using Syntriax.Engine.Physics2D.Primitives; namespace Syntriax.Engine.Physics2D.Abstract; /// <summary> /// Represents a <see cref="ICollider2D"/> with a custom <see cref="Shape"/>. /// </summary> public interface IShapeCollider2D : ICollider2D { /// <summary> /// Gets or sets the local <see cref="Shape"/> of the <see cref="ICollider2D"/>. /// </summary> Shape ShapeLocal { get; set; } /// <summary> /// Gets the world space representation of the <see cref="Shape"/>. /// </summary> Shape ShapeWorld { get; } }