using System; using System.Numerics; namespace Syntriax.Engine.Core; public static class Math {/// /// The value of Pi (π), a mathematical constant approximately equal to 3.14159. /// public const float PI = 3.1415926535897932f; /// /// The value of Tau (τ), a mathematical constant equal to 2π, approximately equal to 6.28319. /// public const float Tau = 2f * PI; /// /// The base of the natural logarithm, approximately equal to 2.71828. /// public const float E = 2.718281828459045f; /// /// The conversion factor from radians to degrees. /// public const float RadianToDegree = 180f / PI; /// /// The conversion factor from degrees to radians. /// public const float DegreeToRadian = PI / 180f; /// /// Returns the absolute value of a number. /// /// The type of the number. /// The number. /// The absolute value of . public static T Abs(T x) where T : INumber => x > T.Zero ? x : -x; /// /// Returns the arccosine of a number. /// /// The number. /// The arccosine of . public static float Acos(float x) => MathF.Acos(x); /// /// Returns the arcsine of a number. /// /// The number. /// The arcsine of . public static float Asin(float x) => MathF.Asin(x); /// /// Returns the angle whose tangent is the quotient of two specified numbers. /// /// The y-coordinate of a point. /// The x-coordinate of a point. /// The angle, measured in radians. public static float Atan2(float y, float x) => MathF.Atan2(y, x); /// /// Returns the hyperbolic arctangent of a number. /// /// The number. /// The hyperbolic arctangent of . public static float Atanh(float x) => MathF.Atanh(x); /// /// Clamps a number between a minimum and maximum value. /// /// The type of the number. /// The number to clamp. /// The minimum value. /// The maximum value. /// The clamped value. public static T Clamp(this T x, T min, T max) where T : INumber => (x < min) ? min : (x > max) ? max : x; /// /// Returns the smallest integral value that is greater than or equal to the specified number. /// /// The number. /// The smallest integral value that is greater than or equal to . public static float Ceiling(float x) => MathF.Ceiling(x); /// /// Returns a value with the magnitude of and the sign of . /// /// The magnitude value. /// The sign value. /// A value with the magnitude of and the sign of . public static float CopySign(float x, float y) => MathF.CopySign(x, y); /// /// Returns the largest integral value that is less than or equal to the specified number. /// /// The number. /// The largest integral value that is less than or equal to . public static float Floor(float x) => MathF.Floor(x); /// /// Returns the remainder of the division of two specified numbers. /// /// The dividend. /// The divisor. /// The remainder of the division of by . public static float IEEERemainder(float x, float y) => MathF.IEEERemainder(x, y); /// /// Returns the natural (base e) logarithm of a specified number. /// /// The number. /// The base. /// The natural logarithm of with base . public static float Log(float x, float y) => MathF.Log(x, y); /// /// Returns the larger of two numbers. /// /// The type of the numbers. /// The first number. /// The second number. /// The larger of and . public static T Max(T x, T y) where T : INumber => (x > y) ? x : y; /// /// Returns the number whose absolute value is larger. /// /// The first number. /// The second number. /// The number whose absolute value is larger. public static float MaxMagnitude(float x, float y) => MathF.MaxMagnitude(x, y); /// /// Returns the smaller of two numbers. /// /// The type of the numbers. /// The first number. /// The second number. /// The smaller of and . public static T Min(T x, T y) where T : INumber => (x < y) ? x : y; /// /// Returns the number whose absolute value is smaller. /// /// The first number. /// The second number. /// The number whose absolute value is smaller. public static float MinMagnitude(float x, float y) => MathF.MinMagnitude(x, y); /// /// Returns a specified number raised to the specified power. /// /// The number to raise to a power. /// The power to raise to. /// The number raised to the power . public static float Pow(float x, float y) => MathF.Pow(x, y); /// /// Rounds a number to a specified number of fractional digits. /// /// The number to round. /// The number of fractional digits in the return value. /// Specification for how to round if it is midway between two other numbers. /// The number rounded to fractional digits. public static float Round(float x, int digits, MidpointRounding mode) => MathF.Round(x, digits, mode); /// /// Returns the square of a number. /// /// The type of the number. /// The number to square. /// The square of . public static T Sqr(T x) where T : INumber => x * x; /// /// Returns the square root of a specified number. /// /// The number. /// The square root of . public static float Sqrt(float x) => MathF.Sqrt(x); /// /// Calculates the integral part of a number. /// /// The number. /// The integral part of . public static float Truncate(float x) => MathF.Truncate(x); }