using Syntriax.Engine.Core; using Syntriax.Engine.Physics2D.Abstract; using Syntriax.Engine.Physics2D.Primitives; namespace Syntriax.Engine.Physics2D; public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollider2D { public Circle CircleWorld { get; protected set; } = new(Vector2D.Zero, 1f); public Circle CircleLocal { get; set; } = new(Vector2D.Zero, 1f); public override void Recalculate() => CircleWorld = Transform.TransformCircle(CircleLocal); }