namespace Syntriax.Engine.Core.Abstract; /// /// Represents an that can enter and exit a hierarchy within the system. /// This interface allows for tracking the object's presence in the hierarchy and provides events /// for notifying when the see enters or exits the hierarchy. /// public interface IHierarchyObject : IEntity, INameable { /// /// Event triggered when the enters the hierarchy. /// event OnEnteredHierarchyEventHandler? OnEnteredHierarchy; /// /// Event triggered when the exits the hierarchy. /// event OnExitedHierarchyEventHandler? OnExitedHierarchy; /// /// Gets the associated with this , if any. /// IGameManager GameManager { get; } /// /// Indicates whether the is currently in the hierarchy. /// bool IsInHierarchy { get; } /// /// Internal method to handle entering the hierarchy. /// This should be called by the system to properly manage hierarchy states. /// /// The game manager that is managing this hierarchy. /// /// if the successfully entered the hierarchy; /// if it failed to do so. /// internal bool EnterHierarchy(IGameManager gameManager); /// /// Internal method to handle exiting the hierarchy. /// This should be called by the system to properly manage hierarchy states. /// /// /// if the successfully exited the hierarchy; /// if it failed to do so. /// internal bool ExitHierarchy(); /// /// EventHandler delegate for the event triggered when the enters the hierarchy of a . /// /// The that entered the hierarchy. /// The that the has entered it's hierarchy. delegate void OnEnteredHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager); /// /// EventHandler delegate for the event triggered when the exits the hierarchy of a . /// /// The that exited the hierarchy. /// The that the has exited it's hierarchy. delegate void OnExitedHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager); }