
+
+ public IEnumerator GetEnumerator() => activeBehaviours.GetEnumerator();
+ IEnumerator IEnumerable.GetEnumerator() => activeBehaviours.GetEnumerator();
+}
diff --git a/Engine.Core/ActiveBehaviourCollectorSorted.cs b/Engine.Core/ActiveBehaviourCollectorSorted.cs
new file mode 100644
index 0000000..e6807c2
--- /dev/null
+++ b/Engine.Core/ActiveBehaviourCollectorSorted.cs
@@ -0,0 +1,19 @@
+using System;
+
+using Syntriax.Engine.Core.Abstract;
+
+namespace Syntriax.Engine.Core;
+
+public class ActiveBehaviourCollectorSorted : ActiveBehaviourCollector where T : class, IBehaviour
+{
+ public Comparison? SortBy { get; set; } = null;
+
+ protected override void OnBehaviourAdd(IBehaviour behaviour)
+ {
+ if (SortBy is not null)
+ activeBehaviours.Sort(SortBy);
+ }
+
+ public ActiveBehaviourCollectorSorted() { }
+ public ActiveBehaviourCollectorSorted(IGameManager gameManager) : base(gameManager) { }
+}
diff --git a/Engine.Core/Abstract/BaseEntity.cs b/Engine.Core/BaseEntity.cs
similarity index 74%
rename from Engine.Core/Abstract/BaseEntity.cs
rename to Engine.Core/BaseEntity.cs
index 2209087..66db6b0 100644
--- a/Engine.Core/Abstract/BaseEntity.cs
+++ b/Engine.Core/BaseEntity.cs
@@ -1,19 +1,16 @@
using System;
-using Syntriax.Engine.Core.Exceptions;
-
namespace Syntriax.Engine.Core.Abstract;
public abstract class BaseEntity : IEntity
{
- public event IEntity.OnIdChangedEventHandler? OnIdChanged = null;
+ public event IEntity.IdChangedEventHandler? OnIdChanged = null;
- public event IInitialize.OnInitializedEventHandler? OnInitialized = null;
- public event IInitialize.OnFinalizedEventHandler? OnFinalized = null;
-
- public event IAssignableStateEnable.OnStateEnableAssignedEventHandler? OnStateEnableAssigned = null;
- public event IAssignable.OnUnassignedEventHandler? OnUnassigned = null;
+ public event IInitializable.InitializedEventHandler? OnInitialized = null;
+ public event IInitializable.FinalizedEventHandler? OnFinalized = null;
+ public event IHasStateEnable.StateEnableAssignedEventHandler? OnStateEnableAssigned = null;
+ public event IAssignable.UnassignEventHandler? OnUnassigned = null;
private IStateEnable _stateEnable = null!;
@@ -22,13 +19,14 @@ public abstract class BaseEntity : IEntity
public virtual IStateEnable StateEnable => _stateEnable;
- public virtual bool IsActive => StateEnable.Enabled;
-
public string Id
{
get => _id;
set
{
+ if (IsInitialized)
+ throw new($"Can't change {nameof(Id)} of {_id} because it's initialized");
+
if (value == _id)
return;
@@ -55,6 +53,7 @@ public abstract class BaseEntity : IEntity
}
}
+ protected virtual void OnAssign(IStateEnable stateEnable) { }
public bool Assign(IStateEnable stateEnable)
{
if (IsInitialized)
@@ -62,6 +61,7 @@ public abstract class BaseEntity : IEntity
_stateEnable = stateEnable;
_stateEnable.Assign(this);
+ OnAssign(stateEnable);
OnStateEnableAssigned?.Invoke(this);
return true;
}
@@ -86,7 +86,7 @@ public abstract class BaseEntity : IEntity
if (IsInitialized)
return false;
- NotAssignedException.Check(this, _stateEnable);
+ _stateEnable ??= Factory.StateEnableFactory.Instantiate(this);
InitializeInternal();
diff --git a/Engine.Core/Behaviour.cs b/Engine.Core/Behaviour.cs
index 13d1117..ab1c651 100644
--- a/Engine.Core/Behaviour.cs
+++ b/Engine.Core/Behaviour.cs
@@ -6,9 +6,8 @@ public abstract class Behaviour : BehaviourBase
{
private bool isInitializedThisFrame = false;
- protected IGameManager GameManager => BehaviourController.GameObject.GameManager;
- protected IGameObject GameObject => BehaviourController.GameObject;
- protected ITransform Transform => BehaviourController.GameObject.Transform;
+ protected IGameManager GameManager => BehaviourController.HierarchyObject.GameManager;
+ protected IHierarchyObject HierarchyObject => BehaviourController.HierarchyObject;
public Behaviour()
{
@@ -18,43 +17,43 @@ public abstract class Behaviour : BehaviourBase
}
protected virtual void OnUnassign() { }
- private void OnUnassign(IAssignable assignable) => OnUnassign();
+ protected virtual void OnUnassign(IAssignable assignable) => OnUnassign();
protected virtual void OnInitialize() { }
- private void OnInitialize(IInitialize _)
+ protected virtual void OnInitialize(IInitializable _)
{
isInitializedThisFrame = true;
BehaviourController.OnPreUpdate += PreUpdate;
BehaviourController.OnPreDraw += PreDraw;
BehaviourController.OnUpdate += Update;
- BehaviourController.GameObject.OnEnteredHierarchy += EnteredHierarchy;
- BehaviourController.GameObject.OnExitedHierarchy += ExitedHierarchy;
+ BehaviourController.HierarchyObject.OnEnteredHierarchy += EnteredHierarchy;
+ BehaviourController.HierarchyObject.OnExitedHierarchy += ExitedHierarchy;
OnInitialize();
- if (GameObject.IsInHierarchy)
- EnteredHierarchy(GameObject, GameManager);
+ if (HierarchyObject.IsInHierarchy)
+ EnteredHierarchy(HierarchyObject, GameManager);
}
protected virtual void OnFinalize() { }
- private void OnFinalize(IInitialize _)
+ protected virtual void OnFinalize(IInitializable _)
{
BehaviourController.OnPreUpdate -= PreUpdate;
BehaviourController.OnPreDraw -= PreDraw;
BehaviourController.OnUpdate -= Update;
- BehaviourController.GameObject.OnEnteredHierarchy -= EnteredHierarchy;
- BehaviourController.GameObject.OnExitedHierarchy -= ExitedHierarchy;
+ BehaviourController.HierarchyObject.OnEnteredHierarchy -= EnteredHierarchy;
+ BehaviourController.HierarchyObject.OnExitedHierarchy -= ExitedHierarchy;
OnFinalize();
- if (GameObject.IsInHierarchy)
- ExitedHierarchy(GameObject, GameManager);
+ if (HierarchyObject.IsInHierarchy)
+ ExitedHierarchy(HierarchyObject, GameManager);
}
protected virtual void OnPreUpdatePreActiveCheck() { }
protected virtual void OnPreUpdate() { }
- private void PreUpdate(IBehaviourController _)
+ protected virtual void PreUpdate(IBehaviourController _)
{
OnPreUpdatePreActiveCheck();
@@ -68,7 +67,7 @@ public abstract class Behaviour : BehaviourBase
}
protected virtual void OnFirstActiveFrame() { }
- private void FirstActiveFrame()
+ protected virtual void FirstActiveFrame()
{
OnFirstActiveFrame();
isInitializedThisFrame = false;
@@ -76,7 +75,7 @@ public abstract class Behaviour : BehaviourBase
protected virtual void OnUpdatePreActiveCheck() { }
protected virtual void OnUpdate() { }
- private void Update(IBehaviourController _)
+ protected virtual void Update(IBehaviourController _)
{
OnUpdatePreActiveCheck();
@@ -88,7 +87,7 @@ public abstract class Behaviour : BehaviourBase
protected virtual void OnPreDrawPreActiveCheck() { }
protected virtual void OnPreDraw() { }
- private void PreDraw(IBehaviourController _)
+ protected virtual void PreDraw(IBehaviourController _)
{
OnPreDrawPreActiveCheck();
@@ -99,8 +98,8 @@ public abstract class Behaviour : BehaviourBase
}
protected virtual void OnEnteredHierarchy(IGameManager gameManager) { }
- private void EnteredHierarchy(IHierarchyObject sender, IGameManager gameManager) => OnEnteredHierarchy(gameManager);
+ protected virtual void EnteredHierarchy(IHierarchyObject sender, IGameManager gameManager) => OnEnteredHierarchy(gameManager);
protected virtual void OnExitedHierarchy(IGameManager gameManager) { }
- private void ExitedHierarchy(IHierarchyObject sender, IGameManager gameManager) => OnExitedHierarchy(gameManager);
+ protected virtual void ExitedHierarchy(IHierarchyObject sender, IGameManager gameManager) => OnExitedHierarchy(gameManager);
}
diff --git a/Engine.Core/Behaviour2D.cs b/Engine.Core/Behaviour2D.cs
new file mode 100644
index 0000000..4225e24
--- /dev/null
+++ b/Engine.Core/Behaviour2D.cs
@@ -0,0 +1,28 @@
+using Syntriax.Engine.Core.Abstract;
+
+namespace Syntriax.Engine.Core;
+
+public abstract class Behaviour2D : Behaviour, IBehaviour2D
+{
+ public ITransform2D Transform { get; private set; } = null!;
+
+ protected sealed override void OnInitialize(IInitializable _)
+ {
+ Transform = BehaviourController.GetBehaviourInChildren() ?? throw new($"{HierarchyObject.Name} does not contain any {nameof(ITransform2D)}");
+ base.OnInitialize(_);
+ }
+
+ protected sealed override void OnFinalize(IInitializable _)
+ {
+ Transform = null!;
+ base.OnFinalize(_);
+ }
+
+ protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
+ protected sealed override void PreUpdate(IBehaviourController behaviourController) => base.PreUpdate(behaviourController);
+ protected sealed override void FirstActiveFrame() => base.FirstActiveFrame();
+ protected sealed override void Update(IBehaviourController behaviourController) => base.Update(behaviourController);
+ protected sealed override void PreDraw(IBehaviourController behaviourController) => base.PreDraw(behaviourController);
+ protected sealed override void EnteredHierarchy(IHierarchyObject sender, IGameManager gameManager) => base.EnteredHierarchy(sender, gameManager);
+ protected sealed override void ExitedHierarchy(IHierarchyObject sender, IGameManager gameManager) => base.ExitedHierarchy(sender, gameManager);
+}
diff --git a/Engine.Core/BehaviourBase.cs b/Engine.Core/BehaviourBase.cs
index 6f1872f..c385ef6 100644
--- a/Engine.Core/BehaviourBase.cs
+++ b/Engine.Core/BehaviourBase.cs
@@ -6,20 +6,14 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
public abstract class BehaviourBase : BaseEntity, IBehaviour
{
- public event IAssignableBehaviourController.OnBehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
-
- public event IBehaviour.OnPriorityChangedEventHandler? OnPriorityChanged = null;
-
+ public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
+ public event IBehaviour.PriorityChangedEventHandler? OnPriorityChanged = null;
+ public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
private IBehaviourController _behaviourController = null!;
-
- private int _priority = 0;
-
-
public IBehaviourController BehaviourController => _behaviourController;
- public override bool IsActive => base.IsActive && BehaviourController.GameObject.StateEnable.Enabled;
-
+ private int _priority = 0;
public int Priority
{
get => _priority;
@@ -34,18 +28,41 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
}
}
+ private bool _isActive = false;
+ public bool IsActive => _isActive;
+
+ protected virtual void OnAssign(IBehaviourController behaviourController) { }
public bool Assign(IBehaviourController behaviourController)
{
if (IsInitialized)
return false;
_behaviourController = behaviourController;
+ OnAssign(behaviourController);
+ behaviourController.OnHierarchyObjectAssigned += OnHierarchyObjectAssigned;
+ if (behaviourController.HierarchyObject is not null)
+ OnHierarchyObjectAssigned(behaviourController);
OnBehaviourControllerAssigned?.Invoke(this);
return true;
}
+ private void OnHierarchyObjectAssigned(IHasHierarchyObject sender)
+ {
+ sender.HierarchyObject.OnActiveChanged += OnHierarchyObjectActiveChanged;
+ UpdateActive();
+ }
+
+ protected override void OnAssign(IStateEnable stateEnable)
+ {
+ base.OnAssign(stateEnable);
+
+ stateEnable.OnEnabledChanged += OnStateEnabledChanged;
+ }
+
protected override void UnassignInternal()
{
+ StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
+ BehaviourController.OnHierarchyObjectAssigned -= OnHierarchyObjectAssigned;
base.UnassignInternal();
_behaviourController = null!;
}
@@ -56,4 +73,16 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
NotAssignedException.Check(this, _behaviourController);
NotAssignedException.Check(this, StateEnable);
}
+
+ private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
+ private void OnHierarchyObjectActiveChanged(IActive sender, bool previousState) => UpdateActive();
+
+ private void UpdateActive()
+ {
+ bool previousActive = IsActive;
+ _isActive = StateEnable.Enabled && _behaviourController.HierarchyObject.IsActive;
+
+ if (previousActive != IsActive)
+ OnActiveChanged?.Invoke(this, previousActive);
+ }
}
diff --git a/Engine.Core/BehaviourCollector.cs b/Engine.Core/BehaviourCollector.cs
index 769825c..b586523 100644
--- a/Engine.Core/BehaviourCollector.cs
+++ b/Engine.Core/BehaviourCollector.cs
@@ -8,38 +8,38 @@ namespace Syntriax.Engine.Core;
public class BehaviourCollector : IBehaviourCollector where T : class
{
- public event IAssignable.OnUnassignedEventHandler? OnUnassigned = null;
- public event IAssignableGameManager.OnGameManagerAssignedEventHandler? OnGameManagerAssigned = null;
+ public event IAssignable.UnassignEventHandler? OnUnassigned = null;
+ public event IHasGameManager.GameManagerAssignedEventHandler? OnGameManagerAssigned = null;
- public event IBehaviourCollector.OnCollectedEventHandler? OnCollected = null;
- public event IBehaviourCollector.OnRemovedEventHandler? OnRemoved = null;
+ public event IBehaviourCollector.CollectedEventHandler? OnCollected = null;
+ public event IBehaviourCollector.RemovedEventHandler? OnRemoved = null;
- protected readonly List _behaviours = new(32);
+ protected readonly List behaviours = new(32);
- public IReadOnlyList Behaviours => _behaviours;
+ public IReadOnlyList Behaviours => behaviours;
public IGameManager GameManager { get; private set; } = null!;
- public T this[Index index] => _behaviours[index];
+ public T this[Index index] => behaviours[index];
public BehaviourCollector() { }
public BehaviourCollector(IGameManager gameManager) => Assign(gameManager);
- private void OnGameObjectRegistered(IGameManager manager, IGameObject gameObject)
+ private void OnHierarchyObjectRegistered(IGameManager manager, IHierarchyObject hierarchyObject)
{
- gameObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
- gameObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
+ hierarchyObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
+ hierarchyObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
- foreach (IBehaviour item in gameObject.BehaviourController)
- OnBehaviourAdded(gameObject.BehaviourController, item);
+ foreach (IBehaviour item in hierarchyObject.BehaviourController)
+ OnBehaviourAdded(hierarchyObject.BehaviourController, item);
}
- private void OnGameObjectUnregistered(IGameManager manager, IGameObject gameObject)
+ private void OnHierarchyObjectUnregistered(IGameManager manager, IHierarchyObject hierarchyObject)
{
- gameObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
- gameObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
+ hierarchyObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
+ hierarchyObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
- foreach (IBehaviour item in gameObject.BehaviourController)
- OnBehaviourRemoved(gameObject.BehaviourController, item);
+ foreach (IBehaviour item in hierarchyObject.BehaviourController)
+ OnBehaviourRemoved(hierarchyObject.BehaviourController, item);
}
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
@@ -48,7 +48,7 @@ public class BehaviourCollector : IBehaviourCollector where T : class
if (behaviour is not T tBehaviour)
return;
- _behaviours.Add(tBehaviour);
+ behaviours.Add(tBehaviour);
OnBehaviourAdd(behaviour);
OnCollected?.Invoke(this, tBehaviour);
}
@@ -59,25 +59,27 @@ public class BehaviourCollector : IBehaviourCollector where T : class
if (behaviour is not T tBehaviour)
return;
- if (!_behaviours.Remove(tBehaviour))
+ if (!behaviours.Remove(tBehaviour))
return;
OnBehaviourRemove(behaviour);
OnRemoved?.Invoke(this, tBehaviour);
}
+ protected virtual void OnAssign(IGameManager gameManager) { }
public bool Assign(IGameManager gameManager)
{
if (GameManager is not null)
return false;
- foreach (IGameObject gameObject in gameManager.GameObjects)
- OnGameObjectRegistered(gameManager, gameObject);
+ foreach (IHierarchyObject hierarchyObject in gameManager.HierarchyObjects)
+ OnHierarchyObjectRegistered(gameManager, hierarchyObject);
- gameManager.OnGameObjectRegistered += OnGameObjectRegistered;
- gameManager.OnGameObjectUnRegistered += OnGameObjectUnregistered;
+ gameManager.OnHierarchyObjectRegistered += OnHierarchyObjectRegistered;
+ gameManager.OnHierarchyObjectUnRegistered += OnHierarchyObjectUnregistered;
GameManager = gameManager;
+ OnAssign(gameManager);
OnGameManagerAssigned?.Invoke(this);
return true;
@@ -88,17 +90,17 @@ public class BehaviourCollector : IBehaviourCollector where T : class
if (GameManager is null)
return false;
- foreach (IGameObject gameObject in GameManager.GameObjects)
- OnGameObjectUnregistered(GameManager, gameObject);
+ foreach (IHierarchyObject hierarchyObject in GameManager.HierarchyObjects)
+ OnHierarchyObjectUnregistered(GameManager, hierarchyObject);
- GameManager.OnGameObjectRegistered -= OnGameObjectRegistered;
- GameManager.OnGameObjectUnRegistered -= OnGameObjectUnregistered;
+ GameManager.OnHierarchyObjectRegistered -= OnHierarchyObjectRegistered;
+ GameManager.OnHierarchyObjectUnRegistered -= OnHierarchyObjectUnregistered;
GameManager = null!;
OnUnassigned?.Invoke(this);
return true;
}
- public IEnumerator GetEnumerator() => _behaviours.GetEnumerator();
- IEnumerator IEnumerable.GetEnumerator() => _behaviours.GetEnumerator();
+ public IEnumerator GetEnumerator() => behaviours.GetEnumerator();
+ IEnumerator IEnumerable.GetEnumerator() => behaviours.GetEnumerator();
}
diff --git a/Engine.Core/BehaviourCollectorSorted.cs b/Engine.Core/BehaviourCollectorSorted.cs
index 3a9fc2d..2c384eb 100644
--- a/Engine.Core/BehaviourCollectorSorted.cs
+++ b/Engine.Core/BehaviourCollectorSorted.cs
@@ -11,7 +11,7 @@ public class BehaviourCollectorSorted : BehaviourCollector where T : class
protected override void OnBehaviourAdd(IBehaviour behaviour)
{
if (SortBy is not null)
- _behaviours.Sort(SortBy);
+ behaviours.Sort(SortBy);
}
public BehaviourCollectorSorted() { }
diff --git a/Engine.Core/BehaviourController.cs b/Engine.Core/BehaviourController.cs
index 3d51fec..341262d 100644
--- a/Engine.Core/BehaviourController.cs
+++ b/Engine.Core/BehaviourController.cs
@@ -1,7 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
-using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Syntriax.Engine.Core.Abstract;
@@ -12,26 +11,25 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
public class BehaviourController : IBehaviourController
{
- public event IBehaviourController.OnPreUpdateEventHandler? OnPreUpdate = null;
- public event IBehaviourController.OnUpdateEventHandler? OnUpdate = null;
- public event IBehaviourController.OnPreDrawEventHandler? OnPreDraw = null;
+ public event IBehaviourController.PreUpdateEventHandler? OnPreUpdate = null;
+ public event IBehaviourController.UpdateEventHandler? OnUpdate = null;
+ public event IBehaviourController.PreDrawEventHandler? OnPreDraw = null;
- public event IBehaviourController.OnBehaviourAddedEventHandler? OnBehaviourAdded = null;
- public event IBehaviourController.OnBehaviourRemovedEventHandler? OnBehaviourRemoved = null;
- public event IAssignableGameObject.OnGameObjectAssignedEventHandler? OnGameObjectAssigned = null;
+ public event IBehaviourController.BehaviourAddedEventHandler? OnBehaviourAdded = null;
+ public event IBehaviourController.BehaviourRemovedEventHandler? OnBehaviourRemoved = null;
+ public event IHasHierarchyObject.HierarchyObjectAssignedEventHandler? OnHierarchyObjectAssigned = null;
- public event IInitialize.OnInitializedEventHandler? OnInitialized = null;
- public event IInitialize.OnFinalizedEventHandler? OnFinalized = null;
+ public event IInitializable.InitializedEventHandler? OnInitialized = null;
+ public event IInitializable.FinalizedEventHandler? OnFinalized = null;
- public event IAssignable.OnUnassignedEventHandler? OnUnassigned = null;
+ public event IAssignable.UnassignEventHandler? OnUnassigned = null;
private readonly IList behaviours = new List(Constants.BEHAVIOURS_SIZE_INITIAL);
- private IGameObject _gameObject = null!;
+ private IHierarchyObject _hierarchyObject = null!;
private bool _initialized = false;
- public IGameObject GameObject => _gameObject;
-
+ public IHierarchyObject HierarchyObject => _hierarchyObject;
public bool IsInitialized
{
@@ -54,7 +52,7 @@ public class BehaviourController : IBehaviourController
InsertBehaviourByPriority(behaviour);
behaviour.Assign(this);
- behaviour.Assign(GameObject.StateEnable);
+ behaviour.Assign(Factory.StateEnableFactory.Instantiate(behaviour));
behaviour.Initialize();
behaviour.OnPriorityChanged += OnPriorityChange;
@@ -63,11 +61,11 @@ public class BehaviourController : IBehaviourController
}
public T AddBehaviour(params object?[]? args) where T : class, IBehaviour
- => AddBehaviour(new Factory.BehaviourFactory().Instantiate(_gameObject, args));
+ => AddBehaviour(Factory.BehaviourFactory.Instantiate(_hierarchyObject, args));
public T? GetBehaviour()
{
- foreach (var behaviourItem in behaviours)
+ foreach (IBehaviour behaviourItem in behaviours)
if (behaviourItem is T result)
return result;
@@ -77,7 +75,7 @@ public class BehaviourController : IBehaviourController
public IList GetBehaviours()
{
List? behaviours = null;
- foreach (var behaviourItem in this.behaviours)
+ foreach (IBehaviour behaviourItem in this.behaviours)
{
if (behaviourItem is not T behaviour)
continue;
@@ -92,7 +90,7 @@ public class BehaviourController : IBehaviourController
public void GetBehaviours(IList results)
{
results.Clear();
- foreach (var behaviourItem in behaviours)
+ foreach (IBehaviour behaviourItem in behaviours)
{
if (behaviourItem is not T behaviour)
continue;
@@ -118,7 +116,7 @@ public class BehaviourController : IBehaviourController
public void RemoveBehaviour(T behaviour) where T : class, IBehaviour
{
if (!behaviours.Contains(behaviour))
- throw new Exception($"{behaviour.GetType().Name} does not exist in {GameObject.Name}'s {nameof(IBehaviourController)}.");
+ throw new Exception($"{behaviour.GetType().Name} does not exist in {HierarchyObject.Name}'s {nameof(IBehaviourController)}.");
behaviour.OnPriorityChanged -= OnPriorityChange;
behaviour.Finalize();
@@ -126,23 +124,24 @@ public class BehaviourController : IBehaviourController
OnBehaviourRemoved?.Invoke(this, behaviour);
}
- public bool Assign(IGameObject gameObject)
+ protected virtual void OnAssign(IHierarchyObject hierarchyObject) { }
+ public bool Assign(IHierarchyObject hierarchyObject)
{
- if (GameObject is not null && GameObject.IsInitialized)
+ if (HierarchyObject is not null && HierarchyObject.IsInitialized)
return false;
- _gameObject = gameObject;
- OnGameObjectAssigned?.Invoke(this);
+ _hierarchyObject = hierarchyObject;
+ OnAssign(hierarchyObject);
+ OnHierarchyObjectAssigned?.Invoke(this);
return true;
}
-
public bool Initialize()
{
if (IsInitialized)
return false;
- NotAssignedException.Check(this, _gameObject);
+ NotAssignedException.Check(this, _hierarchyObject);
foreach (IBehaviour behaviour in behaviours)
behaviour.Initialize();
@@ -168,14 +167,14 @@ public class BehaviourController : IBehaviourController
if (IsInitialized)
return false;
- _gameObject = null!;
+ _hierarchyObject = null!;
OnUnassigned?.Invoke(this);
return true;
}
public void Update()
{
- if (!GameObject.StateEnable.Enabled)
+ if (!HierarchyObject.StateEnable.Enabled)
return;
OnPreUpdate?.Invoke(this);
@@ -184,14 +183,14 @@ public class BehaviourController : IBehaviourController
public void UpdatePreDraw()
{
- if (!GameObject.StateEnable.Enabled)
+ if (!HierarchyObject.StateEnable.Enabled)
return;
OnPreDraw?.Invoke(this);
}
public BehaviourController() { }
- public BehaviourController(IGameObject gameObject) => Assign(gameObject);
+ public BehaviourController(IHierarchyObject hierarchyObject) => Assign(hierarchyObject);
private void InsertBehaviourByPriority(T behaviour) where T : class, IBehaviour
{
@@ -210,7 +209,6 @@ public class BehaviourController : IBehaviourController
behaviours.Add(behaviour);
}
-
private void OnPriorityChange(IBehaviour sender, int previousPriority)
{
behaviours.Remove(sender);
diff --git a/Engine.Core/CoroutineManager.cs b/Engine.Core/CoroutineManager.cs
index 4af22ca..b6d54c4 100644
--- a/Engine.Core/CoroutineManager.cs
+++ b/Engine.Core/CoroutineManager.cs
@@ -5,7 +5,7 @@ using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Core;
-public class CoroutineManager : HierarchyObjectBase
+public class CoroutineManager : HierarchyObject
{
private readonly List enumerators = [];
diff --git a/Engine.Core/Engine.Core.csproj b/Engine.Core/Engine.Core.csproj
index 5334de3..402f9f6 100644
--- a/Engine.Core/Engine.Core.csproj
+++ b/Engine.Core/Engine.Core.csproj
@@ -4,5 +4,7 @@
net8.0
false
enable
+ Syntriax.Engine.Core
+
diff --git a/Engine.Core/Engine.Core.puml b/Engine.Core/Engine.Core.puml
new file mode 100644
index 0000000..f38813a
--- /dev/null
+++ b/Engine.Core/Engine.Core.puml
@@ -0,0 +1,46 @@
+@startuml "Core Engine Relations"
+
+top to bottom direction
+skinparam linetype ortho
+skinparam nodesep 100
+
+title Core Engine Relations
+
+interface Engine.Core.Abstract.IEntity extends Engine.Core.Abstract.IInitializable {}
+interface Engine.Core.Abstract.IHierarchyObject extends Engine.Core.Abstract.IEntity, Engine.Core.Abstract.INameable {}
+
+interface Engine.Core.Abstract.INameable {}
+
+Engine.Core.Abstract.IHierarchyObject --> Engine.Core.Abstract.IBehaviourController: has
+Engine.Core.Abstract.IBehaviourController "1" --> "0..*" Engine.Core.Abstract.IBehaviour: has
+
+interface Engine.Core.Abstract.IBehaviourController {}
+interface Engine.Core.Abstract.IBehaviour {}
+interface Engine.Core.Abstract.IBehaviour2D extends Engine.Core.Abstract.IBehaviour {}
+interface Engine.Core.Abstract.IBehaviour3D extends Engine.Core.Abstract.IBehaviour {}
+
+interface Engine.Core.Abstract.IGameManager {}
+Engine.Core.Abstract.IGameManager "1" -r-> "0..*" Engine.Core.Abstract.IHierarchyObject: has
+
+' together {
+' interface Engine.Core.Abstract.IAssignable {}
+' interface Engine.Core.Abstract.IHasStateEnable extends Engine.Core.Abstract.IAssignable {}
+' interface Engine.Core.Abstract.IHasGameManager extends Engine.Core.Abstract.IAssignable {}
+' interface Engine.Core.Abstract.IHasHierarchyObject extends Engine.Core.Abstract.IAssignable {}
+' interface Engine.Core.Abstract.IHasBehaviourController extends Engine.Core.Abstract.IAssignable {}
+' ' Engine.Core.Abstract.IHasStateEnable --> Engine.Core.Abstract.IStateEnable: has
+' ' Engine.Core.Abstract.IHasGameManager --> Engine.Core.Abstract.IGameManager: has
+' ' Engine.Core.Abstract.IHasHierarchyObject --> Engine.Core.Abstract.IHierarchyObject: has
+' ' Engine.Core.Abstract.IHasBehaviourController --> Engine.Core.Abstract.IBehaviourController: has
+' }
+
+together {
+ interface Engine.Core.Abstract.ITransform2D {}
+ interface Engine.Core.Abstract.ICamera2D {}
+ interface Engine.Core.Abstract.ICoroutineYield {}
+ interface Engine.Core.Abstract.IStateEnable {}
+ interface Engine.Core.Abstract.IInitializable {}
+ interface Engine.Core.Abstract.IBehaviourCollector {}
+}
+
+@enduml
diff --git a/Engine.Core/EngineTime.cs b/Engine.Core/EngineTime.cs
index f038134..d54964c 100644
--- a/Engine.Core/EngineTime.cs
+++ b/Engine.Core/EngineTime.cs
@@ -2,10 +2,10 @@ using System;
namespace Syntriax.Engine.Core;
-public readonly struct EngineTime(TimeSpan Total, TimeSpan Elapsed)
+public readonly struct EngineTime(TimeSpan TimeSinceStart, TimeSpan TimeDelta)
{
- public readonly TimeSpan Total = Total;
- public readonly TimeSpan Elapsed = Elapsed;
+ public readonly TimeSpan TimeSinceStart = TimeSinceStart;
+ public readonly TimeSpan DeltaSpan = TimeDelta;
- public readonly float DeltaTimeFrame = (float)Elapsed.TotalMilliseconds * .001f;
+ public readonly float DeltaTime = (float)TimeDelta.TotalSeconds;
}
diff --git a/Engine.Core/Exceptions/AssignException.cs b/Engine.Core/Exceptions/AssignException.cs
index c1e5d19..ec4f234 100644
--- a/Engine.Core/Exceptions/AssignException.cs
+++ b/Engine.Core/Exceptions/AssignException.cs
@@ -1,5 +1,4 @@
using System;
-using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Core.Exceptions;
@@ -8,13 +7,6 @@ public class AssignException : Exception
public AssignException() : base("Assign operation has failed.") { }
public AssignException(string? message) : base(message) { }
- // public static AssignException FromStateEnable(IStateEnable? stateEnable)
- // => new AssignException($"{nameof(IGameObject.AssignStateEnable)} failed on type {stateEnable?.GetType().ToString() ?? "\"null\""}");
public static AssignException From(T to, T2? value)
- => new AssignException($"Assign operation has failed on T: {typeof(T).FullName}, value: {value?.GetType().ToString() ?? "\"null\""}");
- // public static AssignException FromBehaviourController(IBehaviourController? behaviourController)
- // => new AssignException($"{nameof(IGameObject.AssignBehaviourController)} failed on type {behaviourController?.GetType().ToString() ?? "\"null\""}");
+ => new($"Assign operation has failed on T: {to?.GetType().FullName ?? "\"null\""}, value: {value?.GetType().ToString() ?? "\"null\""}");
}
-// throw new Exception($"{nameof(IGameObject.AssignTransform)} failed on type {transform?.GetType().ToString() ?? "null"} for type {typeof(T).FullName}");
-// throw new Exception($"{nameof(IGameObject.AssignBehaviourController)} failed on type {behaviourController?.GetType().ToString() ?? "null"} for type {typeof(T).FullName}");
-// throw new Exception($"{nameof(IGameObject.AssignStateEnable)} failed on type {stateEnable?.GetType().ToString() ?? "null"} for type {typeof(T).FullName}");
diff --git a/Engine.Core/Exceptions/NotAssignedException.cs b/Engine.Core/Exceptions/NotAssignedException.cs
index 8ff06df..ef2993c 100644
--- a/Engine.Core/Exceptions/NotAssignedException.cs
+++ b/Engine.Core/Exceptions/NotAssignedException.cs
@@ -8,10 +8,10 @@ public class NotAssignedException : Exception
public NotAssignedException() : base("The object has not been assigned.") { }
public NotAssignedException(string? message) : base(message) { }
- public static NotAssignedException From(T1 to, T2? value) where T1 : IAssignable
- => new NotAssignedException($"{typeof(T2).Name} has not been assigned to {typeof(T1).Name}");
+ public static NotAssignedException From(T1 to, T2? value)
+ => new($"{value?.GetType().FullName ?? "\"null\""} has not been assigned to {to?.GetType().FullName ?? "\"null\""}");
- public static void Check(T1 to, T2? value) where T1 : IAssignable
+ public static void Check(T1 to, T2? value)
{
if (value is not null)
return;
diff --git a/Engine.Core/Extensions/Abstract/TransformExtensions.cs b/Engine.Core/Extensions/Abstract/TransformExtensions.cs
index 24244a3..af477e1 100644
--- a/Engine.Core/Extensions/Abstract/TransformExtensions.cs
+++ b/Engine.Core/Extensions/Abstract/TransformExtensions.cs
@@ -2,7 +2,7 @@ namespace Syntriax.Engine.Core.Abstract;
public static class TransformExtensions
{
- public static Vector2D TransformVector2D(this ITransform transform, Vector2D vector)
+ public static Vector2D TransformVector2D(this ITransform2D transform, Vector2D vector)
=> vector.Scale(transform.Scale)
.Rotate(transform.Rotation * Math.DegreeToRadian)
.Add(transform.Position);
diff --git a/Engine.Core/Extensions/BehaviourControllerExtensions.cs b/Engine.Core/Extensions/BehaviourControllerExtensions.cs
index fc338f3..9f6706b 100644
--- a/Engine.Core/Extensions/BehaviourControllerExtensions.cs
+++ b/Engine.Core/Extensions/BehaviourControllerExtensions.cs
@@ -57,7 +57,7 @@ public static class BehaviourControllerExtensions
if (behaviourController.GetBehaviour() is T behaviour)
return behaviour;
- controller = controller.GameObject.Transform.Parent?.GameObject.BehaviourController;
+ controller = controller.HierarchyObject.Parent?.BehaviourController;
}
return default;
@@ -87,8 +87,8 @@ public static class BehaviourControllerExtensions
if (behaviourController.GetBehaviour() is T localBehaviour)
return localBehaviour;
- foreach (ITransform transform in behaviourController.GameObject.Transform)
- if (GetBehaviourInChildren(transform.GameObject.BehaviourController) is T behaviour)
+ foreach (IHierarchyObject child in behaviourController.HierarchyObject)
+ if (GetBehaviourInChildren(child.BehaviourController) is T behaviour)
return behaviour;
return default;
diff --git a/Engine.Core/Extensions/BehaviourExtensions.cs b/Engine.Core/Extensions/BehaviourExtensions.cs
index d78d7a6..7f28340 100644
--- a/Engine.Core/Extensions/BehaviourExtensions.cs
+++ b/Engine.Core/Extensions/BehaviourExtensions.cs
@@ -7,29 +7,29 @@ namespace Syntriax.Engine.Core;
public static class BehaviourExtensions
{
- public static T? FindBehaviour(this IEnumerable gameObjects) where T : class
+ public static T? FindBehaviour(this IEnumerable hierarchyObjects) where T : class
{
- foreach (IGameObject gameObject in gameObjects)
- if (gameObject.BehaviourController.GetBehaviour() is T behaviour)
+ foreach (IHierarchyObject hierarchyObject in hierarchyObjects)
+ if (hierarchyObject.BehaviourController.GetBehaviour() is T behaviour)
return behaviour;
return default;
}
- public static bool TryFindBehaviour(this IEnumerable gameObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
+ public static bool TryFindBehaviour(this IEnumerable hierarchyObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
{
- behaviour = FindBehaviour(gameObjects);
+ behaviour = FindBehaviour(hierarchyObjects);
return behaviour is not null;
}
- public static void FindBehaviours(this IEnumerable gameObjects, List behaviours) where T : class
+ public static void FindBehaviours(this IEnumerable hierarchyObjects, List behaviours) where T : class
{
behaviours.Clear();
List cache = [];
- foreach (IGameObject gameObject in gameObjects)
+ foreach (IHierarchyObject hierarchyObject in hierarchyObjects)
{
- gameObject.BehaviourController.GetBehaviours(cache);
+ hierarchyObject.BehaviourController.GetBehaviours(cache);
behaviours.AddRange(cache);
}
}
diff --git a/Engine.Core/Extensions/EnumExtensions.cs b/Engine.Core/Extensions/EnumExtensions.cs
new file mode 100644
index 0000000..1f7e8b1
--- /dev/null
+++ b/Engine.Core/Extensions/EnumExtensions.cs
@@ -0,0 +1,9 @@
+using System;
+
+namespace Syntriax.Engine.Core;
+
+public static class EnumExtensions
+{
+ public static bool CheckFlag(this Enum left, Enum right)
+ => ((int)(object)left & (int)(object)right) != 0;
+}
diff --git a/Engine.Core/Extensions/GameManagerExtensions.cs b/Engine.Core/Extensions/GameManagerExtensions.cs
index eb1b53d..fe6949a 100644
--- a/Engine.Core/Extensions/GameManagerExtensions.cs
+++ b/Engine.Core/Extensions/GameManagerExtensions.cs
@@ -4,6 +4,6 @@ namespace Syntriax.Engine.Core;
public static class GameManagerExtensions
{
- public static IGameObject InstantiateGameObject(this IGameManager gameManager, params object?[]? args)
- => gameManager.InstantiateGameObject(args);
+ public static IHierarchyObject InstantiateHierarchyObject(this IGameManager gameManager, params object?[]? args)
+ => gameManager.InstantiateHierarchyObject(args);
}
diff --git a/Engine.Core/Extensions/GameObjectExtensions.cs b/Engine.Core/Extensions/GameObjectExtensions.cs
deleted file mode 100644
index 6f33618..0000000
--- a/Engine.Core/Extensions/GameObjectExtensions.cs
+++ /dev/null
@@ -1,12 +0,0 @@
-using Syntriax.Engine.Core.Abstract;
-
-namespace Syntriax.Engine.Core;
-
-public static class GameObjectExtensions
-{
- public static IGameObject SetGameObject(this IGameObject gameObject, string name)
- {
- gameObject.Name = name;
- return gameObject;
- }
-}
diff --git a/Engine.Core/Extensions/HierarchyObjectExtensions.cs b/Engine.Core/Extensions/HierarchyObjectExtensions.cs
index 6e549fe..ae9726f 100644
--- a/Engine.Core/Extensions/HierarchyObjectExtensions.cs
+++ b/Engine.Core/Extensions/HierarchyObjectExtensions.cs
@@ -7,7 +7,13 @@ namespace Syntriax.Engine.Core;
public static class HierarchyObjectExtensions
{
- public static T? FindObject(this IEnumerable hierarchyObjects) where T : class
+ public static IHierarchyObject SetHierarchyObject(this IHierarchyObject hierarchyObject, string name)
+ {
+ hierarchyObject.Name = name;
+ return hierarchyObject;
+ }
+
+ public static T? FindHierarchyObject(this IEnumerable hierarchyObjects) where T : class
{
foreach (IHierarchyObject hierarchyObject in hierarchyObjects)
if (hierarchyObject is T @object)
@@ -16,13 +22,13 @@ public static class HierarchyObjectExtensions
return default;
}
- public static bool TryFindObject(this IEnumerable hierarchyObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
+ public static bool TryFindHierarchyObject(this IEnumerable hierarchyObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
{
- behaviour = FindObject(hierarchyObjects);
+ behaviour = FindHierarchyObject(hierarchyObjects);
return behaviour is not null;
}
- public static void FindObjects(this IEnumerable hierarchyObjects, List behaviours) where T : class
+ public static void FindHierarchyObjects(this IEnumerable hierarchyObjects, List behaviours) where T : class
{
behaviours.Clear();
foreach (IHierarchyObject hierarchyObject in hierarchyObjects)
diff --git a/Engine.Core/Extensions/TransformExtensions.cs b/Engine.Core/Extensions/TransformExtensions.cs
index 5c1da4f..4d35da1 100644
--- a/Engine.Core/Extensions/TransformExtensions.cs
+++ b/Engine.Core/Extensions/TransformExtensions.cs
@@ -4,7 +4,7 @@ namespace Syntriax.Engine.Core;
public static class TransformExtensions
{
- public static ITransform SetTransform(this ITransform transform,
+ public static ITransform2D SetTransform(this ITransform2D transform,
Vector2D? position = null, float? rotation = null, Vector2D? scale = null,
Vector2D? localPosition = null, float? localRotation = null, Vector2D? localScale = null)
{
diff --git a/Engine.Core/Extensions/Vector2DExtensions.cs b/Engine.Core/Extensions/Vector2DExtensions.cs
deleted file mode 100644
index c51003f..0000000
--- a/Engine.Core/Extensions/Vector2DExtensions.cs
+++ /dev/null
@@ -1,195 +0,0 @@
-namespace Syntriax.Engine.Core;
-
-///
-/// Provides extension methods for type.
-///
-public static class Vector2DExtensions
-{
- ///
- /// Returns the representation of the .
- ///
- /// The input .
- /// The representation of the provided .
- public static Vector3D As3D(this Vector2D vector) => new(vector.X, vector.Y, 0f);
-
- ///
- /// Calculates the length of the .
- ///
- /// The input .
- /// The length of the .
- public static float Length(this Vector2D vector) => Vector2D.Length(vector);
-
- ///
- /// Calculates the squared length of the .
- ///
- /// The input .
- /// The squared length of the .
- public static float LengthSquared(this Vector2D vector) => Vector2D.LengthSquared(vector);
-
- ///
- /// Calculates the distance between two s.
- ///
- /// The starting .
- /// The ending .
- /// The distance between the two s.
- public static float Distance(this Vector2D from, Vector2D to) => Vector2D.Distance(from, to);
-
- ///
- /// Returns the with its components inverted.
- ///
- /// The input .
- /// The inverted .
- public static Vector2D Invert(this Vector2D vector) => Vector2D.Invert(vector);
-
- ///
- /// Adds two s component-wise.
- ///
- /// The first .
- /// The vector to be added.
- /// The result of the addition.
- public static Vector2D Add(this Vector2D vector, Vector2D vectorToAdd) => Vector2D.Add(vector, vectorToAdd);
-
- ///
- /// Subtracts one from another component-wise.
- ///
- /// The first .
- /// The to be subtracted.
- /// The result of the subtraction.
- public static Vector2D Subtract(this Vector2D vector, Vector2D vectorToSubtract) => Vector2D.Subtract(vector, vectorToSubtract);
-
- ///
- /// Multiplies a by a scalar value.
- ///
- /// The to multiply.
- /// The scalar value to multiply with.
- /// The result of the multiplication.
- public static Vector2D Multiply(this Vector2D vector, float value) => Vector2D.Multiply(vector, value);
-
- ///
- /// Divides a by a scalar value.
- ///
- /// The to divide.
- /// The scalar value to divide with.
- /// The result of the division.
- public static Vector2D Divide(this Vector2D vector, float value) => Vector2D.Divide(vector, value);
-
- ///
- /// Returns a with the absolute values of each component.
- ///
- /// The input .
- /// The with absolute values.
- public static Vector2D Abs(this Vector2D vector) => Vector2D.Abs(vector);
-
- ///
- /// Reflects a off a surface with the specified normal.
- ///
- /// The to reflect.
- /// The normal of the reflecting surface.
- /// The reflected .
- public static Vector2D Reflect(this Vector2D vector, Vector2D normal) => Vector2D.Reflect(vector, normal);
-
- ///
- /// Normalizes the (creates a with the same direction but with a length of 1).
- ///
- /// The input .
- /// The normalized .
- public static Vector2D Normalize(this Vector2D vector) => Vector2D.Normalize(vector);
-
- ///
- /// Creates a pointing from one point to another.
- ///
- /// The starting point.
- /// The ending point.
- /// The pointing from to .
- public static Vector2D FromTo(this Vector2D from, Vector2D to) => Vector2D.FromTo(from, to);
-
- ///
- /// Scales a by another component-wise.
- ///
- /// The to scale.
- /// The containing the scaling factors for each component.
- /// The scaled .
- public static Vector2D Scale(this Vector2D vector, Vector2D scale) => Vector2D.Scale(vector, scale);
-
- ///
- /// Calculates the perpendicular to the given .
- ///
- /// The input .
- /// A perpendicular to the input .
- public static Vector2D Perpendicular(this Vector2D vector) => Vector2D.Perpendicular(vector);
-
- ///
- /// Rotates a by the specified angle (in radians).
- ///
- /// The to rotate.
- /// The angle to rotate by, in radians.
- /// The rotated .
- public static Vector2D Rotate(this Vector2D vector, float angleInRadian) => Vector2D.Rotate(vector, angleInRadian);
-
- ///
- /// Returns the component-wise minimum of two s.
- ///
- /// The first .
- /// The second .
- /// The containing the minimum components from both input s.
- public static Vector2D Min(this Vector2D left, Vector2D right) => Vector2D.Min(left, right);
-
- ///
- /// Returns the component-wise maximum of two s.
- ///
- /// The first .
- /// The second .
- /// The containing the maximum components from both input s.
- public static Vector2D Max(this Vector2D left, Vector2D right) => Vector2D.Max(left, right);
-
- ///
- /// Clamps each component of a between the corresponding component of two other s.
- ///
- /// The to clamp.
- /// The representing the minimum values for each component.
- /// The representing the maximum values for each component.
- /// The clamped .
- public static Vector2D Clamp(this Vector2D vector, Vector2D min, Vector2D max) => Vector2D.Clamp(vector, min, max);
-
- ///
- /// Linearly interpolates between two s.
- ///
- /// The start .
- /// The end .
- /// The interpolation parameter (between 0 and 1).
- /// The interpolated .
- public static Vector2D Lerp(this Vector2D from, Vector2D to, float t) => Vector2D.Lerp(from, to, t);
-
- ///
- /// Calculates the cross product of two s.
- ///
- /// The first .
- /// The second .
- /// The cross product of the two s.
- public static float Cross(this Vector2D left, Vector2D right) => Vector2D.Cross(left, right);
-
- ///
- /// Calculates the angle in radians between two s.
- ///
- /// The first .
- /// The second .
- /// The angle between the two s in radians.
- public static float AngleBetween(this Vector2D left, Vector2D right) => Vector2D.Angle(left, right);
-
- ///
- /// Calculates the dot product of two s.
- ///
- /// The first .
- /// The second .
- /// The dot product of the two s.
- public static float Dot(this Vector2D left, Vector2D right) => Vector2D.Dot(left, right);
-
- ///
- /// Checks whether two s are approximately equal within a certain epsilon range.
- ///
- /// The first .
- /// The second .
- /// The maximum difference allowed between components.
- /// True if the s are approximately equal, false otherwise.
- public static bool ApproximatelyEquals(this Vector2D left, Vector2D right, float epsilon = float.Epsilon) => Vector2D.ApproximatelyEquals(left, right, epsilon);
-}
diff --git a/Engine.Core/Extensions/Vector3DExtensions.cs b/Engine.Core/Extensions/Vector3DExtensions.cs
deleted file mode 100644
index d3612d4..0000000
--- a/Engine.Core/Extensions/Vector3DExtensions.cs
+++ /dev/null
@@ -1,189 +0,0 @@
-namespace Syntriax.Engine.Core;
-
-///
-/// Provides extension methods for type.
-///
-public static class Vector3DExtensions
-{
- ///
- /// Returns the representation of the .
- ///
- /// The input .
- /// The representation of the provided .
- public static Vector2D As2D(this Vector3D vector) => new(vector.X, vector.Y);
-
- ///
- /// Calculates the length of the .
- ///
- /// The input .
- /// The length of the .
- public static float Length(this Vector3D vector) => Vector3D.Length(vector);
-
- ///
- /// Calculates the squared length of the .
- ///
- /// The input .
- /// The squared length of the .
- public static float LengthSquared(this Vector3D vector) => Vector3D.LengthSquared(vector);
-
- ///
- /// Calculates the distance between two s.
- ///
- /// The starting .
- /// The ending .
- /// The distance between the two s.
- public static float Distance(this Vector3D from, Vector3D to) => Vector3D.Distance(from, to);
-
- ///
- /// Returns the with its components inverted.
- ///
- /// The input .
- /// The inverted .
- public static Vector3D Invert(this Vector3D vector) => Vector3D.Invert(vector);
-
- ///
- /// Adds two s component-wise.
- ///
- /// The first .
- /// The vector to be added.
- /// The result of the addition.
- public static Vector3D Add(this Vector3D vector, Vector3D vectorToAdd) => Vector3D.Add(vector, vectorToAdd);
-
- ///
- /// Subtracts one from another component-wise.
- ///
- /// The first .
- /// The to be subtracted.
- /// The result of the subtraction.
- public static Vector3D Subtract(this Vector3D vector, Vector3D vectorToSubtract) => Vector3D.Subtract(vector, vectorToSubtract);
-
- ///
- /// Multiplies a by a scalar value.
- ///
- /// The to multiply.
- /// The scalar value to multiply with.
- /// The result of the multiplication.
- public static Vector3D Multiply(this Vector3D vector, float value) => Vector3D.Multiply(vector, value);
-
- ///
- /// Divides a by a scalar value.
- ///
- /// The to divide.
- /// The scalar value to divide with.
- /// The result of the division.
- public static Vector3D Divide(this Vector3D vector, float value) => Vector3D.Divide(vector, value);
-
- ///
- /// Returns a with the absolute values of each component.
- ///
- /// The input .
- /// The with absolute values.
- public static Vector3D Abs(this Vector3D vector) => Vector3D.Abs(vector);
-
- ///
- /// Reflects a off a surface with the specified normal.
- ///
- /// The to reflect.
- /// The normal of the reflecting surface.
- /// The reflected .
- public static Vector3D Reflect(this Vector3D vector, Vector3D normal) => Vector3D.Reflect(vector, normal);
-
- ///
- /// Normalizes the (creates a with the same direction but with a length of 1).
- ///
- /// The input .
- /// The normalized .
- public static Vector3D Normalize(this Vector3D vector) => Vector3D.Normalize(vector);
-
- ///
- /// Creates a pointing from one point to another.
- ///
- /// The starting point.
- /// The ending point.
- /// The pointing from to .
- public static Vector3D FromTo(this Vector3D from, Vector3D to) => Vector3D.FromTo(from, to);
-
- ///
- /// Scales a by another component-wise.
- ///
- /// The to scale.
- /// The containing the scaling factors for each component.
- /// The scaled .
- public static Vector3D Scale(this Vector3D vector, Vector3D scale) => Vector3D.Scale(vector, scale);
-
- ///
- /// Rotates a by the specified angle (in radians).
- ///
- /// The to rotate.
- /// The to rotate around.
- /// The angle to rotate by, in radians.
- /// The rotated .
- public static Vector3D Rotate(this Vector3D vector, Vector3D normal, float angleInRadian) => Vector3D.Rotate(vector, normal, angleInRadian);
-
- ///
- /// Returns the component-wise minimum of two s.
- ///
- /// The first .
- /// The second .
- /// The containing the minimum components from both input s.
- public static Vector3D Min(this Vector3D left, Vector3D right) => Vector3D.Min(left, right);
-
- ///
- /// Returns the component-wise maximum of two s.
- ///
- /// The first .
- /// The second .
- /// The containing the maximum components from both input s.
- public static Vector3D Max(this Vector3D left, Vector3D right) => Vector3D.Max(left, right);
-
- ///
- /// Clamps each component of a between the corresponding component of two other s.
- ///
- /// The to clamp.
- /// The representing the minimum values for each component.
- /// The representing the maximum values for each component.
- /// The clamped .
- public static Vector3D Clamp(this Vector3D vector, Vector3D min, Vector3D max) => Vector3D.Clamp(vector, min, max);
-
- ///
- /// Linearly interpolates between two s.
- ///
- /// The start .
- /// The end .
- /// The interpolation parameter (between 0 and 1).
- /// The interpolated .
- public static Vector3D Lerp(this Vector3D from, Vector3D to, float t) => Vector3D.Lerp(from, to, t);
-
- ///
- /// Calculates the cross product of two s.
- ///
- /// The first .
- /// The second .
- /// The cross product of the two s.
- public static Vector3D Cross(this Vector3D left, Vector3D right) => Vector3D.Cross(left, right);
-
- ///
- /// Calculates the angle in radians between two s.
- ///
- /// The first .
- /// The second .
- /// The angle between the two s in radians.
- public static float AngleBetween(this Vector3D left, Vector3D right) => Vector3D.Angle(left, right);
-
- ///
- /// Calculates the dot product of two s.
- ///
- /// The first .
- /// The second .
- /// The dot product of the two s.
- public static float Dot(this Vector3D left, Vector3D right) => Vector3D.Dot(left, right);
-
- ///
- /// Checks whether two s are approximately equal within a certain epsilon range.
- ///
- /// The first .
- /// The second .
- /// The maximum difference allowed between components.
- /// True if the s are approximately equal, false otherwise.
- public static bool ApproximatelyEquals(this Vector3D left, Vector3D right, float epsilon = float.Epsilon) => Vector3D.ApproximatelyEquals(left, right, epsilon);
-}
diff --git a/Engine.Core/Factory/BehaviourControllerFactory.cs b/Engine.Core/Factory/BehaviourControllerFactory.cs
index 00cd97c..08804b3 100644
--- a/Engine.Core/Factory/BehaviourControllerFactory.cs
+++ b/Engine.Core/Factory/BehaviourControllerFactory.cs
@@ -5,16 +5,19 @@ namespace Syntriax.Engine.Core.Factory;
public class BehaviourControllerFactory
{
- public IBehaviourController Instantiate(IGameObject gameObject)
- => Instantiate(gameObject);
+ public static IBehaviourController Instantiate(IHierarchyObject hierarchyObject)
+ => Instantiate(hierarchyObject);
- public T Instantiate(IGameObject gameObject, params object?[]? args)
+ public static T Instantiate(IHierarchyObject hierarchyObject, params object?[]? args)
where T : class, IBehaviourController
{
T behaviourController = TypeFactory.Get(args);
- if (!behaviourController.Assign(gameObject))
- throw AssignException.From(behaviourController, gameObject);
+ if (!hierarchyObject.Assign(behaviourController))
+ throw AssignException.From(hierarchyObject, behaviourController);
+
+ if (!behaviourController.Assign(hierarchyObject))
+ throw AssignException.From(behaviourController, hierarchyObject);
return behaviourController;
}
diff --git a/Engine.Core/Factory/BehaviourFactory.cs b/Engine.Core/Factory/BehaviourFactory.cs
index f75518c..23bf214 100644
--- a/Engine.Core/Factory/BehaviourFactory.cs
+++ b/Engine.Core/Factory/BehaviourFactory.cs
@@ -5,10 +5,10 @@ namespace Syntriax.Engine.Core.Factory;
public class BehaviourFactory
{
- public T Instantiate(IGameObject gameObject, params object?[]? args) where T : class, IBehaviour
- => Instantiate(gameObject, stateEnable: null, args);
+ public static T Instantiate(IHierarchyObject hierarchyObject, params object?[]? args) where T : class, IBehaviour
+ => Instantiate(hierarchyObject, stateEnable: null, args);
- public T Instantiate(IGameObject gameObject, IStateEnable? stateEnable, params object?[]? args)
+ public static T Instantiate(IHierarchyObject hierarchyObject, IStateEnable? stateEnable, params object?[]? args)
where T : class, IBehaviour
{
T behaviour = TypeFactory.Get(args);
@@ -17,10 +17,10 @@ public class BehaviourFactory
if (!stateEnable.Assign(behaviour))
throw AssignException.From(stateEnable, behaviour);
- if (!behaviour.Assign(gameObject.BehaviourController))
- throw AssignException.From(behaviour, gameObject.BehaviourController);
if (!behaviour.Assign(stateEnable))
throw AssignException.From(behaviour, stateEnable);
+ if (!behaviour.Assign(hierarchyObject.BehaviourController))
+ throw AssignException.From(behaviour, hierarchyObject.BehaviourController);
return behaviour;
}
diff --git a/Engine.Core/Factory/GameObjectFactory.cs b/Engine.Core/Factory/GameObjectFactory.cs
deleted file mode 100644
index 6713d39..0000000
--- a/Engine.Core/Factory/GameObjectFactory.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-using Syntriax.Engine.Core.Abstract;
-using Syntriax.Engine.Core.Exceptions;
-
-namespace Syntriax.Engine.Core.Factory;
-
-public class GameObjectFactory
-{
- public T Instantiate(params object?[]? args) where T : class, IGameObject
- => Instantiate(transform: null, behaviourController: null, stateEnable: null, args);
-
- public T Instantiate(
- ITransform? transform = null,
- IBehaviourController? behaviourController = null,
- IStateEnable? stateEnable = null,
- params object?[]? args
- )
- where T : class, IGameObject
- {
- T gameObject = TypeFactory.Get(args);
-
- transform ??= TypeFactory.Get();
- behaviourController ??= TypeFactory.Get();
- stateEnable ??= TypeFactory.Get();
-
- if (!transform.Assign(gameObject))
- throw AssignException.From(transform, gameObject);
-
- if (!behaviourController.Assign(gameObject))
- throw AssignException.From(behaviourController, gameObject);
- if (!stateEnable.Assign(gameObject))
- throw AssignException.From(stateEnable, gameObject);
-
- if (!gameObject.Assign(transform))
- throw AssignException.From(gameObject, transform);
- if (!gameObject.Assign(behaviourController))
- throw AssignException.From(gameObject, behaviourController);
- if (!gameObject.Assign(stateEnable))
- throw AssignException.From(gameObject, stateEnable);
-
- return gameObject;
- }
-}
diff --git a/Engine.Core/Factory/HierarchyObjectFactory.cs b/Engine.Core/Factory/HierarchyObjectFactory.cs
new file mode 100644
index 0000000..1cb31d3
--- /dev/null
+++ b/Engine.Core/Factory/HierarchyObjectFactory.cs
@@ -0,0 +1,35 @@
+using Syntriax.Engine.Core.Abstract;
+using Syntriax.Engine.Core.Exceptions;
+
+namespace Syntriax.Engine.Core.Factory;
+
+public class HierarchyObjectFactory
+{
+ public static T Instantiate(params object?[]? args) where T : class, IHierarchyObject
+ => Instantiate(behaviourController: null, stateEnable: null, args);
+
+ public static T Instantiate(
+ IBehaviourController? behaviourController = null,
+ IStateEnable? stateEnable = null,
+ params object?[]? args
+ )
+ where T : class, IHierarchyObject
+ {
+ T hierarchyObject = TypeFactory.Get(args);
+
+ behaviourController ??= TypeFactory.Get();
+ stateEnable ??= TypeFactory.Get();
+
+ if (!behaviourController.Assign(hierarchyObject))
+ throw AssignException.From(behaviourController, hierarchyObject);
+ if (!stateEnable.Assign(hierarchyObject))
+ throw AssignException.From(stateEnable, hierarchyObject);
+
+ if (!hierarchyObject.Assign(behaviourController))
+ throw AssignException.From(hierarchyObject, behaviourController);
+ if (!hierarchyObject.Assign(stateEnable))
+ throw AssignException.From(hierarchyObject, stateEnable);
+
+ return hierarchyObject;
+ }
+}
diff --git a/Engine.Core/Factory/StateEnableFactory.cs b/Engine.Core/Factory/StateEnableFactory.cs
index 1c00847..aa705af 100644
--- a/Engine.Core/Factory/StateEnableFactory.cs
+++ b/Engine.Core/Factory/StateEnableFactory.cs
@@ -5,12 +5,15 @@ namespace Syntriax.Engine.Core.Factory;
public class StateEnableFactory
{
- public IStateEnable Instantiate(IEntity entity) => Instantiate(entity);
+ public static IStateEnable Instantiate(IEntity entity) => Instantiate(entity);
- public T Instantiate(IEntity entity, params object?[]? args) where T : class, IStateEnable
+ public static T Instantiate(IEntity entity, params object?[]? args) where T : class, IStateEnable
{
T stateEnable = TypeFactory.Get(args);
+ if (!entity.Assign(stateEnable))
+ throw AssignException.From(entity, stateEnable);
+
if (!stateEnable.Assign(entity))
throw AssignException.From(stateEnable, entity);
diff --git a/Engine.Core/Factory/TransformFactory.cs b/Engine.Core/Factory/TransformFactory.cs
index c4e7687..e8fcad8 100644
--- a/Engine.Core/Factory/TransformFactory.cs
+++ b/Engine.Core/Factory/TransformFactory.cs
@@ -4,7 +4,7 @@ namespace Syntriax.Engine.Core.Factory;
public class TransformFactory
{
- public ITransform Instantiate() => TypeFactory.Get();
- public T Instantiate(params object?[]? args) where T : class, ITransform
+ public static ITransform2D Instantiate() => TypeFactory.Get();
+ public static T Instantiate(params object?[]? args) where T : class, ITransform2D
=> TypeFactory.Get(args);
}
diff --git a/Engine.Core/GameManager.cs b/Engine.Core/GameManager.cs
index 0438c81..8d12255 100644
--- a/Engine.Core/GameManager.cs
+++ b/Engine.Core/GameManager.cs
@@ -4,37 +4,20 @@ using System.Collections.Generic;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Core.Exceptions;
-using Syntriax.Engine.Core.Factory;
namespace Syntriax.Engine.Core;
-[System.Diagnostics.DebuggerDisplay("GameObject Count: {_gameObjects.Count}")]
+[System.Diagnostics.DebuggerDisplay("HierarchyObject Count: {_hierarchyObjects.Count}")]
public class GameManager : BaseEntity, IGameManager
{
- public event IGameManager.OnUpdateEventHandler? OnUpdate = null;
- public event IGameManager.OnPreDawEventHandler? OnPreDraw = null;
+ public event IGameManager.UpdateEventHandler? OnUpdate = null;
+ public event IGameManager.PreDawEventHandler? OnPreDraw = null;
- public event IGameManager.OnGameObjectRegisteredEventHandler? OnGameObjectRegistered = null;
- public event IGameManager.OnGameObjectUnRegisteredEventHandler? OnGameObjectUnRegistered = null;
- public event IGameManager.OnHierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered = null;
- public event IGameManager.OnHierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered = null;
+ public event IGameManager.HierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered = null;
+ public event IGameManager.HierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered = null;
- private readonly List _gameObjects = new(Constants.GAME_OBJECTS_SIZE_INITIAL);
private readonly List _hierarchyObjects = new(Constants.GAME_OBJECTS_SIZE_INITIAL);
- private GameObjectFactory _gameObjectFactory = null!;
-
- private GameObjectFactory GameObjectFactory
- {
- get
- {
- if (_gameObjectFactory is null)
- _gameObjectFactory = new GameObjectFactory();
- return _gameObjectFactory;
- }
- }
-
- public IReadOnlyList GameObjects => _gameObjects;
public IReadOnlyList HierarchyObjects => _hierarchyObjects;
public override IStateEnable StateEnable
@@ -43,7 +26,7 @@ public class GameManager : BaseEntity, IGameManager
{
if (base.StateEnable is null)
{
- Assign(new StateEnableFactory().Instantiate(this));
+ Assign(Factory.StateEnableFactory.Instantiate(this));
if (base.StateEnable is null)
throw NotAssignedException.From(this, base.StateEnable);
}
@@ -52,30 +35,35 @@ public class GameManager : BaseEntity, IGameManager
}
}
+ public EngineTime Time { get; private set; } = new();
+
public void Register(IHierarchyObject hierarchyObject)
{
if (_hierarchyObjects.Contains(hierarchyObject))
throw new Exception($"{nameof(IHierarchyObject)} named {hierarchyObject.Name} is already registered to the {nameof(GameManager)}.");
- if (hierarchyObject is IGameObject gameObject)
- Register(gameObject);
- else
- {
- if (!hierarchyObject.Initialize())
- throw new Exception($"{nameof(hierarchyObject)} can't be initialized");
+ hierarchyObject.OnFinalized += OnHierarchyObjectFinalize;
+ hierarchyObject.OnExitedHierarchy += OnHierarchyObjectExitedHierarchy;
- _hierarchyObjects.Add(hierarchyObject);
- hierarchyObject.EnterHierarchy(this);
+ if (!hierarchyObject.Initialize())
+ throw new Exception($"{hierarchyObject.Name} can't be initialized");
- OnHierarchyObjectRegistered?.Invoke(this, hierarchyObject);
- }
+ foreach (IHierarchyObject child in hierarchyObject.Children)
+ Register(child);
+
+ _hierarchyObjects.Add(hierarchyObject);
+
+ if (!hierarchyObject.EnterHierarchy(this))
+ throw new Exception($"{hierarchyObject.Name} can't enter the hierarchy");
+
+ OnHierarchyObjectRegistered?.Invoke(this, hierarchyObject);
}
- public T InstantiateGameObject(params object?[]? args) where T : class, IGameObject
+ public T InstantiateHierarchyObject(params object?[]? args) where T : class, IHierarchyObject
{
- T gameObject = GameObjectFactory.Instantiate(args);
- Register(gameObject);
- return gameObject;
+ T hierarchyObject = Factory.HierarchyObjectFactory.Instantiate(args);
+ Register(hierarchyObject);
+ return hierarchyObject;
}
public void Remove(IHierarchyObject hierarchyObject)
@@ -83,18 +71,21 @@ public class GameManager : BaseEntity, IGameManager
if (!_hierarchyObjects.Contains(hierarchyObject))
throw new Exception($"{nameof(IHierarchyObject)} named {hierarchyObject.Name} is not registered to the {nameof(GameManager)}.");
- if (hierarchyObject is IGameObject gameObject)
- Unregister(gameObject);
- else
- {
- _hierarchyObjects.Remove(hierarchyObject);
- hierarchyObject.ExitHierarchy();
+ hierarchyObject.OnFinalized -= OnHierarchyObjectFinalize;
+ hierarchyObject.OnExitedHierarchy -= OnHierarchyObjectExitedHierarchy;
- if (!hierarchyObject.Finalize())
- throw new Exception($"{nameof(hierarchyObject)} can't be finalized");
+ foreach (IHierarchyObject child in hierarchyObject.Children)
+ Remove(child);
- OnHierarchyObjectUnRegistered?.Invoke(this, hierarchyObject);
- }
+ _hierarchyObjects.Remove(hierarchyObject);
+
+ if (!hierarchyObject.ExitHierarchy())
+ throw new Exception($"{hierarchyObject.Name} can't exit the hierarchy");
+
+ if (!hierarchyObject.Finalize())
+ throw new Exception($"{hierarchyObject.Name} can't be finalized");
+
+ OnHierarchyObjectUnRegistered?.Invoke(this, hierarchyObject);
}
protected override void InitializeInternal()
@@ -102,93 +93,47 @@ public class GameManager : BaseEntity, IGameManager
base.InitializeInternal();
NotAssignedException.Check(this, StateEnable);
- foreach (var gameObject in GameObjects)
- gameObject.Initialize();
+ foreach (IHierarchyObject hierarchyObject in HierarchyObjects)
+ hierarchyObject.Initialize();
}
protected override void FinalizeInternal()
{
base.FinalizeInternal();
- for (int i = GameObjects.Count; i >= 0; i--)
- GameObjects[i].Finalize();
+ for (int i = HierarchyObjects.Count; i >= 0; i--)
+ HierarchyObjects[i].Finalize();
}
- public void Update(EngineTime time)
+ public void Update(EngineTime engineTime)
{
- Time.SetTime(time);
- for (int i = 0; i < GameObjects.Count; i++)
- GameObjects[i].BehaviourController.Update();
+ Time = engineTime;
- OnUpdate?.Invoke(this, time);
+ for (int i = 0; i < HierarchyObjects.Count; i++)
+ HierarchyObjects[i].BehaviourController.Update();
+
+ OnUpdate?.Invoke(this, engineTime);
}
public void PreDraw()
{
- for (int i = 0; i < GameObjects.Count; i++)
- GameObjects[i].BehaviourController.UpdatePreDraw();
+ for (int i = 0; i < HierarchyObjects.Count; i++)
+ HierarchyObjects[i].BehaviourController.UpdatePreDraw();
OnPreDraw?.Invoke(this);
}
- /////////////////////////////////////////////////////////////////
-
- private void Register(IGameObject gameObject)
+ private void OnHierarchyObjectFinalize(IInitializable initializable)
{
- if (_gameObjects.Contains(gameObject))
- throw new Exception($"{nameof(IGameObject)} named {gameObject.Name} is already registered to the {nameof(GameManager)}.");
-
- gameObject.OnFinalized += OnGameObjectFinalize;
- gameObject.OnExitedHierarchy += OnGameObjectExitedHierarchy;
-
- if (!gameObject.Initialize())
- throw new Exception($"{nameof(gameObject)} can't be initialized");
-
- foreach (ITransform child in gameObject.Transform.Children)
- Register(child.GameObject);
-
- _gameObjects.Add(gameObject);
- _hierarchyObjects.Add(gameObject);
-
- if (!gameObject.EnterHierarchy(this))
- throw new Exception($"{nameof(gameObject)} can't enter the hierarchy");
-
- OnHierarchyObjectRegistered?.Invoke(this, gameObject);
- OnGameObjectRegistered?.Invoke(this, gameObject);
+ if (initializable is IHierarchyObject hierarchyObject)
+ Remove(hierarchyObject);
}
- private void Unregister(IGameObject gameObject)
+ private void OnHierarchyObjectExitedHierarchy(IHierarchyObject sender, IGameManager gameManager)
{
- if (!_gameObjects.Contains(gameObject))
- throw new Exception($"{nameof(IGameObject)} named {gameObject.Name} is not registered to the {nameof(GameManager)}.");
-
- gameObject.OnFinalized -= OnGameObjectFinalize;
- gameObject.OnExitedHierarchy -= OnGameObjectExitedHierarchy;
-
- foreach (ITransform child in gameObject.Transform.Children)
- Unregister(child.GameObject);
-
- _gameObjects.Remove(gameObject);
- _hierarchyObjects.Remove(gameObject);
-
- if (!gameObject.ExitHierarchy())
- throw new Exception($"{nameof(gameObject)} can't exit the hierarchy");
-
- if (!gameObject.Finalize())
- throw new Exception($"{nameof(gameObject)} can't be finalized");
-
- OnHierarchyObjectUnRegistered?.Invoke(this, gameObject);
- OnGameObjectUnRegistered?.Invoke(this, gameObject);
+ if (sender is IHierarchyObject hierarchyObject)
+ Remove(hierarchyObject);
}
- private void OnGameObjectFinalize(IInitialize initialize)
- {
- if (initialize is IGameObject gameObject)
- Unregister(gameObject);
- }
-
- private void OnGameObjectExitedHierarchy(IHierarchyObject sender, IGameManager gameManager)
- {
- if (sender is IGameObject gameObject)
- Unregister(gameObject);
- }
+ public IEnumerator GetEnumerator() => _hierarchyObjects.GetEnumerator();
+ IEnumerator IEnumerable.GetEnumerator() => _hierarchyObjects.GetEnumerator();
}
diff --git a/Engine.Core/GameObject.cs b/Engine.Core/GameObject.cs
deleted file mode 100644
index fcb4a91..0000000
--- a/Engine.Core/GameObject.cs
+++ /dev/null
@@ -1,151 +0,0 @@
-using Syntriax.Engine.Core.Abstract;
-using Syntriax.Engine.Core.Exceptions;
-
-namespace Syntriax.Engine.Core;
-
-[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
-public class GameObject : BaseEntity, IGameObject
-{
- public event IHierarchyObject.OnEnteredHierarchyEventHandler? OnEnteredHierarchy = null;
- public event IHierarchyObject.OnExitedHierarchyEventHandler? OnExitedHierarchy = null;
-
- public event IAssignableTransform.OnTransformAssignedEventHandler? OnTransformAssigned = null;
- public event IAssignableBehaviourController.OnBehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
-
- public event INameable.OnNameChangedEventHandler? OnNameChanged = null;
-
- public event IGameObject.OnUpdatedEventHandler? OnUpdated = null;
-
- private ITransform _transform = null!;
- private IBehaviourController _behaviourController = null!;
- private IGameManager _gameManager = null!;
-
- private string _name = nameof(GameObject);
-
- public ITransform Transform => _transform;
- public IBehaviourController BehaviourController => _behaviourController;
- public IGameManager GameManager => _gameManager;
- public bool IsInHierarchy => GameManager is not null;
-
- public string Name
- {
- get => _name;
- set
- {
- if (value == _name) return;
-
- string previousName = _name;
- _name = value;
- OnNameChanged?.Invoke(this, previousName);
- }
- }
-
- protected override void InitializeInternal()
- {
- base.InitializeInternal();
-
- NotAssignedException.Check(this, _transform);
- NotAssignedException.Check(this, _behaviourController);
-
- if (!_behaviourController.Initialize())
- throw new System.Exception($"Failed to Initialize {BehaviourController.GetType().Name} on {Transform.GameObject.Name}");
- }
-
- public void Update()
- {
- if (!StateEnable.Enabled)
- return;
-
- OnUpdated?.Invoke(this);
- }
-
- protected override void FinalizeInternal()
- {
- base.FinalizeInternal();
-
- if (!_behaviourController.Finalize())
- throw new System.Exception($"Failed to Finalize {BehaviourController.GetType().Name} on {Transform.GameObject.Name}");
- }
-
- public bool Assign(ITransform transform)
- {
- if (IsInitialized)
- return false;
-
- _transform = transform;
- OnTransformAssigned?.Invoke(this);
- transform.OnParentChanged += OnParentChangedInternal;
- OnParentChangedInternal(transform, null, transform.Parent);
- return true;
- }
-
- public bool Assign(IBehaviourController behaviourController)
- {
- if (IsInitialized)
- return false;
-
- _behaviourController = behaviourController;
- OnBehaviourControllerAssigned?.Invoke(this);
- return true;
- }
-
- protected override void UnassignInternal()
- {
- base.UnassignInternal();
-
- _transform.OnParentChanged -= OnParentChangedInternal;
- OnParentChangedInternal(_transform, _transform.Parent, null);
- _transform = null!;
- _behaviourController = null!;
- _gameManager = null!;
- }
-
- public GameObject() { OnBehaviourControllerAssigned += ConnectBehaviourController; }
-
- private void ConnectBehaviourController(IAssignableBehaviourController controller)
- {
- controller.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
- controller.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
- }
- private void OnBehaviourRemoved(IBehaviourController _, IBehaviour behaviour) { if (IsInitialized) behaviour.Finalize(); }
- private void OnBehaviourAdded(IBehaviourController _, IBehaviour behaviour) { if (!IsInitialized) behaviour.Initialize(); }
-
- private void OnParentChangedInternal(ITransform sender, ITransform? previousParent, ITransform? newParent)
- {
- if (previousParent is not null)
- {
- previousParent.OnParentChanged -= OnParentChangedInternal;
- previousParent.GameObject.OnEnteredHierarchy -= EnterHierarchyInternal;
- previousParent.GameObject.OnExitedHierarchy -= ExitHierarchyInternal;
- }
- if (newParent is not null)
- {
- newParent.OnParentChanged += OnParentChangedInternal;
- newParent.GameObject.OnEnteredHierarchy += EnterHierarchyInternal;
- newParent.GameObject.OnExitedHierarchy += ExitHierarchyInternal;
- }
- }
-
- private void EnterHierarchyInternal(IHierarchyObject sender, IGameManager gameManager) => ((IHierarchyObject)this).EnterHierarchy(gameManager);
- private void ExitHierarchyInternal(IHierarchyObject sender, IGameManager gameManager) => ((IHierarchyObject)this).ExitHierarchy();
-
- bool IHierarchyObject.EnterHierarchy(IGameManager gameManager)
- {
- if (IsInHierarchy)
- return false;
-
- _gameManager = gameManager;
- OnEnteredHierarchy?.Invoke(this, gameManager);
- return true;
- }
-
- bool IHierarchyObject.ExitHierarchy()
- {
- if (!IsInHierarchy || _gameManager is not IGameManager gameManager)
- return false;
-
- _gameManager = null!;
- OnExitedHierarchy?.Invoke(this, gameManager);
- return true;
- }
-}
diff --git a/Engine.Core/HierarchyObject.cs b/Engine.Core/HierarchyObject.cs
new file mode 100644
index 0000000..93dab51
--- /dev/null
+++ b/Engine.Core/HierarchyObject.cs
@@ -0,0 +1,159 @@
+using System.Collections;
+using System.Collections.Generic;
+
+using Syntriax.Engine.Core.Abstract;
+
+namespace Syntriax.Engine.Core;
+
+[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
+public class HierarchyObject : BaseEntity, IHierarchyObject
+{
+ public event IHierarchyObject.EnteredHierarchyEventHandler? OnEnteredHierarchy = null;
+ public event IHierarchyObject.ExitedHierarchyEventHandler? OnExitedHierarchy = null;
+ public event IHierarchyObject.ParentChangedEventHandler? OnParentChanged = null;
+ public event IHierarchyObject.ChildrenAddedEventHandler? OnChildrenAdded = null;
+ public event IHierarchyObject.ChildrenRemovedEventHandler? OnChildrenRemoved = null;
+ public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
+ public event INameable.NameChangedEventHandler? OnNameChanged = null;
+ public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
+
+ private string _name = nameof(HierarchyObject);
+ private IGameManager _gameManager = null!;
+ private IBehaviourController _behaviourController = null!;
+ private bool _isActive = false;
+ private readonly List _children = [];
+
+ public IHierarchyObject? Parent { get; private set; } = null;
+ public IReadOnlyList Children => _children;
+ public IBehaviourController BehaviourController => _behaviourController;
+ public IGameManager GameManager => _gameManager;
+ public bool IsInHierarchy => _gameManager is not null;
+ public bool IsActive => _isActive;
+
+ public string Name
+ {
+ get => _name;
+ set
+ {
+ if (value == _name) return;
+
+ string previousName = _name;
+ _name = value;
+ OnNameChanged?.Invoke(this, previousName);
+ }
+ }
+
+ protected virtual void OnEnteringHierarchy(IGameManager gameManager) { }
+ bool IHierarchyObject.EnterHierarchy(IGameManager gameManager)
+ {
+ if (IsInHierarchy)
+ return false;
+
+ _gameManager = gameManager;
+ UpdateActive();
+ OnEnteringHierarchy(gameManager);
+ OnEnteredHierarchy?.Invoke(this, gameManager);
+ return true;
+ }
+
+ protected virtual void OnExitingHierarchy(IGameManager gameManager) { }
+ bool IHierarchyObject.ExitHierarchy()
+ {
+ if (!IsInHierarchy || _gameManager is not IGameManager gameManager)
+ return false;
+
+ _gameManager = null!;
+ OnExitingHierarchy(gameManager);
+ OnExitedHierarchy?.Invoke(this, gameManager);
+ return true;
+ }
+
+ public void SetParent(IHierarchyObject? parent)
+ {
+ if (parent == this || Parent == parent)
+ return;
+
+ IHierarchyObject? previousParent = Parent;
+ if (previousParent is not null)
+ {
+ previousParent.RemoveChild(this);
+ previousParent.OnActiveChanged -= OnParentActiveChanged;
+ }
+
+ Parent = parent;
+
+ if (parent is not null)
+ {
+ parent.AddChild(this);
+ parent.OnActiveChanged += OnParentActiveChanged;
+ }
+
+ UpdateActive();
+ OnParentChanged?.Invoke(this, previousParent, parent);
+ }
+
+ public void AddChild(IHierarchyObject parent)
+ {
+ if (_children.Contains(parent))
+ return;
+
+ _children.Add(parent);
+ parent.SetParent(this);
+ OnChildrenAdded?.Invoke(this, parent);
+ }
+
+ public void RemoveChild(IHierarchyObject parent)
+ {
+ if (!_children.Remove(parent))
+ return;
+
+ parent.SetParent(null);
+ OnChildrenRemoved?.Invoke(this, parent);
+ }
+
+ protected virtual void OnAssign(IBehaviourController behaviourController) { }
+ public bool Assign(IBehaviourController behaviourController)
+ {
+ if (IsInitialized)
+ return false;
+
+ _behaviourController = behaviourController;
+ OnAssign(behaviourController);
+ OnBehaviourControllerAssigned?.Invoke(this);
+ return true;
+ }
+
+ protected override void OnAssign(IStateEnable stateEnable)
+ {
+ base.OnAssign(stateEnable);
+
+ stateEnable.OnEnabledChanged += OnStateEnabledChanged;
+ }
+
+ private void OnParentActiveChanged(IActive sender, bool previousState) => UpdateActive();
+ private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
+
+ private void UpdateActive()
+ {
+ bool previousActive = IsActive;
+ _isActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
+
+ if (previousActive != IsActive)
+ OnActiveChanged?.Invoke(this, previousActive);
+ }
+
+ protected override void UnassignInternal()
+ {
+ base.UnassignInternal();
+ StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
+ }
+
+ protected override void InitializeInternal()
+ {
+ base.InitializeInternal();
+ _behaviourController ??= Factory.BehaviourControllerFactory.Instantiate(this);
+ }
+
+ public IEnumerator GetEnumerator() => _children.GetEnumerator();
+ IEnumerator IEnumerable.GetEnumerator() => _children.GetEnumerator();
+}
diff --git a/Engine.Core/HierarchyObjectBase.cs b/Engine.Core/HierarchyObjectBase.cs
deleted file mode 100644
index 0807a81..0000000
--- a/Engine.Core/HierarchyObjectBase.cs
+++ /dev/null
@@ -1,142 +0,0 @@
-using Syntriax.Engine.Core.Abstract;
-
-namespace Syntriax.Engine.Core;
-
-public abstract class HierarchyObjectBase : IHierarchyObject
-{
- public event IHierarchyObject.OnEnteredHierarchyEventHandler? OnEnteredHierarchy = null;
- public event IHierarchyObject.OnExitedHierarchyEventHandler? OnExitedHierarchy = null;
- public event IEntity.OnIdChangedEventHandler? OnIdChanged = null;
- public event IInitialize.OnInitializedEventHandler? OnInitialized = null;
- public event IInitialize.OnFinalizedEventHandler? OnFinalized = null;
- public event IAssignableStateEnable.OnStateEnableAssignedEventHandler? OnStateEnableAssigned = null;
- public event IAssignable.OnUnassignedEventHandler? OnUnassigned = null;
- public event INameable.OnNameChangedEventHandler? OnNameChanged = null;
-
- private string _id = string.Empty;
- private string _name = nameof(HierarchyObjectBase);
- private bool _initialized = false;
- private IStateEnable _stateEnable = null!;
- private IGameManager _gameManager = null!;
-
- public IGameManager GameManager => _gameManager;
-
- public bool IsInHierarchy => _gameManager is not null;
-
- public bool IsInitialized
- {
- get => _initialized;
- private set
- {
- if (value == _initialized)
- return;
-
- _initialized = value;
- if (value)
- OnInitialized?.Invoke(this);
- else
- OnFinalized?.Invoke(this);
- }
- }
-
- public virtual IStateEnable StateEnable => _stateEnable;
-
- public string Name
- {
- get => _name;
- set
- {
- if (value == _name) return;
-
- string previousName = _name;
- _name = value;
- OnNameChanged?.Invoke(this, previousName);
- }
- }
-
- public string Id
- {
- get => _id;
- set
- {
- if (value == _id)
- return;
-
- string previousId = _id;
-
- _id = value;
- OnIdChanged?.Invoke(this, previousId);
- }
- }
-
- public bool Assign(IStateEnable stateEnable)
- {
- if (IsInitialized)
- return false;
-
- _stateEnable = stateEnable;
- _stateEnable.Assign(this);
- OnStateEnableAssigned?.Invoke(this);
- return true;
- }
-
- protected virtual void UnassignInternal() { }
- public bool Unassign()
- {
- if (IsInitialized)
- return false;
-
- UnassignInternal();
-
- OnUnassigned?.Invoke(this);
- return true;
- }
-
- protected virtual void InitializeInternal() { }
- public bool Initialize()
- {
- if (IsInitialized)
- return false;
-
- InitializeInternal();
-
- IsInitialized = true;
- return true;
- }
-
- protected virtual void FinalizeInternal() { }
- public bool Finalize()
- {
- if (!IsInitialized)
- return false;
-
- FinalizeInternal();
-
- IsInitialized = false;
- return true;
- }
-
- protected virtual void OnEnteringHierarchy(IGameManager gameManager) { }
- bool IHierarchyObject.EnterHierarchy(IGameManager gameManager)
- {
- if (IsInHierarchy)
- return false;
-
- _gameManager = gameManager;
- OnEnteringHierarchy(gameManager);
- OnEnteredHierarchy?.Invoke(this, gameManager);
- return true;
- }
-
- protected virtual void OnExitingHierarchy(IGameManager gameManager) { }
- bool IHierarchyObject.ExitHierarchy()
- {
- if (!IsInHierarchy || _gameManager is not IGameManager gameManager)
- return false;
-
- _gameManager = null!;
- OnExitingHierarchy(gameManager);
- OnExitedHierarchy?.Invoke(this, gameManager);
- return true;
- }
-}
diff --git a/Engine.Physics2D/Primitives/AABB.cs b/Engine.Core/Primitives/AABB.cs
similarity index 80%
rename from Engine.Physics2D/Primitives/AABB.cs
rename to Engine.Core/Primitives/AABB.cs
index 6d1191b..fad4569 100644
--- a/Engine.Physics2D/Primitives/AABB.cs
+++ b/Engine.Core/Primitives/AABB.cs
@@ -1,8 +1,6 @@
using System.Collections.Generic;
-using Syntriax.Engine.Core;
-
-namespace Syntriax.Engine.Physics2D.Primitives;
+namespace Syntriax.Engine.Core;
///
/// Represents an Axis-Aligned Bounding Box (AABB) in 2D space.
@@ -76,9 +74,10 @@ public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary)
///
/// The first .
/// The second .
+ /// The epsilon range.
/// if the s are approximately equal; otherwise, .
- public static bool ApproximatelyEquals(AABB left, AABB right)
- => left.LowerBoundary.ApproximatelyEquals(right.LowerBoundary) && left.UpperBoundary.ApproximatelyEquals(right.UpperBoundary);
+ public static bool ApproximatelyEquals(AABB left, AABB right, float epsilon = float.Epsilon)
+ => left.LowerBoundary.ApproximatelyEquals(right.LowerBoundary, epsilon) && left.UpperBoundary.ApproximatelyEquals(right.UpperBoundary, epsilon);
}
///
@@ -86,18 +85,9 @@ public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary)
///
public static class AABBExtensions
{
- ///
- /// Converts a collection of s to an .
- ///
- /// The collection of s.
- /// An that bounds all the s.
+ ///
public static AABB ToAABB(this IEnumerable vectors) => AABB.FromVectors(vectors);
- ///
- /// Checks if two s are approximately equal.
- ///
- /// The first .
- /// The second .
- /// if the s are approximately equal; otherwise, .
- public static bool ApproximatelyEquals(this AABB left, AABB right) => AABB.ApproximatelyEquals(left, right);
+ ///
+ public static bool ApproximatelyEquals(this AABB left, AABB right, float epsilon = float.Epsilon) => AABB.ApproximatelyEquals(left, right, epsilon);
}
diff --git a/Engine.Physics2D/Primitives/Circle.cs b/Engine.Core/Primitives/Circle.cs
similarity index 65%
rename from Engine.Physics2D/Primitives/Circle.cs
rename to Engine.Core/Primitives/Circle.cs
index 5e0ae2a..ae99589 100644
--- a/Engine.Physics2D/Primitives/Circle.cs
+++ b/Engine.Core/Primitives/Circle.cs
@@ -1,9 +1,7 @@
using System.Diagnostics;
-
-using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
-namespace Syntriax.Engine.Physics2D.Primitives;
+namespace Syntriax.Engine.Core;
///
/// Represents a 2D circle.
@@ -11,7 +9,7 @@ namespace Syntriax.Engine.Physics2D.Primitives;
/// The center of the circle.
/// The radius of the circle.
///
-/// Initializes a new instance of the Circle struct with the specified center and radius.
+/// Initializes a new instance of the struct with the specified center and radius.
///
[DebuggerDisplay("Center: {Center.ToString(),nq}, Radius: {Radius}")]
public readonly struct Circle(Vector2D center, float radius)
@@ -59,23 +57,27 @@ public readonly struct Circle(Vector2D center, float radius)
///
/// Projects the onto the specified .
///
- public static Projection Project(Circle circle, Vector2D projectionVector)
+ public static Projection1D Project(Circle circle, Vector2D projectionVector)
{
float projectedCenter = circle.Center.Dot(projectionVector);
return new(projectedCenter - circle.Radius, projectedCenter + circle.Radius);
}
///
- /// Transforms the by the specified .
+ /// Transforms the by the specified .
///
- public static Circle TransformCircle(ITransform transform, Circle circle)
+ public static Circle TransformCircle(ITransform2D transform, Circle circle)
=> new(transform.TransformVector2D(circle.Center), circle.Radius * (transform.Scale.Magnitude / Vector2D.One.Magnitude));
///
/// Checks if two s are approximately equal.
///
- public static bool ApproximatelyEquals(Circle left, Circle right)
- => left.Center.ApproximatelyEquals(right.Center) && left.Radius.ApproximatelyEquals(right.Radius);
+ /// The first .
+ /// The second .
+ /// The epsilon range.
+ /// if the s are approximately equal; otherwise, .
+ public static bool ApproximatelyEquals(Circle left, Circle right, float epsilon = float.Epsilon)
+ => left.Center.ApproximatelyEquals(right.Center, epsilon) && left.Radius.ApproximatelyEquals(right.Radius, epsilon);
}
///
@@ -83,33 +85,21 @@ public readonly struct Circle(Vector2D center, float radius)
///
public static class CircleExtensions
{
- ///
- /// Sets the center of the .
- ///
+ ///
public static Circle SetCenter(this Circle circle, Vector2D center) => Circle.SetCenter(circle, center);
- ///
- /// Sets the radius of the .
- ///
+ ///
public static Circle SetRadius(this Circle circle, float radius) => Circle.SetRadius(circle, radius);
- ///
- /// Moves the by the specified .
- ///
+ ///
public static Circle Displace(this Circle circle, Vector2D displaceVector) => Circle.Displace(circle, displaceVector);
- ///
- /// Projects the onto the specified .
- ///
- public static Projection ToProjection(this Circle circle, Vector2D projectionVector) => Circle.Project(circle, projectionVector);
+ ///
+ public static Projection1D ToProjection(this Circle circle, Vector2D projectionVector) => Circle.Project(circle, projectionVector);
- ///
- /// Transforms the by the specified .
- ///
- public static Circle TransformCircle(this ITransform transform, Circle circle) => Circle.TransformCircle(transform, circle);
+ ///
+ public static Circle TransformCircle(this ITransform2D transform, Circle circle) => Circle.TransformCircle(transform, circle);
- ///
- /// Checks if two s are approximately equal.
- ///
- public static bool ApproximatelyEquals(this Circle left, Circle right) => Circle.ApproximatelyEquals(left, right);
+ ///
+ public static bool ApproximatelyEquals(this Circle left, Circle right, float epsilon = float.Epsilon) => Circle.ApproximatelyEquals(left, right, epsilon);
}
diff --git a/Engine.Physics2D/Primitives/Line.cs b/Engine.Core/Primitives/Line2D.cs
similarity index 50%
rename from Engine.Physics2D/Primitives/Line.cs
rename to Engine.Core/Primitives/Line2D.cs
index 61558d2..83b6f8c 100644
--- a/Engine.Physics2D/Primitives/Line.cs
+++ b/Engine.Core/Primitives/Line2D.cs
@@ -1,74 +1,72 @@
using System;
using System.Diagnostics.CodeAnalysis;
-using Syntriax.Engine.Core;
-
-namespace Syntriax.Engine.Physics2D.Primitives;
+namespace Syntriax.Engine.Core;
///
/// Represents a 2D line segment defined by two endpoints.
///
+/// The starting point of the segment.
+/// The ending point of the segment.
///
-/// Initializes a new instance of the Line struct with the specified endpoints.
+/// Initializes a new instance of the struct with the specified endpoints.
///
-/// The starting point of the segment.
-/// The ending point of the segment.
[System.Diagnostics.DebuggerDisplay("From: {From.ToString(),nq}, To: {To.ToString(),nq}, Direction: {Direction.ToString(),nq}, Length: {Length}")]
-public readonly struct Line(Vector2D from, Vector2D to)
+public readonly struct Line2D(Vector2D from, Vector2D to)
{
///
- /// The starting point of the segment.
+ /// The starting point of the segment.
///
public readonly Vector2D From = from;
///
- /// The ending point of the segment.
+ /// The ending point of the segment.
///
public readonly Vector2D To = to;
///
- /// The reversed segment.
+ /// The reversed segment.
///
- public readonly Line Reversed => new(To, From);
+ public readonly Line2D Reversed => new(To, From);
///
- /// The normalized direction of the segment.
+ /// The normalized direction of the segment.
///
public readonly Vector2D Direction => From.FromTo(To).Normalize();
///
- /// The length of the segment.
+ /// The length of the segment.
///
public readonly float Length => From.FromTo(To).Length();
///
- /// The squared length of the segment.
+ /// The squared length of the segment.
///
public readonly float LengthSquared => From.FromTo(To).LengthSquared();
///
- /// The equation of the defined by this segment.
+ /// The equation of the defined by this segment.
///
- public static LineEquation GetLineEquation(Line line)
+ public static Line2DEquation GetLineEquation(Line2D line)
{
Vector2D slopeVector = line.From.FromTo(line.To);
float slope = slopeVector.Y / slopeVector.X;
float yOffset = line.From.Y - (slope * line.From.X);
- return new LineEquation(slope, yOffset);
+ return new Line2DEquation(slope, yOffset);
}
///
- /// Determines whether the specified lies on the .
+ /// Determines whether the specified lies on the .
///
- public static bool Intersects(Line line, Vector2D point)
- => LineEquation.Resolve(GetLineEquation(line), point.X).ApproximatelyEquals(point.Y);
+ public static bool Intersects(Line2D line, Vector2D point)
+ => Line2DEquation.Resolve(GetLineEquation(line), point.X).ApproximatelyEquals(point.Y);
///
- /// Calculates the parameter 't' representing the point's position on the segment.
+ /// Calculates the parameter 't' representing the point's position on the segment.
///
- public static float GetT(Line line, Vector2D point)
+ public static float GetT(Line2D line, Vector2D point)
{
float fromX = MathF.Abs(line.From.X);
float toX = MathF.Abs(line.To.X);
@@ -91,9 +89,9 @@ public readonly struct Line(Vector2D from, Vector2D to)
}
///
- /// Checks if the segment intersects with another segment.
+ /// Checks if the segment intersects with another segment.
///
- public static bool Intersects(Line left, Line right)
+ public static bool Intersects(Line2D left, Line2D right)
{
int o1 = Vector2D.Orientation(left.From, left.To, right.From);
int o2 = Vector2D.Orientation(left.From, left.To, right.To);
@@ -112,9 +110,9 @@ public readonly struct Line(Vector2D from, Vector2D to)
}
///
- /// Checks if the point lies within the segment.
+ /// Checks if the point lies within the segment.
///
- public static bool OnSegment(Line line, Vector2D point)
+ public static bool OnSegment(Line2D line, Vector2D point)
{
if (point.X <= MathF.Max(line.From.X, line.To.X) && point.X >= MathF.Min(line.From.X, line.To.X) &&
point.Y <= MathF.Max(line.From.Y, line.To.Y) && point.Y >= MathF.Min(line.From.Y, line.To.Y))
@@ -124,9 +122,9 @@ public readonly struct Line(Vector2D from, Vector2D to)
}
///
- /// Determines whether two segments intersect.
+ /// Determines whether two segments intersect.
///
- public static bool Intersects(Line left, Line right, [NotNullWhen(returnValue: true)] out Vector2D? point)
+ public static bool Intersects(Line2D left, Line2D right, [NotNullWhen(returnValue: true)] out Vector2D? point)
{
point = null;
@@ -139,15 +137,15 @@ public readonly struct Line(Vector2D from, Vector2D to)
}
///
- /// Finds the point of intersection between two segments.
+ /// Finds the point of intersection between two segments.
///
- public static Vector2D IntersectionPoint(Line left, Line right)
+ public static Vector2D IntersectionPoint(Line2D left, Line2D right)
=> Vector2D.Lerp(left.From, left.To, IntersectionParameterT(left, right));
///
- /// Calculates the parameter 't' representing the intersection point's position on the segment.
+ /// Calculates the parameter 't' representing the intersection point's position on the segment.
///
- public static float IntersectionParameterT(Line left, Line right)
+ public static float IntersectionParameterT(Line2D left, Line2D right)
{
float numerator = (left.From.X - right.From.X) * (right.From.Y - right.To.Y) - (left.From.Y - right.From.Y) * (right.From.X - right.To.X);
float denominator = (left.From.X - left.To.X) * (right.From.Y - right.To.Y) - (left.From.Y - left.To.Y) * (right.From.X - right.To.X);
@@ -160,30 +158,23 @@ public readonly struct Line(Vector2D from, Vector2D to)
}
///
- /// Linearly interpolates between the two endpoints of the segment using parameter 't'.
+ /// Linearly interpolates between the two endpoints of the segment using parameter 't'.
///
- public static Vector2D Lerp(Line line, float t)
- => new(
- line.From.X + (line.To.X - line.From.X) * t,
- line.From.Y + (line.To.Y - line.From.Y) * t
- );
+ public static Vector2D Lerp(Line2D line, float t)
+ => Vector2D.Lerp(line.From, line.To, t);
///
- /// Calculates the closest point on the segment to the specified point.
+ /// Calculates the closest point on the segment to the specified point.
///
- public static Vector2D ClosestPointTo(Line line, Vector2D point)
+ public static Vector2D ClosestPointTo(Line2D line, Vector2D point)
{
- // Convert edge points to vectors
- var edgeVector = new Vector2D(line.To.X - line.From.X, line.To.Y - line.From.Y);
- var pointVector = new Vector2D(point.X - line.From.X, point.Y - line.From.Y);
+ Vector2D edgeVector = line.From.FromTo(line.To);
+ Vector2D pointVector = point - line.From;
- // Calculate the projection of pointVector onto edgeVector
float t = (pointVector.X * edgeVector.X + pointVector.Y * edgeVector.Y) / (edgeVector.X * edgeVector.X + edgeVector.Y * edgeVector.Y);
- // Clamp t to the range [0, 1] to ensure the closest point is on the edge
t = MathF.Max(0, MathF.Min(1, t));
- // Calculate the closest point on the edge
float closestX = line.From.X + t * edgeVector.X;
float closestY = line.From.Y + t * edgeVector.Y;
@@ -191,53 +182,39 @@ public readonly struct Line(Vector2D from, Vector2D to)
}
///
- /// Checks if two segments are approximately equal.
+ /// Checks if two segments are approximately equal.
///
- public static bool ApproximatelyEquals(Line left, Line right)
- => left.From.ApproximatelyEquals(right.From) && left.To.ApproximatelyEquals(right.To);
+ /// The first .
+ /// The second .
+ /// The epsilon range.
+ /// if the s are approximately equal; otherwise, .
+ public static bool ApproximatelyEquals(Line2D left, Line2D right, float epsilon = float.Epsilon)
+ => left.From.ApproximatelyEquals(right.From, epsilon) && left.To.ApproximatelyEquals(right.To, epsilon);
}
///
-/// Provides extension methods for the Line struct.
+/// Provides extension methods for the struct.
///
-public static class LineExtensions
+public static class Line2DExtensions
{
- ///
- /// Linearly interpolates between the two endpoints of the segment using parameter 't'.
- ///
- public static Vector2D Lerp(this Line line, float t) => Line.Lerp(line, t);
+ ///
+ public static Vector2D Lerp(this Line2D line, float t) => Line2D.Lerp(line, t);
+ ///
+ public static Line2DEquation ToLineEquation(this Line2D line) => Line2D.GetLineEquation(line);
- ///
- /// The equation of the defined by this segment.
- ///
- public static LineEquation ToLineEquation(this Line line) => Line.GetLineEquation(line);
+ ///
+ public static bool Intersects(this Line2D line, Vector2D point) => Line2D.Intersects(line, point);
+ ///
+ public static float GetT(this Line2D line, Vector2D point) => Line2D.GetT(line, point);
- ///
- /// Determines whether the specified lies on the .
- ///
- public static bool Intersects(this Line line, Vector2D point) => Line.Intersects(line, point);
+ ///
+ public static bool Intersects(this Line2D left, Line2D right) => Line2D.Intersects(left, right);
- ///
- /// Calculates the parameter 't' representing the point's position on the segment.
- ///
- public static float GetT(this Line line, Vector2D point) => Line.GetT(line, point);
+ ///
+ public static bool Intersects(this Line2D left, Line2D right, [NotNullWhen(returnValue: true)] out Vector2D? point) => Line2D.Intersects(left, right, out point);
-
- ///
- /// Checks if the segment intersects with another segment.
- ///
- public static bool Intersects(this Line left, Line right) => Line.Intersects(left, right);
-
-
- ///
- /// Determines whether two segments intersect.
- ///
- public static bool Intersects(this Line left, Line right, [NotNullWhen(returnValue: true)] out Vector2D? point) => Line.Intersects(left, right, out point);
-
- ///
- /// Checks if two s are approximately equal.
- ///
- public static bool ApproximatelyEquals(this Line left, Line right) => Line.ApproximatelyEquals(left, right);
+ ///
+ public static bool ApproximatelyEquals(this Line2D left, Line2D right, float epsilon = float.Epsilon) => Line2D.ApproximatelyEquals(left, right, epsilon);
}
diff --git a/Engine.Core/Primitives/Line2DEquation.cs b/Engine.Core/Primitives/Line2DEquation.cs
new file mode 100644
index 0000000..d76c20d
--- /dev/null
+++ b/Engine.Core/Primitives/Line2DEquation.cs
@@ -0,0 +1,53 @@
+namespace Syntriax.Engine.Core;
+
+///
+/// Represents a line equation in the form y = mx + b.
+///
+/// The slope of the line.
+/// The y-intercept of the line.
+///
+/// Initializes a new instance of the struct with the specified slope and y-intercept.
+///
+[System.Diagnostics.DebuggerDisplay("y = {Slope}x + {OffsetY}")]
+public readonly struct Line2DEquation(float slope, float offsetY)
+{
+ ///
+ /// The slope of the line equation.
+ ///
+ public readonly float Slope = slope;
+
+ ///
+ /// The y-intercept of the line equation.
+ ///
+ public readonly float OffsetY = offsetY;
+
+ ///
+ /// Resolves the y-coordinate for a given x-coordinate using the line equation.
+ ///
+ /// The line equation to resolve.
+ /// The x-coordinate for which to resolve the y-coordinate.
+ /// The y-coordinate resolved using the line equation.
+ public static float Resolve(Line2DEquation lineEquation, float x) => lineEquation.Slope * x + lineEquation.OffsetY; // y = mx + b
+
+ ///
+ /// Checks if two line equations are approximately equal.
+ ///
+ /// The first line equation to compare.
+ /// The second line equation to compare.
+ /// The epsilon range.
+ /// True if the line equations are approximately equal; otherwise, false.
+ public static bool ApproximatelyEquals(Line2DEquation left, Line2DEquation right, float epsilon = float.Epsilon)
+ => left.Slope.ApproximatelyEquals(right.Slope, epsilon) && left.OffsetY.ApproximatelyEquals(right.OffsetY, epsilon);
+}
+
+///
+/// Provides extension methods for the LineEquation struct.
+///
+public static class Line2DEquationExtensions
+{
+ ///
+ public static float Resolve(this Line2DEquation lineEquation, float x) => Line2DEquation.Resolve(lineEquation, x);
+
+ ///
+ public static bool ApproximatelyEquals(this Line2DEquation left, Line2DEquation right, float epsilon = float.Epsilon) => Line2DEquation.ApproximatelyEquals(left, right, epsilon);
+}
diff --git a/Engine.Physics2D/Primitives/Projection.cs b/Engine.Core/Primitives/Projection1D.cs
similarity index 59%
rename from Engine.Physics2D/Primitives/Projection.cs
rename to Engine.Core/Primitives/Projection1D.cs
index 67b6b74..8a78413 100644
--- a/Engine.Physics2D/Primitives/Projection.cs
+++ b/Engine.Core/Primitives/Projection1D.cs
@@ -1,4 +1,4 @@
-namespace Syntriax.Engine.Physics2D.Primitives;
+namespace Syntriax.Engine.Core;
///
/// Represents a range of values along a single axis.
@@ -6,10 +6,10 @@ namespace Syntriax.Engine.Physics2D.Primitives;
/// The minimum value of the projection.
/// The maximum value of the projection.
///
-/// Initializes a new instance of the struct with the specified minimum and maximum values.
+/// Initializes a new instance of the struct with the specified minimum and maximum values.
///
[System.Diagnostics.DebuggerDisplay("Min: {Min}, Max: {Max}")]
-public readonly struct Projection(float min, float max)
+public readonly struct Projection1D(float min, float max)
{
///
/// Gets the minimum value of the projection.
@@ -27,7 +27,7 @@ public readonly struct Projection(float min, float max)
/// The first projection to check.
/// The second projection to check.
/// if the projections overlap; otherwise, .
- public static bool Overlaps(Projection left, Projection right) => Overlaps(left, right, out var _);
+ public static bool Overlaps(Projection1D left, Projection1D right) => Overlaps(left, right, out float _);
///
/// Checks if two projections overlap and calculates the depth of the overlap.
@@ -36,7 +36,7 @@ public readonly struct Projection(float min, float max)
/// The second projection to check.
/// The depth of the overlap, if any.
/// if the projections overlap; otherwise, .
- public static bool Overlaps(Projection left, Projection right, out float depth)
+ public static bool Overlaps(Projection1D left, Projection1D right, out float depth)
{
// TODO Try to improve this
bool rightMinInLeft = right.Min > left.Min && right.Min < left.Max;
@@ -73,24 +73,13 @@ public readonly struct Projection(float min, float max)
}
///
-/// Provides extension methods for the struct.
+/// Provides extension methods for the struct.
///
-public static class ProjectionExtensions
+public static class Projection1DExtensions
{
- ///
- /// Checks if two projections overlap.
- ///
- /// The first projection to check.
- /// The second projection to check.
- /// if the projections overlap; otherwise, .
- public static bool Overlaps(this Projection left, Projection right) => Projection.Overlaps(left, right);
+ ///
+ public static bool Overlaps(this Projection1D left, Projection1D right) => Projection1D.Overlaps(left, right);
- ///
- /// Checks if two projections overlap and calculates the depth of the overlap.
- ///
- /// The first projection to check.
- /// The second projection to check.
- /// The depth of the overlap, if any.
- /// if the projections overlap; otherwise, .
- public static bool Overlaps(this Projection left, Projection right, out float depth) => Projection.Overlaps(left, right, out depth);
+ ///
+ public static bool Overlaps(this Projection1D left, Projection1D right, out float depth) => Projection1D.Overlaps(left, right, out depth);
}
diff --git a/Engine.Core/Primitives/Quaternion.cs b/Engine.Core/Primitives/Quaternion.cs
new file mode 100644
index 0000000..7a04539
--- /dev/null
+++ b/Engine.Core/Primitives/Quaternion.cs
@@ -0,0 +1,359 @@
+using System;
+
+namespace Syntriax.Engine.Core;
+
+///
+/// Represents a 3D space rotation.
+///
+/// X(i) position of the .
+/// Y(j) position of the .
+/// Z(k) position of the .
+/// W(a) position of the .
+///
+/// Initializes a new instance of the struct with the specified positions.
+///
+[System.Diagnostics.DebuggerDisplay("{ToString(),nq}, Length: {Magnitude}, LengthSquared: {MagnitudeSquared}, Normalized: {Normalized.ToString(),nq}")]
+public readonly struct Quaternion(float x, float y, float z, float w)
+{
+ ///
+ /// The X(i) imaginary of the .
+ ///
+ public readonly float X = x;
+
+ ///
+ /// The Y(j) imaginary of the .
+ ///
+ public readonly float Y = y;
+
+ ///
+ /// The Z(k) imaginary of the .
+ ///
+ public readonly float Z = z;
+
+ ///
+ /// The W(a) scalar of the .
+ ///
+ public readonly float W = w;
+
+ ///
+ /// The magnitude (length) of the .
+ ///
+ public float Magnitude => Length(this);
+
+ ///
+ /// The squared magnitude (length) of the .
+ ///
+ public float MagnitudeSquared => LengthSquared(this);
+
+ ///
+ /// The normalized form of the (a with the same direction and a magnitude of 1).
+ ///
+ public Quaternion Normalized => Normalize(this);
+
+ ///
+ /// Represents the with no rotation.
+ ///
+ public readonly static Quaternion Zero = new(0f, 0f, 0f, 0f);
+
+ ///
+ /// Represents the identity .
+ ///
+ public readonly static Quaternion Identity = new(0f, 0f, 0f, 1f);
+
+ public static Quaternion operator -(Quaternion quaternion) => new(-quaternion.X, -quaternion.Y, -quaternion.Z, quaternion.W);
+ public static Quaternion operator +(Quaternion left, Quaternion right) => new(left.X + right.X, left.Y + right.Y, left.Z + right.Z, left.W + right.W);
+ public static Quaternion operator -(Quaternion left, Quaternion right) => new(left.X - right.X, left.Y - right.Y, left.Z - right.Z, left.W - right.W);
+ public static Quaternion operator *(Quaternion quaternion, float value) => new(quaternion.X * value, quaternion.Y * value, quaternion.Z * value, quaternion.W * value);
+ public static Quaternion operator *(float value, Quaternion quaternion) => new(quaternion.X * value, quaternion.Y * value, quaternion.Z * value, quaternion.W * value);
+ public static Quaternion operator *(Quaternion left, Quaternion right)
+ => new(
+ left.W * right.X + left.X * right.W + left.Y * right.Z - left.Z * right.Y,
+ left.W * right.Y + left.Y * right.W + left.Z * right.X - left.X * right.Z,
+ left.W * right.Z + left.Z * right.W + left.X * right.Y - left.Y * right.X,
+ left.W * right.W - left.X * right.X - left.Y * right.Y - left.Z * right.Z
+ );
+ public static Quaternion operator /(Quaternion quaternion, float value) => new(quaternion.X / value, quaternion.Y / value, quaternion.Z / value, quaternion.W / value);
+ public static bool operator ==(Quaternion left, Quaternion right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z && left.W == right.W;
+ public static bool operator !=(Quaternion left, Quaternion right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z || left.W != right.W;
+
+ public static implicit operator Quaternion(System.Numerics.Quaternion quaternion) => new(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
+ public static implicit operator System.Numerics.Quaternion(Quaternion quaternion) => new(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
+
+ ///
+ /// Calculates the length of the .
+ ///
+ /// The .
+ /// The length of the .
+ public static float Length(Quaternion quaternion) => Math.Sqrt(LengthSquared(quaternion));
+
+ ///
+ /// Calculates the squared length of the .
+ ///
+ /// The .
+ /// The squared length of the .
+ public static float LengthSquared(Quaternion quaternion) => quaternion.X * quaternion.X + quaternion.Y * quaternion.Y + quaternion.Z * quaternion.Z + quaternion.Z * quaternion.Z + quaternion.W * quaternion.W;
+
+ ///
+ /// Adds two s.
+ ///
+ /// The first .
+ /// The second .
+ /// The sum of the two s.
+ public static Quaternion Add(Quaternion left, Quaternion right) => left + right;
+
+ ///
+ /// Subtracts one from another.
+ ///
+ /// The to subtract from.
+ /// The to subtract.
+ /// The result of subtracting the second from the first.
+ public static Quaternion Subtract(Quaternion left, Quaternion right) => left - right;
+
+ ///
+ /// Multiplies a by a scalar value.
+ ///
+ /// The .
+ /// The scalar value.
+ /// The result of multiplying the by the scalar value.
+ public static Quaternion Multiply(Quaternion quaternion, float value) => quaternion * value;
+
+ ///
+ /// Divides a by a scalar value.
+ ///
+ /// The .
+ /// The scalar value.
+ /// The result of dividing the by the scalar value.
+ public static Quaternion Divide(Quaternion quaternion, float value) => quaternion / value;
+
+ ///
+ /// Normalizes the (creates a unit with the same direction).
+ ///
+ /// The to normalize.
+ /// The normalized .
+ public static Quaternion Normalize(Quaternion quaternion) => quaternion / Length(quaternion);
+
+ ///
+ /// Inverts the direction of the .
+ ///
+ /// The .
+ /// The inverted .
+ public static Quaternion Invert(Quaternion quaternion) => Conjugate(quaternion) / LengthSquared(quaternion);
+
+ ///
+ /// Conjugate of the .
+ ///
+ /// The .
+ /// The inverted .
+ public static Quaternion Conjugate(Quaternion quaternion) => -quaternion;
+
+ ///
+ /// Rotates a by applying the provided .
+ ///
+ /// The to be rotated.
+ /// The to used for applying rotation.
+ /// The rotated .
+ public static Vector3D RotateVector(Vector3D vector, Quaternion quaternion)
+ {
+ Quaternion rotation = quaternion * new Quaternion(vector.X, vector.Y, vector.Z, 0) * Invert(quaternion);
+ return new(rotation.X, rotation.Y, rotation.Z);
+ }
+
+ ///
+ /// Performs spherical linear interpolation between two s.
+ ///
+ /// The starting (t = 0).
+ /// The target (t = 1).
+ /// The interpolation parameter.
+ /// The interpolated .
+ public static Quaternion SLerp(Quaternion from, Quaternion to, float t)
+ {
+ float dot = Dot(from, to);
+
+ if (dot < 0.0f)
+ {
+ from = new Quaternion(-from.X, -from.Y, -from.Z, -from.W);
+ dot = -dot;
+ }
+
+ if (dot > 0.9995f)
+ return Lerp(from, to, t);
+
+ float angle = MathF.Acos(dot);
+ float sinAngle = MathF.Sin(angle);
+
+ float fromWeight = MathF.Sin((1f - t) * angle) / sinAngle;
+ float toWeight = MathF.Sin(t * angle) / sinAngle;
+
+ return from * fromWeight + to * toWeight;
+ }
+
+ ///
+ /// Performs linear interpolation between two s.
+ ///
+ /// The starting (t = 0).
+ /// The target (t = 1).
+ /// The interpolation parameter.
+ /// The interpolated .
+ public static Quaternion Lerp(Quaternion from, Quaternion to, float t) => Normalize(new(from.X.Lerp(to.X, t), from.W.Lerp(to.W, t), from.Z.Lerp(to.Z, t), from.W.Lerp(to.W, t)));
+
+ ///
+ /// Calculates the dot product of two s.
+ ///
+ /// The first .
+ /// The second .
+ /// The dot product of the two s.
+ public static float Dot(Quaternion left, Quaternion right) => left.X * right.X + left.Y * right.Y + left.Z * right.Z + left.W * right.W;
+
+ ///
+ /// Calculates the from given axis and angle.
+ ///
+ /// The axis of the rotation in .
+ /// The angle in radians.
+ /// The rotation calculated by the given parameters.
+ public static Quaternion FromAxisAngle(Vector3D axis, float angle)
+ {
+ float halfAngle = angle * .5f;
+ float sinHalf = MathF.Sin(halfAngle);
+ return new Quaternion(axis.X * sinHalf, axis.Y * sinHalf, axis.Z * sinHalf, MathF.Cos(halfAngle));
+ }
+
+ ///
+ /// Calculates the from given yaw, pitch and roll values.
+ ///
+ /// The rotation calculated by the given parameters.
+ public static Quaternion FromAngles(float x, float y, float z)
+ {
+ float cosX = Math.Cos(x * .5f);
+ float sinX = Math.Sin(x * .5f);
+ float cosY = Math.Cos(y * .5f);
+ float sinY = Math.Sin(y * .5f);
+ float cozZ = Math.Cos(z * .5f);
+ float sinZ = Math.Sin(z * .5f);
+
+ return new Quaternion(
+ x: sinX * cosY * cozZ - cosX * sinY * sinZ,
+ y: cosX * sinY * cozZ + sinX * cosY * sinZ,
+ z: cosX * cosY * sinZ - sinX * sinY * cozZ,
+ w: cosX * cosY * cozZ + sinX * sinY * sinZ
+ );
+ }
+
+ ///
+ /// Calculates the from given .
+ ///
+ /// The axis of the rotation in .
+ /// The angle in radians.
+ /// The rotation calculated by the given .
+ public static System.Numerics.Matrix4x4 ToRotationMatrix4x4(Quaternion quaternion)
+ {
+ float m00 = 1 - 2 * (quaternion.Y * quaternion.Y + quaternion.Z * quaternion.Z);
+ float m01 = 2 * (quaternion.X * quaternion.Y - quaternion.W * quaternion.Z);
+ float m02 = 2 * (quaternion.X * quaternion.Z + quaternion.W * quaternion.Y);
+ float m03 = 0;
+
+ float m10 = 2 * (quaternion.X * quaternion.Y + quaternion.W * quaternion.Z);
+ float m11 = 1 - 2 * (quaternion.X * quaternion.X + quaternion.Z * quaternion.Z);
+ float m12 = 2 * (quaternion.Y * quaternion.Z - quaternion.W * quaternion.X);
+ float m13 = 0;
+
+ float m20 = 2 * (quaternion.X * quaternion.Z - quaternion.W * quaternion.Y);
+ float m21 = 2 * (quaternion.Y * quaternion.Z + quaternion.W * quaternion.X);
+ float m22 = 1 - 2 * (quaternion.X * quaternion.X + quaternion.Y * quaternion.Y);
+ float m23 = 0;
+
+ float m30 = 0;
+ float m31 = 0;
+ float m32 = 0;
+ float m33 = 1;
+
+ return new(
+ m00, m01, m02, m03,
+ m10, m11, m12, m13,
+ m20, m21, m22, m23,
+ m30, m31, m32, m33
+ );
+ }
+
+ ///
+ /// Checks if two s are approximately equal within a specified epsilon range.
+ ///
+ /// The first .
+ /// The second .
+ /// The epsilon range.
+ /// if the s are approximately equal; otherwise, .
+ public static bool ApproximatelyEquals(Quaternion left, Quaternion right, float epsilon = float.Epsilon)
+ => left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon) && left.Z.ApproximatelyEquals(right.Z, epsilon) && left.W.ApproximatelyEquals(right.W, epsilon);
+
+ ///
+ /// Converts the to its string representation.
+ ///
+ /// A string representation of the .
+ public override string ToString() => $"{nameof(Quaternion)}({W}, {X}, {Y}, {Z})";
+
+ ///
+ /// Determines whether the specified object is equal to the current .
+ ///
+ /// The object to compare with the current .
+ /// if the specified object is equal to the current ; otherwise, .
+ public override bool Equals(object? obj) => obj is Quaternion objVec && X.Equals(objVec.X) && Y.Equals(objVec.Y) && Z.Equals(objVec.Z) && W.Equals(objVec.W);
+
+ ///
+ /// Generates a hash code for the .
+ ///
+ /// A hash code for the .
+ public override int GetHashCode() => HashCode.Combine(X, Y, Z);
+}
+
+///
+/// Provides extension methods for type.
+///
+public static class QuaternionExtensions
+{
+ ///
+ public static float Length(this Quaternion quaternion) => Quaternion.Length(quaternion);
+
+ ///
+ public static float LengthSquared(this Quaternion quaternion) => Quaternion.LengthSquared(quaternion);
+
+ ///
+ public static Quaternion Add(this Quaternion left, Quaternion right) => Quaternion.Add(left, right);
+
+ ///
+ public static Quaternion Subtract(this Quaternion left, Quaternion right) => Quaternion.Subtract(left, right);
+
+ ///
+ public static Quaternion Multiply(this Quaternion quaternion, float value) => Quaternion.Multiply(quaternion, value);
+
+ ///
+ public static Quaternion Divide(this Quaternion quaternion, float value) => Quaternion.Divide(quaternion, value);
+
+ ///
+ public static Quaternion Normalize(this Quaternion quaternion) => Quaternion.Normalize(quaternion);
+
+ ///
+ public static Quaternion Invert(this Quaternion quaternion) => Quaternion.Invert(quaternion);
+
+ ///
+ public static Quaternion Conjugate(this Quaternion quaternion) => Quaternion.Conjugate(quaternion);
+
+ ///
+ public static Vector3D RotateVector(this Vector3D vector, Quaternion quaternion) => Quaternion.RotateVector(vector, quaternion);
+
+ ///
+ public static Quaternion SLerp(this Quaternion from, Quaternion to, float t) => Quaternion.SLerp(from, to, t);
+
+ ///
+ public static Quaternion Lerp(this Quaternion from, Quaternion to, float t) => Quaternion.Lerp(from, to, t);
+
+ ///
+ public static float Dot(this Quaternion left, Quaternion right) => Quaternion.Dot(left, right);
+
+ ///
+ public static System.Numerics.Matrix4x4 ToRotationMatrix4x4(this Quaternion quaternion) => Quaternion.ToRotationMatrix4x4(quaternion);
+
+ ///
+ public static Quaternion CreateRotation(this Vector3D axis, float angle) => Quaternion.FromAxisAngle(axis, angle);
+
+ ///
+ public static bool ApproximatelyEquals(this Quaternion left, Quaternion right, float epsilon = float.Epsilon) => Quaternion.ApproximatelyEquals(left, right, epsilon);
+}
diff --git a/Engine.Physics2D/Primitives/Shape.cs b/Engine.Core/Primitives/Shape2D.cs
similarity index 58%
rename from Engine.Physics2D/Primitives/Shape.cs
rename to Engine.Core/Primitives/Shape2D.cs
index 0640196..59c894c 100644
--- a/Engine.Physics2D/Primitives/Shape.cs
+++ b/Engine.Core/Primitives/Shape2D.cs
@@ -1,25 +1,23 @@
using System.Collections;
using System.Collections.Generic;
-
-using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
-namespace Syntriax.Engine.Physics2D.Primitives;
+namespace Syntriax.Engine.Core;
///
/// Represents a shape defined by a collection of vertices.
///
/// The vertices of the shape.
///
-/// Initializes a new instance of the struct with the specified vertices.
+/// Initializes a new instance of the struct with the specified vertices.
///
[System.Diagnostics.DebuggerDisplay("Vertices Count: {Vertices.Count}")]
-public readonly struct Shape(List vertices) : IEnumerable
+public readonly struct Shape2D(List vertices) : IEnumerable
{
- public static readonly Shape Triangle = CreateNgon(3, Vector2D.Up);
- public static readonly Shape Box = CreateNgon(4, Vector2D.One);
- public static readonly Shape Pentagon = CreateNgon(5, Vector2D.Up);
- public static readonly Shape Hexagon = CreateNgon(6, Vector2D.Right);
+ public static readonly Shape2D Triangle = CreateNgon(3, Vector2D.Up);
+ public static readonly Shape2D Box = CreateNgon(4, Vector2D.One);
+ public static readonly Shape2D Pentagon = CreateNgon(5, Vector2D.Up);
+ public static readonly Shape2D Hexagon = CreateNgon(6, Vector2D.Right);
private readonly List _verticesList = vertices;
@@ -40,14 +38,14 @@ public readonly struct Shape(List vertices) : IEnumerable
///
/// The shape to copy.
/// A copy of the input shape.
- public static Shape CreateCopy(Shape shape) => new(new List(shape.Vertices));
+ public static Shape2D CreateCopy(Shape2D shape) => new(new List(shape.Vertices));
///
/// Creates a regular polygon (ngon) with the specified number of vertices.
///
/// The number of vertices in the polygon.
/// A regular polygon with the specified number of vertices.
- public static Shape CreateNgon(int vertexCount) => CreateNgon(vertexCount, Vector2D.Up);
+ public static Shape2D CreateNgon(int vertexCount) => CreateNgon(vertexCount, Vector2D.Up);
///
/// Creates a regular polygon (ngon) with the specified number of vertices and a rotation position.
@@ -55,7 +53,7 @@ public readonly struct Shape(List vertices) : IEnumerable
/// The number of vertices in the polygon.
/// The position to use for rotation.
/// A regular polygon with the specified number of vertices and rotation position.
- public static Shape CreateNgon(int vertexCount, Vector2D positionToRotate)
+ public static Shape2D CreateNgon(int vertexCount, Vector2D positionToRotate)
{
if (vertexCount < 3)
throw new System.ArgumentException($"{nameof(vertexCount)} must have a value of more than 2.");
@@ -75,7 +73,7 @@ public readonly struct Shape(List vertices) : IEnumerable
///
/// The shape to enclose.
/// The super triangle that encloses the given shape.
- public static Triangle GetSuperTriangle(Shape shape)
+ public static Triangle GetSuperTriangle(Shape2D shape)
{
float minX = float.MaxValue, minY = float.MaxValue;
float maxX = float.MinValue, maxY = float.MinValue;
@@ -106,7 +104,7 @@ public readonly struct Shape(List vertices) : IEnumerable
///
/// The shape to get lines from.
/// The list to populate with lines.
- public static void GetLines(Shape shape, IList lines)
+ public static void GetLines(Shape2D shape, IList lines)
{
lines.Clear();
for (int i = 0; i < shape.Vertices.Count - 1; i++)
@@ -119,9 +117,9 @@ public readonly struct Shape(List vertices) : IEnumerable
///
/// The shape to get lines from.
/// A list of lines that form the edges of the shape.
- public static List GetLines(Shape shape)
+ public static List GetLines(Shape2D shape)
{
- List lines = new(shape.Vertices.Count - 1);
+ List lines = new(shape.Vertices.Count - 1);
GetLines(shape, lines);
return lines;
}
@@ -132,7 +130,7 @@ public readonly struct Shape(List vertices) : IEnumerable
/// The shape to project.
/// The vector to project onto.
/// The list to populate with projected values.
- public static void Project(Shape shape, Vector2D projectionVector, IList list)
+ public static void Project(Shape2D shape, Vector2D projectionVector, IList list)
{
list.Clear();
@@ -147,7 +145,7 @@ public readonly struct Shape(List vertices) : IEnumerable
/// The shape to project.
/// The vector to project onto.
/// The projection of the shape onto the vector.
- public static Projection Project(Shape shape, Vector2D projectionVector)
+ public static Projection1D Project(Shape2D shape, Vector2D projectionVector)
{
float min = float.MaxValue;
float max = float.MinValue;
@@ -168,7 +166,7 @@ public readonly struct Shape(List vertices) : IEnumerable
/// The shape to transform.
/// The transform to apply.
/// The transformed shape.
- public static Shape TransformShape(Shape shape, ITransform transform)
+ public static Shape2D TransformShape(Shape2D shape, ITransform2D transform)
{
List vertices = new(shape.Vertices.Count);
@@ -176,7 +174,7 @@ public readonly struct Shape(List vertices) : IEnumerable
for (int i = 0; i < count; i++)
vertices.Add(transform.TransformVector2D(shape[i]));
- return new Shape(vertices);
+ return new Shape2D(vertices);
}
///
@@ -185,7 +183,7 @@ public readonly struct Shape(List vertices) : IEnumerable
/// The shape to transform.
/// The transform to apply.
/// The transformed shape.
- public static void TransformShape(Shape from, ITransform transform, ref Shape to)
+ public static void TransformShape(Shape2D from, ITransform2D transform, ref Shape2D to)
{
to._verticesList.Clear();
@@ -199,14 +197,15 @@ public readonly struct Shape(List vertices) : IEnumerable
///
/// The first shape to compare.
/// The second shape to compare.
+ /// The epsilon range.
/// true if the shapes are approximately equal; otherwise, false.
- public static bool ApproximatelyEquals(Shape left, Shape right)
+ public static bool ApproximatelyEquals(Shape2D left, Shape2D right, float epsilon = float.Epsilon)
{
if (left.Vertices.Count != right.Vertices.Count)
return false;
for (int i = 0; i < left.Vertices.Count; i++)
- if (!left.Vertices[i].ApproximatelyEquals(right.Vertices[i]))
+ if (!left.Vertices[i].ApproximatelyEquals(right.Vertices[i], epsilon))
return false;
return true;
@@ -220,75 +219,34 @@ public readonly struct Shape(List vertices) : IEnumerable
}
///
-/// Provides extension methods for the struct.
+/// Provides extension methods for the struct.
///
-public static class ShapeExtensions
+public static class Shape2DExtensions
{
- ///
- /// Creates a copy of the shape.
- ///
- /// The shape to copy.
- /// A copy of the input shape.
- public static Shape CreateCopy(this Shape shape) => Shape.CreateCopy(shape);
+ ///
+ public static Shape2D CreateCopy(this Shape2D shape) => Shape2D.CreateCopy(shape);
- ///
- /// Gets the super triangle that encloses the shape.
- ///
- /// The shape to enclose.
- /// The super triangle that encloses the shape.
- public static Triangle ToSuperTriangle(this Shape shape) => Shape.GetSuperTriangle(shape);
+ ///
+ public static Triangle ToSuperTriangle(this Shape2D shape) => Shape2D.GetSuperTriangle(shape);
- ///
- /// Gets the lines that form the edges of the shape.
- ///
- /// The shape to get lines from.
- /// The list to populate with lines.
- public static void ToLines(this Shape shape, IList lines) => Shape.GetLines(shape, lines);
+ ///
+ public static void ToLines(this Shape2D shape, IList lines) => Shape2D.GetLines(shape, lines);
- ///
- /// Gets a list of lines that form the edges of the shape.
- ///
- /// The shape to get lines from.
- /// A list of lines that form the edges of the shape.
- public static List ToLines(this Shape shape) => Shape.GetLines(shape);
+ ///
+ public static List ToLines(this Shape2D shape) => Shape2D.GetLines(shape);
- ///
- /// Projects the shape onto a vector.
- ///
- /// The shape to project.
- /// The vector to project onto.
- /// The list to populate with projected values.
- public static void ToProjection(this Shape shape, Vector2D projectionVector, IList list) => Shape.Project(shape, projectionVector, list);
+ ///
+ public static void ToProjection(this Shape2D shape, Vector2D projectionVector, IList list) => Shape2D.Project(shape, projectionVector, list);
- ///
- /// Projects the shape onto a vector.
- ///
- /// The shape to project.
- /// The vector to project onto.
- /// The projection of the shape onto the vector.
- public static Projection ToProjection(this Shape shape, Vector2D projectionVector) => Shape.Project(shape, projectionVector);
+ ///
+ public static Projection1D ToProjection(this Shape2D shape, Vector2D projectionVector) => Shape2D.Project(shape, projectionVector);
- ///
- /// Transforms the shape using the specified transform.
- ///
- /// The transform to apply.
- /// The shape to transform.
- /// The transformed shape.
- public static Shape TransformShape(this ITransform transform, Shape shape) => Shape.TransformShape(shape, transform);
+ ///
+ public static Shape2D TransformShape(this ITransform2D transform, Shape2D shape) => Shape2D.TransformShape(shape, transform);
- ///
- /// Transforms the shape using the specified transform.
- ///
- /// The transform to apply.
- /// The shape to transform.
- /// The transformed shape.
- public static void TransformShape(this ITransform transform, Shape from, ref Shape to) => Shape.TransformShape(from, transform, ref to);
+ ///
+ public static void TransformShape(this ITransform2D transform, Shape2D from, ref Shape2D to) => Shape2D.TransformShape(from, transform, ref to);
- ///
- /// Determines whether two shapes are approximately equal.
- ///
- /// The first shape to compare.
- /// The second shape to compare.
- /// true if the shapes are approximately equal; otherwise, false.
- public static bool ApproximatelyEquals(this Shape left, Shape right) => Shape.ApproximatelyEquals(left, right);
+ ///
+ public static bool ApproximatelyEquals(this Shape2D left, Shape2D right, float epsilon = float.Epsilon) => Shape2D.ApproximatelyEquals(left, right, epsilon);
}
diff --git a/Engine.Physics2D/Primitives/Triangle.cs b/Engine.Core/Primitives/Triangle.cs
similarity index 65%
rename from Engine.Physics2D/Primitives/Triangle.cs
rename to Engine.Core/Primitives/Triangle.cs
index 9695460..e36ac03 100644
--- a/Engine.Physics2D/Primitives/Triangle.cs
+++ b/Engine.Core/Primitives/Triangle.cs
@@ -1,8 +1,6 @@
using System;
-using Syntriax.Engine.Core;
-
-namespace Syntriax.Engine.Physics2D.Primitives;
+namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("A: {A.ToString(), nq}, B: {B.ToString(), nq}, B: {C.ToString(), nq}")]
public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
@@ -39,11 +37,19 @@ public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
return new(center, Vector2D.Distance(center, triangle.A));
}
- public static bool ApproximatelyEquals(Triangle left, Triangle right)
- => left.A.ApproximatelyEquals(right.A) && left.B.ApproximatelyEquals(right.B) && left.C.ApproximatelyEquals(right.C);
+ ///
+ /// Determines whether two s are approximately equal.
+ ///
+ /// The first to compare.
+ /// The second to compare.
+ /// The epsilon range.
+ /// true if the s are approximately equal; otherwise, false.
+ public static bool ApproximatelyEquals(Triangle left, Triangle right, float epsilon = float.Epsilon)
+ => left.A.ApproximatelyEquals(right.A, epsilon) && left.B.ApproximatelyEquals(right.B, epsilon) && left.C.ApproximatelyEquals(right.C, epsilon);
}
public static class TriangleExtensions
{
- public static bool ApproximatelyEquals(this Triangle left, Triangle right) => Triangle.ApproximatelyEquals(left, right);
+ ///
+ public static bool ApproximatelyEquals(this Triangle left, Triangle right, float epsilon = float.Epsilon) => Triangle.ApproximatelyEquals(left, right, epsilon);
}
diff --git a/Engine.Core/Vector2D.cs b/Engine.Core/Primitives/Vector2D.cs
similarity index 77%
rename from Engine.Core/Vector2D.cs
rename to Engine.Core/Primitives/Vector2D.cs
index cfa0b18..e005e24 100644
--- a/Engine.Core/Vector2D.cs
+++ b/Engine.Core/Primitives/Vector2D.cs
@@ -5,6 +5,11 @@ namespace Syntriax.Engine.Core;
///
/// Represents a two-dimensional vector.
///
+/// X position of the .
+/// Y position of the .
+///
+/// Initializes a new instance of the struct with the specified positions.
+///
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}, Length: {Magnitude}, LengthSquared: {MagnitudeSquared}, Normalized: {Normalized.ToString(),nq}")]
public readonly struct Vector2D(float x, float y)
{
@@ -72,6 +77,8 @@ public readonly struct Vector2D(float x, float y)
public static bool operator ==(Vector2D left, Vector2D right) => left.X == right.X && left.Y == right.Y;
public static bool operator !=(Vector2D left, Vector2D right) => left.X != right.X || left.Y != right.Y;
+ public static implicit operator System.Numerics.Vector2(Vector2D vector) => new(vector.X, vector.Y);
+ public static implicit operator Vector2D(System.Numerics.Vector2 vector) => new(vector.X, vector.Y);
public static implicit operator Vector2D(Vector3D vector) => new(vector.X, vector.Y);
public static implicit operator Vector2D(System.Numerics.Vector3 vector) => new(vector.X, vector.Y);
@@ -300,3 +307,78 @@ public readonly struct Vector2D(float x, float y)
/// A hash code for the .
public override int GetHashCode() => HashCode.Combine(X, Y);
}
+
+///
+/// Provides extension methods for type.
+///
+public static class Vector2DExtensions
+{
+ ///
+ public static float Length(this Vector2D vector) => Vector2D.Length(vector);
+
+ ///
+ public static float Distance(this Vector2D from, Vector2D to) => Vector2D.Distance(from, to);
+
+ ///
+ public static Vector2D Add(this Vector2D vector, Vector2D vectorToAdd) => Vector2D.Add(vector, vectorToAdd);
+
+ ///
+ public static Vector2D Subtract(this Vector2D vector, Vector2D vectorToSubtract) => Vector2D.Subtract(vector, vectorToSubtract);
+
+ ///
+ public static Vector2D Multiply(this Vector2D vector, float value) => Vector2D.Multiply(vector, value);
+
+ ///
+ public static Vector2D Divide(this Vector2D vector, float value) => Vector2D.Divide(vector, value);
+
+ ///
+ public static Vector2D Abs(this Vector2D vector) => Vector2D.Abs(vector);
+
+ ///
+ public static Vector2D Reflect(this Vector2D vector, Vector2D normal) => Vector2D.Reflect(vector, normal);
+
+ ///
+ public static Vector2D Normalize(this Vector2D vector) => Vector2D.Normalize(vector);
+
+ ///
+ public static Vector2D FromTo(this Vector2D from, Vector2D to) => Vector2D.FromTo(from, to);
+
+ ///
+ public static Vector2D Scale(this Vector2D vector, Vector2D scale) => Vector2D.Scale(vector, scale);
+
+ ///
+ public static Vector2D Perpendicular(this Vector2D vector) => Vector2D.Perpendicular(vector);
+
+ ///
+ public static Vector2D Rotate(this Vector2D vector, float angleInRadian) => Vector2D.Rotate(vector, angleInRadian);
+
+ ///
+ public static Vector2D Min(this Vector2D left, Vector2D right) => Vector2D.Min(left, right);
+
+ ///
+ public static Vector2D Max(this Vector2D left, Vector2D right) => Vector2D.Max(left, right);
+
+ ///
+ public static Vector2D Clamp(this Vector2D vector, Vector2D min, Vector2D max) => Vector2D.Clamp(vector, min, max);
+
+ ///
+ public static Vector2D Lerp(this Vector2D from, Vector2D to, float t) => Vector2D.Lerp(from, to, t);
+
+ ///
+ public static float Cross(this Vector2D left, Vector2D right) => Vector2D.Cross(left, right);
+
+ ///
+ public static float AngleBetween(this Vector2D left, Vector2D right) => Vector2D.Angle(left, right);
+
+ ///
+ public static float Dot(this Vector2D left, Vector2D right) => Vector2D.Dot(left, right);
+
+ ///
+ public static bool ApproximatelyEquals(this Vector2D left, Vector2D right, float epsilon = float.Epsilon) => Vector2D.ApproximatelyEquals(left, right, epsilon);
+}
diff --git a/Engine.Core/Vector3D.cs b/Engine.Core/Primitives/Vector3D.cs
similarity index 76%
rename from Engine.Core/Vector3D.cs
rename to Engine.Core/Primitives/Vector3D.cs
index 3c259b5..1c869e1 100644
--- a/Engine.Core/Vector3D.cs
+++ b/Engine.Core/Primitives/Vector3D.cs
@@ -5,6 +5,12 @@ namespace Syntriax.Engine.Core;
///
/// Represents a three-dimensional vector.
///
+/// X position of the .
+/// Y position of the .
+/// Z position of the .
+///
+/// Initializes a new instance of the struct with the specified positions.
+///
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}, Length: {Magnitude}, LengthSquared: {MagnitudeSquared}, Normalized: {Normalized.ToString(),nq}")]
public readonly struct Vector3D(float x, float y, float z)
{
@@ -19,7 +25,7 @@ public readonly struct Vector3D(float x, float y, float z)
public readonly float Y = y;
///
- /// The Y coordinate of the .
+ /// The Z coordinate of the .
///
public readonly float Z = z;
@@ -86,6 +92,8 @@ public readonly struct Vector3D(float x, float y, float z)
public static bool operator ==(Vector3D left, Vector3D right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z;
public static bool operator !=(Vector3D left, Vector3D right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z;
+ public static implicit operator System.Numerics.Vector3(Vector3D vector) => new(vector.X, vector.Y, vector.Z);
+ public static implicit operator Vector3D(System.Numerics.Vector3 vector) => new(vector.X, vector.Y, vector.Z);
public static implicit operator Vector3D(Vector2D vector) => new(vector.X, vector.Y, 0f);
public static implicit operator Vector3D(System.Numerics.Vector2 vector) => new(vector.X, vector.Y, 0f);
@@ -284,3 +292,75 @@ public readonly struct Vector3D(float x, float y, float z)
/// A hash code for the .
public override int GetHashCode() => HashCode.Combine(X, Y, Z);
}
+
+///
+/// Provides extension methods for type.
+///
+public static class Vector3DExtensions
+{
+ ///
+ public static float Length(this Vector3D vector) => Vector3D.Length(vector);
+
+ ///
+ public static float LengthSquared(this Vector3D vector) => Vector3D.LengthSquared(vector);
+
+ ///
+ public static float Distance(this Vector3D from, Vector3D to) => Vector3D.Distance(from, to);
+
+ ///
+ public static Vector3D Invert(this Vector3D vector) => Vector3D.Invert(vector);
+
+ ///
+ public static Vector3D Add(this Vector3D vector, Vector3D vectorToAdd) => Vector3D.Add(vector, vectorToAdd);
+
+ ///
+ public static Vector3D Subtract(this Vector3D vector, Vector3D vectorToSubtract) => Vector3D.Subtract(vector, vectorToSubtract);
+
+ ///
+ public static Vector3D Multiply(this Vector3D vector, float value) => Vector3D.Multiply(vector, value);
+
+ ///
+ public static Vector3D Divide(this Vector3D vector, float value) => Vector3D.Divide(vector, value);
+
+ ///
+ public static Vector3D Abs(this Vector3D vector) => Vector3D.Abs(vector);
+
+ ///
+ public static Vector3D Reflect(this Vector3D vector, Vector3D normal) => Vector3D.Reflect(vector, normal);
+
+ ///
+ public static Vector3D Normalize(this Vector3D vector) => Vector3D.Normalize(vector);
+
+ ///
+ public static Vector3D FromTo(this Vector3D from, Vector3D to) => Vector3D.FromTo(from, to);
+
+ ///
+ public static Vector3D Scale(this Vector3D vector, Vector3D scale) => Vector3D.Scale(vector, scale);
+
+ ///
+ public static Vector3D Rotate(this Vector3D vector, Vector3D normal, float angleInRadian) => Vector3D.Rotate(vector, normal, angleInRadian);
+
+ ///
+ public static Vector3D Min(this Vector3D left, Vector3D right) => Vector3D.Min(left, right);
+
+ ///
+ public static Vector3D Max(this Vector3D left, Vector3D right) => Vector3D.Max(left, right);
+
+ ///
+ public static Vector3D Clamp(this Vector3D vector, Vector3D min, Vector3D max) => Vector3D.Clamp(vector, min, max);
+
+ ///
+ public static Vector3D Lerp(this Vector3D from, Vector3D to, float t) => Vector3D.Lerp(from, to, t);
+
+ ///
+ public static Vector3D Cross(this Vector3D left, Vector3D right) => Vector3D.Cross(left, right);
+
+ ///
+ public static float AngleBetween(this Vector3D left, Vector3D right) => Vector3D.Angle(left, right);
+
+ ///
+ public static float Dot(this Vector3D left, Vector3D right) => Vector3D.Dot(left, right);
+
+ ///
+ public static bool ApproximatelyEquals(this Vector3D left, Vector3D right, float epsilon = float.Epsilon) => Vector3D.ApproximatelyEquals(left, right, epsilon);
+}
diff --git a/Engine.Core/StateEnable.cs b/Engine.Core/StateEnable.cs
index 3451fbb..1bfa884 100644
--- a/Engine.Core/StateEnable.cs
+++ b/Engine.Core/StateEnable.cs
@@ -4,9 +4,9 @@ namespace Syntriax.Engine.Core;
public class StateEnable : IStateEnable
{
- public event IAssignable.OnUnassignedEventHandler? OnUnassigned = null;
- public event IAssignableEntity.OnEntityAssignedEventHandler? OnEntityAssigned = null;
- public event IStateEnable.OnNameChangedEventHandler? OnEnabledChanged = null;
+ public event IAssignable.UnassignEventHandler? OnUnassigned = null;
+ public event IHasEntity.EntityAssignedEventHandler? OnEntityAssigned = null;
+ public event IStateEnable.EnabledChangedEventHandler? OnEnabledChanged = null;
private bool _enabled = true;
private IEntity _entity = null!;
@@ -27,12 +27,14 @@ public class StateEnable : IStateEnable
}
}
+ protected virtual void OnAssign(IEntity entity) { }
public bool Assign(IEntity entity)
{
if (_entity is not null && _entity.IsInitialized)
return false;
_entity = entity;
+ OnAssign(entity);
OnEntityAssigned?.Invoke(this);
return true;
}
diff --git a/Engine.Core/Time.cs b/Engine.Core/Time.cs
deleted file mode 100644
index 34a362d..0000000
--- a/Engine.Core/Time.cs
+++ /dev/null
@@ -1,15 +0,0 @@
-using System;
-
-namespace Syntriax.Engine.Core;
-
-public static class Time
-{
- private static EngineTime _engineTime = new(TimeSpan.Zero, TimeSpan.Zero);
-
- public static TimeSpan Total => _engineTime.Total;
- public static TimeSpan Elapsed => _engineTime.Elapsed;
-
- public static float DeltaTimeFrame => _engineTime.DeltaTimeFrame;
-
- public static void SetTime(EngineTime engineTime) => _engineTime = engineTime;
-}
diff --git a/Engine.Core/Transform.cs b/Engine.Core/Transform.cs
deleted file mode 100644
index 3603d28..0000000
--- a/Engine.Core/Transform.cs
+++ /dev/null
@@ -1,282 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-
-using Syntriax.Engine.Core.Abstract;
-
-namespace Syntriax.Engine.Core;
-
-[System.Diagnostics.DebuggerDisplay("Name: {GameObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
-public class Transform : ITransform
-{
- public event IAssignableGameObject.OnGameObjectAssignedEventHandler? OnGameObjectAssigned = null;
-
- public event IAssignable.OnUnassignedEventHandler? OnUnassigned = null;
-
- public event ITransform.OnPositionChangedEventHandler? OnPositionChanged = null;
- public event ITransform.OnScaleChangedEventHandler? OnScaleChanged = null;
- public event ITransform.OnRotationChangedEventHandler? OnRotationChanged = null;
-
- public event ITransform.OnParentChangedEventHandler? OnParentChanged = null;
- public event ITransform.OnChildrenAddedEventHandler? OnChildrenAdded = null;
- public event ITransform.OnChildrenRemovedEventHandler? OnChildrenRemoved = null;
-
-
- private Vector2D _position = Vector2D.Zero;
- private Vector2D _scale = Vector2D.One;
- private float _rotation = 0f;
-
- private Vector2D _localPosition = Vector2D.Zero;
- private Vector2D _localScale = Vector2D.One;
- private float _localRotation = 0f;
-
- private readonly List _children = [];
-
- public IGameObject GameObject { get; private set; } = null!;
- public ITransform? Parent { get; private set; } = null;
-
- public IReadOnlyList Children => _children;
-
- public Vector2D Position
- {
- get => _position;
- set
- {
- if (value == _position)
- return;
-
- _position = value;
- UpdateLocalPosition();
- OnPositionChanged?.Invoke(this);
- }
- }
-
- public Vector2D Scale
- {
- get => _localScale.Scale(Parent?.Scale ?? Vector2D.One);
- set
- {
- if (value == _scale)
- return;
-
- _scale = value;
- UpdateLocalScale();
- OnScaleChanged?.Invoke(this);
- }
- }
-
- public float Rotation
- {
- get => _localRotation + (Parent?.Rotation ?? 0f);
- set
- {
- if (value == _rotation)
- return;
-
- _rotation = value;
- UpdateLocalPosition();
- OnRotationChanged?.Invoke(this);
- }
- }
-
- public Vector2D LocalPosition
- {
- get => _localPosition;
- set
- {
- if (value == _localPosition)
- return;
-
- _localPosition = value;
- UpdatePosition();
- OnPositionChanged?.Invoke(this);
- }
- }
-
- public Vector2D LocalScale
- {
- get => _localScale;
- set
- {
- if (value == _localScale)
- return;
-
- _localScale = value;
- UpdateScale();
- OnScaleChanged?.Invoke(this);
- }
- }
-
- public float LocalRotation
- {
- get => _localRotation;
- set
- {
- if (value == _localRotation)
- return;
-
- _localRotation = value;
- UpdateRotation();
- OnRotationChanged?.Invoke(this);
- }
- }
-
- public void SetParent(ITransform? transform)
- {
- if (transform == this || Parent == transform)
- return;
-
- ITransform? previousParent = Parent;
- if (previousParent is not null)
- {
- previousParent.RemoveChild(this);
- previousParent.OnPositionChanged -= RecalculatePosition;
- previousParent.OnScaleChanged -= RecalculateScale;
- previousParent.OnRotationChanged -= RecalculateRotation;
- previousParent.OnParentChanged -= NotifyChildrenOnParentChange;
- }
-
- Parent = transform;
-
- if (transform is not null)
- {
- transform.AddChild(this);
- transform.OnPositionChanged += RecalculatePosition;
- transform.OnScaleChanged += RecalculateScale;
- transform.OnRotationChanged += RecalculateRotation;
- transform.OnParentChanged += NotifyChildrenOnParentChange;
- }
-
- UpdateLocalPosition();
- UpdateLocalScale();
- UpdateLocalRotation();
-
- OnParentChanged?.Invoke(this, previousParent, transform);
- }
-
- public void AddChild(ITransform transform)
- {
- if (_children.Contains(transform))
- return;
-
- _children.Add(transform);
- transform.SetParent(this);
- OnChildrenAdded?.Invoke(this, transform);
- }
-
- public void RemoveChild(ITransform transform)
- {
- if (!_children.Remove(transform))
- return;
-
- transform.SetParent(null);
- OnChildrenRemoved?.Invoke(this, transform);
- }
-
- public IEnumerator GetEnumerator() => _children.GetEnumerator();
- IEnumerator IEnumerable.GetEnumerator() => _children.GetEnumerator();
-
- private void NotifyChildrenOnParentChange(ITransform transform, ITransform? previousParent, ITransform? newParent)
- {
- // TODO No idea how logical this is to propagate this to the children the way I'm doing right now.
- // I was originally gonna just call `child.OnParentChanged?.Invoke(child, child.Parent);` but seems an unnecessary call too?
- foreach (var child in Children) // TODO CHECK ERRORS
- child.SetParent(this);
- }
-
- private void RecalculatePosition(ITransform _)
- {
- if (Parent is null)
- return;
-
- UpdatePosition();
- OnPositionChanged?.Invoke(this);
- }
-
- private void RecalculateScale(ITransform _)
- {
- if (Parent is null)
- return;
-
- UpdateScale();
- OnScaleChanged?.Invoke(this);
- }
-
- private void RecalculateRotation(ITransform _)
- {
- if (Parent is null)
- return;
-
- UpdatePosition();
- UpdateRotation();
- OnPositionChanged?.Invoke(this);
- OnRotationChanged?.Invoke(this);
- }
-
- private void UpdateLocalPosition()
- {
- if (Parent is null)
- _localPosition = Position;
- else
- _localPosition = Parent.Position.FromTo(Position).Scale(Parent.Scale);
- }
-
- private void UpdateLocalScale()
- {
- if (Parent is null)
- _localScale = Scale;
- else
- _localScale = Scale.Scale(new(1f / Parent.Scale.X, 1f / Parent.Scale.Y));
- }
-
- private void UpdateLocalRotation()
- {
- if (Parent is null)
- _localRotation = Rotation;
- else
- _localRotation = Rotation - Parent.Rotation;
- }
-
- private void UpdatePosition()
- {
- if (Parent is null)
- _position = LocalPosition.Rotate(0f * Math.DegreeToRadian);
- else
- _position = Parent.Position + LocalPosition.Scale(new(Parent.Scale.X, Parent.Scale.Y)).Rotate(Parent.Rotation * Math.DegreeToRadian);
- }
-
- private void UpdateScale()
- {
- if (Parent is null)
- _scale = LocalScale;
- else
- _scale = Vector2D.Scale(Parent.Scale, LocalScale);
- }
-
- private void UpdateRotation()
- {
- if (Parent is null)
- _rotation = LocalRotation;
- else
- _rotation = Parent.Rotation + LocalRotation;
- }
-
- public bool Assign(IGameObject gameObject)
- {
- if (GameObject is not null && GameObject.IsInitialized)
- return false;
-
- GameObject = gameObject;
- OnGameObjectAssigned?.Invoke(this);
- return true;
- }
-
- public bool Unassign()
- {
- if (GameObject is not null && GameObject.IsInitialized)
- return false;
-
- GameObject = null!;
- OnUnassigned?.Invoke(this);
- return true;
- }
-}
diff --git a/Engine.Core/Transform2D.cs b/Engine.Core/Transform2D.cs
new file mode 100644
index 0000000..05a13d4
--- /dev/null
+++ b/Engine.Core/Transform2D.cs
@@ -0,0 +1,255 @@
+using Syntriax.Engine.Core.Abstract;
+
+namespace Syntriax.Engine.Core;
+
+[System.Diagnostics.DebuggerDisplay("Name: {HierarchyObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
+public class Transform2D : Behaviour, ITransform2D
+{
+ public event ITransform2D.PositionChangedEventHandler? OnPositionChanged = null;
+ public event ITransform2D.ScaleChangedEventHandler? OnScaleChanged = null;
+ public event ITransform2D.RotationChangedEventHandler? OnRotationChanged = null;
+
+ private Vector2D _position = Vector2D.Zero;
+ private Vector2D _scale = Vector2D.One;
+ private float _rotation = 0f;
+
+ private Vector2D _localPosition = Vector2D.Zero;
+ private Vector2D _localScale = Vector2D.One;
+ private float _localRotation = 0f;
+
+ private ITransform2D? parentTransform = null;
+
+ public Vector2D Position
+ {
+ get => _position;
+ set
+ {
+ if (value == _position)
+ return;
+
+ Vector2D previousPosition = _position;
+ _position = value;
+
+ UpdateLocalPosition();
+ OnPositionChanged?.Invoke(this, _position);
+ }
+ }
+
+ public Vector2D Scale
+ {
+ get => _scale;
+ set
+ {
+ if (value == _scale)
+ return;
+
+ Vector2D previousScale = _scale;
+ _scale = value;
+
+ UpdateLocalScale();
+ OnScaleChanged?.Invoke(this, previousScale);
+ }
+ }
+
+ public float Rotation
+ {
+ get => _rotation;
+ set
+ {
+ if (value == _rotation)
+ return;
+
+ float previousRotation = _rotation;
+ _rotation = value;
+
+ UpdateLocalRotation();
+ OnRotationChanged?.Invoke(this, previousRotation);
+ }
+ }
+
+ public Vector2D LocalPosition
+ {
+ get => _localPosition;
+ set
+ {
+ if (value == _localPosition)
+ return;
+
+ Vector2D previousPosition = _position;
+ _localPosition = value;
+
+ UpdatePosition();
+ OnPositionChanged?.Invoke(this, previousPosition);
+ }
+ }
+
+ public Vector2D LocalScale
+ {
+ get => _localScale;
+ set
+ {
+ if (value == _localScale)
+ return;
+
+ Vector2D previousScale = _scale;
+ _localScale = value;
+
+ UpdateScale();
+ OnScaleChanged?.Invoke(this, previousScale);
+ }
+ }
+
+ public float LocalRotation
+ {
+ get => _localRotation;
+ set
+ {
+ if (value == _localRotation)
+ return;
+
+ float previousRotation = _rotation;
+ _localRotation = value;
+
+ UpdateRotation();
+ OnRotationChanged?.Invoke(this, previousRotation);
+ }
+ }
+
+ private void RecalculatePosition(ITransform2D _, Vector2D previousPosition)
+ {
+ if (parentTransform is null)
+ return;
+
+ float previousRotation = Rotation;
+
+ UpdatePosition();
+ UpdateRotation();
+
+ OnPositionChanged?.Invoke(this, previousPosition);
+ OnRotationChanged?.Invoke(this, previousRotation);
+ }
+
+ private void RecalculateScale(ITransform2D _, Vector2D previousScale)
+ {
+ if (parentTransform is null)
+ return;
+
+ UpdateScale();
+
+ OnScaleChanged?.Invoke(this, previousScale);
+ }
+
+ private void RecalculateRotation(ITransform2D _, float previousRotation)
+ {
+ if (parentTransform is null)
+ return;
+
+ Vector2D previousPosition = Position;
+
+ UpdatePosition();
+ UpdateRotation();
+
+ OnPositionChanged?.Invoke(this, previousPosition);
+ OnRotationChanged?.Invoke(this, previousRotation);
+ }
+
+ private void UpdateLocalPosition()
+ {
+ if (parentTransform is null)
+ _localPosition = Position;
+ else
+ _localPosition = parentTransform.Position.FromTo(Position).Scale(parentTransform.Scale);
+ }
+
+ private void UpdateLocalScale()
+ {
+ if (parentTransform is null)
+ _localScale = Scale;
+ else
+ _localScale = Scale.Scale(new(1f / parentTransform.Scale.X, 1f / parentTransform.Scale.Y));
+ }
+
+ private void UpdateLocalRotation()
+ {
+ if (parentTransform is null)
+ _localRotation = Rotation;
+ else
+ _localRotation = Rotation - parentTransform.Rotation;
+ }
+
+ private void UpdatePosition()
+ {
+ if (parentTransform is null)
+ _position = LocalPosition.Rotate(0f * Math.DegreeToRadian);
+ else
+ _position = parentTransform.Position + LocalPosition.Scale(new(parentTransform.Scale.X, parentTransform.Scale.Y)).Rotate(parentTransform.Rotation * Math.DegreeToRadian);
+ }
+
+ private void UpdateScale()
+ {
+ if (parentTransform is null)
+ _scale = LocalScale;
+ else
+ _scale = (parentTransform?.Scale ?? Vector2D.One).Scale(_localScale);
+ }
+
+ private void UpdateRotation()
+ {
+ if (parentTransform is null)
+ _rotation = LocalRotation;
+ else
+ _rotation = parentTransform.Rotation + LocalRotation;
+ }
+
+ protected override void InitializeInternal()
+ {
+ UpdateParent(BehaviourController.HierarchyObject.Parent);
+ BehaviourController.HierarchyObject.OnParentChanged += OnParentChanged;
+ }
+
+ protected override void FinalizeInternal()
+ {
+ BehaviourController.HierarchyObject.OnParentChanged -= OnParentChanged;
+ }
+
+ private void UpdateParent(IHierarchyObject? parent)
+ {
+ ITransform2D? previousParent = parentTransform;
+ if (previousParent is not null)
+ {
+ previousParent.BehaviourController.HierarchyObject.RemoveChild(HierarchyObject);
+ previousParent.OnPositionChanged -= RecalculatePosition;
+ previousParent.OnScaleChanged -= RecalculateScale;
+ previousParent.OnRotationChanged -= RecalculateRotation;
+ previousParent.BehaviourController.HierarchyObject.OnParentChanged -= OnParentChanged;
+ }
+
+ parentTransform = parent?.BehaviourController.GetBehaviour();
+
+ if (parentTransform is not null)
+ {
+ parentTransform.BehaviourController.HierarchyObject.AddChild(HierarchyObject);
+ parentTransform.OnPositionChanged += RecalculatePosition;
+ parentTransform.OnScaleChanged += RecalculateScale;
+ parentTransform.OnRotationChanged += RecalculateRotation;
+ parentTransform.BehaviourController.HierarchyObject.OnParentChanged += OnParentChanged;
+
+ UpdatePosition();
+ UpdateScale();
+ UpdateRotation();
+ }
+
+ UpdateLocalPosition();
+ UpdateLocalScale();
+ UpdateLocalRotation();
+
+ OnPositionChanged?.Invoke(this, Position);
+ OnScaleChanged?.Invoke(this, Scale);
+ OnRotationChanged?.Invoke(this, Rotation);
+ }
+
+ private void OnParentChanged(IHierarchyObject sender, IHierarchyObject? previousParent, IHierarchyObject? newParent)
+ {
+ UpdateParent(newParent);
+ }
+}
diff --git a/Engine.Input/.gitignore b/Engine.Input/.gitignore
deleted file mode 100644
index 5e57f18..0000000
--- a/Engine.Input/.gitignore
+++ /dev/null
@@ -1,484 +0,0 @@
-## Ignore Visual Studio temporary files, build results, and
-## files generated by popular Visual Studio add-ons.
-##
-## Get latest from `dotnet new gitignore`
-
-# dotenv files
-.env
-
-# User-specific files
-*.rsuser
-*.suo
-*.user
-*.userosscache
-*.sln.docstates
-
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diff --git a/Engine.Physics2D/Abstract/ICircleCollider2D.cs b/Engine.Physics2D/Abstract/ICircleCollider2D.cs
index a41820f..2dc2efc 100644
--- a/Engine.Physics2D/Abstract/ICircleCollider2D.cs
+++ b/Engine.Physics2D/Abstract/ICircleCollider2D.cs
@@ -1,4 +1,4 @@
-using Syntriax.Engine.Physics2D.Primitives;
+using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D.Abstract;
diff --git a/Engine.Physics2D/Abstract/ICollider2D.cs b/Engine.Physics2D/Abstract/ICollider2D.cs
index be6baf6..379c083 100644
--- a/Engine.Physics2D/Abstract/ICollider2D.cs
+++ b/Engine.Physics2D/Abstract/ICollider2D.cs
@@ -5,22 +5,25 @@ namespace Syntriax.Engine.Physics2D.Abstract;
///
/// Represents a 2D collider.
///
-public interface ICollider2D : IBehaviour, IAssignableTransform
+public interface ICollider2D : IBehaviour
{
///
/// Event triggered when a collision is detected.
///
- event OnCollisionDetectedEventHandler? OnCollisionDetected;
+ event CollisionDetectedEventHandler? OnCollisionDetected;
///
/// Event triggered when a collision is resolved.
///
- event OnCollisionResolvedEventHandler? OnCollisionResolved;
+ event CollisionResolvedEventHandler? OnCollisionResolved;
///
/// Event triggered when another triggers this .
///
- event OnTriggeredEventHandler? OnTriggered;
+ event TriggeredEventHandler? OnTriggered;
+
+ ///
+ ITransform2D Transform { get; }
///
/// The associated with the .
@@ -41,7 +44,7 @@ public interface ICollider2D : IBehaviour, IAssignableTransform
void Resolve(CollisionDetectionInformation collisionDetectionInformation);
void Trigger(ICollider2D initiator);
- delegate void OnCollisionDetectedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
- delegate void OnCollisionResolvedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
- delegate void OnTriggeredEventHandler(ICollider2D sender, ICollider2D initiatorCollider);
+ delegate void CollisionDetectedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
+ delegate void CollisionResolvedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
+ delegate void TriggeredEventHandler(ICollider2D sender, ICollider2D initiatorCollider);
}
diff --git a/Engine.Physics2D/Abstract/IPhysicsEngine2D.cs b/Engine.Physics2D/Abstract/IPhysicsEngine2D.cs
index 512593c..e9947a8 100644
--- a/Engine.Physics2D/Abstract/IPhysicsEngine2D.cs
+++ b/Engine.Physics2D/Abstract/IPhysicsEngine2D.cs
@@ -8,12 +8,12 @@ public interface IPhysicsEngine2D
///
/// Event triggered when the has done a single physics iteration.
///
- event OnPhysicsIterationEventHandler? OnPhysicsIteration;
+ event PhysicsIterationEventHandler? OnPhysicsIteration;
///
/// Event triggered when the has done a full physics step/>.
///
- event OnPhysicsStepEventHandler? OnPhysicsStep;
+ event PhysicsStepEventHandler? OnPhysicsStep;
///
/// The number of iterations the performs per step.
@@ -26,6 +26,6 @@ public interface IPhysicsEngine2D
/// The time step.
void Step(float deltaTime);
- delegate void OnPhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
- delegate void OnPhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
+ delegate void PhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
+ delegate void PhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
}
diff --git a/Engine.Physics2D/Abstract/IRigidBody2D.cs b/Engine.Physics2D/Abstract/IRigidBody2D.cs
index 9b8b68c..89b1685 100644
--- a/Engine.Physics2D/Abstract/IRigidBody2D.cs
+++ b/Engine.Physics2D/Abstract/IRigidBody2D.cs
@@ -6,7 +6,7 @@ namespace Syntriax.Engine.Physics2D.Abstract;
///
/// Represents a 2D rigid body in the engine.
///
-public interface IRigidBody2D : IBehaviour, IAssignableTransform
+public interface IRigidBody2D : IBehaviour2D
{
///
/// The physics material of the .
diff --git a/Engine.Physics2D/Abstract/IShapeCollider2D.cs b/Engine.Physics2D/Abstract/IShapeCollider2D.cs
index 96d4d1f..e9d0ba4 100644
--- a/Engine.Physics2D/Abstract/IShapeCollider2D.cs
+++ b/Engine.Physics2D/Abstract/IShapeCollider2D.cs
@@ -1,20 +1,19 @@
-using Syntriax.Engine.Physics2D.Primitives;
+using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D.Abstract;
-
///
-/// Represents a with a custom .
+/// Represents a with a custom .
///
public interface IShapeCollider2D : ICollider2D
{
///
- /// Gets or sets the local of the .
+ /// Gets or sets the local of the .
///
- Shape ShapeLocal { get; set; }
+ Shape2D ShapeLocal { get; set; }
///
- /// Gets the world space representation of the .
+ /// Gets the world space representation of the .
///
- Shape ShapeWorld { get; }
+ Shape2D ShapeWorld { get; }
}
diff --git a/Engine.Physics2D/Collider2DBehaviourBase.cs b/Engine.Physics2D/Collider2DBehaviourBase.cs
index 82abd91..1b64136 100644
--- a/Engine.Physics2D/Collider2DBehaviourBase.cs
+++ b/Engine.Physics2D/Collider2DBehaviourBase.cs
@@ -4,12 +4,11 @@ using Syntriax.Engine.Physics2D.Abstract;
namespace Syntriax.Engine.Physics2D;
-public abstract class Collider2DBehaviourBase : Behaviour, ICollider2D
+public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
{
- public event ICollider2D.OnCollisionDetectedEventHandler? OnCollisionDetected = null;
- public event ICollider2D.OnCollisionResolvedEventHandler? OnCollisionResolved = null;
- public event ICollider2D.OnTriggeredEventHandler? OnTriggered = null;
-
+ public event ICollider2D.CollisionDetectedEventHandler? OnCollisionDetected = null;
+ public event ICollider2D.CollisionResolvedEventHandler? OnCollisionResolved = null;
+ public event ICollider2D.TriggeredEventHandler? OnTriggered = null;
protected bool NeedsRecalculation { get; private set; } = true;
protected IRigidBody2D? _rigidBody2D = null;
@@ -17,11 +16,6 @@ public abstract class Collider2DBehaviourBase : Behaviour, ICollider2D
public IRigidBody2D? RigidBody2D => _rigidBody2D;
public bool IsTrigger { get; set; } = false;
- ITransform IAssignableTransform.Transform => Transform;
- public event IAssignableTransform.OnTransformAssignedEventHandler? OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
-
- bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform);
-
public void Recalculate()
{
if (!NeedsRecalculation)
@@ -40,13 +34,13 @@ public abstract class Collider2DBehaviourBase : Behaviour, ICollider2D
BehaviourController.OnBehaviourAdded += OnBehaviourAddedToController;
BehaviourController.OnBehaviourRemoved += OnBehaviourRemovedFromController;
- Transform.OnPositionChanged += SetNeedsRecalculation;
- Transform.OnRotationChanged += SetNeedsRecalculation;
- Transform.OnScaleChanged += SetNeedsRecalculation;
- Transform.OnParentChanged += UpdateRigidBody2D;
+ Transform.OnPositionChanged += SetNeedsRecalculationFromPosition;
+ Transform.OnRotationChanged += SetNeedsRecalculationFromRotation;
+ Transform.OnScaleChanged += SetNeedsRecalculationFromScale;
+ HierarchyObject.OnParentChanged += UpdateRigidBody2D;
}
- private void UpdateRigidBody2D(ITransform sender, ITransform? previousParent, ITransform? newParent)
+ private void UpdateRigidBody2D(IHierarchyObject sender, IHierarchyObject? previousParent, IHierarchyObject? newParent)
{
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
}
@@ -63,16 +57,18 @@ public abstract class Collider2DBehaviourBase : Behaviour, ICollider2D
_rigidBody2D = null;
}
- private void SetNeedsRecalculation(ITransform transform) => NeedsRecalculation = true;
+ private void SetNeedsRecalculationFromScale(ITransform2D sender, Vector2D previousScale) => NeedsRecalculation = true;
+ private void SetNeedsRecalculationFromPosition(ITransform2D sender, Vector2D previousPosition) => NeedsRecalculation = true;
+ private void SetNeedsRecalculationFromRotation(ITransform2D sender, float previousRotation) => NeedsRecalculation = true;
protected override void OnFinalize()
{
BehaviourController.OnBehaviourAdded -= OnBehaviourAddedToController;
BehaviourController.OnBehaviourRemoved -= OnBehaviourRemovedFromController;
- Transform.OnScaleChanged -= SetNeedsRecalculation;
+ Transform.OnScaleChanged -= SetNeedsRecalculationFromScale;
- Transform.OnPositionChanged -= SetNeedsRecalculation;
- Transform.OnRotationChanged -= SetNeedsRecalculation;
+ Transform.OnPositionChanged -= SetNeedsRecalculationFromPosition;
+ Transform.OnRotationChanged -= SetNeedsRecalculationFromRotation;
}
public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
diff --git a/Engine.Physics2D/Collider2DCircleBehaviour.cs b/Engine.Physics2D/Collider2DCircleBehaviour.cs
index 7314c02..ebf7766 100644
--- a/Engine.Physics2D/Collider2DCircleBehaviour.cs
+++ b/Engine.Physics2D/Collider2DCircleBehaviour.cs
@@ -1,5 +1,5 @@
+using Syntriax.Engine.Core;
using Syntriax.Engine.Physics2D.Abstract;
-using Syntriax.Engine.Physics2D.Primitives;
namespace Syntriax.Engine.Physics2D;
@@ -8,10 +8,8 @@ public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollide
public Circle CircleWorld { get; protected set; } = Circle.UnitCircle;
public Circle CircleLocal { get; set; } = Circle.UnitCircle;
-
public override void CalculateCollider() => CircleWorld = Transform.TransformCircle(CircleLocal);
-
public Collider2DCircleBehaviour() { }
public Collider2DCircleBehaviour(Circle circle) => CircleLocal = circle;
}
diff --git a/Engine.Physics2D/Collider2DShapeBehaviour.cs b/Engine.Physics2D/Collider2DShapeBehaviour.cs
index a658b14..a5d393c 100644
--- a/Engine.Physics2D/Collider2DShapeBehaviour.cs
+++ b/Engine.Physics2D/Collider2DShapeBehaviour.cs
@@ -1,18 +1,17 @@
+using Syntriax.Engine.Core;
using Syntriax.Engine.Physics2D.Abstract;
-using Syntriax.Engine.Physics2D.Primitives;
namespace Syntriax.Engine.Physics2D;
public class Collider2DShapeBehaviour : Collider2DBehaviourBase, IShapeCollider2D
{
- public Shape ShapeWorld { get => _shapeWorld; protected set => _shapeWorld = value; }
- public Shape ShapeLocal { get; set; } = Shape.Box;
+ public Shape2D ShapeWorld { get => _shapeWorld; protected set => _shapeWorld = value; }
+ public Shape2D ShapeLocal { get; set; } = Shape2D.Box;
- private Shape _shapeWorld = Shape.Box.CreateCopy();
+ private Shape2D _shapeWorld = Shape2D.Box.CreateCopy();
public override void CalculateCollider() => Transform.TransformShape(ShapeLocal, ref _shapeWorld);
-
public Collider2DShapeBehaviour() { }
- public Collider2DShapeBehaviour(Shape shape) => ShapeLocal = shape;
+ public Collider2DShapeBehaviour(Shape2D shape) => ShapeLocal = shape;
}
diff --git a/Engine.Physics2D/CollisionDetector2D.cs b/Engine.Physics2D/CollisionDetector2D.cs
index b3e1643..69bb501 100644
--- a/Engine.Physics2D/CollisionDetector2D.cs
+++ b/Engine.Physics2D/CollisionDetector2D.cs
@@ -1,6 +1,5 @@
using Syntriax.Engine.Core;
using Syntriax.Engine.Physics2D.Abstract;
-using Syntriax.Engine.Physics2D.Primitives;
namespace Syntriax.Engine.Physics2D;
@@ -42,15 +41,15 @@ public class CollisionDetector2D : ICollisionDetector2D
private static bool DetectShapeShapeOneWay(IShapeCollider2D left, IShapeCollider2D right, ref CollisionDetectionInformation collisionInformation)
{
- var vertices = left.ShapeWorld.Vertices;
+ System.Collections.Generic.IReadOnlyList vertices = left.ShapeWorld.Vertices;
int count = vertices.Count;
for (int indexProjection = 0; indexProjection < count; indexProjection++)
{
Vector2D projectionVector = vertices[indexProjection].FromTo(vertices[(indexProjection + 1) % count]).Perpendicular().Normalized;
- Projection leftProjection = left.ShapeWorld.ToProjection(projectionVector);
- Projection rightProjection = right.ShapeWorld.ToProjection(projectionVector);
+ Projection1D leftProjection = left.ShapeWorld.ToProjection(projectionVector);
+ Projection1D rightProjection = right.ShapeWorld.ToProjection(projectionVector);
if (!leftProjection.Overlaps(rightProjection, out float depth))
return false;
@@ -66,15 +65,15 @@ public class CollisionDetector2D : ICollisionDetector2D
{
collisionInformation = default;
- var vertices = shapeCollider.ShapeWorld.Vertices;
+ System.Collections.Generic.IReadOnlyList vertices = shapeCollider.ShapeWorld.Vertices;
int count = vertices.Count;
for (int indexProjection = 0; indexProjection < count; indexProjection++)
{
Vector2D projectionVector = vertices[indexProjection].FromTo(vertices[(indexProjection + 1) % count]).Perpendicular().Normalized;
- Projection shapeProjection = shapeCollider.ShapeWorld.ToProjection(projectionVector);
- Projection circleProjection = circleCollider.CircleWorld.ToProjection(projectionVector);
+ Projection1D shapeProjection = shapeCollider.ShapeWorld.ToProjection(projectionVector);
+ Projection1D circleProjection = circleCollider.CircleWorld.ToProjection(projectionVector);
if (!shapeProjection.Overlaps(circleProjection, out float depth))
return false;
@@ -86,8 +85,8 @@ public class CollisionDetector2D : ICollisionDetector2D
{
Vector2D shapeToCircleProjectionVector = shapeCollider.Transform.Position.FromTo(circleCollider.CircleWorld.Center).Normalized;
- Projection shapeProjection = shapeCollider.ShapeWorld.ToProjection(shapeToCircleProjectionVector);
- Projection circleProjection = circleCollider.CircleWorld.ToProjection(shapeToCircleProjectionVector);
+ Projection1D shapeProjection = shapeCollider.ShapeWorld.ToProjection(shapeToCircleProjectionVector);
+ Projection1D circleProjection = circleCollider.CircleWorld.ToProjection(shapeToCircleProjectionVector);
if (!shapeProjection.Overlaps(circleProjection, out float depth))
return false;
@@ -105,8 +104,8 @@ public class CollisionDetector2D : ICollisionDetector2D
Vector2D leftToRightCenterProjectionVector = left.CircleWorld.Center.FromTo(right.CircleWorld.Center).Normalized;
- Projection leftProjection = left.CircleWorld.ToProjection(leftToRightCenterProjectionVector);
- Projection rightProjection = right.CircleWorld.ToProjection(leftToRightCenterProjectionVector);
+ Projection1D leftProjection = left.CircleWorld.ToProjection(leftToRightCenterProjectionVector);
+ Projection1D rightProjection = right.CircleWorld.ToProjection(leftToRightCenterProjectionVector);
bool collision = leftProjection.Overlaps(rightProjection, out float depth);
diff --git a/Engine.Physics2D/Engine.Physics2D.csproj b/Engine.Physics2D/Engine.Physics2D.csproj
index adb4974..cb5ad55 100644
--- a/Engine.Physics2D/Engine.Physics2D.csproj
+++ b/Engine.Physics2D/Engine.Physics2D.csproj
@@ -1,13 +1,14 @@
-
-
-
-
net8.0
disable
enable
+ Syntriax.Engine.Physics2D
+
+
+
+
diff --git a/Engine.Physics2D/Physics2D.cs b/Engine.Physics2D/Physics2D.cs
index f717d7e..6293b95 100644
--- a/Engine.Physics2D/Physics2D.cs
+++ b/Engine.Physics2D/Physics2D.cs
@@ -1,22 +1,21 @@
using Syntriax.Engine.Core;
-using Syntriax.Engine.Physics2D.Primitives;
namespace Syntriax.Engine.Physics2D;
public static partial class Physics2D
{
- public static bool Overlaps(this Shape shape, Vector2D point) => Overlaps(shape, point, out var _);
- public static bool Overlaps(this Shape shape, Vector2D point, out float depth)
+ public static bool Overlaps(this Shape2D shape, Vector2D point) => Overlaps(shape, point, out float _);
+ public static bool Overlaps(this Shape2D shape, Vector2D point, out float depth)
{
depth = float.MaxValue;
- var vertices = shape.Vertices;
+ System.Collections.Generic.IReadOnlyList vertices = shape.Vertices;
int count = vertices.Count;
for (int indexProjection = 0; indexProjection < count; indexProjection++)
{
Vector2D projectionVector = vertices[indexProjection].FromTo(vertices[(indexProjection + 1) % count]).Perpendicular().Normalized;
- Projection shapeProjection = shape.ToProjection(projectionVector);
+ Projection1D shapeProjection = shape.ToProjection(projectionVector);
float projectedPoint = point.Dot(projectionVector);
if (shapeProjection.Max < projectedPoint || shapeProjection.Min > projectedPoint)
@@ -90,5 +89,5 @@ public static partial class Physics2D
return originalTriangleArea.ApproximatelyEquals(pointTriangleAreasSum, float.Epsilon * 3f);
}
- public static bool LaysOn(this Vector2D point, Line line) => Line.Intersects(line, point);
+ public static bool LaysOn(this Vector2D point, Line2D line) => Line2D.Intersects(line, point);
}
diff --git a/Engine.Physics2D/PhysicsCoroutineManager.cs b/Engine.Physics2D/PhysicsCoroutineManager.cs
index 939f94f..81173c3 100644
--- a/Engine.Physics2D/PhysicsCoroutineManager.cs
+++ b/Engine.Physics2D/PhysicsCoroutineManager.cs
@@ -7,7 +7,7 @@ using Syntriax.Engine.Physics2D.Abstract;
namespace Syntriax.Engine.Physics2D;
-public class PhysicsCoroutineManager : HierarchyObjectBase
+public class PhysicsCoroutineManager : HierarchyObject
{
private readonly List enumerators = [];
private IPhysicsEngine2D? physicsEngine = null;
@@ -25,7 +25,7 @@ public class PhysicsCoroutineManager : HierarchyObjectBase
protected override void OnEnteringHierarchy(IGameManager gameManager)
{
- physicsEngine = gameManager.HierarchyObjects.FindObject();
+ physicsEngine = gameManager.FindHierarchyObject();
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
else
@@ -51,12 +51,12 @@ public class PhysicsCoroutineManager : HierarchyObjectBase
gameManager.OnUpdate -= OnUpdate;
}
- private void OnUpdate(IGameManager sender, EngineTime time)
+ private void OnUpdate(IGameManager sender, EngineTime engineTime)
{
if (GameManager is not IGameManager gameManager)
return;
- physicsEngine = gameManager.HierarchyObjects.FindObject();
+ physicsEngine = gameManager.FindHierarchyObject();
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
{
foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
diff --git a/Engine.Physics2D/PhysicsEngine2D.cs b/Engine.Physics2D/PhysicsEngine2D.cs
index 38823a8..90c1b35 100644
--- a/Engine.Physics2D/PhysicsEngine2D.cs
+++ b/Engine.Physics2D/PhysicsEngine2D.cs
@@ -7,8 +7,8 @@ namespace Syntriax.Engine.Physics2D;
public class PhysicsEngine2D : IPhysicsEngine2D
{
- public event IPhysicsEngine2D.OnPhysicsIterationEventHandler? OnPhysicsIteration = null;
- public event IPhysicsEngine2D.OnPhysicsStepEventHandler? OnPhysicsStep = null;
+ public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
+ public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
private readonly List rigidBodies = new(32);
private readonly List colliders = new(64);
@@ -27,7 +27,7 @@ public class PhysicsEngine2D : IPhysicsEngine2D
rigidBodies.Add(rigidBody);
- foreach (var collider2D in rigidBody.BehaviourController.GetBehaviours())
+ foreach (ICollider2D collider2D in rigidBody.BehaviourController.GetBehaviours())
colliders.Add(collider2D);
rigidBody.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
@@ -50,7 +50,7 @@ public class PhysicsEngine2D : IPhysicsEngine2D
StepRigidBody(rigidBodies[i], intervalDeltaTime);
// Can Parallel
- foreach (var collider in colliders)
+ foreach (ICollider2D collider in colliders)
collider.Recalculate();
// Can Parallel
diff --git a/Engine.Physics2D/PhysicsEngine2DCollector.cs b/Engine.Physics2D/PhysicsEngine2DCollector.cs
index 64154a2..7f60be1 100644
--- a/Engine.Physics2D/PhysicsEngine2DCollector.cs
+++ b/Engine.Physics2D/PhysicsEngine2DCollector.cs
@@ -4,10 +4,10 @@ using Syntriax.Engine.Physics2D.Abstract;
namespace Syntriax.Engine.Physics2D;
-public class PhysicsEngine2DCollector : HierarchyObjectBase, IPhysicsEngine2D
+public class PhysicsEngine2DCollector : HierarchyObject, IPhysicsEngine2D
{
- public event IPhysicsEngine2D.OnPhysicsIterationEventHandler? OnPhysicsIteration = null;
- public event IPhysicsEngine2D.OnPhysicsStepEventHandler? OnPhysicsStep = null;
+ public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
+ public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
private int _iterationPerStep = 1;
@@ -18,7 +18,6 @@ public class PhysicsEngine2DCollector : HierarchyObjectBase, IPhysicsEngine2D
protected BehaviourCollector colliderCollector = new();
protected BehaviourCollector physicsUpdateCollector = new();
-
public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
public void Step(float deltaTime)
@@ -28,11 +27,11 @@ public class PhysicsEngine2DCollector : HierarchyObjectBase, IPhysicsEngine2D
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
{
// Can Parallel
- foreach (var rigidBody in rigidBodyCollector)
+ foreach (IRigidBody2D rigidBody in rigidBodyCollector)
StepRigidBody(rigidBody, intervalDeltaTime);
// Can Parallel
- foreach (var collider in colliderCollector)
+ foreach (ICollider2D collider in colliderCollector)
collider.Recalculate();
// Can Parallel
diff --git a/Engine.Physics2D/Primitives/LineEquation.cs b/Engine.Physics2D/Primitives/LineEquation.cs
deleted file mode 100644
index 5640f47..0000000
--- a/Engine.Physics2D/Primitives/LineEquation.cs
+++ /dev/null
@@ -1,64 +0,0 @@
-using Syntriax.Engine.Core;
-
-namespace Syntriax.Engine.Physics2D.Primitives;
-
-///
-/// Represents a line equation in the form y = mx + b.
-///
-/// The slope of the line.
-/// The y-intercept of the line.
-///
-/// Initializes a new instance of the struct with the specified slope and y-intercept.
-///
-[System.Diagnostics.DebuggerDisplay("y = {Slope}x + {OffsetY}")]
-public readonly struct LineEquation(float slope, float offsetY)
-{
- ///
- /// The slope of the line equation.
- ///
- public readonly float Slope = slope;
-
- ///
- /// The y-intercept of the line equation.
- ///
- public readonly float OffsetY = offsetY;
-
- ///
- /// Resolves the y-coordinate for a given x-coordinate using the line equation.
- ///
- /// The line equation to resolve.
- /// The x-coordinate for which to resolve the y-coordinate.
- /// The y-coordinate resolved using the line equation.
- public static float Resolve(LineEquation lineEquation, float x) => lineEquation.Slope * x + lineEquation.OffsetY; // y = mx + b
-
- ///
- /// Checks if two line equations are approximately equal.
- ///
- /// The first line equation to compare.
- /// The second line equation to compare.
- /// True if the line equations are approximately equal; otherwise, false.
- public static bool ApproximatelyEquals(LineEquation left, LineEquation right)
- => left.Slope.ApproximatelyEquals(right.Slope) && left.OffsetY.ApproximatelyEquals(right.OffsetY);
-}
-
-///
-/// Provides extension methods for the LineEquation struct.
-///
-public static class LineEquationExtensions
-{
- ///
- /// Resolves the y-coordinate for a given x-coordinate using the line equation.
- ///
- /// The line equation to resolve.
- /// The x-coordinate for which to resolve the y-coordinate.
- /// The y-coordinate resolved using the line equation.
- public static float Resolve(this LineEquation lineEquation, float x) => LineEquation.Resolve(lineEquation, x);
-
- ///
- /// Checks if two line equations are approximately equal.
- ///
- /// The first line equation to compare.
- /// The second line equation to compare.
- /// True if the line equations are approximately equal; otherwise, false.
- public static bool ApproximatelyEquals(this LineEquation left, LineEquation right) => LineEquation.ApproximatelyEquals(left, right);
-}
diff --git a/Engine.Physics2D/RigidBody2D.cs b/Engine.Physics2D/RigidBody2D.cs
index f53180e..9e5aa04 100644
--- a/Engine.Physics2D/RigidBody2D.cs
+++ b/Engine.Physics2D/RigidBody2D.cs
@@ -1,17 +1,13 @@
using Syntriax.Engine.Core;
-using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Physics2D.Abstract;
namespace Syntriax.Engine.Physics2D;
-public class RigidBody2D : Behaviour, IRigidBody2D
+public class RigidBody2D : Behaviour2D, IRigidBody2D
{
- event IAssignableTransform.OnTransformAssignedEventHandler? IAssignableTransform.OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
-
private const float LOWEST_ALLOWED_MASS = 0.00001f;
private float _mass = 1f;
-
public IPhysicsMaterial2D Material { get; set; } = new PhysicsMaterial2DDefault();
public Vector2D Velocity { get; set; } = Vector2D.Zero;
@@ -19,9 +15,4 @@ public class RigidBody2D : Behaviour, IRigidBody2D
public bool IsStatic { get; set; } = false;
public float Mass { get => _mass; set => _mass = Core.Math.Max(value, LOWEST_ALLOWED_MASS); }
-
- ITransform IAssignableTransform.Transform => Transform;
-
-
- public bool Assign(ITransform transform) => GameObject.Assign(transform);
}
diff --git a/Engine.Input/Engine.Input.csproj b/Engine.Systems/Engine.Systems.csproj
similarity index 83%
rename from Engine.Input/Engine.Input.csproj
rename to Engine.Systems/Engine.Systems.csproj
index 2ecbd5e..88887fb 100644
--- a/Engine.Input/Engine.Input.csproj
+++ b/Engine.Systems/Engine.Systems.csproj
@@ -1,12 +1,14 @@
-
-
-
- net8.0
- enable
- enable
-
-
-
-
-
-
+
+
+
+ net8.0
+ enable
+ enable
+ Syntriax.Engine.Systems
+
+
+
+
+
+
+
diff --git a/Engine.Input/Abstract/IButtonInputs.cs b/Engine.Systems/Input/IButtonInputs.cs
similarity index 86%
rename from Engine.Input/Abstract/IButtonInputs.cs
rename to Engine.Systems/Input/IButtonInputs.cs
index 0882d17..597ebed 100644
--- a/Engine.Input/Abstract/IButtonInputs.cs
+++ b/Engine.Systems/Input/IButtonInputs.cs
@@ -1,8 +1,8 @@
using Syntriax.Engine.Core.Abstract;
-namespace Syntriax.Engine.Input;
+namespace Syntriax.Engine.Systems.Input;
-public interface IButtonInputs : IAssignableStateEnable
+public interface IButtonInputs : IHasStateEnable
{
event ButtonCallbackEventHandler? OnAnyButtonPressed;
event ButtonCallbackEventHandler? OnAnyButtonReleased;
diff --git a/Engine.Systems/StateMachine/IState.cs b/Engine.Systems/StateMachine/IState.cs
new file mode 100644
index 0000000..ff20be4
--- /dev/null
+++ b/Engine.Systems/StateMachine/IState.cs
@@ -0,0 +1,22 @@
+namespace Syntriax.Engine.StateMachine;
+
+public interface IState
+{
+ event StateUpdateEventHandler? OnStateUpdate;
+ event StateTransitionedFromEventHandler? OnStateTransitionedFrom;
+ event StateTransitionedToEventHandler? OnStateTransitionedTo;
+ event StateTransitionReadyEventHandler? OnStateTransitionReady;
+
+ string Name { get; }
+
+ IState? GetNextState();
+
+ void Update();
+ void TransitionTo(IState from);
+ void TransitionFrom(IState to);
+
+ delegate void StateUpdateEventHandler(IState sender);
+ delegate void StateTransitionedFromEventHandler(IState sender, IState toState);
+ delegate void StateTransitionedToEventHandler(IState sender, IState fromState);
+ delegate void StateTransitionReadyEventHandler(IState sender, IState toState);
+}
diff --git a/Engine.Systems/StateMachine/State.cs b/Engine.Systems/StateMachine/State.cs
new file mode 100644
index 0000000..5ebe352
--- /dev/null
+++ b/Engine.Systems/StateMachine/State.cs
@@ -0,0 +1,52 @@
+namespace Syntriax.Engine.StateMachine;
+
+public class State : IState
+{
+ public event IState.StateUpdateEventHandler? OnStateUpdate = null;
+ public event IState.StateTransitionedFromEventHandler? OnStateTransitionedFrom = null;
+ public event IState.StateTransitionedToEventHandler? OnStateTransitionedTo = null;
+ public event IState.StateTransitionReadyEventHandler? OnStateTransitionReady = null;
+
+ private readonly List transitions = [];
+ private readonly Dictionary possibleTransitions = [];
+
+ public string Name { get; set; } = "Default State Name";
+ public IReadOnlyList Transitions => transitions;
+ public IReadOnlyDictionary PossibleTransitions => possibleTransitions;
+
+ public void RemoveTransition(string name)
+ {
+ if (!possibleTransitions.TryGetValue(name, out StateTransition stateTransition))
+ return;
+
+ transitions.Remove(stateTransition);
+ possibleTransitions.Remove(name);
+ }
+
+ public void AddTransition(string name, StateTransition stateTransition)
+ {
+ if (transitions.Contains(stateTransition))
+ return;
+
+ transitions.Add(stateTransition);
+ possibleTransitions.Add(name, stateTransition);
+ }
+
+ public void Update()
+ {
+ if (GetNextState() is IState transitionState)
+ OnStateTransitionReady?.Invoke(this, transitionState);
+ OnStateUpdate?.Invoke(this);
+ }
+
+ public void TransitionTo(IState from) => OnStateTransitionedTo?.Invoke(this, from);
+ public void TransitionFrom(IState to) => OnStateTransitionedFrom?.Invoke(this, to);
+
+ public IState? GetNextState()
+ {
+ foreach (StateTransition stateTransition in transitions)
+ if (stateTransition.CanTransition)
+ return stateTransition.State;
+ return null;
+ }
+}
diff --git a/Engine.Systems/StateMachine/StateBehaviourBase.cs b/Engine.Systems/StateMachine/StateBehaviourBase.cs
new file mode 100644
index 0000000..d51f888
--- /dev/null
+++ b/Engine.Systems/StateMachine/StateBehaviourBase.cs
@@ -0,0 +1,37 @@
+using Syntriax.Engine.Core;
+
+namespace Syntriax.Engine.StateMachine;
+
+public abstract class StateBehaviourBase : Behaviour, IState
+{
+ public event IState.StateUpdateEventHandler? OnStateUpdate = null;
+ public event IState.StateTransitionedFromEventHandler? OnStateTransitionedFrom = null;
+ public event IState.StateTransitionedToEventHandler? OnStateTransitionedTo = null;
+
+ public abstract event IState.StateTransitionReadyEventHandler? OnStateTransitionReady;
+
+ public abstract string Name { get; }
+
+ protected virtual void OnUpdateState() { }
+ public void Update()
+ {
+ OnUpdateState();
+ OnStateUpdate?.Invoke(this);
+ }
+
+ protected virtual void OnTransitionedToState(IState from) { }
+ public void TransitionTo(IState from)
+ {
+ OnTransitionedToState(from);
+ OnStateTransitionedTo?.Invoke(this, from);
+ }
+
+ protected virtual void OnTransitionedFromState(IState to) { }
+ public void TransitionFrom(IState to)
+ {
+ OnTransitionedFromState(to);
+ OnStateTransitionedFrom?.Invoke(this, to);
+ }
+
+ public abstract IState? GetNextState();
+}
diff --git a/Engine.Systems/StateMachine/StateMachine.cs b/Engine.Systems/StateMachine/StateMachine.cs
new file mode 100644
index 0000000..4d5bda9
--- /dev/null
+++ b/Engine.Systems/StateMachine/StateMachine.cs
@@ -0,0 +1,49 @@
+using Syntriax.Engine.Core;
+
+namespace Syntriax.Engine.StateMachine;
+
+public class StateMachine : Behaviour
+{
+ public event StateChangedEventHandler? OnStateChanged = null;
+
+ private IState _state = new State();
+ public IState State
+ {
+ get => _state;
+ set
+ {
+ if (_state == value)
+ return;
+
+ IState previousState = _state;
+ previousState.OnStateTransitionReady -= OnStateTransitionReady;
+
+ _state = value;
+ previousState.TransitionFrom(value);
+ value.TransitionTo(_state);
+ OnStateChanged?.Invoke(this, previousState, value);
+
+ value.OnStateTransitionReady += OnStateTransitionReady;
+ }
+ }
+
+ private void OnStateTransitionReady(IState sender, IState toState)
+ {
+ State = toState;
+ while (State.GetNextState() is IState nextState)
+ State = nextState;
+ }
+
+ protected override void OnUpdate()
+ {
+ if (State is null)
+ return;
+
+ while (State.GetNextState() is IState nextState)
+ State = nextState;
+
+ State.Update();
+ }
+
+ public delegate void StateChangedEventHandler(StateMachine sender, IState previousState, IState newState);
+}
diff --git a/Engine.Systems/StateMachine/StateTransition.cs b/Engine.Systems/StateMachine/StateTransition.cs
new file mode 100644
index 0000000..d0cff8e
--- /dev/null
+++ b/Engine.Systems/StateMachine/StateTransition.cs
@@ -0,0 +1,11 @@
+namespace Syntriax.Engine.StateMachine;
+
+public readonly record struct StateTransition(IState State, IReadOnlyList> Conditions)
+{
+ public static implicit operator (IState state, IReadOnlyList> conditions)(StateTransition value)
+ => (value.State, value.Conditions);
+ public static implicit operator StateTransition((IState state, IReadOnlyList> conditions) value)
+ => new(value.state, value.conditions);
+
+ public bool CanTransition => !Conditions.Any(c => !c.Invoke());
+}
diff --git a/Engine.Systems/Time/IReadOnlyStopwatch.cs b/Engine.Systems/Time/IReadOnlyStopwatch.cs
new file mode 100644
index 0000000..3caaaa9
--- /dev/null
+++ b/Engine.Systems/Time/IReadOnlyStopwatch.cs
@@ -0,0 +1,18 @@
+namespace Syntriax.Engine.Systems.Time;
+
+public interface IReadOnlyStopwatch
+{
+ event StopwatchEventHandler? OnStarted;
+ event StopwatchDeltaEventHandler? OnDelta;
+ event StopwatchEventHandler? OnStopped;
+
+ double Time { get; }
+
+ TimerState State { get; }
+
+ event StopwatchEventHandler? OnPaused;
+ event StopwatchEventHandler? OnResumed;
+
+ delegate void StopwatchEventHandler(IReadOnlyStopwatch sender);
+ delegate void StopwatchDeltaEventHandler(IReadOnlyStopwatch sender, double delta);
+}
diff --git a/Engine.Systems/Time/IReadOnlyTicker.cs b/Engine.Systems/Time/IReadOnlyTicker.cs
new file mode 100644
index 0000000..9ffec3b
--- /dev/null
+++ b/Engine.Systems/Time/IReadOnlyTicker.cs
@@ -0,0 +1,11 @@
+namespace Syntriax.Engine.Systems.Time;
+
+public interface IReadOnlyTicker : IReadOnlyStopwatch
+{
+ event TickerTickEventHandler? OnTick;
+
+ int TickCounter { get; }
+ double TickPeriod { get; set; }
+
+ delegate void TickerTickEventHandler(IReadOnlyTicker sender);
+}
diff --git a/Engine.Systems/Time/IReadOnlyTimer.cs b/Engine.Systems/Time/IReadOnlyTimer.cs
new file mode 100644
index 0000000..660ccb7
--- /dev/null
+++ b/Engine.Systems/Time/IReadOnlyTimer.cs
@@ -0,0 +1,22 @@
+namespace Syntriax.Engine.Systems.Time;
+
+public interface IReadOnlyTimer
+{
+ event TimerEventHandler? OnStarted;
+ event TimerDeltaEventHandler? OnDelta;
+ event TimerEventHandler? OnStopped;
+
+ event TimerEventHandler? OnPaused;
+ event TimerEventHandler? OnResumed;
+
+ double StartTime { get; }
+ double Remaining { get; }
+
+ float Percentage { get; }
+
+ TimerState State { get; }
+
+ delegate void TimerEventHandler(IReadOnlyTimer sender);
+ delegate void TimerDeltaEventHandler(IReadOnlyTimer sender, double delta);
+
+}
diff --git a/Engine.Systems/Time/IStopwatch.cs b/Engine.Systems/Time/IStopwatch.cs
new file mode 100644
index 0000000..57c8227
--- /dev/null
+++ b/Engine.Systems/Time/IStopwatch.cs
@@ -0,0 +1,10 @@
+namespace Syntriax.Engine.Systems.Time;
+
+public interface IStopwatch : IReadOnlyStopwatch
+{
+ void StopwatchStart();
+ void StopwatchStop();
+
+ void StopwatchPause();
+ void StopwatchResume();
+}
diff --git a/Engine.Systems/Time/ITicker.cs b/Engine.Systems/Time/ITicker.cs
new file mode 100644
index 0000000..081a021
--- /dev/null
+++ b/Engine.Systems/Time/ITicker.cs
@@ -0,0 +1,11 @@
+namespace Syntriax.Engine.Systems.Time;
+
+public interface ITicker : IStopwatch
+{
+ event TickerTickEventHandler? OnTick;
+
+ int TickCounter { get; }
+ double TickPeriod { get; set; }
+
+ delegate void TickerTickEventHandler(ITicker sender);
+}
diff --git a/Engine.Systems/Time/ITimer.cs b/Engine.Systems/Time/ITimer.cs
new file mode 100644
index 0000000..bc7b5ff
--- /dev/null
+++ b/Engine.Systems/Time/ITimer.cs
@@ -0,0 +1,10 @@
+namespace Syntriax.Engine.Systems.Time;
+
+public interface ITimer : IReadOnlyTimer
+{
+ void TimerStart(double time);
+ void TimerStop();
+
+ void TimerPause();
+ void TimerResume();
+}
diff --git a/Engine.Systems/Time/StopwatchBehaviour.cs b/Engine.Systems/Time/StopwatchBehaviour.cs
new file mode 100644
index 0000000..1d59e80
--- /dev/null
+++ b/Engine.Systems/Time/StopwatchBehaviour.cs
@@ -0,0 +1,99 @@
+using Syntriax.Engine.Core;
+using Syntriax.Engine.Core.Abstract;
+
+namespace Syntriax.Engine.Systems.Time;
+
+public class StopwatchBehaviour : Behaviour, IStopwatch
+{
+ public event IReadOnlyStopwatch.StopwatchEventHandler? OnStarted = null;
+ public event IReadOnlyStopwatch.StopwatchDeltaEventHandler? OnDelta = null;
+ public event IReadOnlyStopwatch.StopwatchEventHandler? OnStopped = null;
+ public event IReadOnlyStopwatch.StopwatchEventHandler? OnPaused = null;
+ public event IReadOnlyStopwatch.StopwatchEventHandler? OnResumed = null;
+
+ public double Time { get; protected set; } = 0f;
+ public TimerState State { get; protected set; } = TimerState.Idle;
+
+ private bool shouldBeTicking = false;
+ private bool hasStartedTickingBefore = false;
+
+ public virtual void StopwatchStart()
+ {
+ Time = 0f;
+
+ shouldBeTicking = true;
+ hasStartedTickingBefore = false;
+
+ if (IsActive)
+ StartStopwatch();
+ }
+
+ public virtual void StopwatchStop()
+ {
+ if (!shouldBeTicking)
+ return;
+
+ shouldBeTicking = false;
+
+ State = TimerState.Stopped;
+ OnStopped?.Invoke(this);
+ }
+
+ protected override void OnUpdate()
+ {
+ if (State is not TimerState.Ticking)
+ return;
+
+ double delta = GameManager.Time.DeltaSpan.TotalSeconds;
+
+ Time += delta;
+ OnDelta?.Invoke(this, delta);
+ }
+
+ protected override void OnEnteredHierarchy(IGameManager gameManager)
+ {
+ if (!shouldBeTicking || State is TimerState.Ticking)
+ return;
+
+ if (hasStartedTickingBefore)
+ StopwatchResume();
+ else
+ StartStopwatch();
+ }
+
+ protected override void OnExitedHierarchy(IGameManager gameManager)
+ {
+ if (!shouldBeTicking || State is not TimerState.Ticking)
+ return;
+
+ StopwatchPause();
+ }
+
+ public virtual void StopwatchPause()
+ {
+ State = TimerState.Paused;
+ OnPaused?.Invoke(this);
+ }
+
+ public virtual void StopwatchResume()
+ {
+ State = TimerState.Ticking;
+ OnResumed?.Invoke(this);
+ }
+
+ private void StartStopwatch()
+ {
+ hasStartedTickingBefore = true;
+
+ State = TimerState.Ticking;
+ OnStarted?.Invoke(this);
+ }
+
+ protected override void OnFinalize()
+ {
+ Time = 0f;
+ State = TimerState.Idle;
+ shouldBeTicking = false;
+ hasStartedTickingBefore = false;
+ }
+}
diff --git a/Engine.Systems/Time/TickerBehaviour.cs b/Engine.Systems/Time/TickerBehaviour.cs
new file mode 100644
index 0000000..d1ab2f0
--- /dev/null
+++ b/Engine.Systems/Time/TickerBehaviour.cs
@@ -0,0 +1,38 @@
+namespace Syntriax.Engine.Systems.Time;
+
+public class TickerBehaviour : StopwatchBehaviour, ITicker
+{
+ public event ITicker.TickerTickEventHandler? OnTick = null;
+
+ public double TickPeriod { get; set; } = 1f;
+ public int TickCounter { get; private set; } = 0;
+
+ private double nextTick = 0f;
+
+ public override void StopwatchStart()
+ {
+ TickCounter = 0;
+ base.StopwatchStart();
+ nextTick = Time + TickPeriod;
+ }
+
+ protected override void OnUpdate()
+ {
+ base.OnUpdate();
+
+ if (Time < nextTick)
+ return;
+
+ nextTick += TickPeriod;
+ TickCounter++;
+ OnTick?.Invoke(this);
+ }
+
+ protected override void OnFinalize()
+ {
+ base.OnFinalize();
+
+ TickCounter = 0;
+ nextTick = 0f;
+ }
+}
diff --git a/Engine.Systems/Time/TimerBehaviour.cs b/Engine.Systems/Time/TimerBehaviour.cs
new file mode 100644
index 0000000..afd4492
--- /dev/null
+++ b/Engine.Systems/Time/TimerBehaviour.cs
@@ -0,0 +1,118 @@
+using Syntriax.Engine.Core;
+using Syntriax.Engine.Core.Abstract;
+
+namespace Syntriax.Engine.Systems.Time;
+
+public class TimerBehaviour : Behaviour, ITimer
+{
+ public event IReadOnlyTimer.TimerEventHandler? OnStarted = null;
+ public event IReadOnlyTimer.TimerDeltaEventHandler? OnDelta = null;
+ public event IReadOnlyTimer.TimerEventHandler? OnStopped = null;
+ public event IReadOnlyTimer.TimerEventHandler? OnPaused = null;
+ public event IReadOnlyTimer.TimerEventHandler? OnResumed = null;
+
+ public TimerState State { get; protected set; } = TimerState.Idle;
+ public double StartTime { get; protected set; } = 0f;
+ public float Percentage => (float)(1f - (Remaining / StartTime));
+
+ private double _remaining = 0f;
+ public double Remaining
+ {
+ get => _remaining;
+ protected set
+ {
+ if (value < .0f)
+ value = .0f;
+
+ _remaining = value;
+ }
+ }
+
+ private bool shouldBeTicking = false;
+ private bool hasStartedTickingBefore = false;
+
+ public virtual void TimerStart(double time)
+ {
+ StartTime = time;
+ Remaining = time;
+
+ shouldBeTicking = true;
+ hasStartedTickingBefore = false;
+
+ if (IsActive)
+ StartTimer();
+ }
+
+ public virtual void TimerStop()
+ {
+ if (!shouldBeTicking)
+ return;
+
+ shouldBeTicking = false;
+
+ State = TimerState.Stopped;
+ OnStopped?.Invoke(this);
+ }
+
+ protected override void OnUpdate()
+ {
+ if (State is not TimerState.Ticking)
+ return;
+
+ double delta = GameManager.Time.DeltaSpan.TotalSeconds;
+
+ Remaining -= delta;
+ OnDelta?.Invoke(this, delta);
+
+ if (Remaining <= .0f)
+ TimerStop();
+ }
+
+ protected override void OnEnteredHierarchy(IGameManager gameManager)
+ {
+ if (!shouldBeTicking || State is TimerState.Ticking)
+ return;
+
+ if (hasStartedTickingBefore)
+ TimerResume();
+ else
+ StartTimer();
+ }
+
+ protected override void OnExitedHierarchy(IGameManager gameManager)
+ {
+ if (!shouldBeTicking || State is not TimerState.Ticking)
+ return;
+
+ TimerPause();
+ }
+
+ public virtual void TimerPause()
+ {
+ State = TimerState.Paused;
+ OnPaused?.Invoke(this);
+ }
+
+ public virtual void TimerResume()
+ {
+ State = TimerState.Ticking;
+ OnResumed?.Invoke(this);
+ }
+
+ private void StartTimer()
+ {
+ hasStartedTickingBefore = true;
+
+ State = TimerState.Ticking;
+ OnStarted?.Invoke(this);
+ }
+
+ protected override void OnFinalize()
+ {
+ StartTime = 0f;
+ Remaining = 0f;
+ State = TimerState.Idle;
+ shouldBeTicking = false;
+ hasStartedTickingBefore = false;
+ }
+}
diff --git a/Engine.Systems/Time/TimerState.cs b/Engine.Systems/Time/TimerState.cs
new file mode 100644
index 0000000..4bda41a
--- /dev/null
+++ b/Engine.Systems/Time/TimerState.cs
@@ -0,0 +1,9 @@
+namespace Syntriax.Engine.Systems.Time;
+
+public enum TimerState
+{
+ Idle = 0b0001,
+ Ticking = 0b0010,
+ Paused = 0b0100,
+ Stopped = 0b1000
+}
diff --git a/Engine.Systems/Tween/Easings.cs b/Engine.Systems/Tween/Easings.cs
new file mode 100644
index 0000000..6e879ee
--- /dev/null
+++ b/Engine.Systems/Tween/Easings.cs
@@ -0,0 +1,72 @@
+// Reference: https://easings.net
+
+namespace Syntriax.Engine.Systems.Tween;
+
+internal static class EaseConstants
+{
+ internal const float c1 = 1.70158f;
+ internal const float c2 = c1 * 1.525f;
+ internal const float c3 = c1 + 1f;
+ internal const float c4 = 2f * Core.Math.PI / 3;
+ internal const float c5 = 2f * Core.Math.PI / 4.5f;
+}
+
+public readonly struct EaseLinear : IEasing { public readonly float Evaluate(float value) => value; }
+
+public readonly struct EaseInQuad : IEasing { public readonly float Evaluate(float value) => value * value; }
+public readonly struct EaseOutQuad : IEasing { public readonly float Evaluate(float value) => 1f - (1f - value) * (1f - value); }
+public readonly struct EaseInOutQuad : IEasing { public readonly float Evaluate(float value) => value < 0.5f ? 2f * value * value : 1f - Core.Math.Pow(-2f * value + 2f, 2f) * .5f; }
+
+public readonly struct EaseInCubic : IEasing { public readonly float Evaluate(float value) => value * value * value; }
+public readonly struct EaseOutCubic : IEasing { public readonly float Evaluate(float value) => 1f - Core.Math.Pow(1f - value, 3); }
+public readonly struct EaseInOutCubic : IEasing { public readonly float Evaluate(float value) => value < 0.5f ? 4f * value * value * value : 1f - Core.Math.Pow(-2f * value + 2f, 3) * .5f; }
+
+public readonly struct EaseInQuart : IEasing { public readonly float Evaluate(float value) => value * value * value * value; }
+public readonly struct EaseOutQuart : IEasing { public readonly float Evaluate(float value) => 1f - Core.Math.Pow(1f - value, 4f); }
+public readonly struct EaseInOutQuart : IEasing { public readonly float Evaluate(float value) => value < 0.5f ? 8 * value * value * value * value : 1f - Core.Math.Pow(-2f * value + 2f, 4f) * .5f; }
+
+public readonly struct EaseInQuint : IEasing { public readonly float Evaluate(float value) => value * value * value * value * value; }
+public readonly struct EaseOutQuint : IEasing { public readonly float Evaluate(float value) => 1f - Core.Math.Pow(1f - value, 5); }
+public readonly struct EaseInOutQuint : IEasing { public readonly float Evaluate(float value) => value < 0.5f ? 16 * value * value * value * value * value : 1f - Core.Math.Pow(-2f * value + 2f, 5) * .5f; }
+
+public readonly struct EaseInSine : IEasing { public readonly float Evaluate(float value) => 1f - Core.Math.Cos(value * Core.Math.PI * .5f); }
+public readonly struct EaseOutSine : IEasing { public readonly float Evaluate(float value) => Core.Math.Sin(value * Core.Math.PI * .5f); }
+public readonly struct EaseInOutSine : IEasing { public readonly float Evaluate(float value) => -(Core.Math.Cos(Core.Math.PI * value) - 1f) * .5f; }
+
+public readonly struct EaseInExpo : IEasing { public readonly float Evaluate(float value) => value == 0 ? 0 : Core.Math.Pow(2f, 10f * value - 10f); }
+public readonly struct EaseOutExpo : IEasing { public readonly float Evaluate(float value) => value == 1f ? 1f : 1f - Core.Math.Pow(2f, -10f * value); }
+public readonly struct EaseInOutExpo : IEasing { public readonly float Evaluate(float value) => value == 0 ? 0 : value == 1f ? 1f : value < 0.5f ? Core.Math.Pow(2f, 20 * value - 10f) * .5f : (2f - Core.Math.Pow(2f, -20 * value + 10f)) * .5f; }
+
+public readonly struct EaseInCirc : IEasing { public readonly float Evaluate(float value) => 1f - Core.Math.Sqrt(1f - Core.Math.Pow(value, 2f)); }
+public readonly struct EaseOutCirc : IEasing { public readonly float Evaluate(float value) => Core.Math.Sqrt(1f - Core.Math.Pow(value - 1f, 2f)); }
+public readonly struct EaseInOutCirc : IEasing { public readonly float Evaluate(float value) => value < 0.5f ? (1f - Core.Math.Sqrt(1f - Core.Math.Pow(2f * value, 2f))) * .5f : (Core.Math.Sqrt(1f - Core.Math.Pow(-2f * value + 2f, 2f)) + 1f) * .5f; }
+
+public readonly struct EaseInBack : IEasing { public readonly float Evaluate(float value) => EaseConstants.c3 * value * value * value - EaseConstants.c1 * value * value; }
+public readonly struct EaseOutBack : IEasing { public readonly float Evaluate(float value) => 1f + EaseConstants.c3 * Core.Math.Pow(value - 1f, 3) + EaseConstants.c1 * Core.Math.Pow(value - 1f, 2f); }
+public readonly struct EaseInOutBack : IEasing { public readonly float Evaluate(float value) => value < 0.5f ? Core.Math.Pow(2f * value, 2f) * ((EaseConstants.c2 + 1f) * 2f * value - EaseConstants.c2) * .5f : (Core.Math.Pow(2f * value - 2f, 2f) * ((EaseConstants.c2 + 1f) * (value * 2f - 2f) + EaseConstants.c2) + 2f) * .5f; }
+
+public readonly struct EaseInElastic : IEasing { public readonly float Evaluate(float value) => value == 0 ? 0 : value == 1f ? 1f : -Core.Math.Pow(2f, 10f * value - 10f) * Core.Math.Sin((value * 10f - 10.75f) * EaseConstants.c4); }
+public readonly struct EaseOutElastic : IEasing { public readonly float Evaluate(float value) => value == 0 ? 0 : value == 1f ? 1f : Core.Math.Pow(2f, -10f * value) * Core.Math.Sin((value * 10f - 0.75f) * EaseConstants.c4) + 1f; }
+public readonly struct EaseInOutElastic : IEasing { public readonly float Evaluate(float value) => value == 0 ? 0 : value == 1f ? 1f : value < 0.5f ? -(Core.Math.Pow(2f, 20 * value - 10f) * Core.Math.Sin((20 * value - 11.125f) * EaseConstants.c5)) * .5f : Core.Math.Pow(2f, -20 * value + 10f) * Core.Math.Sin((20 * value - 11.125f) * EaseConstants.c5) * .5f + 1f; }
+
+public readonly struct EaseInBounce : IEasing { public readonly float Evaluate(float value) => 1f - new EaseOutBounce().Evaluate(1f - value); }
+public readonly struct EaseOutBounce : IEasing
+{
+ public readonly float Evaluate(float value)
+ {
+ const float n1 = 7.5625f;
+ const float d1 = 2.75f;
+
+ if (value < 1 / d1)
+ return n1 * value * value;
+
+ if (value < 2 / d1)
+ return n1 * (value -= 1.5f / d1) * value + 0.75f;
+
+ if (value < 2.5 / d1)
+ return n1 * (value -= 2.25f / d1) * value + 0.9375f;
+
+ return n1 * (value -= 2.625f / d1) * value + 0.984375f;
+ }
+}
+public readonly struct EaseInOutBounce : IEasing { public readonly float Evaluate(float value) => value < 0.5f ? (1f - new EaseOutBounce().Evaluate(1f - 2f * value)) * .5f : (1f + new EaseOutBounce().Evaluate(2f * value - 1f)) * .5f; }
diff --git a/Engine.Systems/Tween/IEasing.cs b/Engine.Systems/Tween/IEasing.cs
new file mode 100644
index 0000000..92ed50a
--- /dev/null
+++ b/Engine.Systems/Tween/IEasing.cs
@@ -0,0 +1,7 @@
+namespace Syntriax.Engine.Systems.Tween;
+
+public interface IEasing
+{
+ float Evaluate(float value);
+}
+
diff --git a/Engine.Systems/Tween/ITween.cs b/Engine.Systems/Tween/ITween.cs
new file mode 100644
index 0000000..6f90137
--- /dev/null
+++ b/Engine.Systems/Tween/ITween.cs
@@ -0,0 +1,25 @@
+namespace Syntriax.Engine.Systems.Tween;
+
+public interface ITween
+{
+ event TweenEventHandler? OnStarted;
+ event TweenEventHandler? OnPaused;
+ event TweenEventHandler? OnResumed;
+ event TweenEventHandler? OnCancelled;
+ event TweenEventHandler? OnCompleted;
+ event TweenEventHandler? OnEnded;
+
+ event TweenEventHandler? OnUpdated;
+ event TweenDeltaEventHandler? OnDeltaUpdated;
+
+ TweenState State { get; set; }
+
+ float Counter { get; }
+ float Duration { get; }
+ float Progress { get; }
+ float Value { get; }
+
+ delegate void TweenEventHandler(ITween sender);
+ delegate void TweenDeltaEventHandler(ITween sender, float delta);
+}
+
diff --git a/Engine.Systems/Tween/Tween.cs b/Engine.Systems/Tween/Tween.cs
new file mode 100644
index 0000000..a9fb89d
--- /dev/null
+++ b/Engine.Systems/Tween/Tween.cs
@@ -0,0 +1,82 @@
+using Syntriax.Engine.Core;
+
+namespace Syntriax.Engine.Systems.Tween;
+
+internal class Tween : ITween
+{
+ public event ITween.TweenEventHandler? OnStarted = null;
+ public event ITween.TweenEventHandler? OnPaused = null;
+ public event ITween.TweenEventHandler? OnResumed = null;
+ public event ITween.TweenEventHandler? OnCancelled = null;
+ public event ITween.TweenEventHandler? OnCompleted = null;
+ public event ITween.TweenEventHandler? OnEnded = null;
+ public event ITween.TweenEventHandler? OnUpdated = null;
+ public event ITween.TweenDeltaEventHandler? OnDeltaUpdated = null;
+
+ private TweenState _state = TweenState.Idle;
+ public TweenState State
+ {
+ get => _state;
+ set
+ {
+ if (value == _state)
+ return;
+
+ TweenState previousState = _state;
+ _state = value;
+ switch (value)
+ {
+ case TweenState.Completed: OnCompleted?.Invoke(this); OnEnded?.Invoke(this); break;
+ case TweenState.Cancelled: OnCancelled?.Invoke(this); OnEnded?.Invoke(this); break;
+ case TweenState.Paused: OnPaused?.Invoke(this); break;
+ case TweenState.Playing:
+ if (previousState == TweenState.Idle)
+ OnStarted?.Invoke(this);
+ else
+ OnResumed?.Invoke(this);
+ break;
+ }
+ }
+ }
+
+ public float Duration { get; internal set; } = 1f;
+ public float Progress { get; internal set; } = 0f;
+ private float _counter = 0f;
+
+ public IEasing Easing { get; set; } = new EaseLinear();
+ public float Value => Easing.Evaluate(Progress);
+
+ public float Counter
+ {
+ get => _counter;
+ set
+ {
+ if (value < _counter)
+ return;
+
+ float previousProgress = Progress;
+
+ _counter = value.Min(Duration).Max(0f);
+ Progress = Counter / Duration;
+ OnUpdated?.Invoke(this);
+
+ OnDeltaUpdated?.Invoke(this, Easing.Evaluate(Progress) - Easing.Evaluate(previousProgress));
+
+ if (_counter >= Duration)
+ State = TweenState.Completed;
+ }
+ }
+
+ internal void Reset()
+ {
+ _counter = 0f;
+ Progress = 0f;
+ State = TweenState.Idle;
+ }
+
+ public Tween() { }
+ public Tween(float duration)
+ {
+ Duration = duration;
+ }
+}
diff --git a/Engine.Systems/Tween/TweenExtensions.cs b/Engine.Systems/Tween/TweenExtensions.cs
new file mode 100644
index 0000000..77e02ac
--- /dev/null
+++ b/Engine.Systems/Tween/TweenExtensions.cs
@@ -0,0 +1,90 @@
+namespace Syntriax.Engine.Systems.Tween;
+
+public static class TweenExtensions
+{
+ public static ITween Loop(this ITween tween, int count)
+ {
+ Tween tweenConcrete = (Tween)tween;
+ int counter = count;
+
+ tweenConcrete.OnCompleted += _ =>
+ {
+ if (counter-- <= 0)
+ return;
+
+ tweenConcrete.Reset();
+ tweenConcrete.State = TweenState.Playing;
+ };
+
+ return tween;
+ }
+
+ public static ITween LoopInfinitely(this ITween tween)
+ {
+ Tween tweenConcrete = (Tween)tween;
+ tweenConcrete.OnCompleted += _ =>
+ {
+ tweenConcrete.Reset();
+ tweenConcrete.State = TweenState.Playing;
+ };
+
+ return tween;
+ }
+
+ public static ITween Ease(this ITween tween, IEasing easing)
+ {
+ Tween tweenConcrete = (Tween)tween;
+ tweenConcrete.Easing = easing;
+
+ return tween;
+ }
+
+ public static ITween OnStart(this ITween tween, Action callback)
+ {
+ Tween tweenConcrete = (Tween)tween;
+ tweenConcrete.OnStarted += _ => callback.Invoke();
+ return tween;
+ }
+ public static ITween OnPause(this ITween tween, Action callback)
+ {
+ Tween tweenConcrete = (Tween)tween;
+ tweenConcrete.OnPaused += _ => callback.Invoke();
+ return tween;
+ }
+ public static ITween OnResume(this ITween tween, Action callback)
+ {
+ Tween tweenConcrete = (Tween)tween;
+ tweenConcrete.OnResumed += _ => callback.Invoke();
+ return tween;
+ }
+ public static ITween OnCancel(this ITween tween, Action callback)
+ {
+ Tween tweenConcrete = (Tween)tween;
+ tweenConcrete.OnCancelled += _ => callback.Invoke();
+ return tween;
+ }
+ public static ITween OnComplete(this ITween tween, Action callback)
+ {
+ Tween tweenConcrete = (Tween)tween;
+ tweenConcrete.OnCompleted += _ => callback.Invoke();
+ return tween;
+ }
+ public static ITween OnEnd(this ITween tween, Action callback)
+ {
+ Tween tweenConcrete = (Tween)tween;
+ tweenConcrete.OnEnded += _ => callback.Invoke();
+ return tween;
+ }
+ public static ITween OnUpdate(this ITween tween, Action callback)
+ {
+ Tween tweenConcrete = (Tween)tween;
+ tweenConcrete.OnUpdated += _ => callback.Invoke();
+ return tween;
+ }
+ public static ITween OnDeltaUpdate(this ITween tween, Action callback)
+ {
+ Tween tweenConcrete = (Tween)tween;
+ tweenConcrete.OnDeltaUpdated += (_, delta) => callback.Invoke(delta);
+ return tween;
+ }
+}
diff --git a/Engine.Systems/Tween/TweenManager.cs b/Engine.Systems/Tween/TweenManager.cs
new file mode 100644
index 0000000..d045cef
--- /dev/null
+++ b/Engine.Systems/Tween/TweenManager.cs
@@ -0,0 +1,66 @@
+using System.Collections;
+
+using Syntriax.Engine.Core;
+using Syntriax.Engine.Core.Abstract;
+
+namespace Syntriax.Engine.Systems.Tween;
+
+public class TweenManager : HierarchyObject
+{
+ private CoroutineManager coroutineManager = null!;
+
+ private readonly Dictionary runningCoroutines = [];
+
+ public ITween StartTween(float duration, TweenSetCallback? setCallback = null)
+ {
+ Tween tween = new(duration);
+ tween.OnUpdated += tween => setCallback?.Invoke(tween.Value);
+ runningCoroutines.Add(tween, coroutineManager.StartCoroutine(RunTween(tween)));
+ return tween;
+ }
+
+ private IEnumerator RunTween(Tween tween)
+ {
+ tween.State = TweenState.Playing;
+ yield return null;
+
+ while (true)
+ {
+ if (tween.State.CheckFlag(TweenState.Cancelled | TweenState.Completed))
+ break;
+
+ if (tween.State.CheckFlag(TweenState.Paused))
+ {
+ yield return null;
+ continue;
+ }
+
+ tween.Counter += GameManager.Time.DeltaTime;
+ yield return null;
+ }
+
+ runningCoroutines.Remove(tween);
+ }
+
+ public void CancelTween(ITween tween)
+ {
+ if (!runningCoroutines.TryGetValue(tween, out IEnumerator? runningCoroutine))
+ return;
+
+ tween.State = TweenState.Cancelled;
+ coroutineManager.StopCoroutine(runningCoroutine);
+ runningCoroutines.Remove(tween);
+ }
+
+ protected override void OnEnteringHierarchy(IGameManager gameManager)
+ {
+ coroutineManager = gameManager.FindHierarchyObject() ?? throw new($"No {nameof(CoroutineManager)} was found in the game manager");
+ }
+
+ protected override void OnExitingHierarchy(IGameManager gameManager)
+ {
+ coroutineManager = null!;
+ }
+
+ public delegate void TweenSetCallback(float t);
+}
diff --git a/Engine.Systems/Tween/TweenState.cs b/Engine.Systems/Tween/TweenState.cs
new file mode 100644
index 0000000..166e925
--- /dev/null
+++ b/Engine.Systems/Tween/TweenState.cs
@@ -0,0 +1,10 @@
+namespace Syntriax.Engine.Systems.Tween;
+
+public enum TweenState
+{
+ Idle = 0b00001,
+ Playing = 0b00010,
+ Paused = 0b00100,
+ Cancelled = 0b01000,
+ Completed = 0b10000,
+}
diff --git a/Engine.Systems/Tween/Yields/WaitForTweenCompleteCoroutineYield.cs b/Engine.Systems/Tween/Yields/WaitForTweenCompleteCoroutineYield.cs
new file mode 100644
index 0000000..0a8c290
--- /dev/null
+++ b/Engine.Systems/Tween/Yields/WaitForTweenCompleteCoroutineYield.cs
@@ -0,0 +1,5 @@
+using Syntriax.Engine.Core;
+
+namespace Syntriax.Engine.Systems.Tween;
+
+public class WaitForTweenCompleteCoroutineYield(ITween tween) : CoroutineYield(() => tween.State == TweenState.Completed);
diff --git a/Engine.Systems/Tween/Yields/WaitForTweenDoneCoroutineYield.cs b/Engine.Systems/Tween/Yields/WaitForTweenDoneCoroutineYield.cs
new file mode 100644
index 0000000..b34330b
--- /dev/null
+++ b/Engine.Systems/Tween/Yields/WaitForTweenDoneCoroutineYield.cs
@@ -0,0 +1,5 @@
+using Syntriax.Engine.Core;
+
+namespace Syntriax.Engine.Systems.Tween;
+
+public class WaitWhileTweenActiveCoroutineYield(ITween tween) : CoroutineYield(() => tween.State.CheckFlag(TweenState.Completed | TweenState.Cancelled));
diff --git a/Engine.sln b/Engine.sln
index e76e3fd..4bc06af 100644
--- a/Engine.sln
+++ b/Engine.sln
@@ -5,10 +5,12 @@ VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Core", "Engine.Core\Engine.Core.csproj", "{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Input", "Engine.Input\Engine.Input.csproj", "{12149E55-1EE8-45B4-A82E-15BA981B0C6A}"
-EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Physics2D", "Engine.Physics2D\Engine.Physics2D.csproj", "{3B3C3332-07E3-4A00-9898-0A5410BCB08C}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Systems", "Engine.Systems\Engine.Systems.csproj", "{8452323D-99EF-43B1-8E7B-123E02279674}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine", "Engine\Engine.csproj", "{58AE79C1-9203-44AE-8022-AA180F0A71DC}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -22,13 +24,17 @@ Global
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|Any CPU.Build.0 = Release|Any CPU
- {12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Release|Any CPU.Build.0 = Release|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3B3C3332-07E3-4A00-9898-0A5410BCB08C}.Release|Any CPU.Build.0 = Release|Any CPU
+ {8452323D-99EF-43B1-8E7B-123E02279674}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {8452323D-99EF-43B1-8E7B-123E02279674}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {8452323D-99EF-43B1-8E7B-123E02279674}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {8452323D-99EF-43B1-8E7B-123E02279674}.Release|Any CPU.Build.0 = Release|Any CPU
+ {58AE79C1-9203-44AE-8022-AA180F0A71DC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {58AE79C1-9203-44AE-8022-AA180F0A71DC}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {58AE79C1-9203-44AE-8022-AA180F0A71DC}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {58AE79C1-9203-44AE-8022-AA180F0A71DC}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal
diff --git a/Engine/Engine.csproj b/Engine/Engine.csproj
new file mode 100644
index 0000000..c7b03c3
--- /dev/null
+++ b/Engine/Engine.csproj
@@ -0,0 +1,15 @@
+
+
+
+ net8.0
+ enable
+ enable
+
+
+
+
+
+
+
+
+