using System.Collections; using System.Collections.Generic; namespace Syntriax.Engine.Core; public class CoroutineManager : UniverseObject { private readonly List enumerators = []; public IEnumerator StartCoroutine(IEnumerator enumerator) { enumerators.Add(enumerator); return enumerator; } public void StopCoroutine(IEnumerator enumerator) { enumerators.Remove(enumerator); } protected override void OnEnteringUniverse(IUniverse universe) { universe.OnUpdate += OnUpdate; } protected override void OnExitingUniverse(IUniverse universe) { universe.OnUpdate -= OnUpdate; } private void OnUpdate(IUniverse sender, UniverseTime time) { for (int i = enumerators.Count - 1; i >= 0; i--) { if (enumerators[i].Current is ICoroutineYield coroutineYield && coroutineYield.Yield()) continue; if (!enumerators[i].MoveNext()) enumerators.RemoveAt(i); } } }