using Syntriax.Engine.Physics2D.Abstract; using Syntriax.Engine.Physics2D.Primitives; namespace Syntriax.Engine.Physics2D; public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollider2D { public Circle CircleWorld { get; protected set; } = Circle.UnitCircle; public Circle CircleLocal { get; set; } = Circle.UnitCircle; public override void CalculateCollider() => CircleWorld = Transform.TransformCircle(CircleLocal); public Collider2DCircleBehaviour() { } public Collider2DCircleBehaviour(Circle circle) { CircleLocal = circle; Recalculate(); } }