using System;
using System.Numerics;
namespace Syntriax.Engine.Core;
public static class Math
{
///
/// The value of Pi (π), a mathematical constant approximately equal to 3.14159.
///
public const float PI = 3.1415926535897932f;
///
/// The value of Tau (τ), a mathematical constant equal to 2π, approximately equal to 6.28319.
///
public const float Tau = 2f * PI;
///
/// The base of the natural logarithm, approximately equal to 2.71828.
///
public const float E = 2.718281828459045f;
///
/// The conversion factor from radians to degrees.
///
public const float RadianToDegree = 180f / PI;
///
/// The conversion factor from degrees to radians.
///
public const float DegreeToRadian = PI / 180f;
///
/// Returns the absolute value of a number.
///
/// The type of the number.
/// The number.
/// The absolute value of .
public static T Abs(T x) where T : INumber => x > T.Zero ? x : -x;
///
/// Returns the arccosine of a number.
///
/// The number.
/// The arccosine of .
public static float Acos(float x) => MathF.Acos(x);
///
/// Returns the arcsine of a number.
///
/// The number.
/// The arcsine of .
public static float Asin(float x) => MathF.Asin(x);
///
/// Returns the angle whose tangent is the quotient of two specified numbers.
///
/// The y-coordinate of a point.
/// The x-coordinate of a point.
/// The angle, measured in radians.
public static float Atan2(float y, float x) => MathF.Atan2(y, x);
///
/// Returns the hyperbolic arctangent of a number.
///
/// The number.
/// The hyperbolic arctangent of .
public static float Atanh(float x) => MathF.Atanh(x);
///
/// Clamps a number between a minimum and maximum value.
///
/// The type of the number.
/// The number to clamp.
/// The minimum value.
/// The maximum value.
/// The clamped value.
public static T Clamp(T x, T min, T max) where T : INumber => (x < min) ? min : (x > max) ? max : x;
///
/// Returns the smallest integral value that is greater than or equal to the specified number.
///
/// The number.
/// The smallest integral value that is greater than or equal to .
public static float Ceiling(float x) => MathF.Ceiling(x);
///
/// Returns a value with the magnitude of and the sign of .
///
/// The magnitude value.
/// The sign value.
/// A value with the magnitude of and the sign of .
public static float CopySign(float x, float y) => MathF.CopySign(x, y);
///
/// Returns the largest integral value that is less than or equal to the specified number.
///
/// The number.
/// The largest integral value that is less than or equal to .
public static float Floor(float x) => MathF.Floor(x);
///
/// Returns the remainder of the division of two specified numbers.
///
/// The dividend.
/// The divisor.
/// The remainder of the division of by .
public static float IEEERemainder(float x, float y) => MathF.IEEERemainder(x, y);
///
/// Returns the natural (base e) logarithm of a specified number.
///
/// The number.
/// The base.
/// The natural logarithm of with base .
public static float Log(float x, float y) => MathF.Log(x, y);
///
/// Returns the larger of two numbers.
///
/// The type of the numbers.
/// The first number.
/// The second number.
/// The larger of and .
public static T Max(T x, T y) where T : INumber => (x > y) ? x : y;
///
/// Returns the number whose absolute value is larger.
///
/// The first number.
/// The second number.
/// The number whose absolute value is larger.
public static T AbsMax(T x, T y) where T : INumber => (Abs(x) > Abs(y)) ? x : y;
///
/// Returns the smaller of two numbers.
///
/// The type of the numbers.
/// The first number.
/// The second number.
/// The smaller of and .
public static T Min(T x, T y) where T : INumber => (x < y) ? x : y;
///
/// Returns the number whose absolute value is smaller.
///
/// The first number.
/// The second number.
/// The number whose absolute value is smaller.
public static T AbsMin(T x, T y) where T : INumber => (Abs(x) < Abs(y)) ? x : y;
///
/// Returns a specified number raised to the specified power.
///
/// The number to raise to a power.
/// The power to raise to.
/// The number raised to the power .
public static float Pow(float x, float y) => MathF.Pow(x, y);
///
/// Performs linear interpolation between two specified values.
///
/// The type of the values, which must implement .
/// The starting value of the interpolation.
/// The ending value of the interpolation.
/// The interpolation factor, typically in the range [0, 1].
/// A value that represents the linear interpolation between and .
public static T Lerp(T x, T y, T t) where T : IFloatingPoint => x + (y - x) * t;
///
/// Rounds a number to a specified number of fractional digits.
///
/// The number to round.
/// The number of fractional digits in the return value.
/// Specification for how to round if it is midway between two other numbers.
/// The number rounded to fractional digits.
public static float Round(float x, int digits, MidpointRounding mode) => MathF.Round(x, digits, mode);
///
/// Returns the square of a number.
///
/// The type of the number.
/// The number to square.
/// The square of .
public static T Sqr(T x) where T : INumber => x * x;
///
/// Returns the square root of a specified number.
///
/// The number.
/// The square root of .
public static float Sqrt(float x) => MathF.Sqrt(x);
///
/// Calculates the integral part of a number.
///
/// The number.
/// The integral part of .
public static float Truncate(float x) => MathF.Truncate(x);
}