namespace Syntriax.Engine.Core; public abstract class Behaviour2D : Behaviour, IBehaviour2D { public ITransform2D Transform { get; private set; } = null!; protected sealed override void OnInitialize(IInitializable _) { Transform = BehaviourController.GetRequiredBehaviour(); base.OnInitialize(_); } protected sealed override void OnFinalize(IInitializable _) { Transform = null!; base.OnFinalize(_); } protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable); protected sealed override void PreUpdate(IBehaviourController behaviourController) => base.PreUpdate(behaviourController); protected sealed override void FirstActiveFrame() => base.FirstActiveFrame(); protected sealed override void Update(IBehaviourController behaviourController) => base.Update(behaviourController); protected sealed override void PreDraw(IBehaviourController behaviourController) => base.PreDraw(behaviourController); protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverse universe) => base.EnteredUniverse(sender, universe); protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverse universe) => base.ExitedUniverse(sender, universe); }