using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
///
/// Represents a that listens to the phase after the physics simulation phase.
///
public interface IPostPhysicsUpdate : IBehaviour
{
///
/// Execute logic that should occur after the physics simulation has been updated.
///
/// The time elapsed since the last physics update.
void PostPhysicsUpdate(float delta);
}