using System; namespace Syntriax.Engine.Core.Abstract; /// /// Indicates the object is an with an assignable field. /// public interface IAssignableGameObject : IAssignable { /// /// Event triggered when the value has has been assigned a new value. /// Action? OnGameObjectAssigned { get; set; } /// IGameObject GameObject { get; } /// /// Assign a value to the field of this object. /// /// New to assign. /// /// , if the value given assigned successfully assigned, if not. /// bool Assign(IGameObject gameObject); }