using System; using System.Collections; using System.Collections.Generic; using Syntriax.Engine.Core.Abstract; namespace Syntriax.Engine.Core; public class ActiveBehaviourCollector : IBehaviourCollector where T : class, IBehaviour { public event IAssignable.UnassignEventHandler? OnUnassigned = null; public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null; public event IBehaviourCollector.CollectedEventHandler? OnCollected = null; public event IBehaviourCollector.RemovedEventHandler? OnRemoved = null; private readonly List monitoringBehaviours = new(32); protected readonly List activeBehaviours = new(32); protected readonly Dictionary monitoringActiveToBehaviour = new(32); public IReadOnlyList Behaviours => activeBehaviours; public IUniverse Universe { get; private set; } = null!; public T this[Index index] => activeBehaviours[index]; public ActiveBehaviourCollector() { } public ActiveBehaviourCollector(IUniverse universe) => Assign(universe); private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject) { universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded; universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved; foreach (IBehaviour item in universeObject.BehaviourController) OnBehaviourAdded(universeObject.BehaviourController, item); } private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject) { universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded; universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved; foreach (IBehaviour item in universeObject.BehaviourController) OnBehaviourRemoved(universeObject.BehaviourController, item); } protected virtual void OnBehaviourAdd(IBehaviour behaviour) { } private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour) { if (behaviour is not T tBehaviour) return; monitoringBehaviours.Add(tBehaviour); monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour); tBehaviour.OnActiveChanged += OnBehaviourStateChanged; OnBehaviourStateChanged(tBehaviour, !tBehaviour.IsActive); } private void OnBehaviourStateChanged(IActive sender, bool previousState) { T behaviour = monitoringActiveToBehaviour[sender]; if (sender.IsActive) { activeBehaviours.Add(behaviour); OnBehaviourAdd(behaviour); OnCollected?.InvokeSafe(this, behaviour); } else if (activeBehaviours.Remove(behaviour)) { OnBehaviourRemove(behaviour); OnRemoved?.InvokeSafe(this, behaviour); } } protected virtual void OnBehaviourRemove(IBehaviour behaviour) { } private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour) { if (behaviour is not T tBehaviour) return; if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour)) return; tBehaviour.OnActiveChanged -= OnBehaviourStateChanged; if (activeBehaviours.Remove(tBehaviour)) { OnBehaviourRemove(tBehaviour); OnRemoved?.InvokeSafe(this, tBehaviour); } } public bool Assign(IUniverse universe) { if (Universe is not null) return false; foreach (IUniverseObject universeObject in universe.UniverseObjects) OnUniverseObjectRegistered(universe, universeObject); universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered; universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered; Universe = universe; OnUniverseAssigned?.InvokeSafe(this); return true; } public bool Unassign() { if (Universe is null) return false; foreach (IUniverseObject universeObject in Universe.UniverseObjects) OnUniverseObjectUnregistered(Universe, universeObject); Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered; Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered; Universe = null!; OnUnassigned?.InvokeSafe(this); return true; } public IEnumerator GetEnumerator() => activeBehaviours.GetEnumerator(); IEnumerator IEnumerable.GetEnumerator() => activeBehaviours.GetEnumerator(); }