using Syntriax.Engine.Physics2D.Abstract;

namespace Syntriax.Engine.Physics2D;

public readonly struct PhysicsMaterial2D(float Friction, float Restitution) : IPhysicsMaterial2D
{
    public readonly float Friction { get; init; } = Friction;
    public readonly float Restitution { get; init; } = Restitution;
}