using System.Collections.Generic; namespace Syntriax.Engine.Core.Abstract; /// /// Represents a universe responsible for managing s. /// public interface IUniverse : IEntity, IEnumerable { /// /// Event triggered when is about to be called called on the . /// event UpdateEventHandler? OnPreUpdate; /// /// Event triggered when is called on the . /// event UpdateEventHandler? OnUpdate; /// /// Event triggered when is called on the . /// event PreDrawEventHandler? OnPreDraw; /// /// Event triggered when a is registered to the . /// event UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered; /// /// Event triggered when a is unregistered from the . /// event UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered; /// /// Current time scale the operates on. /// float TimeScale { get; set; } /// /// Contains time data related to this . /// UniverseTime Time { get; } /// /// Contains unscaled time data related to this . /// UniverseTime UnscaledTime { get; } /// /// Gets a read-only list of s managed by the . /// IReadOnlyList UniverseObjects { get; } /// /// Registers an to the . /// /// The to register. void Register(IUniverseObject universeObject); /// /// Instantiates a of type T with the given arguments and registers it to the . /// /// The type of to instantiate. /// Constructor parameters for the given type of . /// The instantiated . T InstantiateUniverseObject(params object?[]? args) where T : class, IUniverseObject; /// /// Removes an from the . /// /// The to remove. void Remove(IUniverseObject universeObject); /// /// Updates the with the given delta time. /// /// Delta time. void Update(UniverseTime universeTime); /// /// Performs operations that should be done before the draw calls. /// void PreDraw(); delegate void UpdateEventHandler(IUniverse sender, UniverseTime engineTime); delegate void PreDrawEventHandler(IUniverse sender); delegate void UniverseObjectRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectRegistered); delegate void UniverseObjectUnRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectUnregistered); }