using System; using System.Collections.Generic; namespace Syntriax.Engine.Core; public class BehaviourCollector : IBehaviourCollector where T : class { public Event, T> OnCollected { get; private set; } = new(); public Event, T> OnRemoved { get; private set; } = new(); public Event OnUniverseAssigned { get; private set; } = new(); public Event? OnUnassigned { get; private set; } = new(); private readonly Action cachedOnBehaviourAdded = null!; private readonly Action cachedOnBehaviourRemoved = null!; private readonly Action cachedOnUniverseObjectRegistered = null!; private readonly Action cachedOnUniverseObjectUnregistered = null!; protected readonly List behaviours = new(32); public IUniverse Universe { get; private set; } = null!; private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject) { universeObject.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded); universeObject.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved); for (int i = 0; i < universeObject.BehaviourController.Count; i++) OnBehaviourAdded(universeObject.BehaviourController, universeObject.BehaviourController[i]); } private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject) { universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded); universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved); for (int i = 0; i < universeObject.BehaviourController.Count; i++) OnBehaviourRemoved(universeObject.BehaviourController, universeObject.BehaviourController[i]); } protected virtual void OnBehaviourAdd(IBehaviour behaviour) { } private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour) { if (behaviour is not T tBehaviour) return; behaviours.Add(tBehaviour); OnBehaviourAdd(behaviour); OnCollected?.Invoke(this, tBehaviour); } protected virtual void OnBehaviourRemove(IBehaviour behaviour) { } private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour) { if (behaviour is not T tBehaviour) return; if (!behaviours.Remove(tBehaviour)) return; OnBehaviourRemove(behaviour); OnRemoved?.Invoke(this, tBehaviour); } protected virtual void OnAssign(IUniverse universe) { } public bool Assign(IUniverse universe) { if (Universe is not null) return false; foreach (IUniverseObject universeObject in universe.UniverseObjects) OnUniverseObjectRegistered(universe, universeObject); universe.OnUniverseObjectRegistered.AddListener(cachedOnUniverseObjectRegistered); universe.OnUniverseObjectUnRegistered.AddListener(cachedOnUniverseObjectUnregistered); Universe = universe; OnAssign(universe); OnUniverseAssigned?.Invoke(this); return true; } public bool Unassign() { if (Universe is null) return false; foreach (IUniverseObject universeObject in Universe.UniverseObjects) OnUniverseObjectUnregistered(Universe, universeObject); Universe.OnUniverseObjectRegistered.RemoveListener(cachedOnUniverseObjectRegistered); Universe.OnUniverseObjectUnRegistered.RemoveListener(cachedOnUniverseObjectUnregistered); Universe = null!; OnUnassigned?.Invoke(this); return true; } public int Count => behaviours.Count; public T this[Index index] => behaviours[index]; public BehaviourCollector() { cachedOnBehaviourAdded = OnBehaviourAdded; cachedOnBehaviourRemoved = OnBehaviourRemoved; cachedOnUniverseObjectRegistered = OnUniverseObjectRegistered; cachedOnUniverseObjectUnregistered = OnUniverseObjectUnregistered; } }