using System.Diagnostics;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Physics2D.Primitives;
///
/// Represents a 2D circle.
///
/// The center of the circle.
/// The radius of the circle.
///
/// Initializes a new instance of the Circle struct with the specified center and radius.
///
[DebuggerDisplay("Center: {Center.ToString(),nq}, Radius: {Radius}")]
public readonly struct Circle(Vector2D center, float radius)
{
///
/// The center of the circle.
///
public readonly Vector2D Center = center;
///
/// The radius of the .
///
public readonly float Radius = radius;
///
/// Gets the squared radius of the .
///
public readonly float RadiusSquared => Radius * Radius;
///
/// Gets the diameter of the .
///
public readonly float Diameter => 2f * Radius;
///
/// A predefined unit with a center at the origin and a radius of 1.
///
public static readonly Circle UnitCircle = new(Vector2D.Zero, 1f);
///
/// Sets the center of the .
///
public static Circle SetCenter(Circle circle, Vector2D center) => new(center, circle.Radius);
///
/// Sets the radius of the .
///
public static Circle SetRadius(Circle circle, float radius) => new(circle.Center, radius);
///
/// Displaces the by the specified .
///
public static Circle Displace(Circle circle, Vector2D displaceVector) => new(circle.Center + displaceVector, circle.Radius);
///
/// Projects the onto the specified .
///
public static Projection Project(Circle circle, Vector2D projectionVector)
{
float projectedCenter = circle.Center.Dot(projectionVector);
return new(projectedCenter - circle.Radius, projectedCenter + circle.Radius);
}
///
/// Transforms the by the specified .
///
public static Circle TransformCircle(ITransform transform, Circle circle)
=> new(transform.TransformVector2D(circle.Center), circle.Radius * transform.Scale.Magnitude);
///
/// Checks if two s are approximately equal.
///
public static bool ApproximatelyEquals(Circle left, Circle right)
=> left.Center.ApproximatelyEquals(right.Center) && left.Radius.ApproximatelyEquals(right.Radius);
}
///
/// Provides extension methods for the struct.
///
public static class CircleExtensions
{
///
/// Sets the center of the .
///
public static Circle SetCenter(this Circle circle, Vector2D center) => Circle.SetCenter(circle, center);
///
/// Sets the radius of the .
///
public static Circle SetRadius(this Circle circle, float radius) => Circle.SetRadius(circle, radius);
///
/// Moves the by the specified .
///
public static Circle Displace(this Circle circle, Vector2D displaceVector) => Circle.Displace(circle, displaceVector);
///
/// Projects the onto the specified .
///
public static Projection ToProjection(this Circle circle, Vector2D projectionVector) => Circle.Project(circle, projectionVector);
///
/// Transforms the by the specified .
///
public static Circle TransformCircle(this ITransform transform, Circle circle) => Circle.TransformCircle(transform, circle);
///
/// Checks if two s are approximately equal.
///
public static bool ApproximatelyEquals(this Circle left, Circle right) => Circle.ApproximatelyEquals(left, right);
}