namespace Engine.Core;
/// 
/// Represents a 2D camera in the engine.
/// 
public interface ICamera2D : IBehaviour2D
{
    /// 
    /// The zoom level of the camera.
    /// 
    float Zoom { get; set; }
    /// 
    /// Converts a position from screen coordinates to world coordinates.
    /// 
    /// The position in screen coordinates.
    /// The position in world coordinates.
    Vector2D ScreenToWorldPosition(Vector2D screenPosition);
    /// 
    /// Converts a position from world coordinates to screen coordinates.
    /// 
    /// The position in world coordinates.
    /// The position in screen coordinates.
    Vector2D WorldToScreenPosition(Vector2D worldPosition);
}