using Syntriax.Engine.Core; using Syntriax.Engine.Physics2D.Abstract; namespace Syntriax.Engine.Physics2D; public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollider2D { private Circle _circleLocal = Circle.UnitCircle; public Circle CircleWorld { get; protected set; } = Circle.UnitCircle; public Circle CircleLocal { get => _circleLocal; set { _circleLocal = value; NeedsRecalculation = true; } } public override void CalculateCollider() => CircleWorld = Transform.Transform(_circleLocal); public Collider2DCircleBehaviour() { } public Collider2DCircleBehaviour(Circle circle) => CircleLocal = circle; }