using System; namespace Syntriax.Engine.Core.Abstract; /// /// Responsible for every behaviour an object in the game might have, controlled by . /// public interface IBehaviour : IEntity, IAssignableBehaviourController, IAssignableStateEnable, IInitialize { /// /// Callback triggered when the has changed. /// Action? OnPriorityChanged { get; set; } /// /// Call priority of the . /// int Priority { get; set; } /// /// If the is active. /// bool IsActive { get; } }