using System.Collections.Generic; using Syntriax.Engine.Core; namespace Syntriax.Engine.Physics2D.Primitives; public readonly struct AABB(Vector2D LowerBoundary, Vector2D UpperBoundary) { public readonly Vector2D LowerBoundary { get; init; } = LowerBoundary; public readonly Vector2D UpperBoundary { get; init; } = UpperBoundary; public readonly Vector2D Center => (LowerBoundary + UpperBoundary) * .5f; public readonly Vector2D Size => LowerBoundary.FromTo(UpperBoundary).Abs(); public readonly Vector2D SizeHalf => Size * .5f; public static AABB FromVectors(IEnumerable vectors) { int counter = 0; Vector2D lowerBoundary = new(float.MaxValue, float.MaxValue); Vector2D upperBoundary = new(float.MinValue, float.MinValue); foreach (Vector2D vector in vectors) { lowerBoundary = Vector2D.Min(lowerBoundary, vector); upperBoundary = Vector2D.Max(upperBoundary, vector); counter++; } if (counter < 2) throw new System.ArgumentException($"Parameter {nameof(vectors)} must have at least 2 items."); return new(lowerBoundary, upperBoundary); } public static bool ApproximatelyEquals(AABB left, AABB right) => left.LowerBoundary.ApproximatelyEquals(right.LowerBoundary) && left.UpperBoundary.ApproximatelyEquals(right.UpperBoundary); } public static class AABBExtensions { public static AABB ToAABB(this IEnumerable vectors) => AABB.FromVectors(vectors); public static bool ApproximatelyEquals(this AABB left, AABB right) => AABB.ApproximatelyEquals(left, right); }