using Engine.Core;
namespace Engine.Physics2D;
/// 
/// Represents a  with the shape of a .
/// 
public interface ICircleCollider2D : ICollider2D
{
    /// 
    /// The local  shape of the .
    /// 
    Circle CircleLocal { get; set; }
    /// 
    /// The world space representation of the  shape.
    /// 
    Circle CircleWorld { get; }
}