using System.Collections; using System.Collections.Generic; namespace Syntriax.Engine.Core; [System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")] public class UniverseObject : BaseEntity, IUniverseObject { public Event OnEnteredUniverse { get; } = new(); public Event OnExitedUniverse { get; } = new(); public Event OnParentChanged { get; } = new(); public Event OnChildrenAdded { get; } = new(); public Event OnChildrenRemoved { get; } = new(); public Event OnActiveChanged { get; } = new(); public Event OnNameChanged { get; } = new(); public Event OnBehaviourControllerAssigned { get; } = new(); private string _name = nameof(UniverseObject); private IUniverse _universe = null!; private IBehaviourController _behaviourController = null!; private bool _isActive = false; private readonly List _children = []; public IUniverseObject? Parent { get; private set; } = null; public IReadOnlyList Children => _children; public IBehaviourController BehaviourController => _behaviourController; public IUniverse Universe => _universe; public bool IsInUniverse => _universe is not null; public bool IsActive => _isActive; public string Name { get => _name; set { if (value == _name) return; string previousName = _name; _name = value; OnNameChanged?.Invoke(this, new(previousName)); } } protected virtual void OnEnteringUniverse(IUniverse universe) { } bool IUniverseObject.EnterUniverse(IUniverse universe) { if (IsInUniverse) return false; _universe = universe; UpdateActive(); OnEnteringUniverse(universe); OnEnteredUniverse?.Invoke(this, new(universe)); return true; } protected virtual void OnExitingUniverse(IUniverse universe) { } bool IUniverseObject.ExitUniverse() { if (!IsInUniverse || _universe is not IUniverse universe) return false; OnExitingUniverse(universe); _universe = null!; OnExitedUniverse?.Invoke(this, new(universe)); return true; } public void SetParent(IUniverseObject? parent) { if (parent == this) throw new Exceptions.AssignFailedException($"{Name} can not parent itself"); if (Parent == parent) return; IUniverseObject? previousParent = Parent; if (previousParent is not null) { previousParent.RemoveChild(this); previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged); } Parent = parent; if (parent is not null) { if (parent.IsInUniverse && !IsInUniverse) parent.Universe.Register(this); parent.AddChild(this); parent.OnActiveChanged.AddListener(OnParentActiveChanged); } UpdateActive(); OnParentChanged?.Invoke(this, new(previousParent, parent)); } public void AddChild(IUniverseObject parent) { if (_children.Contains(parent)) return; _children.Add(parent); parent.SetParent(this); OnChildrenAdded?.Invoke(this, new(parent)); } public void RemoveChild(IUniverseObject child) { if (!_children.Remove(child)) return; child.SetParent(null); OnChildrenRemoved?.Invoke(this, new(child)); } protected virtual void OnAssign(IBehaviourController behaviourController) { } public bool Assign(IBehaviourController behaviourController) { if (IsInitialized) return false; _behaviourController = behaviourController; OnAssign(behaviourController); OnBehaviourControllerAssigned?.Invoke(this); return true; } protected override void OnAssign(IStateEnable stateEnable) { base.OnAssign(stateEnable); stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged); } private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments arguments) => UpdateActive(); private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments arguments) => UpdateActive(); private void UpdateActive() { bool previousActive = IsActive; _isActive = StateEnable.Enabled && (Parent?.IsActive ?? true); if (previousActive != IsActive) OnActiveChanged?.Invoke(this, new(previousActive)); } protected override void UnassignInternal() { base.UnassignInternal(); StateEnable.OnEnabledChanged.RemoveListener(OnStateEnabledChanged); } protected override void InitializeInternal() { base.InitializeInternal(); _behaviourController ??= Factory.BehaviourControllerFactory.Instantiate(this); _behaviourController.Initialize(); } public UniverseObject() { _name = GetType().Name; } public IEnumerator GetEnumerator() => _children.GetEnumerator(); IEnumerator IEnumerable.GetEnumerator() => _children.GetEnumerator(); }