using Syntriax.Engine.Core;
using Syntriax.Engine.Physics2D.Abstract;

namespace Syntriax.Engine.Physics2D;

[System.Diagnostics.DebuggerDisplay("Normal: {Normal.ToString(), nq}, Penetration: {Penetration}")]
public readonly struct CollisionDetectionInformation
(
    ICollider2D Detector,
    ICollider2D Detected,
    Vector2D Normal,
    float Penetration
)
{
    public ICollider2D Detector { get; init; } = Detector;
    public ICollider2D Detected { get; init; } = Detected;
    public Vector2D Normal { get; init; } = Normal;
    public float Penetration { get; init; } = Penetration;

    public CollisionDetectionInformation Reverse() => new(Detected, Detector, -Normal, Penetration);
}