using Syntriax.Engine.Core; namespace Syntriax.Engine.Physics2D.Primitives; public record LineEquation(float Slope, float OffsetY) { public static float Resolve(LineEquation lineEquation, float x) => lineEquation.Slope * x + lineEquation.OffsetY; // y = mx + b public static bool ApproximatelyEquals(LineEquation left, LineEquation right) => left.Slope.ApproximatelyEquals(right.Slope) && left.OffsetY.ApproximatelyEquals(right.OffsetY); } public static class LineEquationExtensions { public static float Resolve(this LineEquation lineEquation, float x) => LineEquation.Resolve(lineEquation, x); public static bool ApproximatelyEquals(this LineEquation left, LineEquation right) => LineEquation.ApproximatelyEquals(left, right); }