using Syntriax.Engine.Core; namespace Syntriax.Engine.Physics2D; public class Collider2DCircle : Collider2DBase, ICircleCollider2D { private Circle _circleLocal = Circle.UnitCircle; public Circle CircleWorld { get; protected set; } = Circle.UnitCircle; public Circle CircleLocal { get => _circleLocal; set { _circleLocal = value; NeedsRecalculation = true; } } public override void CalculateCollider() => CircleWorld = Transform.Transform(_circleLocal); public Collider2DCircle() { } public Collider2DCircle(Circle circle) => CircleLocal = circle; }