using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
///
/// Represents a that listens to physics simulation update phase.
///
public interface IPhysicsIteration : IBehaviour
{
///
/// Iterates the physics state of the object based on the elapsed time since the last iteration.
///
/// The time elapsed since the last physics iteration.
void PhysicsIterate(float delta);
}