using System;
namespace Engine.Core;
/// 
/// Represents a  in the form y = mx + b.
/// 
/// The slope of the line.
/// The Y intercept of the line.
/// 
/// Initializes a new instance of the  struct with the specified slope and Y intercept.
/// 
[System.Diagnostics.DebuggerDisplay("y = {Slope}x + {OffsetY}")]
public readonly struct Line2DEquation(float slope, float offsetY) : IEquatable
{
    /// 
    /// The slope of the .
    /// 
    public readonly float Slope = slope;
    /// 
    /// The Y intercept of the .
    /// 
    public readonly float OffsetY = offsetY;
    public static bool operator ==(Line2DEquation left, Line2DEquation right) => left.Slope == right.Slope && left.OffsetY == right.OffsetY;
    public static bool operator !=(Line2DEquation left, Line2DEquation right) => left.Slope != right.Slope || left.OffsetY != right.OffsetY;
    public static implicit operator Line2DEquation(Line2D line)
    {
        Vector2D slopeVector = line.From.FromTo(line.To);
        float slope = slopeVector.Y / slopeVector.X;
        float yOffset = line.From.Y - (slope * line.From.X);
        return new Line2DEquation(slope, yOffset);
    }
    /// 
    /// Resolves the Y coordinate for a given X coordinate using the .
    /// 
    /// The  to resolve.
    /// The X coordinate for which to resolve the Y coordinate.
    /// The Y coordinate resolved using the .
    public static float Resolve(Line2DEquation lineEquation, float x) => lineEquation.Slope * x + lineEquation.OffsetY; // y = mx + b
    /// 
    /// Checks if two  are approximately equal.
    /// 
    /// The first  to compare.
    /// The second  to compare.
    /// The epsilon range.
    /// True if the  are approximately equal; otherwise, false.
    public static bool ApproximatelyEquals(Line2DEquation left, Line2DEquation right, float epsilon = float.Epsilon)
        => left.Slope.ApproximatelyEquals(right.Slope, epsilon) && left.OffsetY.ApproximatelyEquals(right.OffsetY, epsilon);
    /// 
    /// Determines whether the specified object is equal to the current .
    /// 
    /// The object to compare with the current .
    ///  if the specified object is equal to the current ; otherwise, .
    public override bool Equals(object? obj) => obj is Line2DEquation lineEquation && this == lineEquation;
    public bool Equals(Line2DEquation other) => this == other;
    /// 
    /// Generates a hash code for the .
    /// 
    /// A hash code for the .
    public override int GetHashCode() => System.HashCode.Combine(Slope, OffsetY);
    /// 
    /// Converts the  to its string representation.
    /// 
    /// A string representation of the .
    public override string ToString() => $"{nameof(Line2DEquation)}({Slope}, {OffsetY})";
}
/// 
/// Provides extension methods for the  struct.
/// 
public static class Line2DEquationExtensions
{
    /// 
    public static float Resolve(this Line2DEquation lineEquation, float x) => Line2DEquation.Resolve(lineEquation, x);
    /// 
    public static bool ApproximatelyEquals(this Line2DEquation left, Line2DEquation right, float epsilon = float.Epsilon) => Line2DEquation.ApproximatelyEquals(left, right, epsilon);
}