namespace Syntriax.Engine.Core; /// /// Represents an infinite ray in 2D space. /// /// The in 2D space where the ray starts from. /// Normalized indicating the ray's is direction. public readonly struct Ray2D(Vector2D Origin, Vector2D Direction) { /// /// The starting point of the . /// public readonly Vector2D Origin = Origin; /// /// The direction in which the points. Should be a normalized vector. /// public readonly Vector2D Direction = Direction; /// /// Gets a with the same origin but with the direction reversed. /// public readonly Ray2D Reversed => new(Origin, -Direction); public static implicit operator Ray2D(Line2D line) => new(line.From, line.From.FromTo(line.To).Normalized); /// /// Constructs a from a , extending from its origin in the 's direction for a given distance. /// /// The source . /// The length of the line segment to create from the . /// A representing the segment of the . public static Line2D GetLine(Ray2D ray, float distance) => new(ray.Origin, ray.Origin + ray.Direction * distance); /// /// Evaluates the point on the at a specified distance from its origin. /// /// The to evaluate. /// The distance from the origin along the 's direction. /// A representing the point at the given distance on the . public static Vector2D Evaluate(Ray2D ray, float distanceFromOrigin) => ray.Origin + ray.Direction * distanceFromOrigin; /// /// Calculates the closest point on the to the specified point. /// public static Vector2D ClosestPointTo(Ray2D ray, Vector2D point) { Vector2D originToPoint = ray.Origin.FromTo(point); float dot = ray.Direction.Dot(originToPoint); return ray.Origin + ray.Direction * dot; } } /// /// Provides extension methods for the struct. /// public static class Ray2DExtensions { /// public static Vector2D Evaluate(this Ray2D ray, float distanceFromOrigin) => Ray2D.Evaluate(ray, distanceFromOrigin); ///