using System;
using System.Diagnostics;
namespace Engine.Core;
/// 
/// Represents a 3D sphere.
/// 
/// The center of the sphere.
/// The radius of the sphere.
/// 
/// Initializes a new instance of the  struct with the specified center and radius.
/// 
[DebuggerDisplay("Center: {Center.ToString(),nq}, Radius: {Radius}")]
public readonly struct Sphere3D(Vector3D center, float radius) : IEquatable
{
    /// 
    /// The center of the .
    /// 
    public readonly Vector3D Center = center;
    /// 
    /// The radius of the .
    /// 
    public readonly float Radius = radius;
    /// 
    /// Gets the squared radius of the .
    /// 
    public readonly float RadiusSquared => Radius * Radius;
    /// 
    /// Gets the diameter of the .
    /// 
    public readonly float Diameter => 2f * Radius;
    /// 
    /// A predefined unit  with a center at the origin and a radius of 1.
    /// 
    public static readonly Sphere3D UnitSphere = new(Vector3D.Zero, 1f);
    public static bool operator ==(Sphere3D left, Sphere3D right) => left.Center == right.Center && left.Radius == right.Radius;
    public static bool operator !=(Sphere3D left, Sphere3D right) => left.Center != right.Center || left.Radius != right.Radius;
    /// 
    /// Sets the center of the .
    /// 
    public static Sphere3D SetCenter(Sphere3D sphere, Vector3D center) => new(center, sphere.Radius);
    /// 
    /// Sets the radius of the .
    /// 
    public static Sphere3D SetRadius(Sphere3D sphere, float radius) => new(sphere.Center, radius);
    /// 
    /// Displaces the  by the specified .
    /// 
    public static Sphere3D Displace(Sphere3D sphere, Vector3D displaceVector) => new(sphere.Center + displaceVector, sphere.Radius);
    /// 
    /// Projects the  onto the specified .
    /// 
    public static Projection1D Project(Sphere3D sphere, Vector3D projectionVector)
    {
        float projectedCenter = sphere.Center.Dot(projectionVector);
        return new(projectedCenter - sphere.Radius, projectedCenter + sphere.Radius);
    }
    /// 
    /// Transforms the  by the specified .
    /// 
    public static Sphere3D Transform(ITransform3D transform, Sphere3D sphere)
        => new(transform.Transform(sphere.Center), sphere.Radius * (transform.Scale.Magnitude / Vector3D.One.Magnitude));
    /// 
    /// Checks if two s are approximately equal.
    /// 
    /// The first .
    /// The second .
    /// The epsilon range.
    ///  if the s are approximately equal; otherwise, .
    public static bool ApproximatelyEquals(Sphere3D left, Sphere3D right, float epsilon = float.Epsilon)
        => left.Center.ApproximatelyEquals(right.Center, epsilon) && left.Radius.ApproximatelyEquals(right.Radius, epsilon);
    /// 
    /// Determines whether the specified object is equal to the current .
    /// 
    /// The object to compare with the current .
    ///  if the specified object is equal to the current ; otherwise, .
    public override bool Equals(object? obj) => obj is Sphere3D sphere && this == sphere;
    public bool Equals(Sphere3D other) => this == other;
    /// 
    /// Generates a hash code for the .
    /// 
    /// A hash code for the .
    public override int GetHashCode() => System.HashCode.Combine(Center, Radius);
    /// 
    /// Converts the  to its string representation.
    /// 
    /// A string representation of the .
    public override string ToString() => $"{nameof(Sphere3D)}({Center}, {Radius})";
}
/// 
/// Provides extension methods for the  struct.
/// 
public static class SphereExtensions
{
    /// 
    public static Sphere3D SetCenter(this Sphere3D sphere, Vector3D center) => Sphere3D.SetCenter(sphere, center);
    /// 
    public static Sphere3D SetRadius(this Sphere3D sphere, float radius) => Sphere3D.SetRadius(sphere, radius);
    /// 
    public static Sphere3D Displace(this Sphere3D sphere, Vector3D displaceVector) => Sphere3D.Displace(sphere, displaceVector);
    /// 
    public static Projection1D ProjectTo(this Sphere3D sphere, Vector3D projectionVector) => Sphere3D.Project(sphere, projectionVector);
    /// 
    public static Sphere3D Transform(this ITransform3D transform, Sphere3D sphere) => Sphere3D.Transform(transform, sphere);
    /// 
    public static Sphere3D Transform(this Sphere3D sphere, ITransform3D transform) => Sphere3D.Transform(transform, sphere);
    /// 
    public static bool ApproximatelyEquals(this Sphere3D left, Sphere3D right, float epsilon = float.Epsilon) => Sphere3D.ApproximatelyEquals(left, right, epsilon);
}