Syntriax.Engine/Engine.Core
Syntriax c0c48c7d51 refactor: IHierarchyObject Nullable IGameManager to Non-Nullable
Since in a typical use case of these classes they are already in the
hierarchy and it bloats the behaviour code with lots of null checks
2024-11-17 22:05:22 +03:00
..
Abstract refactor: IHierarchyObject Nullable IGameManager to Non-Nullable 2024-11-17 22:05:22 +03:00
Exceptions chore: Added Initial Engine Code 2023-11-23 23:54:19 +03:00
Extensions refactor: IHierarchy Integration with Overall Code Base 2024-10-26 13:46:04 +03:00
Factory revert: refactor: ITransformWithGameObject 2024-02-07 11:45:14 +03:00
Static/Internal BREAKING CHANGE: Removed MonoGame Package 2024-01-22 22:45:40 +03:00
.gitignore chore: Added Initial Engine Code 2023-11-23 23:54:19 +03:00
Behaviour.cs refactor: IHierarchyObject Nullable IGameManager to Non-Nullable 2024-11-17 22:05:22 +03:00
BehaviourBase.cs BREAKING CHANGE: Renamed IInitialize.Initialized to IsInitialized 2024-10-22 20:57:12 +03:00
BehaviourCollector.cs refactor: Removed IEnumerable<GameObjects> from IGameManager 2024-11-16 22:44:45 +03:00
BehaviourController.cs fix: IBehaviour.GetBehaviours<T>(List) 2024-11-13 15:30:22 +03:00
CoroutineManager.cs feat: ICoroutineYield for Delaying Coroutines 2024-11-02 22:27:04 +03:00
CoroutineYield.cs feat: ICoroutineYield for Delaying Coroutines 2024-11-02 22:27:04 +03:00
Engine.Core.csproj BREAKING CHANGE: Removed MonoGame Package 2024-01-22 22:45:40 +03:00
EngineTime.cs fix: EngineTime DeltaTimeFrame 2024-09-26 22:59:25 +03:00
GameManager.cs refactor: Removed IEnumerable<GameObjects> from IGameManager 2024-11-16 22:44:45 +03:00
GameObject.cs refactor: IHierarchyObject Nullable IGameManager to Non-Nullable 2024-11-17 22:05:22 +03:00
HierarchyObjectBase.cs refactor: IHierarchyObject Nullable IGameManager to Non-Nullable 2024-11-17 22:05:22 +03:00
Math.cs feat: Math.Sin & Math.Cos 2024-11-06 23:00:10 +03:00
MathExtensions.cs feat: Math.Sin & Math.Cos 2024-11-06 23:00:10 +03:00
StateEnable.cs BREAKING CHANGE: Renamed IInitialize.Initialized to IsInitialized 2024-10-22 20:57:12 +03:00
Time.cs feat: EngineTime.DeltaTimeFrame 2024-02-01 18:43:33 +03:00
Transform.cs refactor: Improved & Fixed Issues with Transforms with Parents 2024-11-10 19:18:44 +03:00
Vector2D.cs fix: Renamed Vector2D.Subdivide to Divide 2024-02-01 14:42:45 +03:00