using Syntriax.Engine.Physics2D.Primitives;
namespace Syntriax.Engine.Physics2D.Abstract;
///
/// Represents a with a custom .
///
public interface IShapeCollider2D : ICollider2D
{
///
/// Gets or sets the local of the .
///
Shape ShapeLocal { get; set; }
///
/// Gets the world space representation of the .
///
Shape ShapeWorld { get; }
}