using Syntriax.Engine.Core.Abstract; using Syntriax.Engine.Core.Exceptions; namespace Syntriax.Engine.Core.Factory; public class BehaviourFactory { public static T Instantiate(IUniverseObject universeObject, params object?[]? args) where T : class, IBehaviour => Instantiate(universeObject, stateEnable: null, args); public static T Instantiate(IUniverseObject universeObject, IStateEnable? stateEnable, params object?[]? args) where T : class, IBehaviour { T behaviour = TypeFactory.Get(args); stateEnable ??= TypeFactory.Get(); if (!stateEnable.Assign(behaviour)) throw AssignFailedException.From(stateEnable, behaviour); if (!behaviour.Assign(stateEnable)) throw AssignFailedException.From(behaviour, stateEnable); if (!behaviour.Assign(universeObject.BehaviourController)) throw AssignFailedException.From(behaviour, universeObject.BehaviourController); return behaviour; } }