namespace Syntriax.Engine.Core.Abstract; /// /// Represents a 2D camera in the engine. /// public interface ICamera2D : IBehaviour, IAssignableTransform { /// /// The zoom level of the camera. /// float Zoom { get; set; } /// /// Converts a position from screen coordinates to world coordinates. /// /// The position in screen coordinates. /// The position in world coordinates. Vector2D ScreenToWorldPosition(Vector2D screenPosition); /// /// Converts a position from world coordinates to screen coordinates. /// /// The position in world coordinates. /// The position in screen coordinates. Vector2D WorldToScreenPosition(Vector2D worldPosition); }