using Syntriax.Engine.Physics2D.Primitives;
namespace Syntriax.Engine.Physics2D.Abstract;
///
/// Represents a with the shape of a .
///
public interface ICircleCollider2D : ICollider2D
{
///
/// The local shape of the .
///
Circle CircleLocal { get; set; }
///
/// The world space representation of the shape.
///
Circle CircleWorld { get; }
}