using System; using System.Collections.Generic; namespace Syntriax.Engine.Core; public class ActiveBehaviourCollector : IBehaviourCollector where T : class, IBehaviour { public Event, T> OnCollected { get; private set; } = new(); public Event, T> OnRemoved { get; private set; } = new(); public Event OnUniverseAssigned { get; private set; } = new(); public Event? OnUnassigned { get; private set; } = new(); private readonly Action cachedOnBehaviourAdded = null!; private readonly Action cachedOnBehaviourRemoved = null!; private readonly Action cachedOnBehaviourStateChanged = null!; private readonly Action cachedOnUniverseObjectRegistered = null!; private readonly Action cachedOnUniverseObjectUnregistered = null!; private readonly List monitoringBehaviours = new(32); protected readonly List activeBehaviours = new(32); protected readonly Dictionary monitoringActiveToBehaviour = new(32); public IUniverse Universe { get; private set; } = null!; private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject) { universeObject.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded); universeObject.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved); for (int i = 0; i < universeObject.BehaviourController.Count; i++) OnBehaviourAdded(universeObject.BehaviourController, universeObject.BehaviourController[i]); } private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject) { universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded); universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved); for (int i = 0; i < universeObject.BehaviourController.Count; i++) OnBehaviourRemoved(universeObject.BehaviourController, universeObject.BehaviourController[i]); } protected virtual void OnBehaviourAdd(IBehaviour behaviour) { } private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour) { if (behaviour is not T tBehaviour) return; monitoringBehaviours.Add(tBehaviour); monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour); tBehaviour.OnActiveChanged.AddListener(cachedOnBehaviourStateChanged); OnBehaviourStateChanged(tBehaviour, !tBehaviour.IsActive); } private void OnBehaviourStateChanged(IActive sender, bool previousState) { T behaviour = monitoringActiveToBehaviour[sender]; if (sender.IsActive) { activeBehaviours.Add(behaviour); OnBehaviourAdd(behaviour); OnCollected?.Invoke(this, behaviour); } else if (activeBehaviours.Remove(behaviour)) { OnBehaviourRemove(behaviour); OnRemoved?.Invoke(this, behaviour); } } protected virtual void OnBehaviourRemove(IBehaviour behaviour) { } private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour) { if (behaviour is not T tBehaviour) return; if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour)) return; tBehaviour.OnActiveChanged.RemoveListener(cachedOnBehaviourStateChanged); if (activeBehaviours.Remove(tBehaviour)) { OnBehaviourRemove(tBehaviour); OnRemoved?.Invoke(this, tBehaviour); } } public bool Assign(IUniverse universe) { if (Universe is not null) return false; foreach (IUniverseObject universeObject in universe.UniverseObjects) OnUniverseObjectRegistered(universe, universeObject); universe.OnUniverseObjectRegistered.AddListener(cachedOnUniverseObjectRegistered); universe.OnUniverseObjectUnRegistered.AddListener(cachedOnUniverseObjectUnregistered); Universe = universe; OnUniverseAssigned?.Invoke(this); return true; } public bool Unassign() { if (Universe is null) return false; foreach (IUniverseObject universeObject in Universe.UniverseObjects) OnUniverseObjectUnregistered(Universe, universeObject); Universe.OnUniverseObjectRegistered.RemoveListener(cachedOnUniverseObjectRegistered); Universe.OnUniverseObjectUnRegistered.RemoveListener(cachedOnUniverseObjectUnregistered); Universe = null!; OnUnassigned?.Invoke(this); return true; } public int Count => activeBehaviours.Count; public T this[Index index] => activeBehaviours[index]; public ActiveBehaviourCollector() { cachedOnBehaviourAdded = OnBehaviourAdded; cachedOnBehaviourRemoved = OnBehaviourRemoved; cachedOnBehaviourStateChanged = OnBehaviourStateChanged; cachedOnUniverseObjectRegistered = OnUniverseObjectRegistered; cachedOnUniverseObjectUnregistered = OnUniverseObjectUnregistered; } }